Earth/fire.. Lost? Understatement


DarkWanderer

 

Posted

Ok, I've been build hopping well.. like crazy, everything from my old scrappers to my brutes -- leveled na elec/psi to 41, anda fire/dark for to 28, not quite found the build I was looking for.

Fire/dark was closest, but.. I have some unfathomable issue with /dark, can't quite explain it, I've got at least 6 /dark characters, none above 30, me and the set just.. don't mesh.

Elec/psi was wonderful.. But Elec/ just seemed to.. Ethereal. Static field is love, but in large groups ((Which mind, I still have missions from level 21 on said dom because I'm rarely -not- in a team of 6+)) It's dispelled before it has any real effect, and the rest of the control is.. either slow to build (Synaptic overload) or slow to take hold (.. I often find 90% of the group is dead before the six ticks of Conductive aura required to drain a group take hold, and normally by the time I do that someone has dropped a fearsome stare or AoE hold and.. it's not doing much anyhow) -- This in turn, devalues permadom, since.. Paralyzing blast and tesla cages are about the extent of the use i'm getting out of it.

Which leads me here, looking around Earth/Fire seems to be, well exactly what i'm looking for -- Hard control abound, Earthquake/quicksand for soft control, lots of :solid: stopping power and plenty of benefit from domination to boot (Volcanic Gasses doesn't, but.. well, Volcanic gasses can hold bosses by itself iirc, can't say it NEEDS much help from domination) -- MEanwhile the /fire side of thing gives massive amounts of damage, and embrace of fire improves the fire APP for even MORE AoE carnage.. it's.. in a word, perfect.

As such.. I've thrown together a build --

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Fossilize -- Empty(A), Empty(31), Empty(34), Empty(34), Empty(36)
Level 1: Flares -- Empty(A), Empty(15), Empty(15), Empty(50), Empty(50)
Level 2: Incinerate -- Empty(A), Empty(3), Empty(3), Empty(11), Empty(11)
Level 4: Stone Cages -- Empty(A), Empty(5), Empty(5), Empty(40), Empty(43)
Level 6: Fire Breath -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(9)
Level 8: Quicksand -- Empty(A), Empty(46), Empty(48), Empty(48), Empty(48)
Level 10: Hover -- Empty(A)
Level 12: Stalagmites -- Empty(A), Empty(13), Empty(13), Empty(19), Empty(19)
Level 14: Fly -- Empty(A)
Level 16: Embrace of Fire -- Empty(A), Empty(17), Empty(17)
Level 18: Earthquake -- Empty(A), Empty(36), Empty(36), Empty(43), Empty(46)
Level 20: Combustion -- Empty(A), Empty(21), Empty(21), Empty(25), Empty(25)
Level 22: Hasten -- Empty(A), Empty(23), Empty(23)
Level 24: Salt Crystals -- Empty(A), Empty(37), Empty(37), Empty(37), Empty(39)
Level 26: Volcanic Gasses -- Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(50)
Level 28: Maneuvers -- Empty(A)
Level 30: Assault -- Empty(A)
Level 32: Animate Stone -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)
Level 35: Vengeance -- Empty(A)
Level 38: Blaze -- Empty(A), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Fire Ball -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Rain of Fire -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Stealth -- Empty(A)
Level 49: Invisibility -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(31), Empty(31)



As you can see, no sets yet, still learning them -- though some notes.

I do have four LoTG 7.5's, lucky drops from running the ITF on my elec/psi

Salt crystals was taken (and five slotted) because Fortunate hypnosis costs about 120 mil for five pieces on my server, and well, 10% recharge and 15% accuracy for 120 mil is.. a minor trade off.

Outside of that.. I just tried to squeeze powers in where I could and 5-6 slot everything possible.

So.. Mistakes/comments/don'tdothatyoufool!/suggestions?

