Plant Troller - Best Alpha?
Accuracy or Endurance? Neither. Recharge. The key is to get Seeds of Confusion and Creepers recharged as fast as possible. You also want to throw out Roots as much as possible for the Damage. You want Freezing Rain recharged as much as possible. You want Lightning Storm recharging fast, too. There are plenty of ways to get Accuracy, Recovery and Endurance bonuses from IO sets.
Yes, you can get Recharge from sets, too, but that tends to be more expensive and take more slots.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Accuracy or Endurance? Neither. Recharge. The key is to get Seeds of Confusion and Creepers recharged as fast as possible. You also want to throw out Roots as much as possible for the Damage. You want Freezing Rain recharged as much as possible. You want Lightning Storm recharging fast, too. There are plenty of ways to get Accuracy, Recovery and Endurance bonuses from IO sets.
Yes, you can get Recharge from sets, too, but that tends to be more expensive and take more slots. |
Im not really seeing any situation where Recharge isn't the right answer for this question. As far as I can tell there isnt a single controller who wouldnt benefit from recharge far more than other bonuses in the alpha slot. I know im taking it for my Ill/rad for sure.
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But the vast majority of controllers will do better with the Recharge Alpha Slot.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Im not really seeing any situation where Recharge isn't the right answer for this question. As far as I can tell there isnt a single controller who wouldnt benefit from recharge far more than other bonuses in the alpha slot. I know im taking it for my Ill/rad for sure.
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Get both and swap the bonuses out depending on the team you're on and what you need at the time.
My plant/rad/fire went with Nerve. I already have the uncommon for the 33% Acc/Hold. Love. It.
I almost went with recharge, but the more I looked at nerve, the more I saw it as being benificial to me. In the end of it all, with he big rare, its 33% to:
Acc, Hold, Confuse, and Fly, all of which, I use. I think going with nerve will give me more bang for the buck, so to speak.
I geuss you can always experiement and see what works best for you. Contrary to popular belief..."moar recharge!!11' isn't always the answer.
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Now I will tell you, that I think its totally up to the individual controllers build and playstyle as to what alpha slot will suit you best.
I already have a Radial Boost (Uncommon) slotted on my plant/storm/stone controller.
This boosts my damage and defense debuff by 33%
I already had enough endurance and recharge to stack lighting storm, tornado and freezing rain. seeds is up every mob. If there is an emergency, I can lock down 2 sets of x8 mobs so I am ok in the control departments. I am sitting on 44% S/L defense can stealth and self heal, So I decided on more damage.
Plus when rares are released, im on the way to getting the Radial Paragon Which will boost Damage,Immobilize,Defense debuffs,Endurance Mod,Running and tohit (the only thing i dont have) by 33% thats a big score for me.
Now, having said that, to comment on some other replies. Starkitten is 100% correct. the bonuses from Nerve look like they'll boost any control set quite nicely and would be another one i'd look at.
Oedipus_Tex, I totally forgot you could do that. Maybe I will have to make another type some time and test it out
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My plant/rad/fire went with Nerve. I already have the uncommon for the 33% Acc/Hold. Love. It.
I almost went with recharge, but the more I looked at nerve, the more I saw it as being benificial to me. In the end of it all, with he big rare, its 33% to: Acc, Hold, Confuse, and Fly, all of which, I use. I think going with nerve will give me more bang for the buck, so to speak. I geuss you can always experiement and see what works best for you. Contrary to popular belief..."moar recharge!!11' isn't always the answer. |
When trying to determine which alpha boost to use, it's going to take a careful examination of all the powers I use for that particular character.
I agree with StarKitten. Recharge suffers from diminishing returns. For many of my characters, they've reached the point where additional recharge will add little to their performance.
When trying to determine which alpha boost to use, it's going to take a careful examination of all the powers I use for that particular character. |
Except that this Recharge ignores ED...
It depends on what your current values are tho. IMO if a significant number of your powers have a Recharge still above 30 seconds and can be stacked, the Recharge is worth it.
For a concrete example, let's look at Mass Hypnosis. With a generous ED adjusted slotting of 99.08% recharge reduction, it's recharge becomes 22.6 seconds, shaving off 22.4 seconds of its base recharge of 45 seconds. If I use Hasten and AM, for example, for another 100% recharge reduction it only reduces Mass Hypnosis' recharge to 15.05 seconds, an additional 7.35 seconds. Even though the second 100% recharge reduction ignores ED, we can see from this example, that it reduces the overall recharge by less than the first 100% of recharge reduction.
As a general rule it's not the primary that decides what to slot in the Alpha but your secondary.
Apart from Illusion (and to a lesser extent Mind) the rest of the primaries have fairly similar mechanics. It's the secondaries that will be affected the most.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Fire and Ice both have an endurance-draining toggle that make the EndRdx Alpha slotting worth considering. In some cases, the character's build may have enough Recharge but may need a reduction in endurance. Especially in the case of an Ice/Rad or Fire/Rad, but */Storm and several other secondaries can have high demands on endurance, too.
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I've been vacillating between the Endurance and Accuracy Alpha slots for my plant/storm.
Both plant and storm are major endurance users and the 33% reduction provided by the alpha would be very nice.
However, Seeds of Confusion is the bread and butter of the primary set. I typically get between 3 and 8 confused mobs. It would be nice to push this number up and get a nice consistent high number of confused mobs.
Anybody else decided which of the two would be of more use for their plant/* troller? I've tested the Endurance one, but havent had the time to check out the Accuracy - has anyone tried it to see if it makes any noticeable difference?
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