Super Strength


Airhammer

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Really, I think the set could use a thorough revamp.
Maybe so. However, some people aren't really willing to risk the set and it's current levels of performance to the devs' "tender mercies".

Probably the very first thing they'd go after would be Rage, turning it into a Build Up clone, completely destroying the efficacy of the set.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Maybe so. However, some people aren't really willing to risk the set and it's current levels of performance to the devs' "tender mercies".

Probably the very first thing they'd go after would be Rage, turning it into a Build Up clone, completely destroying the efficacy of the set.
Agreed, that's why I didn't suggest a revamp. I'm trying to keep it simple.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Agreed, that's why I didn't suggest a revamp. I'm trying to keep it simple.
That's just it though. If they're going to start flipping powers around, etc, etc. They're going to start fiddling with the entire set, trying to "rebalance it".

One is NOT enamored of the possible results of this.



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Posted

Quote:
Originally Posted by Ultimo_ View Post
Agreed, that's why I didn't suggest a revamp. I'm trying to keep it simple.
The devs have already said they don't think SS is balanced properly. If they go in and mess around with power order and adding damage to non-damage powers, they are also going to touch on the stuff they feel is an issue too. If they didn't, it'd be giving off the message that they are 'okay' with how the set is and don't intend to fix it, which isn't good.

Kind of like Kinetic Melee for Stalkers, if the devs went it and reduced the animation time of Build Up to the standard of the other sets, you'd expect them to fix everything else wonky with the set otherwise they give the impression they're okay with KM's faster animating Assassin's Strike or the 100% crit on Burst (honestly waiting for the devs to revisit the set to see exactly what they *are* okay with)


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
That's just it though. If they're going to start flipping powers around, etc, etc. They're going to start fiddling with the entire set, trying to "rebalance it".

One is NOT enamored of the possible results of this.
They start examining Super Strength, say goodbye to Rage in its current incarnation.

In my opinion, of course.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

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Posted

Quote:
Originally Posted by Dechs Kaison View Post
The only change I'd like to see is to have the Rage defense crash not avoidable by double stacking.

That still looks like a bug/oversight to me.
That would upset a lot of SS/SR, SD, and EA Brutes and Tankers.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by smersh View Post
they start examining super strength, say goodbye to rage in its current incarnation.

In my opinion, of course.
pre-zactly!



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Posted

I feel penty super strength when I play my SS toons and I have quite a few. I dont need to rip thing out of the ground ( a really slow animation btw ) to feel strong.

When I juse KO Blow and punch someone into the air it feels really strong.

When I use Footstomp and punch or stomp the ground and people fall down I feel really strong.

When I hit rage and my damage increased signifiganly I feel strong.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
I feel penty super strength when I play my SS toons and I have quite a few. I dont need to rip thing out of the ground ( a really slow animation btw ) to feel strong.

When I juse KO Blow and punch someone into the air it feels really strong.

When I use Footstomp and punch or stomp the ground and people fall down I feel really strong.

When I hit rage and my damage increased signifiganly I feel strong.
And how about that rage crash


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
And how about that rage crash
It makes me feel tired, like I have no strength left.

And yet, I'm somehow just as sturdy as I was before the crash...

Something doesn't make sense.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
It makes me feel tired, like I have no strength left.

And yet, I'm somehow just as sturdy as I was before the crash...

Something doesn't make sense.
Oh, I see what you did there!

Fine, I'll go along with it. If you're gonna make the -def happen regardless of rage stacking, you better include -res in there too. And then we can talk about making the rage crash less painful offensively.

How about -20% resistance, -10% defense(since 90% is the resistance cap and 45% is the defense cap it makes some sense).


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Oh, I see what you did there!

Fine, I'll go along with it. If you're gonna make the -def happen regardless of rage stacking, you better include -res in there too. And then we can talk about making the rage crash less painful offensively.

How about -20% resistance, -10% defense(since 90% is the resistance cap and 45% is the defense cap it makes some sense).
I like it. I was actually going to suggest the same thing, without changing the offensive crash. 1% of defense is roughly equivalent to 2% of resistance, so it's roughly the same effect and now it hurts everyone about equally. Just make sure the debuff is flagged non-resistible.

I mean, I guess, rather than -9990% damage bonus, we could cut that in half. Maybe even down to a quarter. Sound fair?


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I like it. I was actually going to suggest the same thing, without changing the offensive crash.

