Toggle buffs
The only way I can see people going for this is if they add in a way for people to remove (or block) a buff. I know I'd quit teams if the kin got carried away with casting SB. I have hard enough times trying to explain to them now that I don't want SB even though it does have some good things in it. I'm just not a fan of bouncing off walls because someone else can't respect my request.
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Because "collaborate" does not mean "everyone just agree, hold hands and sing Kumbaya."
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Stacked duration: - Currently, nothing in game does this. However, caster is tracked, as it prevents most buffs from being stacked - one FF defender can't re-bubble you and take you from zero to capped defense. It just resets duration. - Allowing to *stack* duration would still, given prior dev stances and actions, likely result in the buffs being lowered, END cost being raised, cast time being lengthened or some other "balancing" penalty being applied. |
I've always been amazed how that one buff seems to bring out the Kinetics inner a**hole. I can't count how many of them I've one starred because they think they can force me to play my characters the way they dictate.
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I for one, ask people if they want SB and do my best to remember who to hand it out to and who to skip.
As a point of fact, allowing people to right-click on a buff and remove it like how we can delete temporary powers has no downside, excluding the development costs.
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Now, if they could implement a system where if the receiver could select that they don't want the buff, and the caster gets "Non-targetedable" fine, you don't get your buff and I didn't just waste a buff.
I can see how it relates to the issue at hand but it isn't introduced or exacerbated by trying to push for this QoL improvement. |
Then there's that whole discriminating against certain powersets I mentioned earlier which currently goes on in the game.
No. Unwanted buffs can be applied deliberately or accidentally.
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How that goes into "Keep your buffs away from me!" is beyond me. That's another issue.
Sure it is. Currently buffs wear off in a couple of minutes, and players are likely to tolerate an accidental buff. If the buff is persistant some players will be more likely to quit teams or kick the buffer rather than putting up with the frustration that the buff causes them. Then there's that whole discriminating against certain powersets I mentioned earlier which currently goes on in the game. |
What I'm saying is, players being non-compliant is *ANOTHER* issue, not this one. *THIS* issue seems to hinge on the question of "do short duration buffs interfere with other tasks or not?" Honestly, I'd simply say the Kinetic player shouldn't bother casting speed boost at all unless a teammate is moving remarkably slow (Granite tanker/brute or stuck in quicksand/caltrops, etc) or when the teammate's endurance is low. But what do I know? You're a kinetics, you're expected to keep speedboost on everyone that wants it all the time...which can often be all 7 teammates.
Exactly. That's why people are mentioning these things, because the OP didn't think of them when he made his suggestion. Now that he is aware of them he can reconsider his idea and see if there is a way to adjust his suggestion so that it addresses everything that has been brought to his attention. Doing so will make his idea more solid and feasible.
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Also known as collaboration that Leo was talking about.
Point out the negatives in a suggestion has lead to MANY great things being refined, properly presented to the devs, and actually IMPLEMENTED in game. That's the whole point of this forum.
Why anyone thinks pointing out the drawbacks to a suggestion is in any way shape or form a bad thing, is beyond me.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Honestly, I'd simply say the Kinetic player shouldn't bother casting speed boost at all unless a teammate is moving remarkably slow (Granite tanker/brute or stuck in quicksand/caltrops, etc) or when the teammate's endurance is low. But what do I know? You're a kinetics, you're expected to keep speedboost on everyone that wants it all the time...which can often be all 7 teammates.
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Please don't think that maintaining speed boost on 7 teammates is some arduous task.
It's not.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Because "collaborate" does not mean "everyone just agree, hold hands and sing Kumbaya."
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I see this as having issues both mechanically and potentially gameply (socially) - to "fix" a non-problem. |
In fact, the suggestion, IMO, makes playing a buffer *worse.* NOT bringing those up and keeping them visible is more of a disservice than doing so. |
- Allowing to *stack* duration would still, given prior dev stances and actions, likely result in the buffs being lowered, END cost being raised, cast time being lengthened or some other "balancing" penalty being applied. |
And with your suggestion? If the Blaster nukes, they're out of END. Nobody else is affected. If YOU nuke? You've just dropped the team's defense, resistance, mez protection or whatever else you have on a toggle. Not what I would expect would make you all that popular on the team. Same with what happens if you fight and run out of END, or are hit by a sapper ("so stay by the door/stay back,") or Carnie death-drain, or Mu (also doing a -recov,) etc. |
More importantly, I've rarely every played with people who are so anal about buffs though. You portray a team as being so dependant on them that you'd get kicked for not applying them properly?
The last time someone yelled too much for not having "their buff" they were the ones kicked from the team. Are people really so uptight?
