Fire/Fire Tank Build
I would strongly suggest KB IOs and dropping Acro since they are so cheap.
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lol well thanks again for all the help guys, probably going to make this build later today.
P.S. if anyone wants the new build where i did this (probably dont but) just let me know and ill put it up again.
Peace
...picked up temp protection (which takes a KB IO, had no clue)
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Something else to consider would be to pick up the Winter's Gift slow protection IO as well and drop it into a travel power. 40% recharge slow protection is very noticeable when you are fighting foes that tend to slow.
So this is my current build now (just in case anyone did wanna see it)
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
New Fire Joe (+def): Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(3), Erad-Acc/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(5), Sciroc-Acc/Dmg/EndRdx:50(5), Sciroc-Dmg/EndRdx:50(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(27)
Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
Level 6: Boxing -- Empty(A)
Level 8: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15), S'fstPrt-ResKB:30(21)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(27)
Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), S'fstPrt-ResDam/Def+:30(34)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 32: Temperature Protection -- S'fstPrt-ResKB:30(A)
Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg/Rchg:50(50)
Level 41: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-End%:50(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
Level 50: Cardiac Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), Numna-Heal/EndRdx:50(39)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(40)
Defense is far from useless, though. High-end mobs can take a third off your health bar with one hit, and if a couple of those connect in quick succession, you can faceplant no matter how fast your heal cycles. Defense makes those damage spikes far les likely to happen, and is really handy on encounters like Ghost Widow (Dark Regeneration, Soul Storm) and Reichsman (Fist of Tyrrany *will* stun you if it lands). And more Recharge starts hitting diminishing returns - an 11 second cycle time is impressive, but another 10% recharge bonus isn't going to change it very much.
Yeah, I also found that I do much, much better now with about 39% S/L defense than when I had about 22%-25% S/L. That extra defense just seems to make those big hits land far less frequently, and then any buffs you are getting from teammates goes that much farther.
I am in a similar situation where my Spiritual alpha is healing me for 980 hp every 12 seconds or so, and in my experience that is usually either more than enough or (painfully) not enough. You get the in-between as well but mostly it seems I am on cruise control the vast majoiryt of the time and then in cascade failure when I am not, lol.
Build uses KC sets in attacks with a Mako quad or Scirocco's A/D/R, Reactives in the shields, Rectified Ret. I would strongly suggest KB IOs and dropping Acro since they are so cheap.
Cheers
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom