Spines Regen scrapper


GhoulSlayer

 

Posted

Hey guys,
What I know about PvP could fit in a matchbox, so I'm coming here for advice. I decided to go with spines/regen for my first all PvP toon but that's the only thing that is concrete. Please post inexpensive builds and links to the best threads for a beginning PvPer.


 

Posted

I'm hoping you get some answers here too.

I have a Spines/Regen and a Spines/Dark both made for PVE on a theme (The Inside Out Man) and both run like dreams there. I'd say the hat tipping toward Dark armor guy there... but the Regen's no slouch either. Both are meant to be locked into the 20's. level wize for recipe hunting. I'd like to know which would be better in the PvP zone bloody Bay for fightin' with my pals... or whoever happens shows up.

Or should I just make a Rad or Cold/something defender or a something/Rad or cold corruptor?

Hope Ghoulie gets his answers... and I beg for a little advice too please.


 

Posted

Quote:
Originally Posted by RogueDemonhunter View Post
I'm hoping you get some answers here too.

I have a Spines/Regen and a Spines/Dark both made for PVE on a theme (The Inside Out Man) and both run like dreams there. I'd say the hat tipping toward Dark armor guy there... but the Regen's no slouch either. Both are meant to be locked into the 20's. level wize for recipe hunting. I'd like to know which would be better in the PvP zone bloody Bay for fightin' with my pals... or whoever happens shows up.

Or should I just make a Rad or Cold/something defender or a something/Rad or cold corruptor?

Hope Ghoulie gets his answers... and I beg for a little advice too please.
If I do lock him into a level it will be a little higher I was thinking more along the lines of warburg or SC. BB is not really active for PvP I know that much. I hope you can get the advice you need as well.


 

Posted

No one replied to so I took a stab at. I was going for perma MoG, so I tried to get as much recharge as possible. What do you guys think?

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

i19 Spines Regen PvP: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Lunge

  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Knockdown Bonus
Level 1: Fast Healing
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (7) Doctored Wounds - Heal
  • (31) Doctored Wounds - Recharge
Level 2: Reconstruction
  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance
  • (48) Aegis - Resistance/Recharge
Level 4: Quick Recovery
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 6: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Knockdown Bonus
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal
  • (13) Doctored Wounds - Recharge
Level 12: Super Speed
  • (A) Celerity - +Stealth
Level 14: Tough
  • (A) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance
  • (15) Aegis - Resistance/Recharge
Level 16: Integration
  • (A) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Recharge
Level 18: Stealth
  • (A) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Recharge Speed
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Recharge Speed
Level 22: Resilience
  • (A) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance
  • (23) Aegis - Resistance/Recharge
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 26: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Instant Healing
  • (A) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal
  • (42) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Recharge
Level 30: Impale
  • (A) Apocalypse - Damage
  • (31) Apocalypse - Damage/Recharge
  • (31) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Accuracy/Recharge
Level 32: Ripper
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (45) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
Level 35: Revive
  • (A) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Recharge
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
Level 41: Water Spout
  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Chance for Knockdown
  • (46) Ragnarok - Damage/Endurance
Level 44: Spirit Shark Jaws
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (45) Devastation - Damage/Recharge
Level 47: Quills
  • (A) Obliteration - Damage
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 49: Super Jump
  • (A) Jumping IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (3) Efficacy Adaptor - EndMod/Recharge
  • (5) Efficacy Adaptor - EndMod/Endurance


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Posted

you can`t perma mog. :x i don`t even think it was possible before dr.


 

Posted

I don't understand why you were going for perma MoG (which yes, it is impossible), but didn't slot MoG for recharge at all.

Or why you wanted a cheap build and included 3 sets of purples and 4 LotGs.

Also, Levi mastery's claim to fame is hibernate, which you didn't get.

Hasten is fine with 2 slots.

Use crushing impacts in attacks, defense on a regen is useless.

Make sure recon is slotted for healing and recharge, it's your best heal.

Better enhance your super speed for speed, (1 slot is good, 2 is better) or else you won't be able to catch anything.

you want recharge in MoG, defense can be nice but recharge is much better.

