Fire/Fire Tank Build


Airhammer

 

Posted

Just wanted to see if this would be a decent build. Not tryin to do anything special with him like farm or anything, just a good team build that can hold dmg (mainly like an ITF tank). Any tweaks or modifications welcomed, Thanks
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

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Fire Joe (New): Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(43), Sciroc-Dmg/Rchg:50(43), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 1: Scorch -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dmg/Rchg:50(50)
Level 2: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(34), Aegis-ResDam:50(40), Aegis-ResDam/EndRdx:50(40)
Level 4: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(42), Numna-Heal/Rchg:50(42), Numna-Heal/EndRdx/Rchg:50(42), Dct'dW-Heal/Rchg:50(43)
Level 6: Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 8: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 12: Taunt -- Zinger-Taunt/Rng:50(A), Zinger-Taunt:50(13), Zinger-Taunt/Rchg:50(13), Zinger-Taunt/Rchg/Rng:50(15)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
Level 18: Consume -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc:50(19), Efficacy-EndMod:50(19), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36)
Level 20: Plasma Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(21), Aegis-ResDam:50(21), Aegis-ResDam/EndRdx:50(34)
Level 22: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(23), AdjTgt-ToHit/EndRdx/Rchg:50(23)
Level 24: Burn -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(25), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31)
Level 30: Kick -- Empty(A)
Level 32: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(33), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam:50(33)
Level 35: Acrobatics -- EndRdx-I:50(A)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46)
Level 47: Fire Ball -- AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/EndRdx:50(48), AirB'st-Dmg/Rchg:50(48), AirB'st-Dmg/Rng:50(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Mrcl-Rcvry+:40(5), Heal-I:50(37)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(3), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(37)
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 3.125% Defense(Fire)
  • 3.125% Defense(Cold)
  • 6.25% Defense(AoE)
  • 2.25% Max End
  • 2% Enhancement(Knockup)
  • 2% Enhancement(Knockback)
  • 50% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 38.75% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 196.78 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 10.45%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 4% (0.067 End/sec) Recovery
  • 74% (5.79 HP/sec) Regeneration
  • 0.63% Resistance(Smashing)
  • 0.63% Resistance(Lethal)
  • 1.26% Resistance(Energy)
  • 7.51% Resistance(Negative)
  • 20% RunSpeed


 

Posted

If you want to tank AVs, you need more than just resistance. Otherwise, your team's healer will struggle to keep you alive and may not be able to keep the DPS alive. Stack enough defense and you will be able to tank almost anything. It may be a good idea to use a 2nd build since you have a fairly complete farming build there.

You can go for 32.5% melee/ranged/AoE defenses, or 32.5% S/L and E/N. Either one will put you within one small purple inspiration of getting to the soft cap. ITF has a lot of defense debuffs, but some defense is better than none.


 

Posted

I would go for S/L def, Rechg, +HP in that order with E/Neg def wherever possible. Can use CJ and Weave for a headstart.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Syntax42 View Post
If you want to tank AVs, you need more than just resistance. Otherwise, your team's healer will struggle to keep you alive and may not be able to keep the DPS alive. Stack enough defense and you will be able to tank almost anything. It may be a good idea to use a 2nd build since you have a fairly complete farming build there.

You can go for 32.5% melee/ranged/AoE defenses, or 32.5% S/L and E/N. Either one will put you within one small purple inspiration of getting to the soft cap. ITF has a lot of defense debuffs, but some defense is better than none.
Great general advice, but this is a Fire tanker. You are your own healer, and recharge boosts your survivability. And even if you're not farming, defeated enemies deal 0% damage. An early damage spike can make encounters like the ITF ambushes trivial.

Some S/L Defense is a good idea (especially for the ITF) - my Fire/Fire tanker sits at 24% because I wanted an aggressive build. And there's still a lot you can do with one of those - I skipped the Fighting pool, and was still able to tank Lord Recluse with the towers up with both FF shields, a Fortitude, and Stephanie Peebles' Wedding Band temporary power.

The one thing I'd say to Matt is that he needs to pick a goal and build for it. The build's kind of all over the place - Air Burst in Fireball? What's wrong with Positron's Blast? And why the two sets in the armors? You're getting Sleep resistance and movement speed, neither of which are priority bonuses. A set of four Reactive Armors might lower your enhancement values a little, but the S/L/E/N defense is more than worth it.


