Psy/Em epic choice
I am sorry, but which part of that is supposed to be a " valid" excuse for rolling as you even admitted " the fotm", or easy mode?
Correct Answer would be it is not. Doesn't matter if you keep dieing, that is the exact excuse for all the Psi blasters , KM/regens, Shark stalkers.... Once you hop on that bandwagon, and yes it has been proven, if you try and play something else down the road that requires even an inkling of skill or challenge, you will fail, get frustrated quick, and go right back because you are used to playing something a one-eyed, one-armed, 5 year old could succeed on. It is but this is excuse that is why you will be just another Psi/EM, and never a "good" PVPer. Big difference between effective, and overpowered FoTM easy mode. Very thick line in CoX's case. Just another one who Bowls with bumpers, and thinks they know how to PVP. |
So, did I get the description right?
I don't think I'm on the list. Does that make me a master at PvP basics?
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Steve PvP - Claws/Nin, Rad/Therm, Sonic/Cold, Psi/EM |
Sonic/Cold= +2 Note: Sonic is easiest blast set available for corr, Cold easily makes sure more than 1 power chain does not get off on a single target only, and has no self heal.
Rad/Therm= +1 Note: Rad is the most balanced blast set, Therm is the easiest Corr secondary.
Claws/Nin= +2 (without Sharks) or -2 (with sharks). Note: Claws/Nin is in no way the easiest primary or secondary for stalks.
So as there are some on here that might not get it, Having a positive skill requirement on your toons you PVP with is a GOOD thing. Having zero means you are not really getting any better, but are not getting worse. Having a negative means you are in a full handicap, which is BAD, and means with your dependancy growing your skill is decreasing.
This message is hidden because TrancEnding Bowls with Bumpers. |
You are borderline, and the below is what certainly does not help you:
Psi/EM = -5 Note: Easiest thing in game, and broken Sonic/Cold= +2 Note: Sonic is easiest blast set available for corr, Cold easily makes sure more than 1 power chain does not get off on a single target only, and has no self heal. Rad/Therm= +1 Note: Rad is the most balanced blast set, Therm is the easiest Corr secondary. Claws/Nin= +2 (without Sharks) or -2 (with sharks). Note: Claws/Nin is in no way the easiest primary or secondary for stalks. So as there are some on here that might not get it, Having a positive skill requirement on your toons you PVP with is a GOOD thing. Having zero means you are not really getting any better, but are not getting worse. Having a negative means you are in a full handicap, which is BAD, and means with your dependancy growing your skill is decreasing. |
lol you are on thin ice with those toons Fiery. I suggest you roll up an AR/Ice blaster, Energy/Sonic corrupter, and a Dual Blades/Dark/Soul stalker to show us you have some real skills. Instead of you know... common sense.
I still think it's funny that he thinks fire requires more skill than sonic. I mean no blast set is really that dificult......but it doesnt get much easier than spamming flares with an occasional blaze
You are borderline, and the below is what certainly does not help you:
Psi/EM = -5 Note: Easiest thing in game, and broken Sonic/Cold= +2 Note: Sonic is easiest blast set available for corr, Cold easily makes sure more than 1 power chain does not get off on a single target only, and has no self heal. Rad/Therm= +1 Note: Rad is the most balanced blast set, Therm is the easiest Corr secondary. Claws/Nin= +2 (without Sharks) or -2 (with sharks). Note: Claws/Nin is in no way the easiest primary or secondary for stalks. So as there are some on here that might not get it, Having a positive skill requirement on your toons you PVP with is a GOOD thing. Having zero means you are not really getting any better, but are not getting worse. Having a negative means you are in a full handicap, which is BAD, and means with your dependancy growing your skill is decreasing. |
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
Are you still doing this? Nobody takes anything you say seriously. So why stay and spout your rhetoric? It just wastes everyones time. You won't listen to reason or accept verification that you're thinking of things the wrong way and you belittle, or try to anyway, anyone that disagrees. You should listen to me. I have a wp/mace tank and a non permadom plant/thorn dom.