You want performance shifter +end procs in your recovery autos (QR/Stam). If you run out of end, good chance one will proc and you can use MoG to get more recovery.

the LotG +regen and +hp bonuses are kind of low, if you want regen, use the regen tissue proc and maybe slot health with an actual % in healing.

Fast healing and integration are a little overslotted. they only need heal, as recharge is useless for them and your end can handle it. num heal, num heal/rech, num heal/end.

No need for revive. If you revive, they will kill you as you're trying to put your toggles on. If you use MoG to survive, then once you get yourself ready to fight, you'll soon be fighting without it up.

You need either targeting drone, focused accuracy or tactics to get some acc. And you should always throw a kismet +acc in CJ or stealth for more tohit as well. Right now this build would be missing everything. Switch stealth for maneuvers and weave for tactics or something like that.

don't bother slotting boxing, the defense is useless and spine has a weapon redraw.

resilience is fine with 1 res IO

the purple dmg procs are amazing in pvp, replace the Dmg with the proc in each purple set. With the exception of water spout which doesn't have a damage proc.

again, don't bother slotting stealth or weave. give them an LotG but then leave it there, if you want regen or hp, there are better places.

contact me ingame if you have any questions, i give better responses there.

Just overall tips, GL.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Sentry4 View Post
I don't understand why you were going for perma MoG (which yes, it is impossible), but didn't slot MoG for recharge at all.

Or why you wanted a cheap build and included 3 sets of purples and 4 LotGs.

Also, Levi mastery's claim to fame is hibernate, which you didn't get.

Hasten is fine with 2 slots.

Use crushing impacts in attacks, defense on a regen is useless.

Make sure recon is slotted for healing and recharge, it's your best heal.

Better enhance your super speed for speed, (1 slot is good, 2 is better) or else you won't be able to catch anything.

you want recharge in MoG, defense can be nice but recharge is much better.

You want performance shifter +end procs in your recovery autos (QR/Stam). If you run out of end, good chance one will proc and you can use MoG to get more recovery.

the LotG +regen and +hp bonuses are kind of low, if you want regen, use the regen tissue proc and maybe slot health with an actual % in healing.

Fast healing and integration are a little overslotted. they only need heal, as recharge is useless for them and your end can handle it. num heal, num heal/rech, num heal/end.

No need for revive. If you revive, they will kill you as you're trying to put your toggles on. If you use MoG to survive, then once you get yourself ready to fight, you'll soon be fighting without it up.

You need either targeting drone, focused accuracy or tactics to get some acc. And you should always throw a kismet +acc in CJ or stealth for more tohit as well. Right now this build would be missing everything. Switch stealth for maneuvers and weave for tactics or something like that.

don't bother slotting boxing, the defense is useless and spine has a weapon redraw.

resilience is fine with 1 res IO

the purple dmg procs are amazing in pvp, replace the Dmg with the proc in each purple set. With the exception of water spout which doesn't have a damage proc.

again, don't bother slotting stealth or weave. give them an LotG but then leave it there, if you want regen or hp, there are better places.

contact me ingame if you have any questions, i give better responses there.

Just overall tips, GL.
I tried to take most of your advice into consideration, because as I said, I don't know much about PvP. You were right I did say inexpensive so I took out the purples because I only put those in out of habit. I don't consider LoTGs expensive because I can buy them with one or two villain merits. The one thing that boggles my mind is that you think I should get rid of most of my defense. I fail to understand how it could be detrimental in any way to add defense to any toon. I'm still on the fence about putting crushing impact instead of kinetic combat into my attacks. I see what you are going for because the damage output is higher and there's an accuracy bonus. I'm still stuck on the extra defense. I can take cardiac for my alpha slot to make up for it but if I'm not in RV it's useless. The main reason I want more defense is it gives me a little more time to react and use my heals in tough battles. I tried to use your advice as much as possible in making this new build but I had to take at least some defense/resistance:

Edit: I noticed after I posted this that I didn't have enough recharge in hibernate so I reslotted it with Numi heal, Numi heal/rech, and Numi heal/end/rech, PerSh endmod/rech and PerSh endmod/acc/rech.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

i19 spines regen: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Lunge
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Damage/Endurance/Recharge
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Endurance
  • (15) Numina's Convalescence - Heal/Recharge
  • (43) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Reconstruction
  • (A) Doctored Wounds - Heal
  • (9) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
  • (17) Performance Shifter - Chance for +End
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 10: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (39) Kismet - Accuracy +6%
Level 12: Boxing
  • (A) Empty
Level 14: Dull Pain
  • (A) Doctored Wounds - Heal
  • (27) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (29) Doctored Wounds - Recharge
Level 16: Integration
  • (A) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
  • (43) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Super Speed
  • (A) Run Speed IO
  • (31) Run Speed IO
Level 20: Resilience
  • (A) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance/Recharge
Level 22: Super Jump
  • (A) Jumping IO
Level 24: Acrobatics
  • (A) Endurance Reduction IO
Level 26: Tough
  • (A) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance/Recharge
Level 28: Instant Healing
  • (A) Doctored Wounds - Heal
  • (34) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Recharge
Level 30: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (36) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance
  • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 35: Impale
  • (A) Devastation - Accuracy/Damage
  • (39) Devastation - Damage/Endurance
  • (40) Devastation - Damage/Recharge
  • (40) Devastation - Chance of Hold
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Recharge
  • (43) Titanium Coating - Resistance/Recharge
  • (45) Performance Shifter - EndMod/Recharge
Level 41: Water Spout
  • (A) Stupefy - Stun/Range
  • (42) Stupefy - Endurance/Stun
  • (42) Stupefy - Accuracy/Stun/Recharge
  • (42) Stupefy - Accuracy/Endurance
Level 44: Hibernate
  • (A) Numina's Convalescence - Heal/Recharge
  • (45) Numina's Convalescence - Heal/Endurance
  • (45) Numina's Convalescence - Heal
  • (46) Performance Shifter - EndMod
  • (46) Performance Shifter - Chance for +End
Level 47: Spirit Shark
  • (A) Devastation - Accuracy/Damage
  • (48) Devastation - Damage/Endurance
  • (48) Devastation - Damage/Recharge
  • (48) Devastation - Chance of Hold
Level 49: Summon Guardian
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (50) Expedient Reinforcement - Damage/Endurance
Level 50: Nerve Radial Boost
------------
Level 1: Brawl
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Damage/Endurance/Recharge
Level 1: Critical Hit
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Recharge


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Posted

slotting for resistance/defense on a regin is really dumb. you won't get much out of slotting for res, and any defense will get DR'd down and overcome by the larget amount of tohit floating around in RV.

your best way to slot defensively, is to slot for HP. lots and lots of HP. get around 80ish rech to get DP up as much as possible. i'd also probably pick up phase with dropping those two powers, because with the way the no phase works, you can hiber for 15 seconds then break it and phase for the other 15. or visa versa, which can be handy.

don't slot brawl, for the love of all that is holy.

and in pvp, proc's are the way to go. if you're having trouble slotting something, my default is to use 2-3 nucleo's and 3 procs, you'll do more damage than using only 4 crushings or 4 kin combats.

i'd probalby just drop fighting all together and get leadership for tactics. you'll want some perception and the tohit is nice. can also use maneuvers for another lotg proc or assault for some damage.

drop acro, you don't need it with intergration.

barb swipe does more damage than lunge, so i'd pick that up instead. and i'd also probably six slot all the attacks you 4 slotted. namely the powers that'll do damage. you'll be kiting so impale and spirit shark should be slotted better and ripper as well for targets that get naded/mezzed.

also, if you find yourself not doing enough damage, you don't have to go levi. its nice for hiber, but if you have phase and mog your pretty much set between those and heals. fire mastery has some nice damage, char does crazy damage and fire blast does nice damage as well, both from range.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
slotting for resistance/defense on a regin is really dumb. you won't get much out of slotting for res, and any defense will get DR'd down and overcome by the larget amount of tohit floating around in RV.