I don't see the reason for all the arguing. You either agree or disagree there's an issue to be solved then try and collaborate what could be a solution. |
Several times I suggested the OPTION of applying a buff different ways. Options do not make things worse since you can continue to play the way you wish. |
Some people actually use SOs still for example. |
Your current half finished idea if implemented would be more like the Mission Architect or PvP features in this game. It sounds great in theory but doesn't work as it was intended and ends up making the devs spend more time trying to fix it to make it work right.
Which IF that suggestion were implemented, gameplay could compensate. For example, I wouldn't likely want to Nuke if I were supporting buffs. |
More importantly, I've rarely every played with people who are so anal about buffs though. You portray a team as being so dependant on them that you'd get kicked for not applying them properly? The last time someone yelled too much for not having "their buff" they were the ones kicked from the team. Are people really so uptight? |
People currently kick players from teams because they aren't using their powers the way the leader wants them to.
People currently give people grief over what enhancements they have slotted in their powers.
People currently spend their time lecturing other players how stupid they are because of the powers they have or have not chosen.
People currently get kicked over roleplaying in an MMORPG.
We could sit here and give you a dozen more examples that show that yes the players are that uptight.
Originally Posted by Jorden_Yen
Several times I suggested the OPTION of applying a buff different ways. Options do not make things worse since you can continue to play the way you wish.
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There's a difference between bringing up an issue with an idea suggested and bringing up an issue so you can try and roll it into someone else's solution. There's not a problem with trying to solve multiple problems with one solution, but don't try shoveling it onto someone else's shoulders and point and yell as if they brought about this problem.
Point out the negatives in a suggestion has lead to MANY great things being refined, properly presented to the devs, and actually IMPLEMENTED in game. That's the whole point of this forum.
Why anyone thinks pointing out the drawbacks to a suggestion is in any way shape or form a bad thing, is beyond me. |
Like the endurance issue of toggling a team with speed boost? Yeah, a 1-cost toggle that simply lets you add teammates to the buff pool (i.e. SB will only cost x to toggle on but you have to spend the endurance to cast it on each teammate) wouldn't be the horrible drain on resources like is being brought up...
Which is NOT difficult.
Please don't think that maintaining speed boost on 7 teammates is some arduous task. It's not. |
See? This is what I'm talking about. First, you have to decide what the problem *IS*. You can't even agree that maybe, just maybe, keeping several different buffs on a team is tedious. Fine. I can agree that that playstyle is not for everyone. But if we're trying to widen the gap between more manageable and tedious, someone arguing this as a non-problem pretty much makes the entire thread moot to them. Why even respond?
If you want to get on your soapbox and bring up sweeping arguments about AE, PVP and the general state of MMORPGs, that's you. Just don't think it actually gives you a solid argument to back your stance...
See? This is what I'm talking about. First, you have to decide what the problem *IS*. You can't even agree that maybe, just maybe, keeping several different buffs on a team is tedious. Fine. I can agree that that playstyle is not for everyone. But if we're trying to widen the gap between more manageable and tedious, someone arguing this as a non-problem pretty much makes the entire thread moot to them. Why even respond? |
If someone suggests "Hey, round tires don't make us stand out very well, it's just like everyone else. How about oblong ones! We can advertise it as a new and exciting ride!" ... well, someone had better point out the problems there. As opposed to, oh, "Well, someone doesn't think round tires are a non-problem, so why even respond?"
There are decided *issues* with the OP's suggestions. Trading one person's tedium to make everyone have to stand around and really watch being able to do little things like, oh, *attack,* sounds like one hell of a downgrade.
If you want to get on your soapbox and bring up sweeping arguments about AE, PVP and the general state of MMORPGs, that's you. Just don't think it actually gives you a solid argument to back your stance... |
Jordan asked, in response to something I said, "Are players really that uptight?" Forbin gave examples of behaviour in game that show, yes, they really are. And it doesn't take much browsing on the forum to run across others giving similar complaints, so it's not him making it up.
So, yes, actually, it DOES back his (and my) stance that, with a team's buffs being a constant drain on END, it will make the play experience for the buffer who wants to do more than "Stay back and don't do ANYTHING ELSE!" miserable.
(It was also misrepresented by Jordan, who asked if Forbin would kick the person. I doubt he would. I wouldn't. Others, however - definitely.)
THEN PROPOSE A SOLUTION THAT DOESN'T MAKE IT WORSE!
My goodness, is this rocket science or what? Did I not try offering a suggestion that may help out with the problem? You can too, right? |
I don't believe it needs a change. If it's a playstyle the OP doesn't like, then don't play those characters. I don't tend to like playing Scrappers, so I don't. I don't suggest wholesale changes to scrappers. Others don't like playing Stalkers, or Controllers or specific sets.
If I don't feel something needs a change, I'll say so. If I feel the proposed changes are *worse,* I'll say so. YOU don't get to tell me to say otherwise, sparky. The OP's job is to convince me, and all they've done is propose a system that would make gameplay, both mechanically and socially, WORSE in my opinion... and I play a LOT of buffers.
Or, as Aura said:
Why anyone thinks pointing out the drawbacks to a suggestion is in any way shape or form a bad thing, is beyond me. |
PS: Yes, I did read the exchange (although the one you're talking about is only regarding the MMORPG thing and *not* AE and PVP). The point is, if you're going to come in bumping a thread you think solves a non-problem, hopping on a soapbox to derail it with other 'stuff' doesn't make you right. |
Second, the exchange was *directly related* to the suggestion and its impact on gameplay, it is not a derailment. Perhaps you need to work on your reading comprehension.
Here, let me give you the full thing.
Me:
And with your suggestion? If the Blaster nukes, they're out of END. Nobody else is affected. If YOU nuke? You've just dropped the team's defense, resistance, mez protection or whatever else you have on a toggle. Not what I would expect would make you all that popular on the team. Same with what happens if you fight and run out of END, or are hit by a sapper ("so stay by the door/stay back,") or Carnie death-drain, or Mu (also doing a -recov,) etc. |
Are people really so uptight? |
People currently get kicked or harassed over asking not to be buffed. People currently kick players from teams because they aren't using their powers the way the leader wants them to. People currently give people grief over what enhancements they have slotted in their powers. People currently spend their time lecturing other players how stupid they are because of the powers they have or have not chosen. People currently get kicked over roleplaying in an MMORPG. We could sit here and give you a dozen more examples that show that yes the players are that uptight. |
How about "Leave it alone?" Do you get that? That IS my solution.
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Point out why this is a 'non-problem' or ways to alleviate the problem others have with short duration buffs (I already have mine...I just don't constantly SB/CM everyone, just when its needed). Already said how? Then you're just repeating yourself and wasting your time, really. But hounding how you hate an idea for a problem you don't think exist is beyond a waste of your time.
If I don't feel something needs a change, I'll say so. If I feel the proposed changes are *worse,* I'll say so. YOU don't get to tell me to say otherwise, sparky. The OP's job is to convince me, and all they've done is propose a system that would make gameplay, both mechanically and socially, WORSE in my opinion... and I play a LOT of buffers. |
The rest really doesn't need to be responded to. If we're looking at an issue that could use a QoL patch to help while you're just hearing us as whining, there is little we'll get from this discussion.
Reading comprehension is a wonderful thing. |
Forget reading comprehension. Apparently, you just don't read things so you have a reason to jump down people's throats.
"Leave it alone" is a viable stance. Now make it rather than trying to be a big **** and puffing out your chest.
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Again, perhaps you should take your own advice about just jumping in.
But hounding how you hate an idea for a problem you don't think exist is beyond a waste of your time. |
No one's telling you what to say but at least address the issue at hand. |
I have expressed issue with 'buff tedium' and so have others in the thread. Why not level with those post rather than trying to pick a fight with me? |
Lol or are you on a roll? |
The rest really doesn't need to be responded to. If we're looking at an issue that could use a QoL patch to help while you're just hearing us as whining, there is little we'll get from this discussion. |
And the part talking about AE and PvP as wastes of time that brought nothing but timesinks for the dev. Surely that's not a soapbox of a completely different and debatable topic that could very well derail things even more. |
If ANYONE is using that comparison to derail the thread, it's you by repeatedly bringing it up. Like in response to the series of quotes that had NOTHING to do with either subject.
Forget reading comprehension. Apparently, you just don't read things so you have a reason to jump down people's throats. |
Once again I agree with Bill and others.
It is PERFECTLY appropriate and fine to say "I don't like this suggestion because there is no problem."
However, some folks who claim others have no reading comprehension (oh the bloody irony) FAIL to see that that's NOT the ONLY stance folks against the suggestion are taking.
They are also pointing out the potential and valid PROBLEMS that the change would bring about.
For me personally, the fact that some buffs MIGHT take a hit (especially on my Kinetics characters) is enough of a reason for me to be FULLY AGAINST the idea. Full Stop. I don't need to refine a suggestion I don't think is needed. Period.
If the mods think otherwise they have the tools to correct that.
