Super Speed


DreamsRazor

 

Posted

I like creating classic comic book style toons , an what im trying now is a elec /kin troller in an effort to recreate the classic speedster guy like the flash or quicksilver . In futer issues tho i would like to see a SS power set .
my reasoning being, in comics SS is awsome an that would like be the guys only power . so a super speed secondary ( i have no idea how to do it tho lol) is on my wish list mabey it could have like a phase shift a fast healing a sonic boom mabey, i dunno i just think super speed and (teleporting too ) should be more than just travel powers


 

Posted

Yeah, superspeedsters aren't easy to do in CoH.

Kinetics lets you have unsupressed combat speed and zip around like the Flash, but its not a melee set.

Martial Arts/Super Reflexes or soemthing similar does the trick, but your Super Speed supresses in combat.

I wrote up an idea for travel power-based secondaries for melee-ists, its in my sig.


 

Posted

First, check out DrMike's topic. Lots of useful discussion/ideas there.

I teamed with a speedster-esque character a while back, and he actually built it quite cleverly.
-He went with the Martial Arts/Super Reflexes Scrapper, using the newer animations since they look a bit quicker. He also made great use of the Veteran Power Sands of Mu.
-To simulate the speed, he slotted up the Prestige Power Quick (which doesn't suppress during combat) to maximize speed and minimize End drain. He really zipped around mobs, and looked cool doing it with the comet-like streaks any time he moved. He said that, although it was slower than a slotted SS, it actually worked better than having full Super Speed, considering he had more control.
- He then slotted Super Speed with Celerity, which gave the "so-fast-you-can't-even-see-me" illusion, and allowed him to ghost missions extremely well, both conceptually and functionally.
-Finally, he said that he had hoped to work in Phase Shift (the final power in the Concealment power pool) to serve as both a panic button, and the whole intangibility aspect that comes with many speedsters, but had been unable to fit in (since he would have had to take 2 additional powers prior to it). I imagine with i19's inherent fitness, he may now have room for it.

So maybe give that a shot? I think the controller route might disappoint you in terms of gaining the full speedster effect.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Kinetics lets you have unsupressed combat speed and zip around like the Flash, but its not a melee set.
See: Electron Girl's guide to Kinetics scrappers.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Sure, its possible to make a melee based Kineticist if you're willing to put up with the sub-par performance. I'm all for bending archetype roles as much as poss, but this one is an uphill battle.

The problem with Kinetics as a speedster set that I find is that the self buffs (Transfusion, Transference and Fulcrum Shift) force you to be positioned in melee range and not move. The set punishes you for kiting unless you have incredible control over your character, which is problematic as Siphon Speed stacks come and go and your movement speed changes under you. I found stand-and-heal tactics much more effective than kiting, and no-one likes dying repeatedly for concept.

(Lumi's guide also suggests Dark Pit and Iron Blade temp power, neither of which are great conceptual fits with classic spandex speedsters)

My own Kinetics Defender made very good use of Sands of Mu to achieve that superspeed feel (Flurry rotted in my tray and eventually got repecced out), but remained very much a speedster with electrical abilities rather than just a speedster.

His Praetorian counterpart is an Elec/Elec Dominator with Superspeed, and I'm going the set bonuses and slotted prestige sprint route to get some combat zippiness.

But, both feel like very poor approximations to what I'm really trying to do.


 

Posted

I built a speed based character that was based on dark melee/super reflexes mainly so I could pull up the dark maul/sands of mu/flurry combo. I eventually shelved him because I had issues with having to line up the cones all the time, I may try the slotted quick route with MA/SR (using sands of mu and flurry).

((Oh awesome link Dr. Mike))


"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)

 

Posted

Slot up swift, sprint (or prestige sprint), and slot as many gift of the ancients 7.5 run buffs as you can. Some other sets also give run bonus at only 2 or 3 slots so look at them as well. You can get pretty fast just using these steps and will look quick in combat. This is especially effective if you have a run buff power that does not supress in your set as well. Rad and SR come to mind.

Get the martial arts pack and use ninja run or pick up superapeed for long range travel. Kinetics is great fun with ninja run.

SS get combat jumping and add a slot to hurdle to get over barriers while running. That celerity for steath is a great suggestion. If get combat jumping you can put the steath IO for jumping in there and it works if you turn the ss off to avoid supression.

You can get intangible powers from Warburg or from temps so I would not waste a power pick on them.


 

Posted

You can always go the Kinetic Melee/Super Reflexes route - you still have some of the feel of Kinetics but in a melee set and Super Reflexes for the dodging attacks.

You can also go the Soul Patron route for Shadow Meld for a "so fast can't be touched" power.

I quickly came up with this build for a post I19 scrapper (slots in brawl are for Fitness). This slots 5 Gift of the Ancients along with some speed bonuses. I also thought that recharge bonuses (as speedsters are fast) and you are soft capped to Melee. I have added Flurry and Whirlwind for concept reasons. Remember to add another ~44% run speed increase for a one slotted Swift power.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Run Forest Run! post I19: Level 50 Science Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Knock%(40), Mako-Acc/EndRdx/Rchg(46)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(17), RedFtn-Def/EndRdx(31), GftotA-Run+(46)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Knock%(39), Mako-Acc/EndRdx/Rchg(43)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(21), RedFtn-Def/EndRdx(34), GftotA-Run+(50)
Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(50)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Agile -- DefBuff-I(A), GftotA-Run+(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Dodge -- DefBuff-I(A), GftotA-Run+(17)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResDam/Def+(34)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 28: Lucky -- DefBuff-I(A), GftotA-Run+(29)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31), RedFtn-Def/EndRdx(34)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), KntkC'bat-Knock%(37), Mako-Acc/EndRdx/Rchg(40)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36), RedFtn-Def/EndRdx(36)
Level 38: Elude -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45), LkGmblr-EndRdx/Rchg(45), RedFtn-Def/Rchg(46)
Level 47: Flurry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 49: Whirlwind -- EndRdx(A)
------------
Level 1: Brawl -- Empty(A), Empty(7), Empty(11), Empty(15)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
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