Spines Regen scrapper
I'm hoping you get some answers here too.
I have a Spines/Regen and a Spines/Dark both made for PVE on a theme (The Inside Out Man) and both run like dreams there. I'd say the hat tipping toward Dark armor guy there... but the Regen's no slouch either. Both are meant to be locked into the 20's. level wize for recipe hunting. I'd like to know which would be better in the PvP zone bloody Bay for fightin' with my pals... or whoever happens shows up.
Or should I just make a Rad or Cold/something defender or a something/Rad or cold corruptor?
Hope Ghoulie gets his answers... and I beg for a little advice too please.
I'm hoping you get some answers here too.
I have a Spines/Regen and a Spines/Dark both made for PVE on a theme (The Inside Out Man) and both run like dreams there. I'd say the hat tipping toward Dark armor guy there... but the Regen's no slouch either. Both are meant to be locked into the 20's. level wize for recipe hunting. I'd like to know which would be better in the PvP zone bloody Bay for fightin' with my pals... or whoever happens shows up. Or should I just make a Rad or Cold/something defender or a something/Rad or cold corruptor? Hope Ghoulie gets his answers... and I beg for a little advice too please. ![]() |
No one replied to so I took a stab at. I was going for perma MoG, so I tried to get as much recharge as possible. What do you guys think?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
i19 Spines Regen PvP: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Lunge
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Knockdown Bonus
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (7) Doctored Wounds - Heal
- (31) Doctored Wounds - Recharge
- (A) Aegis - Resistance/Endurance
- (36) Aegis - Resistance
- (48) Aegis - Resistance/Recharge
- (A) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Endurance
- (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Knockdown Bonus
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
- (A) Celerity - +Stealth
- (A) Aegis - Resistance/Endurance
- (15) Aegis - Resistance
- (15) Aegis - Resistance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Endurance
- (23) Aegis - Resistance
- (23) Aegis - Resistance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Recharge
- (A) Apocalypse - Damage
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Damage/Endurance
- (43) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (45) Armageddon - Accuracy/Damage/Recharge
- (46) Armageddon - Accuracy/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Chance for Knockdown
- (46) Ragnarok - Damage/Endurance
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (45) Devastation - Damage/Recharge
- (A) Obliteration - Damage
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Jumping IO
Level 1: Brawl
- (A) Empty
- (A) Jumping IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Recharge
- (5) Efficacy Adaptor - EndMod/Endurance
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you can`t perma mog. :x i don`t even think it was possible before dr.
I don't understand why you were going for perma MoG (which yes, it is impossible), but didn't slot MoG for recharge at all.
Or why you wanted a cheap build and included 3 sets of purples and 4 LotGs.
Also, Levi mastery's claim to fame is hibernate, which you didn't get.
Hasten is fine with 2 slots.
Use crushing impacts in attacks, defense on a regen is useless.
Make sure recon is slotted for healing and recharge, it's your best heal.
Better enhance your super speed for speed, (1 slot is good, 2 is better) or else you won't be able to catch anything.
you want recharge in MoG, defense can be nice but recharge is much better.
You want performance shifter +end procs in your recovery autos (QR/Stam). If you run out of end, good chance one will proc and you can use MoG to get more recovery.
the LotG +regen and +hp bonuses are kind of low, if you want regen, use the regen tissue proc and maybe slot health with an actual % in healing.
Fast healing and integration are a little overslotted. they only need heal, as recharge is useless for them and your end can handle it. num heal, num heal/rech, num heal/end.
No need for revive. If you revive, they will kill you as you're trying to put your toggles on. If you use MoG to survive, then once you get yourself ready to fight, you'll soon be fighting without it up.
You need either targeting drone, focused accuracy or tactics to get some acc. And you should always throw a kismet +acc in CJ or stealth for more tohit as well. Right now this build would be missing everything. Switch stealth for maneuvers and weave for tactics or something like that.
don't bother slotting boxing, the defense is useless and spine has a weapon redraw.
resilience is fine with 1 res IO
the purple dmg procs are amazing in pvp, replace the Dmg with the proc in each purple set. With the exception of water spout which doesn't have a damage proc.
again, don't bother slotting stealth or weave. give them an LotG but then leave it there, if you want regen or hp, there are better places.
contact me ingame if you have any questions, i give better responses there.
Just overall tips, GL.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
I don't understand why you were going for perma MoG (which yes, it is impossible), but didn't slot MoG for recharge at all.
