Super Strength
Of the only two ATs that get Super Strength, why is it only Tankers that ever discuss or complain about it?
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The tankers that complain about its presumed poor performance are the ones that have a deluded perspective and don't understand that the most survivable AT cannot also be the highest damage dealing AT. These unfortunate people are forever doomed to ask for things outside the realm of reasonable expectation. They do not see the sets over performance, and instead only compare Super Strength for tankers to similar damage dealing sets of scrappers.
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Probably because brutes, the AT that would care about damage performance, are quite happy with the set's performance, even with the diluted effect Rage gives to brutes. They don't want to complain about it considering that any time the devs take to look at the set will probably result in a performance reduction.
The tankers that complain about its presumed poor performance are the ones that have a deluded perspective and don't understand that the most survivable AT cannot also be the highest damage dealing AT. These unfortunate people are forever doomed to ask for things outside the realm of reasonable expectation. They do not see the sets over performance, and instead only compare Super Strength for tankers to similar damage dealing sets of scrappers. |
Nothing to add.
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Originally Posted by PapaSlade
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Probably because brutes, the AT that would care about damage performance, are quite happy with the set's performance, even with the diluted effect Rage gives to brutes. They don't want to complain about it considering that any time the devs take to look at the set will probably result in a performance reduction.
The tankers that complain about its presumed poor performance are the ones that have a deluded perspective and don't understand that the most survivable AT cannot also be the highest damage dealing AT. These unfortunate people are forever doomed to ask for things outside the realm of reasonable expectation. They do not see the sets over performance, and instead only compare Super Strength for tankers to similar damage dealing sets of scrappers. |
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Probably because brutes, the AT that would care about damage performance, are quite happy with the set's performance, even with the diluted effect Rage gives to brutes. They don't want to complain about it considering that any time the devs take to look at the set will probably result in a performance reduction.
The tankers that complain about its presumed poor performance are the ones that have a deluded perspective and don't understand that the most survivable AT cannot also be the highest damage dealing AT. These unfortunate people are forever doomed to ask for things outside the realm of reasonable expectation. They do not see the sets over performance, and instead only compare Super Strength for tankers to similar damage dealing sets of scrappers. |
Plus didn't they add the shaky screen thing to SS to make it feel more powerful awhile ago? And didn't they redo Rage so that tankers could actually be more useful during the crash? So it didn't trigger a Only Affecting Self status affect, and tankers could still hold aggro?
Ultimo, you've always maintained that SS lacked for presentation.
I've always maintained it was a combination of unfit performance and presentation, favoring the former rather than the latter. So, let me pose this question: Of the only two ATs that get Super Strength, why is it only Tankers that ever discuss or complain about it? . |
However, I don't honestly think that this is the case. As has been mentioned, I think the reason Brutes don't complain is they're happy with the performance of the set. I suspect the majority of Tankers are too (I number myself among them, obviously).
The issue is game balance. I agree, Super Strength should have been a HARD hitting power set, but to make that balanced they would have had to reduce some other aspect of performance, be it attack rate, accuracy or what have you. Somehow, I don't think you would care for that either. Besides, that would mean a DRASTIC alteration to the nature and performance of the set, which you and I know isn't going to happen.
This is why I restrict myself to smaller changes and tweaks. Altering the animation to add some debris and dust, and perhaps some damage decals to the ground is something that should be easy to do (comapred to revamping the whole set, anyway). Likewise, switching the order of a couple of less popular powers shouldn't be difficult. Thus, I suggest these as an alternative to a complete revamp, since they can make the set FEEL stronger without needing to actually BE stronger.
There's likely a number of reasons. To begin with, there's likely different sample sizes. That is, I suspect there are more Tankers than Brutes, at least at the moment. Even if there was the same proportion of Brutes complaining, they'd be far less visible.
However, I don't honestly think that this is the case. As has been mentioned, I think the reason Brutes don't complain is they're happy with the performance of the set. I suspect the majority of Tankers are too (I number myself among them, obviously). The issue is game balance. I agree, Super Strength should have been a HARD hitting power set, but to make that balanced they would have had to reduce some other aspect of performance, be it attack rate, accuracy or what have you. Somehow, I don't think you would care for that either. Besides, that would mean a DRASTIC alteration to the nature and performance of the set, which you and I know isn't going to happen. This is why I restrict myself to smaller changes and tweaks. Altering the animation to add some debris and dust, and perhaps some damage decals to the ground is something that should be easy to do (comapred to revamping the whole set, anyway). Likewise, switching the order of a couple of less popular powers shouldn't be difficult. Thus, I suggest these as an alternative to a complete revamp, since they can make the set FEEL stronger without needing to actually BE stronger. |
The rest of the set looks to be pretty well designed, albeit a bit single target biased.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
There's likely a number of reasons. To begin with, there's likely different sample sizes. That is, I suspect there are more Tankers than Brutes, at least at the moment. Even if there was the same proportion of Brutes complaining, they'd be far less visible.
However, I don't honestly think that this is the case. As has been mentioned, I think the reason Brutes don't complain is they're happy with the performance of the set. I suspect the majority of Tankers are too (I number myself among them, obviously). The issue is game balance. I agree, Super Strength should have been a HARD hitting power set, but to make that balanced they would have had to reduce some other aspect of performance, be it attack rate, accuracy or what have you. Somehow, I don't think you would care for that either. Besides, that would mean a DRASTIC alteration to the nature and performance of the set, which you and I know isn't going to happen. This is why I restrict myself to smaller changes and tweaks. Altering the animation to add some debris and dust, and perhaps some damage decals to the ground is something that should be easy to do (comapred to revamping the whole set, anyway). Likewise, switching the order of a couple of less popular powers shouldn't be difficult. Thus, I suggest these as an alternative to a complete revamp, since they can make the set FEEL stronger without needing to actually BE stronger. |
You know, due to the fact rage is easily perma, SS has the highest DPA of basically all the tanker secondary sets? And once you double stack rage, that DPA shoots up even more?
Even when considering the 10 seconds of no damage, and the endurance hit, SS with rage is still pretty much the hardest hitting set out there.
Knockback is often reviled, but many of us really like it. As I say, it's something that's pretty definitive of superhuman strength, so I don't think it should be removed completely. I refer you back to the suggestion I made earlier.
That is, change all knockback in the game into knockdown. Then allow any knockdown to become knockback by adding a knockback enhancement. Finally, make knockback do a bit of damage; more knockback = more damage.
This would allow people who don't like knockback to slot damage enhancers (retaining knockdown) while those that DO like knockback can have it. Giving knockback a damage component would ensure that these people are not severely disadvantaged by needing to slot knockback enhancers rather than damage enhancers.
You really, really don't want the devs to even glance in the direction of SS.
I have several SS tanks and I have no issue whatsoever with the sets overall performance. I am very satisfied.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
*smiles*
If there was ever a constant in the universe it is threads like these!
Juzam
Tanker aficionado
Lead me, follow me, or get out of my way.
Ultimo, you've always maintained that SS lacked for presentation.
I've always maintained it was a combination of unfit performance and presentation, favoring the former rather than the latter.
So, let me pose this question:
Of the only two ATs that get Super Strength, why is it only Tankers that ever discuss or complain about it?
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