 

Posted

Is this closer to what would work?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

New Fire Joe (+def): Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-%Dam:50(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), KntkC'bat-Dmg/Rchg:35(27)
Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
Level 8: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(43), Efficacy-EndMod/Acc:50(43)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(34)
Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21), Rec'dRet-Pcptn:20(21)
Level 22: Acrobatics -- EndRdx-I:50(A)
Level 24: Kick -- Empty(A)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 35: Challenge -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(43), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Acc/Rchg:50(45)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 41: Provoke -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(45), Mocking-Taunt/Rchg/Rng:50(46), Mocking-Acc/Rchg:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), Heal-I:50(39)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(40)


 

Posted

I also just pulled a slot of conserver power and threw it up on tough to slot the steadfast +3% def, is it worth it to have teh 40% over 37% for S/L?


 

Posted

Okay, first lose the Presence pool. They're utterly terrible compared to Taunt and the Gauntlet taunt inherent in all your attacks. Blazing Aura, Taunt and a good stream of ST and AoE attacks will let you hold aggro.

On that note, get Incinerate back into your build. Two ST attacks are not enough to keep a steady stream of Gauntlet taunts, and that build would be utterly useless at taking out a hard target. A Fire/Fire Tanker should be a significant part of the team's kill speed. And it seems utterly ridiculous to slot Fiery Embrace with three recharge IOs and then only have two ST attacks - you're not going to be able to do much damage, even with that sort of uptime. Taking Incinerate, and maybe Fire Sword, will let you put out good damage, and that's the secret to keeping an enemy's attention on a Fire tank.

And then you went and slotted those attacks with just Kinetic Combats. They're great sets, but being level 35 means they don't provide enough enhancement to things like accuracy and recharge. I'd recommend adding a fifth slot to GFS at least (and Incinerate if you take it). One of the Crushing Impact triples or the Mako's Bite quad at level 50 or thereabouts will help you use them often and well. You could also consider adding the Perfect Zinger: Chance for Psi Damage to Scorch - it's fast-animating and you want to use it for Bruising, so boosting its damage a little (especially with an uncommonly-resisted type like Psi) can be nice.

Finally, you're overslotting Physical Perfection and Health a little. PP has very low base values - chasing a couple of +regen, +HP, +recovery or +endurance bonuses will often do more than putting an extra slot in PP for endmod or heal. It's a great place for the procs, though.

Fix the offense back up, and it's looking pretty good. You might want to look at this great guide to Fire/Fire Tankers, as well as the Tanker mindset in general. I'm running a variation on the Offensive Wall of Fire build in that guide (Acrobatics and Recall Friend over Assault and Fire Blast, though I'm thinking I'll swap Recall Friend for Assault).


 

Posted

Ok i added acc/dmg to GFS and Scorch, but the health thing, i kinda like having extra health because on my build right now im running pure res, so now with decent def figured the extra health would make a good difference since i would not always be getting hit. Heres my new version, check it out and let me know what yall think. Thanks
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

New Fire Joe (+def): Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-%Dam:50(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg:50(27)
Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17)
Level 8: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(43), Efficacy-EndMod/Acc:50(43)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(34)
Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21), Rec'dRet-Pcptn:20(21)
Level 22: Acrobatics -- EndRdx-I:50(A)
Level 24: Kick -- Empty(A)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33), S'fstPrt-ResDam/Def+:30(34)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg:50(50)
Level 41: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), RgnTis-Regen+:30(39)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(40)


 

Posted

Looks pretty good. I'd favor Acc/Dmg/Rech over Acc/Dmg in GFS, and Acc/Dmg/End in Scorch. KC sets do a decent job on damage, but are a little lacking elsewhere. I'd recommend Cardiac alpha for more resistance and easing up the endurance cost of Weave and your attacks, though Spiritual is also appealing for fire tankers.

Also, you might want to consider swapping the order of your powers if you plan on exemplaring at all. Consume isn't all that essential at level 8, but if you're going to take Fire Sword, picking it up early can really help if you decide to do a Positron or Synapse TF. Strictly optional, of course. It all depends on how you play.


 

Posted

Consider getting one or two Steadfast -knockback IOs, so you can drop Acrobatics. Its not a super cheap toggle to run, and if you can afford the LotG +rch and Oblit sets in your build the Steadfast is trivial. That would let you fit in Maneuvers for more defense, or Assault for more offense, or Combustion for more AoE goodness. I actually like to lead off in spawns with Combustion, its got the biggest radius of any of your PbAoEs, so it can grab aggro on those more distant guys in the spawn.

And I second the suggestion to try to get a few key powers down to lower levels for lowbie TFs, if you ever do them. Tough on top of your armors along with Healing Flames is enough to tank for pretty much any TF below stuff like the ITF and LGTF. Maybe move either Buildup or Firey Embrace higher, by definition if you are tanking for a TF you don't have to take prime responsibility to pump out damage, there should be teammates along. Consume can probably go higher as well, with inherent Stamina going down to 2nd level now you probably don't have enough attack powers to drain your End down below 20th or 30th level.