Or why you wanted a cheap build and included 3 sets of purples and 4 LotGs. Also, Levi mastery's claim to fame is hibernate, which you didn't get. Hasten is fine with 2 slots. Use crushing impacts in attacks, defense on a regen is useless. Make sure recon is slotted for healing and recharge, it's your best heal. Better enhance your super speed for speed, (1 slot is good, 2 is better) or else you won't be able to catch anything. you want recharge in MoG, defense can be nice but recharge is much better. You want performance shifter +end procs in your recovery autos (QR/Stam). If you run out of end, good chance one will proc and you can use MoG to get more recovery. the LotG +regen and +hp bonuses are kind of low, if you want regen, use the regen tissue proc and maybe slot health with an actual % in healing. Fast healing and integration are a little overslotted. they only need heal, as recharge is useless for them and your end can handle it. num heal, num heal/rech, num heal/end. No need for revive. If you revive, they will kill you as you're trying to put your toggles on. If you use MoG to survive, then once you get yourself ready to fight, you'll soon be fighting without it up. You need either targeting drone, focused accuracy or tactics to get some acc. And you should always throw a kismet +acc in CJ or stealth for more tohit as well. Right now this build would be missing everything. Switch stealth for maneuvers and weave for tactics or something like that. don't bother slotting boxing, the defense is useless and spine has a weapon redraw. resilience is fine with 1 res IO the purple dmg procs are amazing in pvp, replace the Dmg with the proc in each purple set. With the exception of water spout which doesn't have a damage proc. again, don't bother slotting stealth or weave. give them an LotG but then leave it there, if you want regen or hp, there are better places. contact me ingame if you have any questions, i give better responses there. Just overall tips, GL. |
Edit: I noticed after I posted this that I didn't have enough recharge in hibernate so I reslotted it with Numi heal, Numi heal/rech, and Numi heal/end/rech, PerSh endmod/rech and PerSh endmod/acc/rech.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
i19 spines regen: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Lunge
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (9) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Recharge
- (A) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
- (17) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (39) Kismet - Accuracy +6%
- (A) Empty
- (A) Doctored Wounds - Heal
- (27) Doctored Wounds - Heal/Endurance
- (27) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (29) Doctored Wounds - Recharge
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Run Speed IO
- (31) Run Speed IO
- (A) Titanium Coating - Resistance
- (33) Titanium Coating - Resistance/Endurance
- (33) Titanium Coating - Resistance/Recharge
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Aegis - Resistance
- (33) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Recharge
- (A) Doctored Wounds - Heal
- (34) Doctored Wounds - Heal/Endurance
- (34) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Recharge
- (A) Adjusted Targeting - To Hit Buff
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (A) Devastation - Accuracy/Damage
- (39) Devastation - Damage/Endurance
- (40) Devastation - Damage/Recharge
- (40) Devastation - Chance of Hold
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Recharge
- (43) Titanium Coating - Resistance/Recharge
- (45) Performance Shifter - EndMod/Recharge
- (A) Stupefy - Stun/Range
- (42) Stupefy - Endurance/Stun
- (42) Stupefy - Accuracy/Stun/Recharge
- (42) Stupefy - Accuracy/Endurance
- (A) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Heal
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - Chance for +End
- (A) Devastation - Accuracy/Damage
- (48) Devastation - Damage/Endurance
- (48) Devastation - Damage/Recharge
- (48) Devastation - Chance of Hold
- (A) Expedient Reinforcement - Accuracy/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (50) Expedient Reinforcement - Damage/Endurance
------------
Level 1: Brawl
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Damage/Endurance/Recharge
Level 1: Sprint
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (5) Performance Shifter - EndMod/Recharge
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slotting for resistance/defense on a regin is really dumb. you won't get much out of slotting for res, and any defense will get DR'd down and overcome by the larget amount of tohit floating around in RV.
your best way to slot defensively, is to slot for HP. lots and lots of HP. get around 80ish rech to get DP up as much as possible. i'd also probably pick up phase with dropping those two powers, because with the way the no phase works, you can hiber for 15 seconds then break it and phase for the other 15. or visa versa, which can be handy.
don't slot brawl, for the love of all that is holy.
and in pvp, proc's are the way to go. if you're having trouble slotting something, my default is to use 2-3 nucleo's and 3 procs, you'll do more damage than using only 4 crushings or 4 kin combats.
i'd probalby just drop fighting all together and get leadership for tactics. you'll want some perception and the tohit is nice. can also use maneuvers for another lotg proc or assault for some damage.
