Time to Update the CoH Manual?
The CoH manual was in need of an update at Launch. By now, I think just "updating" is a lost cause.
Entirely remaking it would be good, but would also suffer from the same thing the original does: it's subject to turning obsolete due to any change made.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize

Looking through the power descriptions in the manual is like opening a time capsule. Integration and Temp Invulnerability as clicks, Resilience as a toggle, not being able to move with Unyielding Stance and Rooted, non-stacking Stone Armors, Adrenalin Boost applying a self-stun, all the powers in Katana being clones of Broad Sword, Singularity still having the Fold Space icon...
'Updating' is definitely an understatement.
Proud member of Everyday Heroes (Infinity Heroes), Dream Stalkers (Infinity Villains), Devil Never Cry (Freedom Heroes), Enclave of EVIL (Pinnacle Villains), Phobia (Infinity Villains), Les Enfant Terribles (Freedom Villains), Gravy Train (Virtue Heroes), and more!
Full, detailed character list
The CoH manual was in need of an update at Launch. By now, I think just "updating" is a lost cause.
Entirely remaking it would be good, but would also suffer from the same thing the original does: it's subject to turning obsolete due to any change made. |
And updated it - what, once?
That's been a big historical gripe, for me, with the stuff started by either Cryptic (at the time) or perhaps NC - no followup. CCG, died. PnP game, sort of withered. Old EAT mentions - now generally forgotten, even with "hooks" in game. Manual - right, just point people to the wiki, I guess.
I don't see the need for it.
1. How many people actually read the CoH manual, anyway?
2. If you need to read the manual, you're most likely a new player and your character won't be optimized to face purple cons.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I don't see the need for it.
1. How many people actually read the CoH manual, anyway? 2. If you need to read the manual, you're most likely a new player and your character won't be optimized to face purple cons. |


I don't see the need for it.
1. How many people actually read the CoH manual, anyway? 2. If you need to read the manual, you're most likely a new player and your character won't be optimized to face purple cons. |
That said, the manual is so out of date it would be pointless to try and update it. It simply is not relevant. I still love seeing Elude described as a power which prevents you from attacking (I assume "only affecting self") when that wasn't the case even by the time I got the game, and I've had the game since a month after release.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
One of the first things I did when I got the game was go to bed "with a good book" and read the manual from top to bottom. It's not a hard read, really. It's all of about 50 A6 pages, a lot of which are taken up partially or entirely by unnecessarily large pictures.
|
That said, the manual is so out of date it would be pointless to try and update it. It simply is not relevant. I still love seeing Elude described as a power which prevents you from attacking (I assume "only affecting self") when that wasn't the case even by the time I got the game, and I've had the game since a month after release. |
http://static.plaync.com/media/cox/pdf/CoH_Manual.pdf
http://static.plaync.com/media/cox/pdf/CoV_Manual.pdf
All that needs to be added is the major changes that were added in Issues 16, 18, and 19.
Actually printing an official Game/Strategy Guide like Prima once did


is pointless because this game is constantly evolving with the addition of each free issue and if the guides aren't selling it makes no sense to throw away money on publishing them and any updates. It makes much more sense for them to just update the online guides every couple of issues which everyone can download for free.
I wouldn't object to a complete rewrite tho. It would be nice if the current manuals included info like the Prima guide once did.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Personally, I think ParagonWiki and the online Guide to Guides that Zombie Man made are the way to go. The game evolves too fast for a printed manual to ever hope to stay current, but an online resource which can be updated as changes take place can stay perpetually current, especially if updated officially. The developers already seem to endorse ParagonWiki by putting it in the loading tips, after all.
|
I just wanted to bring to light the color coding for foes. Take a good look at the purple. "Far ahead of your power level. Do not engage one-on-one. Purples near your level may be successfully engaged in groups". Ahhh seriously?...heh...heh. When I solo that's all I fight are purples.
|
Take a look at your suggested revisions and see if that information holds at level 2.
One of the first things I did when I got the game was go to bed "with a good book" and read the manual from top to bottom. It's not a hard read, really. It's all of about 50 A6 pages, a lot of which are taken up partially or entirely by unnecessarily large pictures
|

Sure, but I don't think that you've just started playing a level 1 character. So while the advice might not work for someone who is experienced and is playing a level 50, I think it holds pretty well for most characters in the 1-10 range (possibly up to 22). The guide is for people who haven't played much.
Take a look at your suggested revisions and see if that information holds at level 2. |
Way back in the day, the game was conceived of as a VERY traditional tank-n-spank MMO with forced teaming, the "holy trinity," plenty of hunt missions and the belief that people would just "go out of town" and hunt in the hazard zones. A lot of those preconceptions no longer exist, because right out the gate we proved to be both stronger and smarter than the game assumed we were.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
It has occurred to me that for some time the CoH Manual might need an update. Without going through what should be added and what should be taken out, I just wanted to bring to light the color coding for foes. Take a good look at the purple. "Far ahead of your power level. Do not engage one-on-one. Purples near your level may be successfully engaged in groups". Ahhh seriously?...heh...heh. When I solo that's all I fight are purples.
Being that this game has a lot of people who solo versus doing team mish'es, I think the color coding for these powers should go something like this:
GRAY COLOR:
Can crush them like bugs soloing. No contest what-so-ever. See them scatter like ants! Significantly less powerful than you.
GREEN COLOR:
Seriously, you should have no problem with these guys soloing. You can swat them like flies. Substantially less powerful than you.
BLUE COLOR:
Can take on solo very easily. Can be engaged in groups but just don't be sleeping while doing so. Much less powerful than you.
WHITE COLOR:
Same power level as you. Should be able to handle several at once based on your archetype and powers. Might have some issues with single enemies now and then.
YELLOW COLOR:
Slightly ahead of your power level. Combat-oriented hero's should have no problem engaging solo and depending on your archetype and powers, can engage in large groups but heed very cautiously.
ORANGE COLOR:
Substantially ahead of your power level. Only those who are skilled in combat can engage one-on-one and based on your archetype and powers
can engage in smaller groups but take extreme caution when doing so.
RED COLOR:
Significantly ahead of your power level. Should only be engaged one-on-one based on your archetype and powers and how skilled you are in combat. Would highly recommend not to engage in groups unless you have the game to do so. Even then, it will be tough going.
PURPLE COLOR:
Take great caution as they are far ahead of your power level. Can be engaged solo depending on your archetype and powers. If soloing and approached in groups, survivability will be very slim. Would suggest a team to fight large groups.