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Hey smoke, Sbane OBVIOUSLY knows which toons you have better than you.
Also, lol RV
ya know, does it really matter, he only talks about lol zone PvP anyway, like it is hard on any toon to damage spam travel suppress someone..........
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Must not be on freedom, because I have never once seen any of those combinations in there. So really to sum up a response to your immature child babble: Likewise to you and the fanclub
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....oh.
HAHAHAHAHAHAHAHAHAHAHAHAHA!!!! XD
*disclaimer - I don't play any of the builds you talk **** about. None of them.*
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
I am sorry, but which part of that is supposed to be a " valid" excuse for rolling as you even admitted " the fotm", or easy mode?
Correct Answer would be it is not. Doesn't matter if you keep dieing, that is the exact excuse for all the Psi blasters , KM/regens, Shark stalkers.... Once you hop on that bandwagon, and yes it has been proven, if you try and play something else down the road that requires even an inkling of skill or challenge, you will fail, get frustrated quick, and go right back because you are used to playing something a one-eyed, one-armed, 5 year old could succeed on. It is but this is excuse that is why you will be just another Psi/EM, and never a "good" PVPer. Big difference between effective, and overpowered FoTM easy mode. Very thick line in CoX's case. Just another one who Bowls with bumpers, and thinks they know how to PVP. |
If it makes you feel more accomplished to defeat someone with a build you know is sub-optimal, then... OK. I mean, you're right - by definition it is harder (and therefor, arguably, more impressive), to succeed in a task with inferior tools as opposed to better ones. When I compete though, I compete to win, first; everything else is second. I want the best tools there are. Period. Anything else just seems like flattering my epeen pointlessly (and I don't even have one of those things).
Mmm, all that being said, though, I haven't actually played that character in a long, long time. Val's an illusionist now. her PvP build isn't anywhere near slotted, but if you like I'll even duel you with her, arena rules OR zone, your choice.
Unless, of course, forum-PvP is all you're feeling up to... ;D
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
I don't actually bowl or know what bumpers are, but assuming your analogy is meant to be abut making things easier, then yes.... of course I would. Wouldn't you? Wouldn't anyone? In any competitive activity you'd almost have to be mentally deficient to consciously chose NOT to seize an advantage over your opponent.
If it makes you feel more accomplished to defeat someone with a build you know is sub-optimal, then... OK. I mean, you're right - by definition it is harder (and therefor, arguably, more impressive), to succeed in a task with inferior tools as opposed to better ones. When I compete though, I compete to win, first; everything else is second. I want the best tools there are. Period. |
Even though it's versus AI its still simply a matter of bringing HP bars down to zero just like in PvP. In the PvE world however... when creating characters to play, people don't always use the simplest form of thought to tell them what toon to roll or what sets to combine. No... there's something else that happens. They choose a toon many times based on its purpose, a toon based on a concept, or they choose a toon based on the role it's desigend to play on a team. They then build accordingly, and strangely (compared to PvP)... sometimes even depend on teammates to make up for weaknesses in their build.
Can you imagine how dull this game would be if PvE'ers simply looked at paper DPS and all rolled the same toons because it added up to be the most effective at a given task?
When you re-focus on the created purpose of any set/set combination... any combo can offer the "best tools" for the job... depending on what the job is.
I can't fault anyone for rolling a Psy/EM or any other FoTM toon. Doing so tells me that such is their desired preference, and I feel everyone is entitled to their own pref. since they're paying $$ to play. I do however discourage such a thing with newer or less experienced PvP'ers.
Good PvP'ers... are those who PvP their toons well. It really has nothing to do with the build being used. Bad PvP'ers... are those who PvP their toons poorly. It really has nothing to do with the build being used. Getting better in PvP is harder to do when things are easy for you from the start, and dependancy on any particular AT or build will slow the process of improvement.The skill required to become good using a FoTM in PvP are about the same as those needed to solo grey-conned npcs in PvE.