drop acro, you don't need it with intergration.
barb swipe does more damage than lunge, so i'd pick that up instead. and i'd also probably six slot all the attacks you 4 slotted. namely the powers that'll do damage. you'll be kiting so impale and spirit shark should be slotted better and ripper as well for targets that get naded/mezzed.
also, if you find yourself not doing enough damage, you don't have to go levi. its nice for hiber, but if you have phase and mog your pretty much set between those and heals. fire mastery has some nice damage, char does crazy damage and fire blast does nice damage as well, both from range.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
slotting for resistance/defense on a regin is really dumb. you won't get much out of slotting for res, and any defense will get DR'd down and overcome by the larget amount of tohit floating around in RV.
your best way to slot defensively, is to slot for HP. lots and lots of HP. get around 80ish rech to get DP up as much as possible. i'd also probably pick up phase with dropping those two powers, because with the way the no phase works, you can hiber for 15 seconds then break it and phase for the other 15. or visa versa, which can be handy. don't slot brawl, for the love of all that is holy. and in pvp, proc's are the way to go. if you're having trouble slotting something, my default is to use 2-3 nucleo's and 3 procs, you'll do more damage than using only 4 crushings or 4 kin combats. i'd probalby just drop fighting all together and get leadership for tactics. you'll want some perception and the tohit is nice. can also use maneuvers for another lotg proc or assault for some damage. drop acro, you don't need it with intergration. barb swipe does more damage than lunge, so i'd pick that up instead. and i'd also probably six slot all the attacks you 4 slotted. namely the powers that'll do damage. you'll be kiting so impale and spirit shark should be slotted better and ripper as well for targets that get naded/mezzed. also, if you find yourself not doing enough damage, you don't have to go levi. its nice for hiber, but if you have phase and mog your pretty much set between those and heals. fire mastery has some nice damage, char does crazy damage and fire blast does nice damage as well, both from range. |
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
i19 spines regen: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Barb Swipe
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (13) Pacing of the Turtle - Chance of -Recharge
- (13) Touch of Death - Chance of Damage(Negative)
- (19) Pounding Slugfest - Disorient Bonus
- (A) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
- (23) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Recharge
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (21) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Doctored Wounds - Heal
- (15) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Recharge
- (A) Adjusted Targeting - To Hit Buff
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (29) Adjusted Targeting - To Hit Buff/Endurance
- (A) Run Speed IO
- (29) Run Speed IO
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - To Hit Buff/Endurance
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (39) Doctored Wounds - Heal/Endurance
- (39) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Recharge
- (A) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (33) Devastation - Damage/Endurance
- (33) Devastation - Damage/Recharge
- (33) Devastation - Chance of Hold
- (34) Pacing of the Turtle - Chance of -Recharge
- (34) Debiliative Action - Disorient Bonus
- (A) Obliteration - Damage
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (37) Pacing of the Turtle - Chance of -Recharge
- (37) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Recharge
- (40) Titanium Coating - Resistance/Recharge
- (42) Performance Shifter - EndMod/Accuracy/Recharge
- (42) Performance Shifter - EndMod/Recharge
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Recharge
- (43) Devastation - Chance of Hold