your best way to slot defensively, is to slot for HP. lots and lots of HP. get around 80ish rech to get DP up as much as possible. i'd also probably pick up phase with dropping those two powers, because with the way the no phase works, you can hiber for 15 seconds then break it and phase for the other 15. or visa versa, which can be handy.

don't slot brawl, for the love of all that is holy.

and in pvp, proc's are the way to go. if you're having trouble slotting something, my default is to use 2-3 nucleo's and 3 procs, you'll do more damage than using only 4 crushings or 4 kin combats.

i'd probalby just drop fighting all together and get leadership for tactics. you'll want some perception and the tohit is nice. can also use maneuvers for another lotg proc or assault for some damage.

drop acro, you don't need it with intergration.

barb swipe does more damage than lunge, so i'd pick that up instead. and i'd also probably six slot all the attacks you 4 slotted. namely the powers that'll do damage. you'll be kiting so impale and spirit shark should be slotted better and ripper as well for targets that get naded/mezzed.

also, if you find yourself not doing enough damage, you don't have to go levi. its nice for hiber, but if you have phase and mog your pretty much set between those and heals. fire mastery has some nice damage, char does crazy damage and fire blast does nice damage as well, both from range.
So you're thinking something like this?

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

i19 spines regen: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Villain Profile:
Level 1: Barb Swipe
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (13) Pacing of the Turtle - Chance of -Recharge
  • (13) Touch of Death - Chance of Damage(Negative)
  • (19) Pounding Slugfest - Disorient Bonus
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (21) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal/Recharge
  • (23) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Reconstruction
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Accuracy
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Kismet - Accuracy +6%
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 10: Dull Pain
  • (A) Doctored Wounds - Heal
  • (15) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Recharge
Level 12: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance
Level 14: Super Speed
  • (A) Run Speed IO
  • (29) Run Speed IO
Level 16: Integration
  • (A) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Super Jump
  • (A) Jumping IO
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Resilience
  • (A) Resist Damage IO
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Endurance
  • (37) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 28: Instant Healing
  • (A) Doctored Wounds - Heal
  • (39) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Recharge
Level 30: Grant Invisibility
  • (A) Recharge Reduction IO
Level 32: Impale
  • (A) Devastation - Accuracy/Damage
  • (33) Devastation - Damage/Endurance
  • (33) Devastation - Damage/Recharge
  • (33) Devastation - Chance of Hold
  • (34) Pacing of the Turtle - Chance of -Recharge
  • (34) Debiliative Action - Disorient Bonus
Level 35: Ripper
  • (A) Obliteration - Damage
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (37) Pacing of the Turtle - Chance of -Recharge
  • (37) Eradication - Chance for Energy Damage
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Recharge
  • (40) Titanium Coating - Resistance/Recharge
  • (42) Performance Shifter - EndMod/Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Recharge
Level 41: Char
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Recharge
  • (43) Devastation - Chance of Hold
  • (43) Lockdown - Chance for +2 Mag Hold
  • (43) Basilisk's Gaze - Chance for Recharge Slow
  • (45) Neuronic Shutdown - Chance of Damage(Psionic)
Level 44: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (45) Devastation - Damage/Recharge
  • (46) Tempest - Chance of End Drain
  • (46) Decimation - Chance of Build Up
  • (46) Entropic Chaos - Chance of Heal Self
Level 47: Melt Armor
  • (A) Analyze Weakness - Defense Debuff
  • (48) Analyze Weakness - Accuracy/Defense Debuff
  • (48) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (48) Analyze Weakness - Chance for +ToHit
  • (50) Touch of Lady Grey - Chance for Negative Damage
  • (50) Achilles' Heel - Chance for Res Debuff
Level 49: Phase Shift
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod/Accuracy
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Kinda

When i said proc alot I meant damage procs. Slotting - rech procs disorient procs and I think I saw a self heal and end drain proc in there, those don't do anything to help you. Damage process are the way to go. Why? Because it's the most effective way to add extra damage while bypassing DR. I can't see your hp but imam assume it's somewhat high but I'd trade the adjusted targeting in BU and tactics for gaussions.


