CoP Trial 11/23/2010
Wow, that's a lot of Radiation there. Looks good.
If I can bring my Warshade, I would like to. Tried last time with him, and we saw it fail spectacularly. If you want more rad, I can bring my Ill/Rad controller. @Jazra
As an aside, what's up with all the blue-side CoP raids? I haven't seen a red-side raid at all yet, and I have a couple villians/rogues that I either have not or will not bring over to blue-side yet that would love to take down a demigod or two.
Jazra -- Level 50 Illusion/Radiation Controller
Swayvill -- Level 50 Plant/Psi Dominator
Droshalla -- Level 50 Warshade
Latro Dectus -- Level 50 Fortunata
Starseeds -- Level 50 Elec/Storm controller
Wow, that's a lot of Radiation there. Looks good.
If I can bring my Warshade, I would like to. Tried last time with him, and we saw it fail spectacularly. If you want more rad, I can bring my Ill/Rad controller. @Jazra As an aside, what's up with all the blue-side CoP raids? I haven't seen a red-side raid at all yet, and I have a couple villians/rogues that I either have not or will not bring over to blue-side yet that would love to take down a demigod or two. |
7)Fire/Rad Cont - uvee blaze
Hmmm, that's one of my alts, so I guess I'm helping out on this.
I'll be there!
Id like to bring my 50 fire rad controller
Life changes either we adapt or perish...
The victorious army seeks victory first then seeks battle
the defeated army battles first then seeks victory
I would like to bring either my Fire/Kin Controller or my BS?WP Scrapper if there is room.
Just to remind Ryu I will indeed be present tonight for the CoP. Once again, I will be present for the CoP.
Lol
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I just sent you a few tells in game, Ryu, but I'm guessing you were afk. Anyways, I didn't manage to bring Patriot back to blue side yet. If it's acceptable, below is a list of all my IO'd out 50s, let me know what you'd like me to bring for tonights CoP.
Citizen Beast - Tanker - Invulnerability/Super Strength
Justice Forge - Tanker - Shield Defense/Energy Melee
Mystic Fortune - Blaster - Electrical Blast/Mental Manipulation
Keen Marksman - Blaster - Archery/Energy Manipulation
Masked Falcon - Scrapper -Dual Blades/Super Reflexes
Justice Resolute - Scrapper - Martial Arts/Shield Defense
Arachnophobia - Scrapper - Claws/Willpower
Conductive Man - Brute - Electrical Melee/Super Reflexes
Chronocraft - Defender - Radiation Emission/Sonic Blast
Dr. Ulterior - Controller - Gravity Control/Kinetics
Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]
Let your voice be heard! Sign the petition to keep CoH alive.
If all teams are full, will there be a team 4-6?
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8PM est tonight huh?
Well I think I can bring my Ice/Rad controller Sick Ice again. Or I'll bring my Ele/Shield brute Bud Shields to help kill the spawns quicker.
- @Jazra & BigBud - We do have enough people for the trial. I am expecting that out of 24 people, some will not show, your welcome to come to pocket D and grab an open slot if available. already sent ya tell in game.
- @Sukothai - no 2nd teams running, will attempt a 2nd run if 1st fails however.
Ok Final teams before start:
Base Access: @Shirai Ryu
1)@Shirai Ryu - MA/Regen Scrapper - Shirai Ryu
2)@Gigszap - Blaster - Gigazap
3)@Quantum Particle - Earth/Kin - Lil Terra
4)@Fireylass - MA/Regen Scrapper - Galaxy Minx
5)@Dead West - AR/Fire Blaster - Dead West
6)@Spyne - Fire/Rad Controller - Pyro Elf
7)@Tempest Teacup - Cold Defender -
8)@A DEANE - Ice/Rad Controller - TIME OBSERVER
Team 2
Base Access: @Kallor
1)@Kallor - Invuln/SS Tank - Kallor
2)@Shadow Hit - Dark/? Scrapper - Shadow Hit
3)@Demon Flare - Fire/NRG Blaster -
4)@Its Me Matt - Grav/Rad -
5)@Ms Liberty Too - Energy/Energy Blaster
6)@Nemu - Mind/FF Controller
7)Fire/Rad Cont - chy'blaise
8)@Mystic Fortune - Grav/Kin Cont
Team 3
Base Access: @Dynan
1)@Dynan - Spines/Regen Scrapper - Spinosaur
2)@Shirai Ryu and Friends - Dark/Psy Def - Darkpsyde
3)@hazygreys - Fire/Rad Cont - rum and coca cola
4)@milkweasel - Spines/Dark Scrapper - Cross Dresser
5)@Hedge - Stone Tank - Hedgehog Guy
6)@calla - Kin -
7)@Flagrant Fowl - Fire/Rad Cont - uvee blaze
8)@Matt Miracle 1 - Ice/Rad Controller - Agent Agamemnon
My 50s:
Agent Alpha - Kin/Rad 'fender
Shirai Ryu - MA/Regen Scraps
Dark Joule - Dark/Elec 'fender
Kid Frag - Ice/Eng Blapper
Shurai Ryu - Fire/Kin Troll
Psychogenic Fizz - FF/Psy 'fender
Proud Member of:
MDK
The LEGION
Whirligig
I guess we must have over compensated for debuff and ended up with a minor lack of damage?