TL;DR Version: FoTMs work and are WAI. FoTMs will NoT make you a better PvPer... they will make you dependant on the next FoTM.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Well, PvM play is a little different. F or one thing its more team oriented for even the casual people, so you might expect there to be, as you say, many roles to fullfill and different optimal builds to fulfill each one. And, in high level team PvP, you do indeed see 2-4 different builds on a given team.
ultimately though, in PvP, everyone needs to be able to look out for themselves at least a little tiny bit, because enemy behavior is not predictable. this reduces diversity still further by reducing drastically the usefulness of tank type characters in any game, and forcing everyone to look effective 'survival techniques' that require the least amount of compromise in their builds - this, for example, is why everyone and their brother has some combination of Hibernate, PFF, and Phase (and the people who don't are usually getting farmed).
Also, in this game at least, PvE is much more balanced, allowing a wider diversity of things to be effective. For example, if I want a PvM healer, I don't necessarily need the highest green numbers to be the best at what I do. I can build a bubbler and do a good job of protecting the team that way. Because Diminishign Returns, and the general prevelance of +ToHit even before that, I cannot really do the same thing in PvP. In PvP support is.... simplified, so to speak, such that whomever has the most possible amount of total healing is the best at it. period. Thats why everyone plays Empathy characters for team PvP - best heals; best buffs. Me with my Thermal pwoers just don't compete because my shields aren't really helping after DR. This is a problem that I feel strongly ought to be addressed, but until it is, it is ludicrous to BLAME those people who want to be healers for choosing the best set for the job and becoming /Emps.
Also its worth noting that most of the reason people deliberately play less than optimal characters is for concept, and people tend to regard PvP as a highly OOC excercise. As an old-fashioned UO player who feels that RP and PvP are logically highly related to one another, I think thats a tragedy of modern MMO gaming, but you can't force people to RP, can you?
All thats almos to one side though. the biggest difference is that PvE is not competitive. I don't need to have the BEST tool for the job in order to succeed. I just need it to be good ENOUGH. the threshold I'm trying to overcome may be higher for some content than others, but its fixed. So long as i have that minimum amount of pwn, if you will, I'm set. I can then waste a few power slots on something I think is cool, or take an epic that fits my characters theme rather than her build, or what have you. In PvP thats not so. there are other people looking for an edge on me, and if they get one, they'll use it to beat me. I MUST have the optimal tool because my enemies will as well, and the objective is to beat them. This is not only true in MMOs, just more obvious and pronounced here. In SP you can get away with a lot of things that you think are just neat. In Multiplayer you need to be better than your opponent, and that basically means you need to be the best.
EDIT: TL;DR.... too bad? Not sure i have a witty summery line, but basically, I think the person above is wrong.
EDIT 2: Isn't that what basically ALL these posts boil down to? LOL. if we actually convinced each other and all came to agree, I can't imagine what we'd have to talk about. :P
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
One could say the same for PvE... but only when you look at things in a very simple way.