You might take out those slots in melt armor sine it's such a weak debuff and six slot your heals 3 num 3 miracle for extra hp. The healing bonus is rather ineffective. also I'd put in a + perception proc.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
Kinda

When i said proc alot I meant damage procs. Slotting - rech procs disorient procs and I think I saw a self heal and end drain proc in there, those don't do anything to help you. Damage process are the way to go. Why? Because it's the most effective way to add extra damage while bypassing DR. I can't see your hp but imam assume it's somewhat high but I'd trade the adjusted targeting in BU and tactics for gaussions.


You might take out those slots in melt armor sine it's such a weak debuff and six slot your heals 3 num 3 miracle for extra hp. The healing bonus is rather ineffective. also I'd put in a + perception proc.
The previous build was already softcapped HP. I made the adjustments that you suggested except instead of going 3/3 I went 4/2 with the numi's and miracles. 4 numi's gives you a bonus 6% heal and I didn't need the extra hp. I also added an increased perception proc to tactics. There aren't a lot of choices for procs in fire blast that's why I left the heal self and build up there. There's no secondary effects to choose from so I took what I thought would work the best.

Edit: Speaking of procs shouldn't I add a kb protection or 2 somewhere?

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

i19 spines regen: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Barb Swipe
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (13) Touch of Death - Chance of Damage(Negative)
  • (19) Impeded Swiftness - Chance of Damage(Smashing)
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (21) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal/Recharge
  • (23) Numina's Convalescence - Heal/Endurance/Recharge
  • (48) Miracle - Heal/Endurance
  • (48) Miracle - Heal/Recharge
Level 2: Reconstruction
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Accuracy
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Kismet - Accuracy +6%
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 10: Dull Pain
  • (A) Doctored Wounds - Heal
  • (15) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Recharge
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 14: Super Speed
  • (A) Run Speed IO
  • (29) Run Speed IO
Level 16: Integration
  • (A) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (48) Miracle - Heal
  • (50) Miracle - Heal/Endurance
Level 18: Super Jump
  • (A) Jumping IO
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Resilience
  • (A) Resist Damage IO
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Rectified Reticle - Increased Perception
Level 28: Instant Healing
  • (A) Doctored Wounds - Heal
  • (39) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Recharge
Level 30: Grant Invisibility
  • (A) Recharge Reduction IO
Level 32: Impale
  • (A) Devastation - Accuracy/Damage
  • (33) Devastation - Damage/Endurance
  • (33) Devastation - Damage/Recharge
  • (33) Apocalypse - Chance of Damage(Negative)
  • (34) Trap of the Hunter - Chance of Damage(Lethal)
  • (34) Impeded Swiftness - Chance of Damage(Smashing)
Level 35: Ripper
  • (A) Obliteration - Damage
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Eradication - Chance for Energy Damage
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Recharge
  • (40) Titanium Coating - Resistance/Recharge
  • (42) Performance Shifter - EndMod/Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Recharge
Level 41: Char
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Recharge
  • (43) Devastation - Chance of Hold
  • (43) Unbreakable Constraint - Chance for Smashing Damage
  • (43) Gladiator's Net - Chance of Damage(Lethal)
  • (45) Neuronic Shutdown - Chance of Damage(Psionic)
Level 44: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (45) Devastation - Damage/Recharge
  • (46) Entropic Chaos - Chance of Heal Self
  • (46) Decimation - Chance of Build Up
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)
Level 47: Melt Armor
  • (A) Defense Debuff IO
Level 49: Phase Shift
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod/Accuracy
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

you dont' need kb procs. intergration gives kb res out the ***.


but you always need more hp. because while you might be capped hp while in DP, you can't have it up all the time. its impossible with DR. so you want to have as much hp as possible outside of DP. and i believe healing bonuses get hit pretty hard by DR.

id also probly change teh slotting in fire blast to deva's acc/dam trip and quad with maybe a nuc and a apoc and glad jav proc you still wanna get some accuracy slotting your attacks as well(unless you're gonna go nerve alpha changes things abit)