- (43) Lockdown - Chance for +2 Mag Hold
- (43) Basilisk's Gaze - Chance for Recharge Slow
- (45) Neuronic Shutdown - Chance of Damage(Psionic)
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (45) Devastation - Damage/Recharge
- (46) Tempest - Chance of End Drain
- (46) Decimation - Chance of Build Up
- (46) Entropic Chaos - Chance of Heal Self
- (A) Analyze Weakness - Defense Debuff
- (48) Analyze Weakness - Accuracy/Defense Debuff
- (48) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (48) Analyze Weakness - Chance for +ToHit
- (50) Touch of Lady Grey - Chance for Negative Damage
- (50) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod/Accuracy
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1381;695;1390;HEX;| |78DA65534B4F135118BD332D9416282DB53CCBABF2EA6BA4D18D2B130515A10AA26| |EEB00579864323433C5882B97EE8C8FE8C6A0F2485CFB0FFC016A8C2B7F84E85A83| |F59BEF5C5A93366D4E7BE69C7BCF3DFD6EE9C16C87108F2E082D7AC9363DAFBCB2E| |69A958A74DB4ADB55B36A6D3931AB787ED4AB588EF4465DB9219D90102279222B97| |A42DA5B1BC6DD9B637546767E53DE978D2B8E91BA4CB0BC5E79D4DE94AA76A9C7CE| |958DADAB28D4569D2EA1B11FEB15291723DCE5FE79DFB9667AD5AB655DDE93A51AE| |4BD7DBB42ADD73156BCDB8689B0F65B9647A55E9EEF451AC09FAECFAF9F8556B117| |7098A22620256193A3E680C65FA3525BA170886C4ACEFD2D81510B759706A99A167| |05708B612EA464A216D46E30D5BAC0D056025C67882D315C267900CBEA8157BA4FF| |53D03BC64E821410B045A4B12FB1E73A2343DC1516A5A28C7C9070057880EAB0C61| |64882243141962C8D08D0CEF48DE0EB9DEBECBBB0EBC6148ED319C2641A7DAA9B3C| |05BA40057E949976AA50BAD0CA39561B4328C567A4917C70A223ECDD64EA212B08A| |040E364F545251C93CABE244F52AAA17AA0451FD6ACF7EC41D43CE71A42EBE65B84| |6BA41D5C2205A98440B936861122D4CA18568C82F153B0DA1C73DA246D4A48CEC33| |357A003804BC6718C3C08C3DD1FC250EC99556AEF41F14780CF80B10014E0BD7F89| |1EEBB1643984E3FED040E3A1507E418322FD89C79CEB047FFC7B4DA641AD132C894| |45A6EC6FD665BFF3EA7993A3ED932BA75C39B8F238501EE6C263823E5178CDA35F7| |82AFCA31C90CB502EE3332F7BE60BE02BE01B7AFF04F8489010313AD08CEA73067D| |A682F59B476F7A899160FD56D5B24D4F679A98621373B68939D7C42C3676A1DBC62| |19782F56B2A34A4FB11214AA9348CF7CF0615D030DEFA1D8620A6BC15537EF4BF15| |E3FDAB41E91A6EB48EFB1DC4C50EC7843F077CF47F241EDF9B| |-------------------------------------------------------------------|
Kinda
When i said proc alot I meant damage procs. Slotting - rech procs disorient procs and I think I saw a self heal and end drain proc in there, those don't do anything to help you. Damage process are the way to go. Why? Because it's the most effective way to add extra damage while bypassing DR. I can't see your hp but imam assume it's somewhat high but I'd trade the adjusted targeting in BU and tactics for gaussions.
You might take out those slots in melt armor sine it's such a weak debuff and six slot your heals 3 num 3 miracle for extra hp. The healing bonus is rather ineffective. also I'd put in a + perception proc.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Kinda
When i said proc alot I meant damage procs. Slotting - rech procs disorient procs and I think I saw a self heal and end drain proc in there, those don't do anything to help you. Damage process are the way to go. Why? Because it's the most effective way to add extra damage while bypassing DR. I can't see your hp but imam assume it's somewhat high but I'd trade the adjusted targeting in BU and tactics for gaussions. You might take out those slots in melt armor sine it's such a weak debuff and six slot your heals 3 num 3 miracle for extra hp. The healing bonus is rather ineffective. also I'd put in a + perception proc. |
Edit: Speaking of procs shouldn't I add a kb protection or 2 somewhere?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
i19 spines regen: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Barb Swipe
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (13) Mako's Bite - Chance of Damage(Lethal)
- (13) Touch of Death - Chance of Damage(Negative)
- (19) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
- (23) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Miracle - Heal/Endurance
- (48) Miracle - Heal/Recharge
- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Recharge
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (21) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Doctored Wounds - Heal
- (15) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Run Speed IO
- (29) Run Speed IO
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Miracle - Heal
- (50) Miracle - Heal/Endurance
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Rectified Reticle - Increased Perception
- (A) Doctored Wounds - Heal
- (39) Doctored Wounds - Heal/Endurance
- (39) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Recharge
- (A) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (33) Devastation - Damage/Endurance
- (33) Devastation - Damage/Recharge
- (33) Apocalypse - Chance of Damage(Negative)
- (34) Trap of the Hunter - Chance of Damage(Lethal)
- (34) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Obliteration - Damage
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (37) Scirocco's Dervish - Chance of Damage(Lethal)
- (37) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Recharge
- (40) Titanium Coating - Resistance/Recharge
- (42) Performance Shifter - EndMod/Accuracy/Recharge
- (42) Performance Shifter - EndMod/Recharge
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Recharge
- (43) Devastation - Chance of Hold
- (43) Unbreakable Constraint - Chance for Smashing Damage
- (43) Gladiator's Net - Chance of Damage(Lethal)
- (45) Neuronic Shutdown - Chance of Damage(Psionic)
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (45) Devastation - Damage/Recharge
- (46) Entropic Chaos - Chance of Heal Self
- (46) Decimation - Chance of Build Up
- (46) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Defense Debuff IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod/Accuracy
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1381;689;1378;HEX;| |78DA6553DB4E1351143D331D28055A5A6AB94301A1855E061A7DF1C944A958A50AA| |2BED6018E3071323433C588BEF80B5EA20F5E12B918FC38D1778375CF5E8762D2A6| |CD6AD7ECB5CF3AAB7B575F2CF50AF1FABAD062371DCBF76BEB9B9E55AF4BAFABBAD| |7B01AF6AE1BB74BD726FDBAED4A7FD293DBD20D0B2152E765B5AA74A434D7F66CC7| |F1C75BEC927C2A5D5F9A0F0281F4B851A2E2EE484FBA0DF3FC4BEFEAEEAE63AE488| |BBA6F77F38FF5BA945B09FE5A719FDBBEBD613B7663BFEFBC724B7AFE8E5DEF2FD7| |ED4DF38663BD94B5AAE537A4B73F44B666E9F335F0C7AF668778425012DD166083A| |1F719A0469015FDDF3521C6C552A0D294EA9116145C5A631858073C6458286B816A| |6199A11C5622D134B4FB5CD07997A1AB0AB8C7105F65B845E5211CA2873EEA0135F| |416F08161800A3A50A075A4E0E24C04FEA6E9092ED6D4C279BEC0086099E888F210| |8187183CC4E0210E0FFDF0F08DCA7B50AEF71CF1A923C70C63270C97A920AA4E8A1| |6F98831C06D7AD2A732EA434613C86802194DA88C2A1C4E09510D922A817E2231C7| |8DA24425D1482471CD0A512945A50A5C95206A505183A84A12350CCA1886F929989| |F81F9D20FC01782A4B843E5A32A9A514493413419449341345944130B0749E3C071| |847B40545A0D53FA90A9C923C031A004179FB8C31486E99854D34A35FD07A99E01F| |E0244884DBFE21E33A77AA05A09638003B7B3B86F3601C833CCBF67F1FC3B8603FA| |93E6D42173B0360F4FB9134085EB72E550D0BD60B1B54352E5952A0F5501172A405| |C7C4330248A9F793B8A05161F91CA54C99869AE8B93DB45452D22AC31A3B579F4A6| |97481BADAD6AE6DA9E2EB631A536E64A1B73B58D59B93885F68B2FBD6AB41653687| |0F7B39B2855A561A07F5D50210D03AD3F663030D79D98EBD3FFA518E1DF1794AE61| |87756CB481558EC445F027F3D5FF0161FEDA66| |-------------------------------------------------------------------|
you dont' need kb procs. intergration gives kb res out the ***.
but you always need more hp. because while you might be capped hp while in DP, you can't have it up all the time. its impossible with DR. so you want to have as much hp as possible outside of DP. and i believe healing bonuses get hit pretty hard by DR.
id also probly change teh slotting in fire blast to deva's acc/dam trip and quad with maybe a nuc and a apoc and glad jav proc you still wanna get some accuracy slotting your attacks as well(unless you're gonna go nerve alpha changes things abit)
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
you dont' need kb procs. intergration gives kb res out the ***.