((And yes, I did do a search first, every earth/fire build thread on the past 7 pages has gone unanswered))

Thanks in advance


 

Posted

Take fire blast. You're gonna have a hard time making a ST chain without it, and it's a good power in its own right. I think you're going overboard on LoTG mules, honestly, especially since you've got 5 of them and only 4 LoTGs to put into them. I'd drop one of the last two. Drop stone cages - you don't need it, as quicksand will prevent the scatter after stalagmites well enough. Replace it either with 1-acc-slotted stone prison for use on EBs, or just use the slot for fire blast. Overall, definitely drop stone cages and either stealth or invis, and replace them with fire blast and one of stone prison, RoTP, or fire shield, according to your preferences.

I can't say I'm a very big fan of spending a power choice *and* 5 slots just for set bonuses, but that's mostly personal preference.

Quicksand doesn't need 5 slots. 2 rech and a slow is tons. Ditto earthquake - 3 rech and be done with it. You can also probably shave 1 slot off of stoney if you find you need it elsewhere, although stoney with both pet resistance procs is really tough. On the other hand, I'd add an extra slot to stalagmites and fossilize. These, along with earthquake and volcanic gasses, are the core of your control.

Due to some quirks of the way the power works, volcanic gasses works especially well with hold set procs, giving them many more chances to go off per use than most powers. Thus, once you get to 50, I would try the following slotting, if you can afford it: Unbreakable constraint hold/rech, acc/hold/rech, proc, lockdown end/hold/rech, proc, ghost widow or neuronic shutdown proc. I haven't looked recently, but if the purple proc is too expensive you could substitute whichever of the ghost widow/neuronic shutdown procs you're not already using. This gives you more than enough acc, hold, and rech, along with three very nice procs that will be going off a lot over the whole duration of the power. (Before 50 you can just replace the purples with equivalents from the lower level sets, see how you like it.)


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Take fire blast. You're gonna have a hard time making a ST chain without it, and it's a good power in its own right. I think you're going overboard on LoTG mules, honestly, especially since you've got 5 of them and only 4 LoTGs to put into them. I'd drop one of the last two. Drop stone cages - you don't need it, as quicksand will prevent the scatter after stalagmites well enough. Replace it either with 1-acc-slotted stone prison for use on EBs, or just use the slot for fire blast. Overall, definitely drop stone cages and either stealth or invis, and replace them with fire blast and one of stone prison, RoTP, or fire shield, according to your preferences.

I can't say I'm a very big fan of spending a power choice *and* 5 slots just for set bonuses, but that's mostly personal preference.

Quicksand doesn't need 5 slots. 2 rech and a slow is tons. Ditto earthquake - 3 rech and be done with it. You can also probably shave 1 slot off of stoney if you find you need it elsewhere, although stoney with both pet resistance procs is really tough. On the other hand, I'd add an extra slot to stalagmites and fossilize. These, along with earthquake and volcanic gasses, are the core of your control.

Due to some quirks of the way the power works, volcanic gasses works especially well with hold set procs, giving them many more chances to go off per use than most powers. Thus, once you get to 50, I would try the following slotting, if you can afford it: Unbreakable constraint hold/rech, acc/hold/rech, proc, lockdown end/hold/rech, proc, ghost widow or neuronic shutdown proc. I haven't looked recently, but if the purple proc is too expensive you could substitute whichever of the ghost widow/neuronic shutdown procs you're not already using. This gives you more than enough acc, hold, and rech, along with three very nice procs that will be going off a lot over the whole duration of the power. (Before 50 you can just replace the purples with equivalents from the lower level sets, see how you like it.)
I agree on quicksand, but 15% global acc allows me to skimp on acc for the sake of set bonuses, on top of the 10% recharge, allows for much easier permadom, but, depending on how I can bend the recharge bonuses, I might drop it and reallocate the slots, three freespecs and whatnot

That said, the rest of the advice is sound, I was thinking more setmuling by overslotting, but.. most of that was just my brain overcompensating.

As for stone cages/quicksand, that's just a leftover controller logic, I'm used to having the aoe immob for containment purposes (well that and rain of fire). but -95% slow fixes that.


