10 Arc limit needs to be dropped


Doughboy

 

Posted

I ran into this when trying to get the initial Incarnate mission arc from Mender Ramiel. After I petitioned this because he would not give me the mission, the reply I got was NOT one I was expecting.

I was told, "The reason that Mender Ramiel isn't providing his story arc is because your character currently has too many open story arcs. Any given character is allowed a maximum of 10 open story arcs, and you're currently at that limit. This being the case, there's no room for you to accept the new content from Mender Ramiel."

This is a problem as my stalker started on the red side. I ran many, if not most of the mission arcs, for most of the contacts. I got all the SF badges, mission badges, defeat badges and explore badges over there. But I guess the part where I went wrong is the fact that I DID actually do the missions for most of the contacts. I didn't realize that I would be penalized for leaving some arcs unfinished. I have since moved over to the blue side. All of the contacts that have open arcs are on the RED side. This would involve changing my alignment back to villain just to finish these arcs. In other words it would take me several DAYS to go fix this. Note that on top of all of this that almost all of these contacts are INACTIVE contacts.

I noted in my reply with the petition that it is almost as if they are punishing the players that actually do the mission arcs for the contacts if they don't finish them. Playing the content seems to be a negative.

It seems that those characters that leveled 1-50 in certain AE missions that involved monkeys have a better deal than the way my character is being treated for NOT doing that. These PL'ed characters can just fly through the levels, go get the missions badges via Oro and just jump right into the Incarnate stuff.

Not my character though - because I actually played the content, but maybe didn't finish the arcs, it is going to take me several days to change alignment just to correct this. The sheer stupidity of this boggles my mind.

I suggest that any arcs held by inactive contacts and/or contacts on the opposite alignment's side should dismissed. If the character in question should want to go back and actually play through that arc, they should be able to go through them via Oro. Penalizing characters for not completing an arc is a terrible decision. This needs to be fixed.


 

Posted

I have to say I'm not exactly sympathetic here. The intended gameplay is to, you know, actually finish the story arcs you start; the book next to the contact is a reminder there is a story arc waiting or in progress. The fact you failed to do so before switching sides is not the developer's problem, nor should they address it as a special case.


 

Posted

AFAIK, the maximum number of Missions you can hold is 7, and the number of Story Arcs you can have active is 5.

From ParagonWiki:

Prior to Issue 17, characters could have a maximum of two active main arcs (blue book). With the increased active mission list from three to seven in Issue 17, the maximum number of main arcs that can be active was raised to five[1]. Contacts will not give missions that start a main arc if you are at the limit. They do not prevent minor arcs (green book) from beginning, however.

I think the GM told you the wrong number.




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Posted

Why would you leave arcs half finished, no matter if you were switching or not? Pretty sure everyone knows there's an open arc limit, and if you don't, how is that the Developers fault?


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Posted

Quote:
Originally Posted by Starcloud View Post
I have to say I'm not exactly sympathetic here. The intended gameplay is to, you know, actually finish the story arcs you start; the book next to the contact is a reminder there is a story arc waiting or in progress. The fact you failed to do so before switching sides is not the developer's problem, nor should they address it as a special case.
True - but now I know that the developers don't care about the fact that this is unfair to players who actually DO play through the content and that they intend to do nothing about it. Thats fine - I get that.

I now know that I can go about getting my character leveled to 50 really fast without having to do ANY of the contact mission arcs. In fact, I can go get all the mission badges I want through Oroborous and TFs. They made it so that there is absolutely NO reason to play through any of your contacts.

I've already played all the contact arcs through once on several characters the way (I thought) they intended the game to be played, so why should I do it yet again? The fact that I am being penalized for this is just wrong. For years I have fought to NOT play this way but now I see that it does not matter AT ALL. Why fight it anymore? I am quite sure that THIS is what the developers intended by this situation.

That is what you were getting at - right? Skip all the contact arcs and play them all via Oro... No mess, no hassle. Thanks for the advice.


 

Posted

Wow. This is a big problem and could affect quite a few people. I'm not sure what the solution is. Reset the arcs when you switch sides? Automatically close open arcs as if you'd never started them?

The devs need to solve this one.


 

Posted

Quote:
Originally Posted by Kheldarn View Post
AFAIK, the maximum number of Missions you can hold is 7, and the number of Story Arcs you can have active is 5.