 

Posted

Quote:
Originally Posted by Scientist View Post
Consider getting one or two Steadfast -knockback IOs, so you can drop Acrobatics. Its not a super cheap toggle to run, and if you can afford the LotG +rch and Oblit sets in your build the Steadfast is trivial. That would let you fit in Maneuvers for more defense, or Assault for more offense, or Combustion for more AoE goodness. I actually like to lead off in spawns with Combustion, its got the biggest radius of any of your PbAoEs, so it can grab aggro on those more distant guys in the spawn.
i would love too, but tryin to take 2 slots off something else is tough to work in cause of all the other set bonus' im squeezin in. But thanks for the advice on switch the lvl selection of some powers, and im definately puttin cardiac on him.....end redux + res is very nice to have. Thanks again


 

Posted

Here is my build as it exists on Live... I went with Melee over Smashing Lethal. I dont have an Alpha Slot yet but I will be going for the Spiritual that boost recharge and healing. Best one for this build.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Heatstroke Original: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/Dmg(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
Level 1: Scorch -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48)
Level 2: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(19), Dct'dW-Rchg(21)
Level 8: Kick -- Acc-I(A)
Level 10: Combat Jumping -- Zephyr-ResKB(A)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(45)
Level 20: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(46)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 24: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 26: Build Up -- RechRdx-I(A)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 30: Fiery Embrace -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(45)
Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dam%(43), T'Death-Dmg/EndRdx/Rchg(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(34), Mrcl-Heal(36), RgnTis-Regen+(36), Heal-I(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(33), P'Shift-End%(34)
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 13.31% Defense(Smashing)
  • 13.31% Defense(Lethal)
  • 3.938% Defense(Fire)
  • 3.938% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 8.625% Defense(Psionic)
  • 23.63% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.875% Defense(AoE)
  • 6.75% Max End
  • 25% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 98.39 HP (5.25%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 8.25%
  • MezResist(Terrorized) 2.2%
  • 11.5% (0.192 End/sec) Recovery
  • 32% (2.504 HP/sec) Regeneration
  • 2.205% Resistance(Fire)
  • 2.205% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)



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.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Ok, so im thinkin im getting closer to a final build. I really like this one, seems like it will pan out well. Here it is and again if there are any tweeks that could be made, your welcome to it. Thanks
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

New Fire Joe (+def): Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-%Dam:50(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(27)
Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
Level 6: Boxing -- Empty(A)
Level 8: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(27)
Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21), Rec'dRet-Pcptn:20(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), S'fstPrt-ResDam/Def+:30(34)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 32: Acrobatics -- EndRdx-I:50(A)
Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg/Rchg:50(50)
Level 41: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), RgnTis-Regen+:30(39)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(40)


 

Posted

I'd reply more, but I don't have time around grading this weekend. I do, however, have a Fire/Fire guide right in my signature. Check it out to help you revise your build more if you want: it has good ideas for a lot of the powers, how to slot, etc.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Obliteration in Blazing Aura will cause you to be hungry for end.. Obliteration has very little end redux and that toggle burns A LOT of end.

You also placed heal sets in Physical Perfection. IMO the End recovery is FAR more important than the regen.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

yes regen on a fire tank is worthless ...recharge is better for healing flames and regen wont help at all!

besides recovery is way better to have and yes the cardiac incarnate slot is pure win if you got end problems!


 

Posted

Quote:
Originally Posted by Airhammer View Post
Obliteration in Blazing Aura will cause you to be hungry for end.. Obliteration has very little end redux and that toggle burns A LOT of end.

You also placed heal sets in Physical Perfection. IMO the End recovery is FAR more important than the regen.
Ok, makes sense. So i switched out heal in PP for more end, and on blazing aura, mixed in eradication for the extra HP and def in eng/neg plus the scirocco's for more end redux (plus it added a bonus for the 2 slotted). So now blazing aura is suckin little less endur and have a bit more recov and still happy with the def i got left. Still not puttin this build into production yet so anymore tweeks are welcomed, Thanks

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

New Fire Joe (+def): Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(3), Erad-Acc/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(5), Sciroc-Acc/Dmg/EndRdx:50(5), Sciroc-Dmg/EndRdx:50(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(27)
Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
Level 6: Boxing -- Empty(A)
Level 8: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(27)
Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21), Rec'dRet-Pcptn:20(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), S'fstPrt-ResDam/Def+:30(34)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 32: Acrobatics -- EndRdx-I:50(A)
Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg/Rchg:50(50)
Level 41: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-End%:50(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), RgnTis-Regen+:30(39)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(40)


 

Posted

Every tanker with a damage aura should take it, six-slot it, and put in a full set of Multi-strikes.