 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Due to some quirks of the way the power works, volcanic gasses works especially well with hold set procs, giving them many more chances to go off per use than most powers. Thus, once you get to 50, I would try the following slotting, if you can afford it: Unbreakable constraint hold/rech, acc/hold/rech, proc, lockdown end/hold/rech, proc, ghost widow or neuronic shutdown proc. I haven't looked recently, but if the purple proc is too expensive you could substitute whichever of the ghost widow/neuronic shutdown procs you're not already using. This gives you more than enough acc, hold, and rech, along with three very nice procs that will be going off a lot over the whole duration of the power. (Before 50 you can just replace the purples with equivalents from the lower level sets, see how you like it.)
I'm also leveling an Earth/Fire (24 now) and I'm wondering how I can afford the purples - they're ungodly expensive. As of now, I'm using Basilisk's Gaze in VG because that's the only way I can figure out how to get enough +Rech to get to permaDom because the purples are ridiculous to get a hold of. I'd love to know if I'm missing something because putting the procs in VG seems like a great idea, but I can't squeeze in enough +Rech elsewhere (even with taking Combat Jumping and Hover for LOTG slots) to be able to do it.

Would it be "bad form" to post my build here? I don't want to usurp Ryougi's thread.

Also, the pet Resistance procs - are those from the Expedient Reinforcement and Sovreign Right sets?


 

Posted

As for affording purples, dunno. Like I said, I don't know what the prices are these days, so that was more along the lines of a theoretical suggestion if you can swing it. If you don't care about getting damage out of VG, then you can just as easily do Basilisk's (or even frankenslotting) plus a lockdown proc (a dom certainly doesn't need the damage as much as, say, a controller would).

About squeezing as much recharge as possible, it's hard to tell without seeing a build, and I'm not really the right person to ask anyway as I prefer cheaper builds myself. If you post your current build, you might be able to get advice from some of the power builders here in the dom forum, though.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
As for affording purples, dunno. Like I said, I don't know what the prices are these days, so that was more along the lines of a theoretical suggestion if you can swing it. If you don't care about getting damage out of VG, then you can just as easily do Basilisk's (or even frankenslotting) plus a lockdown proc (a dom certainly doesn't need the damage as much as, say, a controller would).

About squeezing as much recharge as possible, it's hard to tell without seeing a build, and I'm not really the right person to ask anyway as I prefer cheaper builds myself. If you post your current build, you might be able to get advice from some of the power builders here in the dom forum, though.
Thanks Muon, I hadn't considered just using a GW and Neuronic proc in VG alongside a 4-slot Basilisk for the +rech. I'm most definitely not one to spend a ton of inf, I'd prefer to do it w/o purples if I can do so without gimping the build. I'll post the build in a separate thread so that I don't detract from Ryougi's request.


 

Posted

Quote:
Originally Posted by VelRahn View Post
Thanks Muon, I hadn't considered just using a GW and Neuronic proc in VG alongside a 4-slot Basilisk for the +rech. I'm most definitely not one to spend a ton of inf, I'd prefer to do it w/o purples if I can do so without gimping the build. I'll post the build in a separate thread so that I don't detract from Ryougi's request.
Nah, post it, more builds, more reference we have, more likely we are to get a number cruncher to come in and optimize XD

That said, affording purples is.. well.. mostly done by returning the favor. Reward (not alignment merits, save those for 7.5% lotg's) merits -- drop 20 on the reward roll every time you can, chances are you'll get something rare (Last time I did one, I got a 7.5% LoTG.) -- if you can't use it, sell it. Most stuff from the reward roll goes for 10-20 mil.

Outside of that, s'just selling stuff you can't use -- running AE missions is amazing for this, you get enough tickets for ~two silver reward rolls every time you do a mission, silver reward rolls give good rewards -- usually procs or semi-rare recipes, including the defense LoTG recipe, which on my server sells for 40-50 mil by itself.

But.. yea, key is just taking recipes you can't use (I don't get why the LOTG defense recipe sells for that much, LOTG set bonuses were always kind of meh to me, and it's not THAT big of a bonus (~39% to defensive powers at 50, I think?) -- but hey, not my money), and dropping them on WW, if it sells for a bit, sell it, otherwise, vendor it.