Also, the fact that the second attempt began with teams 1 and 3 on one instance while team 2 spawned on a completely separate instance says a lot in regards to our luck.
Never-the-less, this was my first CoP attempt. Was a great learning experience. Thanks for putting this together, Ryu.
Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]
Let your voice be heard! Sign the petition to keep CoH alive.
It seemed like there were numerous folks giving orders and very few following.
I. Overview:
Event: Cathedral of Pain Trial (1 hour timed Trial)
Date:Tuesday 11/23/2010, 8:00pm Eastern, 7:00pm Central, 6:00pm Mountain, 5:00pm Pacific
Contact: Mission Computer
Zone: MDK Supergroup Base via Pocket D
Size: 1 - 24 players
Level Range: 1-50 (Requesting 45+ Only please, auto sidekicked to 50)
Badge: Pain Killer
Enemy Groups: Soldiers of Rularuu
Alignment: Hero or Vigilante only
Paragon Wiki Link: http://wiki.cohtitan.com/wiki/Cathedral_of_Pain_Trial
II. Set Up:
People should start gathering in Pocket D at 8:00PM Eastern, in anticiaption of an 8:30PM start.
Anyone that has signed up and not arrived by 8:20PM may lose their reserverd spot.
Anyone that is not signed up and still wishes to join is encouraged to head to Pocket D between 8:00 & 8:30pm.
Upon arrival send tell to base access member for your team and await invite.
Wait in Pocket D or MDK Supergroup base for teams to assemble.
Teams:
Base Access: @Shirai Ryu
1)@Shirai Ryu - MA/Regen Scrapper - Shirai Ryu
2)@Gigszap - Rad Defender -
3)@Quantum Particle - Earth/Kin - Lil Terra
4)@Fireylass - MA/Regen Scrapper - Galaxy Minx
5)@Dead West - AR/Fire Blaster - Dead West
6)@Spyne - Fire/Rad Controller - Pyro Elf
7)@Tempest Teacup - Cold Defender -
8)
Team 2
Base Access: @Kallor
1)@Kallor - Invuln/SS Tank - Kallor
2)@Shadow Hit - Dark/? Scrapper - Shadow Hit
3)@Demon Flare - Scrapper -
4)@Its Me Matt - Grav/Rad -
5)@Ms Liberty Too - Energy/Energy Blaster
6)@Nemu - Mind/FF Controller
7)Fire/Rad Cont - chy'blaise
8)
Team 3
Base Access: @Dynan
1)@Dynan - Spines/Regen Scrapper - Spinosaur
2)@Mystic Fortune - Scrapper - Patriot America?
3)@hazygreys - Fire/Rad Cont - rum and coca cola
4)@milkweasel - Spines/Dark Scrapper - Cross Dresser
5)@Hedge - Stone Tank - Hedgehog Guy
6)@calla - Kin -
7)@Flagrant Fowl - Fire/Rad Cont - uvee blaze
8)
There are also at least seven known standbys.
III. Strategy:
A. Courtyard of Shadows:
1. Gather with your team near obelisk and wait for other teams to ready.
2. Clear Rularuu spawn and drop the obelisk's shield.
3. Target obelisk and drop to 20% health. (There is a special pop up window for obelisk health)
4. Again clear Rularuu spawn and drop the obelisk's shield.
5. Target obelisk and defeat it. (Assuming all teams are on pace)
6. Once all 3 obelisks are defeated within 30 seconds of each other, the portal to the cathedral will open.
Some timing adjustments will likely be needed here, the key point is that all three obelisk be defeated at the same time.
B. Inside the cathedral
1.) Each team will be assigned a cube
2.) Teams will simultaneously begin assault on mobs at each cube. Once mobs are destroyed, shield will drop and AV will be vulnerable for 45 seconds. Mobs will then respawn at cubes.
3.) Each team must go to their assigned cube a fast as possible once the shield goes up and the Rularuu spawn.
3.)One melee toon to return to teams' cube slightly early to help localize spawns for quick killing.
4.)All -Regen debuffs on AV when shields drop!
C. Lanaru the Mad
There are two options for AVs in the trial, IF the much more troublesome Lanaru the Mad spawns a couple special considerations I would like to mention.
1)Ranged toons stay at range!
2)Ranged toons huddle together when shields drop!
3)If by 3rd shield drop it is apparent we are not making progress, I will call off trial and attempt a 2nd attempt hoping for Ruladak the Strong spawn.
OK, I tried to keep instructions short and to the point.
Timing is critical in this trial, need to make sure you are where you're supposed to be, and attacking the right things at right times.
My 50s:
Agent Alpha - Kin/Rad 'fender
Shirai Ryu - MA/Regen Scraps
Dark Joule - Dark/Elec 'fender
Kid Frag - Ice/Eng Blapper
Shurai Ryu - Fire/Kin Troll
Psychogenic Fizz - FF/Psy 'fender
Proud Member of:
MDK
The LEGION
Whirligig