I mean, I guess, rather than -9990% damage bonus, we could cut that in half. Maybe even down to a quarter. Sound fair?
I was thinking, if possible, enforcing a 50% tohit cap and a 100% damage cap during the crash. Those are just numbers I threw out, would probably be best if more thinking was done on those.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
I was thinking, if possible, enforcing a 50% tohit cap and a 100% damage cap during the crash. Those are just numbers I threw out, would probably be best if more thinking was done on those.
Now that is an interesting idea. Rather than applying a damage penalty, it should be more like the [walk] power that sets a cap for an attribute.

I would suggest that the crash cap your damage bonus at 0%. Note that this won't make you do 0 damage, but it will effectively make your powers ignore damage buffs and enhancements. You'll only be doing your base damage, which would still feel weak for the crash, but not the 1s and 2s we see now.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Auroxis View Post
And how about that rage crash
Doesnt bother me one bit. Its what like ten seconds..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Now that is an interesting idea. Rather than applying a damage penalty, it should be more like the [walk] power that sets a cap for an attribute.

I would suggest that the crash cap your damage bonus at 0%. Note that this won't make you do 0 damage, but it will effectively make your powers ignore damage buffs and enhancements. You'll only be doing your base damage, which would still feel weak for the crash, but not the 1s and 2s we see now.
That's what I meant initially, 100% damage cap means no bonuses apply.

EDIT: Maybe the best way would be to cut your damage in half(base+damage bonus). Considering the survivability loss that's reasonable, IMO.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Airhammer View Post
Doesnt bother me one bit. Its what like ten seconds..
If you ask people the reason why they don't play an SS character, it'll likely be because of the rage crash. That's at least what I get from looking at the forums and personal experiences. The devs themselves said they don't like where SS is atm.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

If they are worried about the rage crash.. then thats their choice. That has never stopped me once from playing a SS toon..

SS/SR brute
Elec/SS Tank
Shield/SS Tank
Willpower/SS Tank

ten seconds of downtime is NOT hurting my toon at all.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
If they are worried about the rage crash.. then thats their choice. That has never stopped me once from playing a SS toon..

SS/SR brute
Elec/SS Tank
Shield/SS Tank
Willpower/SS Tank

ten seconds of downtime is NOT hurting my toon at all.
I have a level 50 SS toon myself(SS/FA Brute). IO'd quite well and a lot of time spent. Over time, after playing other Melee sets, I just found the damage drop from Rage too annoying. I tried to get myself used to playing him again(I have a lot of IO's tied up in him), but I just couldn't.

I know this doesn't bother other people as much, I've heard a lot of people dealing with it just fine. I've also heard a lot of people disliking it for the same reason as my own.

Ten seconds of downtime IS hurting your toon(numbers wise), but you're so used to dealing with it it doesn't hurt your fun at all.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Airhammer View Post
If they are worried about the rage crash.. then thats their choice. That has never stopped me once from playing a SS toon..

SS/SR brute
Elec/SS Tank
Shield/SS Tank
Willpower/SS Tank

ten seconds of downtime is NOT hurting my toon at all.
Rage is a dumb gimmick I don't care to work around...and you kind of have to work around it otherwise your low tier attacks are not very super in strength.

Power Siphon? Build up? Follow up? Soul Drain? They're all nice (VERY nice) but you don't have to hinge your attacks around them to be good...and with or without, you're not worse off.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
When I punch someone in the face, it does the same damage as the guy swinging a flaming sword.
And yet does less damage than a punch from a guy who doesn't have super strength, and can't even knock over a cowboy in blue kevlar PJs.


.


 

Posted

In the "what powers do you want alternate animations for" thread by Castle, someone commented that grav trollers could sommon cars from thin air, so why couldnt a ss hurl pull out a street light from the ground. I'd dig it.


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Posted

Quote:
Originally Posted by Airhammer View Post
ten seconds of downtime is NOT hurting my toon at all.
I've never thought the crash was a fair trade off.

Rage merely brings SS up to the level of sets that don't have Rage, yet it forces a penalty and without Rage, SS is pitiful. I don't think that's fair, do you? At the end of the day, SS is not the best ST damage set (something like fourth now IIRC), nor is it one of the best AoE sets. It's also a commonly resisted damage type, so that's another knock against it.

I wouldn't mind SS getting some changes, depending on what they were.

-As an experiment, I'd like to see what would happen if the damage buff Rage gave was changed instead to additional bonus damage like Fiery Embrace.

-Seeing what would happen if Hand Clap was changed to Knock Down and Foot Stomp to Knock Back.

-Hurl getting a damage boost.

-Jab having the Disorient removed in favor of a damage increase.


I don't expect any of these changes to happen, ever, but I wouldn't mind testing them.




.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
And yet does less damage than a punch from a guy who doesn't have super strength, and can't even knock over a cowboy in blue kevlar PJs.
Your tears are delicious.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.