An accolade for Giant Monsters
Well, I suppose the obvious name could be "Monster Hunter". And the bonuses would have to be either a passive or active power. I'd like something offensive instead of the shields, or another boost to max health or endurance.
This is the section where you come up with the ideas all fleshed out and we then discuss them. With the incarnate stuff, I don't feel that we need anything more really. Maybe just a badge cause some of them can be taken down with just 2 people, let alone solo.
This is the section where you come up with the ideas all fleshed out and we then discuss them.
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I like the idea, myself. /Signed
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It is at least come up with something, not I have an idea but I want you guys to figure it out for me. That's all.
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Suggestion/Idea: Have an Accolade linked to Giant Monsters
Detail Discussion; how could that work?
No different from a lot of ideas that have been posted before.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Well I could have listed it in badges and gladiators, but it's not a badge is it? It's the suggestion, or an idea of, a badge. Don't forget that this is in the 'for fun' section Sharker.
I didn't really list any particulars because accolade bonuses aren't really my area of expertise. I would have, more likely than not, listed something
A: overpowered
B: underpowered or
C: already done.
I'd rather have ideas from everyone than have them all from me. More input is always better.
As happenstance has it, I just had a spark of inspiration.
Monstrous Recovery:Clickie, Long recharge, grants a boost to your health recovery rate. (Not sure how much. Not much of a numbers person.)
I think this is suiting since massive recovery rates are what seems to define Giant Monsters.
Now does A, B, C, or mystery option D apply?
This has been suggested at least twice before. In the past arguments against it included, for the one badge per side of the suggestion, the inability to access Red side to collect their GM (and vice-versa). For the two badge side of the question, there was the obvious imbalance presented by the fact that Blue has more GM than Red. Granted, this has been resolved with GR for the discerning badge w**** who dabbles in GM hunting.
Finally, as a third past objection, the introduction of a badge or badges of this nature poses a problem regarding the introduction of new GM in the future: what happens then?
Do people lose the badge(s) until the "capture" of the new GM? Should there by different badge(s) for the collection of the new GM as well as the existing one (i.e., more than one Accolade for the same activity)? And what of Gold side if (when?) it gets their GM, should they be included in said Accolade(s)?
These are aspects that should be pondered.
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This has been suggested at least twice before. In the past arguments against it included, for the one badge only side of the suggestion, the inability to access red side to collect their GM. For the two badge side of the question, there was the obvious imbalance presented by the fact that Blue has more GM than Red.
Finally, as a third objection, the introduction of a badge or badges of this nature poses a problem regarding the introduction of new GM in the future: what happens then? Do people lose the badge(s) until the "capture" the new GM? Should there by different badge(s) for the collection of the new GM as well as the existing one? |
You bring up good points. I believe your beginning points are more or less moot in light of GR. (Although I would hate to gate an accolade to only those that have GR.) Your final point, however, is the most problematic. They way I would do it is simply have he badge apply to "legacy" GM's, or the ones that were around when the badge was put in place.
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It would be nice to have, but it wouldn't make GM hunting teams more common unless the accolade gave some sort of benefit.
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I vote for a +Health Accolade, just to make it almost pointless for Stalkers! :O *totally went there*
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My biggest concern with adding accolades to hunting down all the giant monsters is that it's still one more functional performance reward for something that's both mind-numbingly tedious and actually hard to get people for. If you're talking about just a badge to serve as an accolade, sure, why not.
However, if you're looking for a practical benefit for hunting down all the monsters, then I'll have to be strongly against that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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My biggest concern with adding accolades to hunting down all the giant monsters is that it's still one more functional performance reward for something that's both mind-numbingly tedious and actually hard to get people for. If you're talking about just a badge to serve as an accolade, sure, why not.
However, if you're looking for a practical benefit for hunting down all the monsters, then I'll have to be strongly against that. |
My biggest concern with adding accolades to hunting down all the giant monsters is that it's still one more functional performance reward for something that's both mind-numbingly tedious and actually hard to get people for. If you're talking about just a badge to serve as an accolade, sure, why not.
However, if you're looking for a practical benefit for hunting down all the monsters, then I'll have to be strongly against that. |
Personally, I'd love to see some sort of functional performance reward, just to improve ones character more.
Doesn't have to be +Health. It'd be nice to have a +Damage one. Nothing major, like if it was +15% (just picked a number) Damage, it would add a bit of damage, but not really much to make a huge difference in performance.
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I love a good Giant Monster fight, so I'm all for this
For the names, I'd suggest "Stone Slinger" for Hero/Vigilante, and "Goliath" for Villain/Rogue. You know, as in David vs Goliath. Seems appropriate.
If there were a power associated with it, just to keep it interesting, I'd say make it only effective against Monsters and Giant Monsters. That way it's really desirable to those who fight them a lot anyway, and still just decorative to those who don't. (Maybe a click or toggle so it's not constantly using up server speed to calculate zero boosts.) Something like a modest defense increase from learning how to dodge huge enemies, or a boost to non-damage effects like debuffs and mezzes from developing more effective combat tactics against them. Plus this would be really attractive for anyone fighting Monsters in preparation for a Hami raid, so that's a little bump in the willingness of people to join GM teams.
As for introducing new GMs, well... they recently added a boatload of new exploration badges, and the requirements for getting SG teleport beacons didn't change. So this would just be for the list of GMs that existed at its creation. Unless of course they made it "defeat X number of Giant Monsters", regardless of which ones.
I'd like to see two accolades, one for killing all the GMs hero side and one Villain side. That way people can switch sides and get both . In terms of accolade powers I would say no, there is already precedent for Accolade badges without powers and I don't feel more powers are needed.
Another passive +HP power would be particularly bad IMHO. Blasters and Stalkers can already get about 60% of the way to their HP cap just using accolades, and I think further increases would be a bad idea since it decreases the value of non-accolade HP boosts for those classes (especially for Regeneration Stalkers).
I wouldn't mind another click accolade but I don't think that there's anything particularly useful to add there. We've got (using the Hero names):
Geas of the Kind Ones: Recharge bonus
Archmage: Non-psionic defensive bonus
Watchman: Psionic defensive bonus
Vanguard Medallion: Mez duration boost
Crey CBX-9 Pistol: Pretty much useless (a single target immobilize on a 25 minute recharge timer, I mean really)
Portable Workbench: Utility Power
I could see four possible options for new click accolades (assuming 25minute recharge times):
1. A "power boost" type power without the mez duration increase (essentially the portion of power boost that isn't in Vanguard Medallion)
2. A damage/to-hit Build Up type buff
3. A self-heal (equal in magnitude to a Tier 3 Inspiration)
4. Another utility power
Of those 3 is the only one that might work. The first I think would be either to good or useless depending on the character (Power Boost is very useful). The second is pretty much superfluous since Heroes and Villains already get a similar effect through their alignment power (ok, I guess Rogues and Vigilantes would get some benefit from it). For the fouth one I can't think of a decent option . The third one I could see being useful, it follows the basic trend used by Archmage, being essentially a T3 inspiration on a 25minute timer, useful to have but not game breaking.
I just realized today that there is no accolade for defeating (or preventing in the case of Paladins) Giant Monsters. It just struck me odd that there wasn't one, and I think we should have one.
So if we did have one:
1. What would be the title?
2. Will it have any bonuses? (And what will they be?)
I also believe that there should be one for each side (or simply a different title for each side, but this might not work since it would have different requirements.), and that there should be one more for defeating ALL giant monsters from both sides.
Thoughts?
(And yes, I purposely avoided using the abbreviation 'GM' in order to avoid the obvious jokes that would come. )