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
you dont' need kb procs. intergration gives kb res out the ***.


but you always need more hp. because while you might be capped hp while in DP, you can't have it up all the time. its impossible with DR. so you want to have as much hp as possible outside of DP. and i believe healing bonuses get hit pretty hard by DR.

id also probly change teh slotting in fire blast to deva's acc/dam trip and quad with maybe a nuc and a apoc and glad jav proc you still wanna get some accuracy slotting your attacks as well(unless you're gonna go nerve alpha changes things abit)
Ok, I'm a little confused on everything you just said. I missed the boat on DP altogether. I don't even know what that is. I think I figured out what you were trying to say about fire blast and adding more accuracy to my attacks but I'm not sure. I made some more adjustments based on what I thought you were saying but I'm not sure it's what you meant. Fyi - before I added the other miracles stamina and health were both over cap on hp (25.1). Now FH and Int say the same thing. Health is also over cap on regen (12%).

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

i19 spines regen: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Barb Swipe
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (13) Touch of Death - Chance of Damage(Negative)
  • (19) Impeded Swiftness - Chance of Damage(Smashing)
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (21) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal/Recharge
  • (23) Miracle - Heal
  • (48) Miracle - Heal/Endurance
  • (48) Miracle - Heal/Recharge
Level 2: Reconstruction
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Accuracy
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Kismet - Accuracy +6%
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 10: Dull Pain
  • (A) Doctored Wounds - Heal
  • (15) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Recharge
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 14: Super Speed
  • (A) Run Speed IO
  • (29) Run Speed IO
Level 16: Integration
  • (A) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Miracle - +Recovery
  • (48) Miracle - Heal
  • (50) Miracle - Heal/Endurance
Level 18: Super Jump
  • (A) Jumping IO
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Resilience
  • (A) Resist Damage IO
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Rectified Reticle - Increased Perception
Level 28: Instant Healing
  • (A) Doctored Wounds - Heal
  • (39) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Recharge
Level 30: Grant Invisibility
  • (A) Recharge Reduction IO
Level 32: Impale
  • (A) Devastation - Accuracy/Damage
  • (33) Devastation - Accuracy/Damage/Recharge
  • (33) Devastation - Accuracy/Damage/Endurance/Recharge
  • (33) Devastation - Damage/Endurance
  • (34) Trap of the Hunter - Chance of Damage(Lethal)
  • (34) Impeded Swiftness - Chance of Damage(Smashing)
Level 35: Ripper
  • (A) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Eradication - Chance for Energy Damage
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Recharge
  • (40) Titanium Coating - Resistance/Recharge
  • (42) Performance Shifter - EndMod/Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Recharge
Level 41: Char
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (43) Unbreakable Constraint - Chance for Smashing Damage
  • (43) Gladiator's Net - Chance of Damage(Lethal)
  • (45) Neuronic Shutdown - Chance of Damage(Psionic)
Level 44: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Accuracy/Damage/Endurance/Recharge
  • (45) Devastation - Damage/Recharge
  • (46) Devastation - Accuracy/Damage/Recharge
  • (46) Apocalypse - Chance of Damage(Negative)
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)
Level 47: Melt Armor
  • (A) Defense Debuff IO
Level 49: Phase Shift
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod/Accuracy
Level 4: Ninja Run



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Posted

Lol? Why split-sets for 25HP when you've exceeded the cap like 27 times? >.>


 

Posted

Quote:
Originally Posted by Vexington View Post
Lol? Why split-sets for 25HP when you've exceeded the cap like 27 times? >.>
That's what I was asking.


 

Posted

DR = Diminishing Returns; something that mids doesn't account for in PvP
Basically, what you see in mids isn't quite what you get in the game for PvP, everything is hit by DR hence lowered.

There is a post by Arcanaville about it somewhere.


So while you 'see' capped HP on mids, it doesn't mean that you'll actually have capped HP when you log on in the game.


Virtue Speed Junkie
A Simplified Guide to Attack and Defense