MM or Crab pets?


Aerospark

 

Posted

So I have a lvl50 crab that I love, but I love her only for the pets. I desided recently to tryout a MM (Demon/DM) and try my luckout at them. I am now 23 and I love doing missions around my lvl but it seems like when I go on missions with 50's, my pets die in a single hit. At 50 will MM pet's be anywheres as good as my crab's bot's in dmg and survivability? (I always have Shadow Fall and Manuvers on and have 150mil worth of IO's on to help.)


 

Posted

At 23, you have yet to get your final henchman (at L26) and your final upgrade (at L32) which for a Demon Summoning MM, will add the following attacks/powers...

Fiery Demonling: Fire Breath
Cold Demonling: Frost Breath
Hellfire Demonling: Hellfire Breath
Ember Demon: Fire Ball, Abyssal Reconstruction
Hellfire Gargoyle: Hellfire Smash, Hellfire Burst
Demon Prince: Ice Blast, Shiver, Ice Sword, Block of Ice, Chilling Embrace, Ice Slash, Frozen Aura

... I expect this will beef up your henches survivability somewhat. AoE heal, a large number of slow powers, cone attacks, holds and sleeps.

All Masterminds feel a little underwhelming just prior to an upgrade or a new henchman. Stick with it - great things are on their way.

In the meantime, have a read of my guide to see if there is anything new you can learn about MM's - since you've come from uncontrollable pets you may be surprised what MM's henchmen can do!


 

Posted

Level 50 content is highly biased against masterminds. Level 50 tip missions still work, but the TFs, and upper level missions are designed with bosses and AVs that wipe out all the pets within 10 seconds.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Level 50 content is highly biased against masterminds. Level 50 tip missions still work, but the TFs, and upper level missions are designed with bosses and AVs that wipe out all the pets within 10 seconds.
As a counterpoint to this experience, I have never noticed this. Ever. And I'm not even using pool powers like Provoke which can direct attacks away from my henchmen.

Sure I lose one or two, but I resummon and keep fighting!


 

Posted

I second Zaprobo. I've ran both Tin Mage and Apex on my mastermind and i hardly ever lost pets, even during battle maiden. Most well formed TFs will have more than enough bufff/debuff to go mitigate any incoming damage to the pets, and your own secondaries also contribute to this. Sure i might occasionally lose 1 or two, but i would never see all my pets get taken out in one sweep.

I think if you're pets are having trouble staying alive then the team might have a few issue with aggro management.


 

Posted

Quote:
Originally Posted by Psylenz View Post
Level 50 content is highly biased against masterminds. Level 50 tip missions still work, but the TFs, and upper level missions are designed with bosses and AVs that wipe out all the pets within 10 seconds.
This hasn't been my experience. I've done multiple Apex, Tin Mage, Lord Recluse, Lady Gray, Statesman, Kahn, and Imperious Task Forces with my mastermind. I've soloed most of Maria Jenkins' arc, Viridian's arc, and Mender Remiel's arc without much difficulty (I did need another person to defeat Siege because of his auto-heal power).

Most of the higher level content doesn't seem to penalize Masterminds excessively. Exceptions would be Apex and Tin Mage (because of how poorly the lower tier pets fair against enemies 5 and 6 levels higher) and the ITF (where the AV seems to heal more with henchies and around and spawn more nictus). While this content does require an additional challenge, it hasn't been at all insurmountable in my case.


 

Posted

According to Zaprobo's guide

"Henchman resistance and defense scales with level, to a high point over what 2 Single-Origin enhancements would grant (henchman summons can not be slotted for additional Resistance or Defense). "

I wonder if the res/def scaling doesn't work as well or at all if SK'd as it does from actual leveling? This would explain why when being SK'd your pets dying much worse than those that are actually 50.


 

Posted

I have mixed experiences with the high level TFs.

My bots/traps has done most of the high level TFs, and in fact has more MO badges then any of my other toons.

On "kill all" or "kill most" TFs she excels. Big groups to debuff while the pets spam aoes, hooray!

