Hamidon Enhancement noobie


BeornAgain

 

Posted

So, i'm having a little trouble understanding these Hamidon enhancements. Thought it would be good to add a couple of Enzyme Exposures to a power but these things just aren't for sale on the market, unless i'm looking at the wrong time.

Can someone please explain to a simpleton what goes on with them?

Thanks as always for your time, trusted and knowledgable friends of the interwibble.


 

Posted

Hami-O's (and Titan-O's, and synthetic Hami-O's) are the "pre-invention system" multi-aspected enhancements

They provide SO level enhancement of multiple aspects of a power.

For instance, Centrioles enhance Damage and Range at SO levels (and also Damage Resistance, but that's a side-effect of the way damage enhancements work).

They've never been highly available, since it took a Hamidon Raid to get 1 random HO, and nowadays they seem to be even less so.

Personally I've never really bothered with them. They were too hard/expensive to get in the old days and now Set IO's have *mostly* supplanted them.

Some folks still use them though.


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Posted

When I get them I usually find a place for them in my characters builds. They make nice fillers especially for those powers where you only have one slot since set bonuses are not possible anyway.

You can buy them though they are rare. I think you need to look for them under the regular enhancement area not the IO area in the market or use the search if you are after one in particular. They are level 50 so make sure you don't filter out level 50.


 

Posted

Quote:
Originally Posted by Breth View Post
So, i'm having a little trouble understanding these Hamidon enhancements. Thought it would be good to add a couple of Enzyme Exposures to a power but these things just aren't for sale on the market, unless i'm looking at the wrong time.
What level are you looking at?

For the most part, you're only going to find them at lvl 50. There may be a few rare ones left over from when it was possible to get them from level 46 to 53, but these days they'll only drop as level 50, I believe.


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Posted

Thanks Geek (and others) I'm 43, so was looking around there, i guess that explains it. Because they were listed i assumed they were available. I'll slot something else but appreciate the time you've saved me looking.
Cheers Breth


 

Posted

Quote:
Originally Posted by Soulwind View Post
They've never been highly available, since it took a Hamidon Raid to get 1 random HO, and nowadays they seem to be even less so.

Personally I've never really bothered with them. They were too hard/expensive to get in the old days and now Set IO's have *mostly* supplanted them.

Some folks still use them though.
As a historical FYI there was a time way, way back during the first year or two of the game when you could get many (like 5 or 10) HOs during EVERY Hami raid. Of course what you did to get multiple HOs per run would necessarily deprive other people from getting ANY HOs during the same raid. Needless to say that implementation was grossly unfair and quickly changed to the "one guaranteed HO per player" scheme we have today. Those were the days.

It's true that set IOs have mostly replaced the need for HOs but there are a few powers where HOs work very well for. For example Membrane Exposures (33% Rechg/20% ToHit) work pretty well in Build Up and Aim type powers. Enzyme Exposures (33% END Redux/20% DEF Debuff/20% ToHit Debuff) work perfectly in Radiation Infection. And since most people usually only leave one slot for Swift sticking a Microfilament Exposure (33% Fly, Run and or Jump) there works pretty well if you want to boost both running and flying speeds.

Basically HOs only have a few niche uses, but those uses are worth exploring.


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Posted

Quote:
Originally Posted by Lothic View Post
As a historical FYI there was a time way, way back during the first year or two of the game when you could get many (like 5 or 10) HOs during EVERY Hami raid. Of course what you did to get multiple HOs per run would necessarily deprive other people from getting ANY HOs during the same raid. Needless to say that implementation was grossly unfair and quickly changed to the "one guaranteed HO per player" scheme we have today. Those were the days.

It's true that set IOs have mostly replaced the need for HOs but there are a few powers where HOs work very well for. For example Membrane Exposures (33% Rechg/20% ToHit) work pretty well in Build Up and Aim type powers. Enzyme Exposures (33% END Redux/20% DEF Debuff/20% ToHit Debuff) work perfectly in Radiation Infection. And since most people usually only leave one slot for Swift sticking a Microfilament Exposure (33% Fly, Run and or Jump) there works pretty well if you want to boost both running and flying speeds.

Basically HOs only have a few niche uses, but those uses are worth exploring.
Some of us who used to run regular Hami Raids still have a bunch. Plus, you can get a Synthetic Hami-O from the Statesman TF and Lord Recluse SF . . . which are identical to regular Hami-Os except for the name. (But for some odd reason, Synthetics sell for less on the markets.)

There are actually quite a few uses for Hami-Os, even in today's IO Set game. The amounts of enhancement for Hami-Os is more than multi-aspect Set IOs. Hami-Os can often be used to "fill the gap" that sets can't quite fill. The Acc/Dam ones are great to cap Damage and substantially improve Accuracy in some Blast sets.

If a power does more than one kind of mez, then the Acc/Mez and Dam/Mez Hami-Os will enhance BOTH kinds of mez. Example -- Acc/Mez or Dam/Mez in Illusion's Blind will enhance both the Hold and Sleep. Hami-Os are great in the Dual Pistols Stun/Hold power which changes its type of mez depending upon your choice of ammo type.

There are a few Hami-Os that can be used to take advantage of slotting exploits. If any of the aspects of the Hami-O can be slotted, then the Hami-O might provide unintended enhancement. As mentioned above, Centrioles (Dam/Range) in a Damage Resist power that can take Range (like Increase Density) will also buff the Damage Resistance. Putting an Acc/Mez in Choking Cloud will enhance the Accuracy in a power that does not take Accuracy enhancements (but the same is true with IO sets).