Similarly, Taunt should get five slots and a set of five Mocking Beratements.


Heck, MB is so good I've muled it in attacks I don't need.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Every tanker with a damage aura should take it, six-slot it, and put in a full set of Multi-strikes.

Similarly, Taunt should get five slots and a set of five Mocking Beratements.


Heck, MB is so good I've muled it in attacks I don't need.
There's something to be said for 4 Eradication/2 Multi-Strike if you need E/N defense, as long as you take the EndRedux pieces of Multi-Strike (Dam/End, Acc/Dam/End). Similarly, four Perfect Zinger is good for a more agressive build in Taunt, and the sixth Beratement piece is pretty nice, too - 7.5% recharge. A full set of PZ can even replace a full MB if you don't need Fire/Cold. *cough*Aegis*cough*


 

Posted

Yeah, I'd be leery of ever saying "every damage aura should have a full set of Multi-strikes," as every build is different and has different needs. It does have decent defense bonuses if that's what you are going for, not to mention the goodly amounts of end reduction. I've used 4 eradication/2 Multi before on my Dark Armor (read, endurance hungry), and that worked well for his defense and end reduc needs.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I just had an idea of makin a build for him with +rech in mind. So i threw one together in about 5 min, and this is how it turned out. Only big difference i can see are that the def in this one is a lower (casue i didnt focus on soft capping def) and thats pretty much it. I matched my res and recov close enough to my last build posted, but was just wondering if this would work at all. Really didnt put a whole lot of time and it seems to have turn out pretty good (better than i thought it would but). And the tier 2 cardiac is on this one so the extra res if from that is added on. Just check it out and let me know what yall think, Thanks

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Joe (Rech build): Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(45)
Level 1: Scorch -- C'ngImp-Acc/Dmg:50(A)
Level 2: Fire Shield -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-EndRdx:40(9), RctvArm-ResDam:40(11)
Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(40), Numna-Heal/Rchg:50(40), Numna-Heal/EndRdx/Rchg:50(43), Dct'dW-Heal/Rchg:50(43)
Level 6: Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(39)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(17), Mocking-Acc/Rchg:50(17), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(37)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(13), RctvArm-EndRdx:40(13), RctvArm-ResDam:40(15)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Kick -- Empty(A)
Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(21), RechRdx-I:50(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-EndRdx:40(23), RctvArm-ResDam:40(31), S'fstPrt-ResDam/Def+:30(33)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:30(25), Ksmt-ToHit+:30(40)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31)
Level 30: Acrobatics -- EndRdx-I:50(A)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 35: Incinerate -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(36), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(37)
Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 41: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod:50(48), P'Shift-EndMod/Acc:50(48)
Level 49: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(50), Efficacy-Acc/Rchg:50(50), Efficacy-EndMod/Acc:50(50)
Level 50: Cardiac Partial Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Numna-Heal/EndRdx:50(7), Mrcl-Rcvry+:40(7)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(3), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5)


 

Posted

You have some high priced IOs in that build, yet I don't see any knockback protection IOs. You can drop Acrobatics completely and pick up two Steadfast KB IOs and 1 Karma KB IO for about 30-40 million at "buy it nao" prices. It may be worth your time to look into it.


 

Posted

So im pretty sure im gonna make the newest version of the def build instead of the rech. If there are any more tweeks to make real quick, I'd love to take one more look cause im planning on making it here in the next day or two. If anyone thinks there is a hole or anyway to buff it up anymore, I would appreciate any input. Thanks


 

Posted

Thanks to me lovely incarnate slot, i have a 1000+hp heal up every 11 seconds, will this negate needing to build for +def?

I haven't slotted any purples yet so im hoping to have even more +rech


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

Quote:
Originally Posted by kangaroo120y View Post
Thanks to me lovely incarnate slot, i have a 1000+hp heal up every 11 seconds, will this negate needing to build for +def?

I haven't slotted any purples yet so im hoping to have even more +rech
I have similar. I find that building for a little defense can help a lot in big teams. I sit at 25% S/L, so any defense buffer pushes me up to or very near the soft-cap, and two will pretty much let me tank Lord Recluse.

Defense is far from useless, though. High-end mobs can take a third off your health bar with one hit, and if a couple of those connect in quick succession, you can faceplant no matter how fast your heal cycles. Defense makes those damage spikes far les likely to happen, and is really handy on encounters like Ghost Widow (Dark Regeneration, Soul Storm) and Reichsman (Fist of Tyrrany *will* stun you if it lands). And more Recharge starts hitting diminishing returns - an 11 second cycle time is impressive, but another 10% recharge bonus isn't going to change it very much.