On speedruns she's not much use until the boss fights, i.e. can't stealth worth beans with the pets up, even FFG draws aggro.

My first STF was a good example. The first mish is tailor-made for a trapper, a big crowd of enemies spawn in a predictable location, and we rolled over them.

The next mishes were OK, but when we got to Cap the others guys were stealthing from security chief to security chief and me and the pets couldn't keep up. One of the ambushes spawned right on top of me, and ISTR that was a MO run and the heroes were freaking out, but I got to show off a little and demonstrate how masterminds treat Arachnos ambushes . So I wasn't dying constantly, but the team's tactics didn't make use of my mastermind, I might as well have doorsat until the last fight and had someone 'port me in.

I haven't run Apex and Tin Man since the first week they came out, the minelayers and BM were annoying and I was mostly useless. I'll have to try it again, hopefully people have figured out some tricks.


 

Posted

The Task Force issue seems to be an ongoing debate, but I will say that in general, henchmen are somewhat weaker than "pets", as of a Dominator or SoA. They make up for this with their greater precision of control. In general I would say a Tier 3 henchman is the equivalent of a normal pet. So in a sense you have a pet, two half-pets, and three one-third pets.

The Tier 1s are like Underlings, they can fall pretty fast.

(If you'd actually like the numbers, an average pet at level 50 has 1070.9 HP. A Tier 3 has 963.3, a Tier 2 771, and a Tier 1 578.3. (A Minion would have 430.8 HP) The pet at level 50 would do scale 1.0 damage, while Tier 3 is 0.65, Tier 2 is 0.55, and Tier 1 0.45. And that's not adjusted for level difference between the Tier 1 and a foe at your level, which would both reduce damage dealt and increase damage taken, as well as being less HP)


 

Posted

Be patient and wait until later. MM pets are universally squishy at lower levels. As you get higher and start stacking defense and resistance onto them, they do get tougher. Well some do at least. Ninja pets and Mercs are still squishy at higher levels. Anyways, just make sure you get all 4 of the +pet res/def IOs as a starter. After that, it's about using DM to stack as much -tohit as possible. Of course the effective use of IO sets and global recharge is the best way to go about that, which for most people comes after levels 27/32/37/47. Also keep in the mind that you're comparing pre-25 MM pets to post-35 Crab pets. With such a big level gap, it is natural that there will be major performance differences between them.


 

Posted

Quote:
Originally Posted by Psylenz View Post
Level 50 content is highly biased against masterminds. Level 50 tip missions still work, but the TFs, and upper level missions are designed with bosses and AVs that wipe out all the pets within 10 seconds.
I've soloed over 50 avs with my bots/traps mm, and I plan on soloing all the FP TFs once I switch hero side. I run 0/8 man team and the only mobs I have any issues with are malta and the new pretorians, and by problems I mean I might lose pets or die every so often.

Actually since I slotted muscleature the only time I've died is when I was hit my Pretorian ambushes with their multiple burn patches/slows.

So I have no idea what you are talking about.


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Posted

Quote:
Originally Posted by Master Zaprobo View Post
As a counterpoint to this experience, I have never noticed this. Ever. And I'm not even using pool powers like Provoke which can direct attacks away from my henchmen.

Sure I lose one or two, but I resummon and keep fighting!
Your or your teammates provoke does NOTHING to Apex halberds. That said, I havent even tried Apex or Tin Mage. I am talking about Reichsman, Romulus (twice in the ITF), and Lady Grey, specifically save Penny or the weakend Hammi mission.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by JoeKent View Post
I've soloed over 50 avs with my bots/traps mm, and I plan on soloing all the FP TFs once I switch hero side. I run 0/8 man team and the only mobs I have any issues with are malta and the new pretorians, and by problems I mean I might lose pets or die every so often.

Actually since I slotted muscleature the only time I've died is when I was hit my Pretorian ambushes with their multiple burn patches/slows.

So I have no idea what you are talking about.
I have solo'd AVs.
I have no idea what the f*** you mean by FP TF. Thanks for the elitist lingo.
I am talking about ITF, LGTF, and 5th Col TFs.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
I have solo'd AVs.
I have no idea what the f*** you mean by FP TF. Thanks for the elitist lingo.
I am talking about ITF, LGTF, and 5th Col TFs.
That would be the Freedom Phalanx Task Forces.