In summary, the suggestion (for all the various reasons stated) could make buffing WORSE. And sorry, once again the idea that buffing is some ardous task (especially compared to buffing in OTHER games) is completely ridiculous.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
This is not "picking a fight." I'm counterarguing, and you're not reading or not comprehending.
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So keep jumping down by throat. It's good exercise for me.
Especially if someone decides not to bother actually reading what's been said. Or just ignore it, as you did when I pointed out that your "stacking" duration - something that doesn't exist in game - would likely lead to a reduction in buff effectiveness, increased END cost, and/or some other adjustment to compensate. |
Again, your lack of comprehension. That is not what was said. Nowhere was this referred to as a "waste of time" - except by you. It was said that (a) the implementation (at that point) sounded half finished and that (b) it would be like AE and PVP in that it did (and does) end up requiring more dev time. Nowhere in there was the phrase "waste of time" or anything similar used, nor was such an implication made. |
But honestly, Bill, you can keep pushing people's buttons. I don't care. Reading back, the OP even *said* they don't care if the toggle solution doesn't work so hammer on that all you want. No one is married to it.
What I do care about is the general heart of the suggestion and the underlying issue brought up. No, I don't play many buffers (not that I don't like the style, I just like the style of my other characters more) but I love to play with buffers. If my buffers aren't having fun buffing me, I'd like to look into why. We know why the suggestions could not work, but how about telling us why they should not work? Because your solution is basically taking away my buffers. *No one* takes away *anyone's* buffers.
Leo, you seem to always come off confrontational and try to say that you are not. As for this statement:
I still haven't heard what prior dev stance/actions you're talking about that laid precedence for actions to preserve balance with that suggestion. All you said was "If x were to happen then y would happen". If I remember what I was taught in other threads, that is the definition of a slippery slope fallacy. |
What I do care about is the general heart of the suggestion and the underlying issue brought up. No, I don't play many buffers (not that I don't like the style, I just like the style of my other characters more) but I love to play with buffers. If my buffers aren't having fun buffing me, I'd like to look into why. We know why the suggestions could not work, but how about telling us why they should not work? Because your solution is basically taking away my buffers. *No one* takes away *anyone's* buffers. |
Currently:
- Few seconds to buff everyone. (Yes, it is only a few seconds.)
- Buffs persist regardless of buffer's END or HP.
- Buffs currently balanced around the reapplication (IE, if they were made longer, I'd expect the DEF/etc to be lowered and/or END raised, for example.)
- One time END cost per application - which means I can be free to attack, or run other toggles (Leadership, typically) or, in the case of Masterminds, resummon/rebuff pets (a very END intensive process) as needed.
Toggles:
- Same time to buff everyone, if that time isn't lengthened for balance.
- Buffs fall if caster runs out of END, either via fighting END draining enemies or attacking, resummoning pets, etc.
- Buffs *potentially* would fall if held. This may be done for balance.
- Buffs fall if caster dies.
- Buffs quite likely weakened to compensate for indefinite length.
- Higher END cost (running an additional 2-21 toggles, if not more - Sonic, for instance, having two shields and Clarity) for the character lowering the time to attack, the ability to run other helpful toggles (Leadership, Combat jumping, etc) and the desirability for the team to HAVE that character attacking or running those toggles.
Stacked duration:
- Currently, nothing in game does this. However, caster is tracked, as it prevents most buffs from being stacked - one FF defender can't re-bubble you and take you from zero to capped defense. It just resets duration.
- Allowing to *stack* duration would still, given prior dev stances and actions, likely result in the buffs being lowered, END cost being raised, cast time being lengthened or some other "balancing" penalty being applied.
[quote=Jordan Yen\
It's like you're saying I'm committing some grave sin by not buffing constantly. From the buffer's perspective, I would like the ability to have a buff stick.
And if I Nova, so be it. I get to play the game too, not just the melee types.[/quote]
No, from *your* perspective. And, believe it or not, you *don't* have to buff constantly. Don't try to play it off like that's all you do. I've a fair number of buffers myself. Few seconds to buff, then off I go.
And with your suggestion? If the Blaster nukes, they're out of END. Nobody else is affected. If YOU nuke? You've just dropped the team's defense, resistance, mez protection or whatever else you have on a toggle. Not what I would expect would make you all that popular on the team. Same with what happens if you fight and run out of END, or are hit by a sapper ("so stay by the door/stay back,") or Carnie death-drain, or Mu (also doing a -recov,) etc.
I'd say being told not to attack or getting kicked from the team for doing so (or nuking, etc.) and dropping those buffs as a result would have a *far* more negative impact on your gameplay than just buffing for a few seconds every few minutes.