but you always need more hp. because while you might be capped hp while in DP, you can't have it up all the time. its impossible with DR. so you want to have as much hp as possible outside of DP. and i believe healing bonuses get hit pretty hard by DR. id also probly change teh slotting in fire blast to deva's acc/dam trip and quad with maybe a nuc and a apoc and glad jav proc you still wanna get some accuracy slotting your attacks as well(unless you're gonna go nerve alpha changes things abit) |
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
i19 spines regen: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Barb Swipe
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (13) Mako's Bite - Chance of Damage(Lethal)
- (13) Touch of Death - Chance of Damage(Negative)
- (19) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
- (23) Miracle - Heal
- (48) Miracle - Heal/Endurance
- (48) Miracle - Heal/Recharge
- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Recharge
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (21) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Doctored Wounds - Heal
- (15) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Run Speed IO
- (29) Run Speed IO
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Recharge
- (31) Miracle - +Recovery
- (48) Miracle - Heal
- (50) Miracle - Heal/Endurance
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Rectified Reticle - Increased Perception
- (A) Doctored Wounds - Heal
- (39) Doctored Wounds - Heal/Endurance
- (39) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Recharge
- (A) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (33) Devastation - Accuracy/Damage/Recharge
- (33) Devastation - Accuracy/Damage/Endurance/Recharge
- (33) Devastation - Damage/Endurance
- (34) Trap of the Hunter - Chance of Damage(Lethal)
- (34) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Obliteration - Accuracy/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (37) Scirocco's Dervish - Chance of Damage(Lethal)
- (37) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Recharge
- (40) Titanium Coating - Resistance/Recharge
- (42) Performance Shifter - EndMod/Accuracy/Recharge
- (42) Performance Shifter - EndMod/Recharge
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Unbreakable Constraint - Chance for Smashing Damage
- (43) Gladiator's Net - Chance of Damage(Lethal)
- (45) Neuronic Shutdown - Chance of Damage(Psionic)
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Accuracy/Damage/Endurance/Recharge
- (45) Devastation - Damage/Recharge
- (46) Devastation - Accuracy/Damage/Recharge
- (46) Apocalypse - Chance of Damage(Negative)
- (46) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Defense Debuff IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod/Accuracy
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1381;683;1366;HEX;| |78DA65535B6F1241189D5D96D22B8522BDB794DA2B9715A22F3E9968B1528B521B7| |DC5B51DDB8D9B2DD9A5C6EA8BBF418D3E184D6CA1EA8FB3FA0354FCF63B536A0281| |1C387BCE37670E3395176B8342BCBE21B4E82DC7F2FDDAF68E67D5EBD2EBAD1C36A| |C867DE0C6ECE2F539BF6EBBD29FF3E49E74234288E4B9AC56918E94E6D6A1ED38FE| |4C875D934FA5EB4BF34160901E0F8A97DD7DE949B7619E7F19AC1E1C38E6A6B468F| |A5E3FFFD8AE4BB91BE7AF65F7B9EDDB4F6CC76E1C0D9F2B77A5E7EFDBF59152DDDE| |316F3AD64B59AB587E437A47E3146B913E9F837CFC6A87C56382A2E8DF01EC320C3| |E03D40896C5C8A926C48C580B5C9A723DD402C1A52D86D16D40590BE4574A807586| |52449944DBD0EEB3AEE72E436F05708F215665B84DF21016D1431FF4801A7F0378C| |F304A8230045A3889147F44906F9E9E60636D2D92E50D4C02D689EE5319FA90218A| |0C51648821C308327C21F900E4FA4093579D6C314C7F63B84C8221B5D2509E97980| |6DCA127C3AAA36174348B8E66D1D1EC06CA415545543546AE38E689F80A0F1A222A| |814122816D96894A2A2A9963559CA831458D4195206A02943181F069845F40F8E27| |7C0278284D820F994AA660AD52CA19A2554B3846A96514D3412348D056750EE3151| |29759852274CCD9D02BE029A0CE98F3C218DC3D422D7BC72CDFF46AB6DC05F80087| |1E8576C5E38D303D76604073848BB88FD2EC7015986D5776C5E7DCB704C7FD28A5A| |6405D156112D83689932EB32A550303D6771B4137265952B0B570EF25C8B218F19F| |9229BF3390EDA2497A99A31532C8851DA82A20A286BDAE8DC3C7AD34BA48CCEAD6A| |67BA9E16BA98621773B58BB9D6C56C5EAC42F78B73578DCEC5141AD2FDE8274AA93| |41CE89F175448C381D61F311838D73D38D767FF5B71847F5D50BA863BACE3461BB8| |CA7D3111FCC9BCF57FBC9ADA9F| |-------------------------------------------------------------------|
Lol? Why split-sets for 25HP when you've exceeded the cap like 27 times? >.>
DR = Diminishing Returns; something that mids doesn't account for in PvP
Basically, what you see in mids isn't quite what you get in the game for PvP, everything is hit by DR hence lowered.
There is a post by Arcanaville about it somewhere.
So while you 'see' capped HP on mids, it doesn't mean that you'll actually have capped HP when you log on in the game.
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Hey guys,
What I know about PvP could fit in a matchbox, so I'm coming here for advice. I decided to go with spines/regen for my first all PvP toon but that's the only thing that is concrete. Please post inexpensive builds and links to the best threads for a beginning PvPer.