From ParagonWiki:

Prior to Issue 17, characters could have a maximum of two active main arcs (blue book). With the increased active mission list from three to seven in Issue 17, the maximum number of main arcs that can be active was raised to five[1]. Contacts will not give missions that start a main arc if you are at the limit. They do not prevent minor arcs (green book) from beginning, however.

I think the GM told you the wrong number.
Unless it was one of those sneaky dev things that the P-wiki folks missed...
I've seen others say they had 10 open arcs, so it's possible the total is 10, only 5 of which can be main arcs.

I also suspect that Ramiel's arc is considered a "main" arc, so folks who may be under the total 10, but reached the limit for 5 mains might not be able to run the arc. They may need to clear a main arc to make room.

.


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Posted

I am guessing that the developers did not intend the Badges the OP is focused on to be the actual reward for participating in a story arc: the Badges are just shiny gold star stickers to make you feel good. Most of them don't actually do anything more than provide yet another alternate title for the character.

The *actual* reward is what drops when you call the contact the final time: sizable XP and Inf rewards, potential recipie and/or enhancement drop, and Reward Merits. Yes, *I* know you outleveled Marshal Brass or Jim Tremblor months ago, but that just means you can blow through their last couple missions in five minutes if you ignore everythign that isn't objective related.

Personally, I've always found the extra ancient contacts in my list to be a nuisance when I'm looking to call someone more recent. Inspires me to clear them out, or at least see if they have someone new for me to talk to in their stead.


 

Posted

Quote:
Originally Posted by forcewrath View Post
True - but now I know that the developers don't care about the fact that this is unfair to players who actually DO play through the content and that they intend to do nothing about it. Thats fine - I get that.
If you actually had played through the content rather than leaving so many arcs unfinished you wouldn't have the problem.

I don't see that there is any reason for the developers to need to change anything there. This presumably was implemented to keep database sizes managable. They did increase the limit with I17 and that information was publicly disseminated.
It was also made clear that you should clear up existing arcs before switching sides although I would agree the inclusion of inaccesible arcs in the limit is undesireable.


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Posted

In looking at the contacts that have open arcs, I noticed that at least 4 of them are contacts that I never started the arc for. I never talked to these contacts at all. All I did was accept them as a contact from someone else. So this REALLY doesn't seem right.

It's one thing if I talk to the contact and accept the arc that they offer. I opened the arc and I need to finish it to clear it. I can see the points that everybody has been making about that in this thread.

Its an entirely different thing when "Contact A" introduces me to "Contact B" and because of that introduction, "Contact B" immediately starts an arc with me without me talking to them nor accepting to do the arc. It is THIS that needs to be fixed with this...


 

Posted

Correction: I talked to these contacts as part of a requirement for a different contacts arc as a "speak with" mission. They became my contact later. I never talked to them AFTER they became my contact, but somehow I already had an arc from them.

Example: Serpent Drummer (RWZ), Crash Cage (Sharkshead), Seer Marino (Mercy Island), Shadow Spider (Grandville)


 

Posted

Agent G is the same way. At least in his case if you go back and talk to him after you outlevel him he blows you off ("too high a profile") and eventually moves to the Inactive list without the book.

Another problem is that just being offered the first mission of an arc will cause a book to be set even if you don't actually take the mission (or at least that used to be the case).

It also doesn't help that the book graphic change rendered it impossible for me to tell the difference between the supposed main and minor story arcs.

People getting bit by these have my sympathy. People who just abandon arcs in the middle... not so much. But now we have an important safety tip (which I remember being talked about when GR went live) - do as much as you can to clear your arcs before making the final switch to a different alignment.


 

Posted

Quote:
Originally Posted by forcewrath View Post
True - but now I know that the developers don't care about the fact that this is unfair to players who actually DO play through the content and that they intend to do nothing about it. Thats fine - I get that.
Really? I get that you "know" nothing of the sort and are just taking a petty dig.

Seriously, any time I see someone saying that the devs don't care about something game-related, that's prima facie evidence that the poster has no freaking clue. This is a BUSINESS. If enough customers aren't happy, they go out of business. The overwhelming majority of businesses do actually care, because their goal is to make money. *YOU* might feel they don't care, because you PERSONALLY got screwed over by one of their decisions. That's unfortunate, but it happens.


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