Another key -- if you don't mind being a little risky, is using Perceived Price to make money.

Selling a recipe for 60 mil costs you ~6 mil in costs just to post it, in addition to the chunk taken when you sell it.

However, if you put something up for 1 inf, and someone bids 50 mil on it because the last 5 sales were all 50-80 mil.. you still get 50 mil (minus the surcharge they take from all purchases) and you make a net ~5 mil from avoiding consignment costs.

If the past prices on something are high, people are more likely to make high initial bids -- therefore you stand to make a profit by putting it up for a low price to avoid consignment costs -- as they'll still likely bid high and pay high for it.

OF course at the same time you risk losing money (someone drops 100 inf just to see and grabs your recipe), but.. it's made me 181 mil in about 4 days.. so.. *shrug*


 

Posted

Thanks for the insight into the "buying" aspect of the more expensive sets Ryougi. I'm a far cry from a "power" player, as I'm only able to play 5 hrs a week or so, and it makes me try to come up with "cheaper" ways to do the same thing.

So here's the build I came up with. I've tweaked it about a dozen times so far, including stuff from this post.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Gaia's Flame: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Fossilize -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(3), Lock-Rchg/Hold:50(5), Lock-%Hold:50(9), Lock-EndRdx/Rchg/Hold:50(13), Lock-Acc/EndRdx/Rchg/Hold:50(23)
Level 1: Flares -- Thundr-Acc/Dmg:50(A)
Level 2: Incinerate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 4: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(7), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(37)
Level 6: Quicksand -- Slow-I:30(A), ImpSwft-Dam%:30(7)
Level 8: Air Superiority -- Acc-I:50(A)
Level 10: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Acc/Dmg/EndRdx:50(46)
Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(13), Stpfy-Acc/EndRdx:50(17), Stpfy-Stun/Rng:50(23), Stpfy-Acc/Stun/Rchg:50(25), Stpfy-KB%:50(37)
Level 14: Fly -- Zephyr-ResKB:50(A)
Level 16: Embrace of Fire -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Earthquake -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(19), DarkWD-ToHitdeb/Rchg/EndRdx:50(50), DarkWD-Rchg/EndRdx:50(50)
Level 20: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(25), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(33)
Level 24: Stone Prison -- Acc-I:50(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(29), BasGaze-Rchg/Hold:30(31), BasGaze-EndRdx/Rchg/Hold:30(34), G'Wdw-Dam%:30(34), NrncSD-Dam%:30(36)
Level 28: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(31), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(36)
Level 30: Hover -- LkGmblr-Rchg+:50(A)
Level 32: Animate Stone -- ExRmnt-+Res(Pets):40(A), SvgnRt-PetResDam:40(33), BldM'dt-Acc:50(33), BldM'dt-Dmg:50(36), BldM'dt-Acc/Dmg:50(50)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A), Empty(43)
Level 38: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(39), Decim-Dmg/Rchg:40(39), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(40)
Level 41: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rng:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(43)
Level 44: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Fire Shield -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(48), RctvArm-EndRdx/Rchg:30(48), RctvArm-ResDam/EndRdx/Rchg:30(48)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
------------
Level 1: Brawl -- C'ngImp-Acc/Dmg:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(46)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(19), EndMod-I:50(21)



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As with Ryougi, mistake notification/comments/suggestions always welcome!

I've managed to squeeze out 73.75% +Rchg for permaDom. My biggest concern doing this is that I've used a substandard set (Basilisk's Gaze) to get there. Getting a purple set would alleviate that, but again I don't know how feasible it is going to be for me to get a purple set.

From the other side of the coin, is this even something to worry about? Is there really going to be that much difference in effectiveness between Basilisk and Lockdown/GW's Embrace? BG caps at level 30, but on paper the differences just don't look that great, so I may just be worrying for nothing.

I was planning on either a Kismet 6% Acc or a Karma Knock* Protection for the hole in CJ at 43. I'm not sure if either are necessary for the build, but that was my plan. I can always move that slot elsewhere if it would do more good.