Even though it's versus AI its still simply a matter of bringing HP bars down to zero just like in PvP. In the PvE world however... when creating characters to play, people don't always use the simplest form of thought to tell them what toon to roll or what sets to combine. No... there's something else that happens. They choose a toon many times based on its purpose, a toon based on a concept, or they choose a toon based on the role it's desigend to play on a team. They then build accordingly, and strangely (compared to PvP)... sometimes even depend on teammates to make up for weaknesses in their build. Can you imagine how dull this game would be if PvE'ers simply looked at paper DPS and all rolled the same toons because it added up to be the most effective at a given task? When you re-focus on the created purpose of any set/set combination... any combo can offer the "best tools" for the job... depending on what the job is. I can't fault anyone for rolling a Psy/EM or any other FoTM toon. Doing so tells me that such is their desired preference, and I feel everyone is entitled to their own pref. since they're paying $$ to play. I do however discourage such a thing with newer or less experienced PvP'ers. Good PvP'ers... are those who PvP their toons well. It really has nothing to do with the build being used. Bad PvP'ers... are those who PvP their toons poorly. It really has nothing to do with the build being used. Getting better in PvP is harder to do when things are easy for you from the start, and dependancy on any particular AT or build will slow the process of improvement.The skill required to become good using a FoTM in PvP are about the same as those needed to solo grey-conned npcs in PvE. TL;DR Version: FoTMs work and are WAI. FoTMs will NoT make you a better PvPer... they will make you dependant on the next FoTM. |
I'll agree.. to a point. PvE doesn't bring the same kind of competitiveness (usually) that PvP does and the kind of toon you bring isn't as important. But, there are still global calls for specific toons. Master runs of the harder TF's are more carefully built. Not as much these days, but I still remember the calls for primary specific, secondary specific, and AT specific requirements to join runs. Hell just yesterday I saw two scrappers turned away from a LGTF because the leader wanted another cold defender. Certain setups are just more effective and give the best chance to win. I do understand what you're saying though. I have maybe 15 PvP'centric toons. The rest of my many many many toons are concept or made for a joke or steeped in intraweb meme.
Bad PvP'ers are bad. Truth. I don't think FotM toons are necessarily a learning roadblock as long as the player is practicing the right things, actively trying to get better, or has others that DO know what they're doing coaching them. I don't see how playing a less effective toon will help someone learn better than a more effective toon.
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
Bad PvP'ers are bad. Truth. I don't think FotM toons are necessarily a learning roadblock as long as the player is practicing the right things, actively trying to get better, or has others that DO know what they're doing coaching them. I don't see how playing a less effective toon will help someone learn better than a non effective toon.
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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Well, PvM play is a little different. F or one thing its more team oriented for even the casual people, so you might expect there to be, as you say, many roles to fullfill and different optimal builds to fulfill each one. And, in high level team PvP, you do indeed see 2-4 different builds on a given team.
ultimately though, in PvP, everyone needs to be able to look out for themselves at least a little tiny bit, because enemy behavior is not predictable. this reduces diversity still further by reducing drastically the usefulness of tank type characters in any game, and forcing everyone to look effective 'survival techniques' that require the least amount of compromise in their builds - this, for example, is why everyone and their brother has some combination of Hibernate, PFF, and Phase (and the people who don't are usually getting farmed). Also, in this game at least, PvE is much more balanced, allowing a wider diversity of things to be effective. For example, if I want a PvM healer, I don't necessarily need the highest green numbers to be the best at what I do. I can build a bubbler and do a good job of protecting the team that way. Because Diminishign Returns, and the general prevelance of +ToHit even before that, I cannot really do the same thing in PvP. In PvP support is.... simplified, so to speak, such that whomever has the most possible amount of total healing is the best at it. period. Thats why everyone plays Empathy characters for team PvP - best heals; best buffs. Me with my Thermal pwoers just don't compete because my shields aren't really helping after DR. This is a problem that I feel strongly ought to be addressed, but until it is, it is ludicrous to BLAME those people who want to be healers for choosing the best set for the job and becoming /Emps. Also its worth noting that most of the reason people deliberately play less than optimal characters is for concept, and people tend to regard PvP as a highly OOC excercise. As an old-fashioned UO player who feels that RP and PvP are logically highly related to one another, I think thats a tragedy of modern MMO gaming, but you can't force people to RP, can you? All thats almos to one side though. the biggest difference is that PvE is not competitive. I don't need to have the BEST tool for the job in order to succeed. I just need it to be good ENOUGH. the threshold I'm trying to overcome may be higher for some content than others, but its fixed. So long as i have that minimum amount of pwn, if you will, I'm set. I can then waste a few power slots on something I think is cool, or take an epic that fits my characters theme rather than her build, or what have you. In PvP thats not so. there are other people looking for an edge on me, and if they get one, they'll use it to beat me. I MUST have the optimal tool because my enemies will as well, and the objective is to beat them. This is not only true in MMOs, just more obvious and pronounced here. In SP you can get away with a lot of things that you think are just neat. In Multiplayer you need to be better than your opponent, and that basically means you need to be the best. EDIT: TL;DR.... too bad? Not sure i have a witty summery line, but basically, I think the person above is wrong. EDIT 2: Isn't that what basically ALL these posts boil down to? LOL. if we actually convinced each other and all came to agree, I can't imagine what we'd have to talk about. :P |
I agree with many of explanations you gave that seperate the two worlds (Some I don't but I'm fine with agreeing to disagree)... I certainly agree that they are different, but in the end both PvP and PvE are apart of the same game. The dynamic and design of the game is the foundation of both worlds... and it's a good bet that the devs intended for players to approach both PvE and PvP the same way when deciding what toon to roll. So my question is... why do we choose to look at PvP so simply?
