Super Strength
Maybe so. However, some people aren't really willing to risk the set and it's current levels of performance to the devs' "tender mercies".
Probably the very first thing they'd go after would be Rage, turning it into a Build Up clone, completely destroying the efficacy of the set. |
Agreed, that's why I didn't suggest a revamp. I'm trying to keep it simple.
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One is NOT enamored of the possible results of this.
Agreed, that's why I didn't suggest a revamp. I'm trying to keep it simple.
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Kind of like Kinetic Melee for Stalkers, if the devs went it and reduced the animation time of Build Up to the standard of the other sets, you'd expect them to fix everything else wonky with the set otherwise they give the impression they're okay with KM's faster animating Assassin's Strike or the 100% crit on Burst (honestly waiting for the devs to revisit the set to see exactly what they *are* okay with)
That's just it though. If they're going to start flipping powers around, etc, etc. They're going to start fiddling with the entire set, trying to "rebalance it".
One is NOT enamored of the possible results of this. |
In my opinion, of course.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
The only change I'd like to see is to have the Rage defense crash not avoidable by double stacking.
That still looks like a bug/oversight to me.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I feel penty super strength when I play my SS toons and I have quite a few. I dont need to rip thing out of the ground ( a really slow animation btw ) to feel strong.
When I juse KO Blow and punch someone into the air it feels really strong.
When I use Footstomp and punch or stomp the ground and people fall down I feel really strong.
When I hit rage and my damage increased signifiganly I feel strong.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I feel penty super strength when I play my SS toons and I have quite a few. I dont need to rip thing out of the ground ( a really slow animation btw ) to feel strong.
When I juse KO Blow and punch someone into the air it feels really strong. When I use Footstomp and punch or stomp the ground and people fall down I feel really strong. When I hit rage and my damage increased signifiganly I feel strong. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
And yet, I'm somehow just as sturdy as I was before the crash...
Something doesn't make sense.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
It makes me feel tired, like I have no strength left.
And yet, I'm somehow just as sturdy as I was before the crash... Something doesn't make sense. |
Fine, I'll go along with it. If you're gonna make the -def happen regardless of rage stacking, you better include -res in there too. And then we can talk about making the rage crash less painful offensively.
How about -20% resistance, -10% defense(since 90% is the resistance cap and 45% is the defense cap it makes some sense).
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Oh, I see what you did there!
Fine, I'll go along with it. If you're gonna make the -def happen regardless of rage stacking, you better include -res in there too. And then we can talk about making the rage crash less painful offensively. How about -20% resistance, -10% defense(since 90% is the resistance cap and 45% is the defense cap it makes some sense). |
I mean, I guess, rather than -9990% damage bonus, we could cut that in half. Maybe even down to a quarter. Sound fair?
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I was thinking, if possible, enforcing a 50% tohit cap and a 100% damage cap during the crash. Those are just numbers I threw out, would probably be best if more thinking was done on those.
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I would suggest that the crash cap your damage bonus at 0%. Note that this won't make you do 0 damage, but it will effectively make your powers ignore damage buffs and enhancements. You'll only be doing your base damage, which would still feel weak for the crash, but not the 1s and 2s we see now.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Now that is an interesting idea. Rather than applying a damage penalty, it should be more like the [walk] power that sets a cap for an attribute.
I would suggest that the crash cap your damage bonus at 0%. Note that this won't make you do 0 damage, but it will effectively make your powers ignore damage buffs and enhancements. You'll only be doing your base damage, which would still feel weak for the crash, but not the 1s and 2s we see now. |
EDIT: Maybe the best way would be to cut your damage in half(base+damage bonus). Considering the survivability loss that's reasonable, IMO.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
If they are worried about the rage crash.. then thats their choice. That has never stopped me once from playing a SS toon..
SS/SR brute
Elec/SS Tank
Shield/SS Tank
Willpower/SS Tank
ten seconds of downtime is NOT hurting my toon at all.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
If they are worried about the rage crash.. then thats their choice. That has never stopped me once from playing a SS toon..
SS/SR brute Elec/SS Tank Shield/SS Tank Willpower/SS Tank ten seconds of downtime is NOT hurting my toon at all. |
I know this doesn't bother other people as much, I've heard a lot of people dealing with it just fine. I've also heard a lot of people disliking it for the same reason as my own.
Ten seconds of downtime IS hurting your toon(numbers wise), but you're so used to dealing with it it doesn't hurt your fun at all.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
If they are worried about the rage crash.. then thats their choice. That has never stopped me once from playing a SS toon..
SS/SR brute Elec/SS Tank Shield/SS Tank Willpower/SS Tank ten seconds of downtime is NOT hurting my toon at all. |
Power Siphon? Build up? Follow up? Soul Drain? They're all nice (VERY nice) but you don't have to hinge your attacks around them to be good...and with or without, you're not worse off.
In the "what powers do you want alternate animations for" thread by Castle, someone commented that grav trollers could sommon cars from thin air, so why couldnt a ss hurl pull out a street light from the ground. I'd dig it.
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
Rage merely brings SS up to the level of sets that don't have Rage, yet it forces a penalty and without Rage, SS is pitiful. I don't think that's fair, do you? At the end of the day, SS is not the best ST damage set (something like fourth now IIRC), nor is it one of the best AoE sets. It's also a commonly resisted damage type, so that's another knock against it.
I wouldn't mind SS getting some changes, depending on what they were.
-As an experiment, I'd like to see what would happen if the damage buff Rage gave was changed instead to additional bonus damage like Fiery Embrace.
-Seeing what would happen if Hand Clap was changed to Knock Down and Foot Stomp to Knock Back.
-Hurl getting a damage boost.
-Jab having the Disorient removed in favor of a damage increase.
I don't expect any of these changes to happen, ever, but I wouldn't mind testing them.
.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Probably the very first thing they'd go after would be Rage, turning it into a Build Up clone, completely destroying the efficacy of the set.
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