I had no issues with Rommie on the 1st mission he was in, but our group folded before we could try to take him with Nictis backup.

Haven't tried the other two, but the point was you said : "Level 50 content is highly biased against masterminds. Level 50 tip missions still work, but the TFs, and upper level missions are designed with bosses and AVs that wipe out all the pets within 10 seconds. "

I've soloed more avs after hitting level 50 than on the way to 50.

Hence by confusion and disagreement with you.


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Posted

Quote:
Originally Posted by Psylenz View Post
Your or your teammates provoke does NOTHING to Apex halberds. That said, I havent even tried Apex or Tin Mage. I am talking about Reichsman, Romulus (twice in the ITF), and Lady Grey, specifically save Penny or the weakend Hammi mission.
Reichsman is extremely annoying for everyone. Just run away from him and meet the ambushes in the hallway, he won't chase. Eventually the ambushes will stop and you can tackle him by himself.

My bots/traps and necro/dark has been OK in kill all ITFs.

Weakened Hami is annoying by design. You can feed your top-tier pet an EoE to make life easier.


 

Posted

Quote:
Originally Posted by Psylenz View Post
Your or your teammates provoke does NOTHING to Apex halberds. That said, I havent even tried Apex or Tin Mage. I am talking about Reichsman, Romulus (twice in the ITF), and Lady Grey, specifically save Penny or the weakend Hammi mission.
So why say? Sure there are fringe cases (and they're all new AFAICT like War Walkers, Director 11 and Battle Maiden) where you can't control where you're being hit but it doesn't make it insurmountable!

I've done Tin Mage. A few deaths, but this was just after first release - once we got the flow of it I was fine! I'll say nothing about Apex yet because I haven't done it yet, but have prepped a Team Teleport build specifically for it (since the Halberd patches don't cause damage for 8 seconds, plenty of time to Team TP out of danger).

Reichsman, no problem. Rommy, fine for me. Penny, I love that mission since psi damage barely scratches bots. Weakened Hammi, sure I die once in a blue moon from Hammi aggro'ing on my bots, but I just dive out of line of sight and I'm golden.

As you can see from other posters, Masterminds generally have no issue with high end content. I'm looking forward to progressing as an Incarnate and doing the new raids (alas, my last Cathedral of Pain raid wasn't successful but that was more team composition - I wasn't unduly losing bots!)


 

Posted

Weakened Hammy, this was my experience. Go over the cliff, defeat the pylons. Then, AoE attack from the Hammy himself wipes me and the robots, resummon by the cliff, AoE die, repeat five, six, seven times, so I stayed dead until the mission ended. Yay MMs.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Weakened Hammy, this was my experience. Go over the cliff, defeat the pylons. Then, AoE attack from the Hammy himself wipes me and the robots, resummon by the cliff, AoE die, repeat five, six, seven times, so I stayed dead until the mission ended. Yay MMs.
This was my experience for this mission as well this was on a Merc/Traps

For non speed TF's MM's are fine and bring a lot to the team. On speed TF's MM are useless for everything but boss fights.

On Tin Mage I fail to see how an MM could ever be usefull in the D11 fight with out a special build. Once past that mish tho you should be fine. Apex should also be fine you just have to spam Go To.

Other than TF's all other high level content is fine you should be able to solo most things on 0/8 with out any major problems be they newpapers, tips, or story arks and regular teaming is fine.


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Posted

Another point to be made is that pets die easily when alone - a wandering tier 1 or 2 pet is going to get greased very rapidly, usually as the result of aggroing away from your desired target and chasing a runner into another mob. And suddenly you find yourself up to your neck in aggro that is now on you, specifically. Re: Hami AoE wipes, that's been the case virtually every time this has happened - a pet has decided to attack a mito rather than the more boring pylon, and when said pet dies, Hami vents his spleen on me.