Somewhere, on some server in some PvP zone or instanced arena match... there are two sub-optimal toons fighting each other, being just as competetive, and having just as much fun as two optimal FoTM toons fighting somewhere else. You may be the type that needs to make the BEST toon yours... but PvP would be better as a whole if we took a lesson from PvE and simply made our toons their BEST.
Now I'll be the first to say that my PvP toons aren't uber. None are FoTM. They were all however rolled with a specific purpose in PvP and I've been told I play them pretty well. Each has a vastly different playstyle and and each keeps me interested and having fun when PvPing. Like in PvE, I accept the fact that there will be instances and counters to my toons and move on.
Bad PvP'ers are bad. Truth. I don't think FotM toons are necessarily a learning roadblock as long as the player is practicing the right things, actively trying to get better, or has others that DO know what they're doing coaching them. I don't see how playing a less effective toon will help someone learn better than a more effective toon.
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I think there's a lot of irony in the fact that people don't understand how playing less effective toons can lead to better skill and knowledge. FoTMs are NOT FoTM until they are made to be so by skilled players. I mean... you expect to get better... by doing the opposite of what the skilled players you're copying from did to create the build? You want the results of one's PvP education (so to speak) but do not want to go through the process they did to get educated?
Most of us will admit that we learn from the mistakes we do make, yet we will also admit that we do not try to make mistakes... It's funny how many of us try to avoid doing the things that help us to learn the most.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
I think there's a lot of irony in the fact that people don't understand how playing less effective toons can lead to better skill and knowledge. FoTMs are NOT FoTM until they are made to be so by skilled players. I mean... you expect to get better... by doing the opposite of what the skilled players you're copying from did to create the build? You want the results of one's PvP education (so to speak) but do not want to go through the process they did to get educated?
Most of us will admit that we learn from the mistakes we do make, yet we will also admit that we do not try to make mistakes... It's funny how many of us try to avoid doing the things that help us to learn the most. |

"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
Dahjee, I believe thats waht they hoped. They've even gone to the trouble of overhauling the entire PvP system to try and make a wider diversity of characters viable, and make PvP play more like PvE - to bring them closer to being part of the same game, as you say. The trouble is... they kinda failed. Even they admit, at this point, I think, that the character builds, as well as skill set even, needed for PvP and PvE have gotten more, not less seperate since I13, and lets be honest - it was never exactly the most balanced PvP in MMO history even before that, was it?
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Want fantastically balanced PvP? Play a FPS. MMO's will always be rock paper scissors and I really can't think of one that has a perfectly balanced system. Team PvP, the larger the better, gets us as close as we can get to balance.
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
If we weren't all on the ignore list maybe we could get him to set a time and show us how to do it, since we know nothing.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups