Kinetic Melee Negative Dmg Buff


BlackBellatrix

 

Posted

Hi guys,

Looking to build a new scrapper, specifically kinetic melee/sr, and I was working up a build in Mids and saw the description of kinetic melee attacks having a negative damage buff to foes. I was just curious how well this actually works, especially against EBs and AVs. Or is it one of those subtle effects that you hardly notice?


 

Posted

http://paragonwiki.com/wiki/Patch_No...#Kinetic_Melee

Quote:
Kinetic Melee is a melee attack set based upon siphoning your opponent's energy and using it to power your own attacks. Each individual attack adds a damage debuff to the target (strength and duration dependent upon the tier of the power used) and Tankers inflict even stronger debuffs than the other ATs. Additionally, if Power Siphon is active, the caster gains a damage buff.
Most of the Kin-Melee debuffs last for about 5~7 seconds on a scrapper. So you'll likely only be able to layer two to three debuffs consistently. Of the Kin Melee attacks most have a debuff of 5.63% damage. Burst has -11.25% damage debuff. Repulsing Torrent has no debuff attached.

Ergo, you'll be bouncing around 11%~18% sustained damage debuff on a single target.

Assuming that Damage and Resistance are different sides of the same coin, this would give kinetic melee about the same incoming damage mitigation as the Tough pool power does against smashing / lethal damage.

Is it noticeable?

Yes, it can make a large difference in survivability.


 

Posted

Hmm, that does sound rather good especially for secondaries that lack or have little resistance. And, I guess, the in the of super reflexes, kinetic melee seems to be a good primary to choose.


 

Posted

I think it'd also be fairly good to go with Shield Defense, as AAO does the same thing, adding even more of a damage debuff.


 

Posted

Quote:
Originally Posted by Santorican View Post
AAAAAAAAAND AVs don't resist -damage
Unless they have Dam Resistance against the type their own attacks use.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Posted

Quote:
Originally Posted by je_saist View Post
http://paragonwiki.com/wiki/Patch_No...#Kinetic_Melee



Most of the Kin-Melee debuffs last for about 5~7 seconds on a scrapper. So you'll likely only be able to layer two to three debuffs consistently. Of the Kin Melee attacks most have a debuff of 5.63% damage. Burst has -11.25% damage debuff. Repulsing Torrent has no debuff attached.

Ergo, you'll be bouncing around 11%~18% sustained damage debuff on a single target.

Assuming that Damage and Resistance are different sides of the same coin, this would give kinetic melee about the same incoming damage mitigation as the Tough pool power does against smashing / lethal damage.

Is it noticeable?

Yes, it can make a large difference in survivability.
One interesting thing is that -Damage doesn't stack with +Resistance in the same way -ToHit stacks with your defense.

-Damage is more like another layer of protection, rather than stacking with a current layer (in the same way Defense and Resist are two separate layers of protection)

In other words if you have 50% resistance and do a 50% damage debuff an attack of 100 damage which hits you will still do 25 damage. That 50% damage debuff is actually acting like a 25% resist buff in this case.


 

Posted

Quote:
Originally Posted by DSorrow View Post
Unless they have Dam Resistance against the type their own attacks use.
I am not talking about -damage resistance, I am talking about lowering the AV's damage output by reducing the amount of damage they produce.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I am not talking about -damage resistance, I am talking about lowering the AV's damage output by reducing the amount of damage they produce.
DSorrow is right though, Damage resistance also resists Damage debuffs. So when you hit them with Kinetic Melee -dam debuffs they may well have a bit of resistance to it depending on their own resistances.

AVs certainly don't have any special resistances to -Dam though.


 

Posted

Yup, resistance resists -damage debuffs. On the plus side, this also means that resistance debuffs *increase* the effectiveness of damage debuffs. So if you're a tank with bruising, or a teammate drops something like freezing rain on your target, the debuffs you're laying will be boosted.

I still want to try an ice/km/soul tank... the amount of -dam should be quite delicious, especially given the presence of bruising.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Yup, resistance resists -damage debuffs. On the plus side, this also means that resistance debuffs *increase* the effectiveness of damage debuffs. So if you're a tank with bruising, or a teammate drops something like freezing rain on your target, the debuffs you're laying will be boosted.

I still want to try an ice/km/soul tank... the amount of -dam should be quite delicious, especially given the presence of bruising.
That's my current project... level 31 at the moment.


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