As mentioned above, Enzymes are the best possible slotting in Radiation Infection because it will enhance all three aspects of the power -- you get the equivalent of 9 SO enhancements in 3 slots.

For High-recharge controllers, I like using 4 Baz Gaze in the Single-target hold, and then an Acc/Dam Hami-O and a common Damage IO to get as much damage out of the power as I can. I use these in my Illusion/Radiation build, as shown in my Guide.


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Posted

Quote:
Originally Posted by Lothic View Post
As a historical FYI there was a time way, way back during the first year or two of the game when you could get many (like 5 or 10) HOs during EVERY Hami raid. Of course what you did to get multiple HOs per run would necessarily deprive other people from getting ANY HOs during the same raid. Needless to say that implementation was grossly unfair and quickly changed to the "one guaranteed HO per player" scheme we have today. Those were the days.

It's true that set IOs have mostly replaced the need for HOs but there are a few powers where HOs work very well for. For example Membrane Exposures (33% Rechg/20% ToHit) work pretty well in Build Up and Aim type powers. Enzyme Exposures (33% END Redux/20% DEF Debuff/20% ToHit Debuff) work perfectly in Radiation Infection. And since most people usually only leave one slot for Swift sticking a Microfilament Exposure (33% Fly, Run and or Jump) there works pretty well if you want to boost both running and flying speeds.

Basically HOs only have a few niche uses, but those uses are worth exploring.
I still like the old semi-rumor/semi-wish that the Devs had some secret plan to "get" those toons who had linked themselves to the Hamidon by slotting too many Hami-O's . . .

Almost as good as the "don't click the glowies during the Terra Volta trial" rumors.


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Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by Lothic View Post
As a historical FYI there was a time way, way back during the first year or two of the game when you could get many (like 5 or 10) HOs during EVERY Hami raid. Of course what you did to get multiple HOs per run would necessarily deprive other people from getting ANY HOs during the same raid. Needless to say that implementation was grossly unfair and quickly changed to the "one guaranteed HO per player" scheme we have today. Those were the days.

It's true that set IOs have mostly replaced the need for HOs but there are a few powers where HOs work very well for. For example Membrane Exposures (33% Rechg/20% ToHit) work pretty well in Build Up and Aim type powers. Enzyme Exposures (33% END Redux/20% DEF Debuff/20% ToHit Debuff) work perfectly in Radiation Infection. And since most people usually only leave one slot for Swift sticking a Microfilament Exposure (33% Fly, Run and or Jump) there works pretty well if you want to boost both running and flying speeds.

Basically HOs only have a few niche uses, but those uses are worth exploring.
Nitpick: Enzymes provide 33% Def Debuff. Def Debuff is the oddball of the tohit/def buff/debuffs.


Furthermore, 3x Enzymes has become my preferred slotting for Hurricane (It's an end-sucking beast, and you can never [for most values of ever] have too much ToHit debuff when there are EBs and AVs about).


 

Posted

I've never run a Hami...ever! I stop playing toons at 50 but have just found one that i love and have put a load of inf to make him acceptable. Here's hoping i will post on here in years to come with my experience and advice to people like me, like i appreciate all of your advice and experience.


 

Posted

Quote:
Originally Posted by Korith View Post
Nitpick: Enzymes provide 33% Def Debuff. Def Debuff is the oddball of the tohit/def buff/debuffs.
Yeah I'd agree completely: calling out that cut-n-paste error was pretty nitpicky.

If I was writing a post about exact build calculations and/or ED capping then I'd probably worry about a number like that being right or wrong. But in the context of this thread exact numbers hardly matter. It's not like I'm going to be changing my builds based on your "correction" at any rate.


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Posted

Quote:
Originally Posted by Breth View Post
I've never run a Hami...ever! I stop playing toons at 50 but have just found one that i love and have put a load of inf to make him acceptable. Here's hoping i will post on here in years to come with my experience and advice to people like me, like i appreciate all of your advice and experience.
You don't have to run a Hami Raid. You can get a Synthetic Hamidon Enhancement as a reward from the Statesman's TF or Lord Recluse SF. For the most part, the Synth Hami-O is usually a better reward than the merits.

Although, if you have ever run the Lady Grey TF, you get a taste of what a Hami Raid is like. Except that a real Hami Raid has a lot more people and takes a lot more cooperation.


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Posted

Quote:
Originally Posted by Local_Man View Post
There are actually quite a few uses for Hami-Os, even in today's IO Set game. The amounts of enhancement for Hami-Os is more than multi-aspect Set IOs. Hami-Os can often be used to "fill the gap" that sets can't quite fill. The Acc/Dam ones are great to cap Damage and substantially improve Accuracy in some Blast sets.
Cytoskeletons and Ribosomes are also the most efficient way to max out toggle defense or resistance shields. They get you a full 33% endrdx, 20% def (or resist) per HO. Frankenslotting level 50 dual aspect IOs only gets you 26.5% / 15.9% per IO.

They're freaking expensive, but they are technically the best way if you're tight for slots and not after a particular set bonus.


 

Posted

Yep... I need a heaping healthy helping of Cytoskeleton Hami-Os... And, last I saw, the Synthetic ones were actually more than the normal ones at Wentworths...