My usual avoidance method is to target my desired target directly, spam attack/defensive until it dies, then pulling back away from Hami and mitos, spamming follow/passive until I'm certain none of them still have a burr up the a** about something I don't want them attacking.

In large groups of enemies, I just retarget when the current one dies, and press on with more attack/defensive. Pets are dumb. It's my job to keep them focused.


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Posted

Quote:
Originally Posted by Cross_Black View Post
So I have a lvl50 crab that I love, but I love her only for the pets. I desided recently to tryout a MM (Demon/DM) and try my luckout at them. I am now 23 and I love doing missions around my lvl but it seems like when I go on missions with 50's, my pets die in a single hit. At 50 will MM pet's be anywheres as good as my crab's bot's in dmg and survivability? (I always have Shadow Fall and Manuvers on and have 150mil worth of IO's on to help.)

Those that say their experiences are "different" are not telling the whole picture. There is a big difference between Robot/Thug VS Other Primaries (I think Demon survives better because they have heal and fire resistance). Melee pets just don't survive long enough to be at melee range against those big aoe damage.

Your Crab's pets seem better because your crab could be carrying a lot of +defense. If you want your demons to survive better, you definitely want to slot pet uniques to increase their defense and resistance.

There are many factors why your MM pets die faster. If you get scaled up to 49, your pets may be fighting +3 to +4 difficulty. Yes, in that case, they can easily get one-shotted or two-shotted. And also, Demon's pets are hybrid melee/range so they attract more aggro than your crab pets. When you play Crab, you are doing more damage than the pets especially when you start with venom grenade and whatnot. Your Crab takes alpha, not your pets. Resistance-wise, MM pets actually have more variety than the Reinforcement spiders if I remember correctly.

I play mostly Necro/Pain now and the harder the mission, the more I hate my MM(s). They just can't handle big aoe attacks especially in BSF and Apex. I find the set bonuses don't help my pets much and I refuse to take taunt because if I want damage to myself, I would play something else.


If you are on a large team, don't send in your pets first. Let others take alpha and then you send in the pets. Since you are /Dark, you should start with Fearsome Stare and/or Darkest Night and then try to stay closer to your pets as the aoe healing radius is small.

And in apex, those crab pets die just as easily as MM's pets because they don't know how to dodge blue flame. :P You can't goto them the way you can with MM's pets. And also, during the last battle, your MMs are busier trying to goto and resummon and run away from swords than trying to take down Battle Maiden. Don't be fooled that just because the MMs are not dying, they are contributing a lot. They don't. With the current Pet AI, some pets will run in very quick and die in blue flame in 2s. It's a hard task alone trying to survive all the ambushes and dodging all the blue flame. Your MM's best tools in that situation is your secondary powers. Oh and I don't play Robot and Thug. :P


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Those that say their experiences are "different" are not telling the whole picture. There is a big difference between Robot/Thug VS Other Primaries (I think Demon survives better because they have heal and fire resistance). Melee pets just don't survive long enough to be at melee range against those big aoe damage.
ALL pets are melee pets now, and have been since I17.

In fact, since thugs and bots don't get their full effect from their cone attacks and are squishier than melee pets, ranged MMs are at a disadvantage now, in theroy.

Musculature and my procs have kept me uber, but there are a few enemies like Recluse and Nosferatu I still have issues with.


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Down the Rabbit Hole- arc id: 193055

 

Posted

Quote:
Originally Posted by Psylenz View Post
Level 50 content is highly biased against masterminds. Level 50 tip missions still work, but the TFs, and upper level missions are designed with bosses and AVs that wipe out all the pets within 10 seconds.
This depends a lot on what sort of pets you use and your secondary. A Bots/FF or Bots/Traps with near-softcapped pets or a Demons/Thermal whose pets have Tanker-like resists won't lose nearly as many pets as, say, a Mercs/TA or Ninja/Poison would. It also depends on how you use your pets... parking them out of AoE splash range (and frequently sending them back when they decide to run in to melee anyway ) helps a lot on ranged pets... melee pets, on the other hand, do tend to die a lot to AVs with PBAoEs or melee cones.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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