Thanks all!


 

Posted

Quote:
Originally Posted by Ryougi View Post
Selling a recipe for 60 mil costs you ~6 mil in costs just to post it, in addition to the chunk taken when you sell it.

However, if you put something up for 1 inf, and someone bids 50 mil on it because the last 5 sales were all 50-80 mil.. you still get 50 mil (minus the surcharge they take from all purchases) and you make a net ~5 mil from avoiding consignment costs.
Just a quick correction here. You don't get dinged twice when selling something on the market. When you post it, you pay 5% (minimum 5 inf). When it sells, you get that 5% back and pay 10% of the sell price in consignment fees. Therefore, the only thing you gain by posting it for 1 inf. is it only costs you 5 inf to pull it off the market and relist it.


 

Posted

Quick bump here, bringing this character back out of retirement to level -- I swear I'm going to find the character I want to play one of these days.


 

Posted

Here is build I threw together not too long ago. It use 1 purple set but its a cheap one, the rest of the expensive stuff can be gotten with your choice of merits. You got soft capped s/l, 175% recharge (w/hasten) and great reg/rec. Yeah, its pricey but not out of reach and, I believe, worth it in the end.

As for the Basilisk vs GWE, yeah there is a difference but youve got so many tools to use in this build that a hold lasting a couple seconds less really shouldnt matter. If you can slot 4 BGs and a tripple from a 50 set then your golden!

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Fossilize -- (A)(29)(45)(46)
Level 1: Flares -- (A)(34)(40)(43)(43)
Level 2: Stone Cages -- (A)(3)(3)(5)(5)(7)
Level 4: Fire Breath -- (A)(13)(34)(40)(42)
Level 6: Quicksand -- (A)
Level 8: Hasten -- (A)(9)(9)
Level 10: Boxing -- (A)
Level 12: Stalagmites -- (A)(15)(15)(17)(17)
Level 14: Super Speed -- (A)
Level 16: Tough -- (A)
Level 18: Earthquake -- (A)(19)(19)(27)(37)
Level 20: Weave -- (A)(21)(21)
Level 22: Combustion -- (A)(23)(23)(25)(25)(27)
Level 24: Embrace of Fire -- (A)(50)
Level 26: Volcanic Gasses -- (A)(36)(37)(37)
Level 28: Consume -- (A)(29)(34)(46)
Level 30: Incinerate -- (A)(31)(31)(31)
Level 32: Animate Stone -- (A)(33)(33)(33)
Level 35: Maneuvers -- (A)(36)(36)
Level 38: Blaze -- (A)(39)(39)(39)(40)
Level 41: Sleet -- (A)(42)(42)
Level 44: Frozen Armor -- (A)(45)(45)
Level 47: Ice Storm -- (A)(48)(48)(48)(50)
Level 49: Combat Jumping -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- (A)
Level 2: Hurdle -- (A)
Level 2: Health -- (A)(11)(13)
Level 2: Stamina -- (A)(7)(11)(43)(46)(50)
------------

Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 12.69% Defense(Smashing)
  • 12.69% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 105% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 42% Enhancement(Accuracy)
  • 5% FlySpeed
  • 83.93 HP (8.253%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 10.75%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 22% (0.367 End/sec) Recovery
  • 52% (2.208 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 15.67% Resistance(Fire)
  • 15.67% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.88% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Fritzdog View Post
Here is build I threw together not too long ago. It use 2 purple sets but they are the cheap ones, the rest of the expensive stuff can be gotten with your choice of merits. You got soft capped s/l, 175% recharge (w/hasten) and great reg/rec. Yeah, its pricey but not out of reach and, I believe, worth it in the end.

As for the Basilisk vs GWE, yeah there is a difference but youve got so many tools to use in this build that a hold lasting a couple seconds less really shouldnt matter. If you can slot 4 BGs and a tripple from a 50 set then your golden!

