Possible Tin mage TF with 8 unslotted alphas...
When you day "laugh at", do you mean they can survie them, or that there's an actual bug that makes them invincible?
@Golden Girl
City of Heroes comics and artwork
You do realize that they will soon be nerfed now right?
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I'm ok with that.
So an idea came into my head...
Vanguard Heavies spawn at 54. I'm pretty sure they don't get level shifted. So could a team of fully invisible buffers buff up their heavies enough to do all of the TF by themself? by the way if you didn't know, Heavies laugh at blue death patches. |
Vanguard Heavies in RWZ are usually 50-54. On a ship raid, HVAS are usually level 50 or level 49, but technically can be any level (depending on the team leader).
If no debuff is applied to pets, a set of 8 level 50 HVAS paired with shivans and nukes could probably do the end encounter without much difficulty, but I would probably bring emps and cold/FF since their buffs don't really get affected by the debuffs. Bobcat can chew through the health of a HVAS quite quickly without much effort.
Well that negates that idea!
Thanks Pum. Having only summoned a Heavy once ever I wasn't sure.
Now, hold up. Bobcat can kill just about anything without too much effort. The question you really mean to ask is, can a team of dedicated buffers keep a group of HVAS long enough for said HVASes to do their thing?
Perhaps. If we ditch the invisibility thing for a moment, what happens if the team members begin to participate? Yeah, I know, -8 and debuffage out the wazoo. I'm pretty sure you can't debuff inspirations. And, even if you could, floor Bobcat's accuracy. It takes more than 45% positionals, but I've been hard-capped on a PuG before. It can't be difficult on a dedicated team.
From there, the cycle aggrosinks. One person does some mean things to Bobcat, and drops Phase Shift, or something, and the rest concentrate on keeping the HVASes in the green. Yeah, I know this is a gross over-simplification of the scenario. You've got Neuron, and those two Goliaths, and every mob on the map, but the point is, this could be theoretically possible, I think, with some involvement. -8's a big hit, but that just means we have to get creative. Death is the best effect a player can inflict, but second best is no small thing, and that, we might be able to inflict.
If you ever decide to run this I'm in!
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Would Sonic Renosance be effected by the level shift or maybe a Thermal?
The -Resist is static, not sure if the AVs would resist it more just because of level shift, but it would add +Resist to the HVASs.
BrandX Future Staff Fighter
The BrandX Collection
I'd say sets like Sonic and Thermals would be awesome in a challenge like this for they provide both buffs and debuffs. Even if the buffs and debuffs were "weaker" because of the level shift it's still an improvement over not having them at all.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Now, hold up. Bobcat can kill just about anything without too much effort. The question you really mean to ask is, can a team of dedicated buffers keep a group of HVAS long enough for said HVASes to do their thing?
Perhaps. If we ditch the invisibility thing for a moment, what happens if the team members begin to participate? Yeah, I know, -8 and debuffage out the wazoo. I'm pretty sure you can't debuff inspirations. And, even if you could, floor Bobcat's accuracy. It takes more than 45% positionals, but I've been hard-capped on a PuG before. It can't be difficult on a dedicated team. From there, the cycle aggrosinks. One person does some mean things to Bobcat, and drops Phase Shift, or something, and the rest concentrate on keeping the HVASes in the green. Yeah, I know this is a gross over-simplification of the scenario. You've got Neuron, and those two Goliaths, and every mob on the map, but the point is, this could be theoretically possible, I think, with some involvement. -8's a big hit, but that just means we have to get creative. Death is the best effect a player can inflict, but second best is no small thing, and that, we might be able to inflict. |
The best AT to be deploying HVAS are MMs, bar none, because only MMs are allowed to feed their pets inspirations. This includes HVAS, so pushing a few tier 3 oranges, purples and whatever else is a very valid strategy.
I don't think that having 8 players at -8 is a big handicap as long as the HVAS are fighting at level 50. I would probably bring a /FF and /pain MM, and probably /traps MM as well. The rest could be any other type of buffer...not so certain about debuffs since debuffing at -8 is alot harder to hit and the scaling makes it less worthwhile. Still, as long as you can hit with a fulcrum **** (auto hit for 40% damage minimum I think) etc., debuffing does bring something to the table. Speed boost on the HVAS is probably necessary, and ID as well.
Also PA would be very helpful since they cannot be hurt so I'd carry along 2 Ill/* to take some pressure off the HVAS.
Do pets being hit with Director 11's mines count when trying to get the Midnight Doger badge?
@Golden Girl
City of Heroes comics and artwork
So an idea came into my head...
Vanguard Heavies spawn at 54. I'm pretty sure they don't get level shifted.
So could a team of fully invisible buffers buff up their heavies enough to do all of the TF by themself?
by the way if you didn't know, Heavies laugh at blue death patches.
Nvm I'm wrong >.>