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Fossilize -- (A)(29)(45)(46)
Level 1: Flares -- (A)(34)(40)(43)(43)
Level 2: Stone Cages -- (A)(3)(3)(5)(5)(7)
Level 4: Fire Breath -- (A)(13)(34)(40)(42)
Level 6: Quicksand -- (A)
Level 8: Hasten -- (A)(9)(9)
Level 10: Boxing -- (A)
Level 12: Stalagmites -- (A)(15)(15)(17)(17)
Level 14: Super Speed -- (A)
Level 16: Tough -- (A)
Level 18: Earthquake -- (A)(19)(19)(27)(37)
Level 20: Weave -- (A)(21)(21)
Level 22: Combustion -- (A)(23)(23)(25)(25)(27)
Level 24: Embrace of Fire -- (A)(50)
Level 26: Volcanic Gasses -- (A)(36)(37)(37)
Level 28: Consume -- (A)(29)(34)(46)
Level 30: Incinerate -- (A)(31)(31)(31)
Level 32: Animate Stone -- (A)(33)(33)(33)
Level 35: Maneuvers -- (A)(36)(36)
Level 38: Blaze -- (A)(39)(39)(39)(40)
Level 41: Sleet -- (A)(42)(42)
Level 44: Frozen Armor -- (A)(45)(45)
Level 47: Ice Storm -- (A)(48)(48)(48)(50)
Level 49: Combat Jumping -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- (A)
Level 2: Hurdle -- (A)
Level 2: Health -- (A)(11)(13)
Level 2: Stamina -- (A)(7)(11)(43)(46)(50)
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 12.69% Defense(Smashing)
  • 12.69% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 105% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 42% Enhancement(Accuracy)
  • 5% FlySpeed
  • 83.93 HP (8.253%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 10.75%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 22% (0.367 End/sec) Recovery
  • 52% (2.208 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 15.67% Resistance(Fire)
  • 15.67% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.88% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
That's art. I count one purple. Cheap defense and stud amount of resistance.

To OP:
Personal taste in Sleet is frankenslotting two Recharge/Endurance.
Also, If you are willing to sacrafice ability for price. Can put entropic chaos instead of the decimation until you have the money to buy the decimations.


 

Posted

heres my build or earth/fire dom, its a little light on defense, but it works out fine because i can lock the baddies out and i have enormous dps with just blaze, rain of fire, fire breath and fire ball

i also dont have many issues with surviving because most of the mob usually dies before stalagmites wears off


Villain Plan by Mids' Villain Designer 1.91

http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Fossilize -- UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-Hold/Rchg(5), UbrkCons-Hold(5)
Level 1: Flares -- Decim-Build%(A), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(23), Decim-Dmg/EndRdx(25), Decim-Acc/Dmg/Rchg(25)
Level 2: Stone Cages -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(7), GravAnch-Acc/Immob/Rchg(7), GravAnch-Immob/Rchg(9), GravAnch-Acc/Rchg(9)
Level 4: Incinerate -- Hectmb-Acc/Rchg(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dmg/Rchg(19), Hectmb-Dmg/EndRdx(21), Hectmb-Dmg(21)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Slow(34), TmpRdns-Acc/EndRdx(37), TmpRdns-Rng/Slow(37), TmpRdns-Dmg/Slow(40)
Level 8: Fire Breath -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(17), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Dmg/EndRdx(45)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Stalagmites -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(15)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
Level 18: Earthquake -- DarkWD-Slow%(A), DarkWD-ToHitDeb/EndRdx(40), DarkWD-Rchg/EndRdx(42), DarkWD-ToHitdeb/Rchg/EndRdx(42), Achilles-ResDeb%(43)
Level 20: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Dmg(46)
Level 22: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-Acc/Rchg(27), BasGaze-EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 28: Consume -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Rchg(31), Efficacy-EndMod(31), Efficacy-EndMod/Acc(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Animate Stone -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-+Res(Pets)(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg(33)
Level 35: Blazing Bolt -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/EndRdx(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Acc/Dmg(37)
Level 38: Blaze -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg(40)
Level 41: Rain of Fire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(45)
Level 44: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(50)