Alpha Slot on MM's Discussion
It definitely does.
And all of the Alpha Slot bonus that by-passes ED also applies to your Pets as well. So the initial 33% boost will have about 5.5% that by-passes ED, the uncommon Boost will have 11% that by-passes ED. That should put you well over 100% in whatever category you choose (assuming you where at least close to the ED cap before). |
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Yeah, you have to plan ahead.
1. Remove some damage and replace it with other things that you need.
2. Get more Alpha boost (so far just uncommon is available but eventually you'll have rare and very rare too) so that you can by-pass the ED cap even more.
I'm planning on both 1 and 2. My bots were under-slotted with accuracy anyway, so adding the Accuracy boost was a big help all the way around. When I add more boost, it'll help my bubbles (Def) even more so I should be able to soft cap an entire team eventually, with full slotting in the bubbles and Power Boost.
Incorrect. The end red component of IOs affects any power of your pets that the set is applicable to. This means that they are effected by the end red portion of pet damage sets, but only for attack powers. Heals and controls would be unaffected. If you want all of a pet's powers to have end reduction, you need to slot a generic end red IO, or frankenslot from non-pet sets.
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I went heal/rech on my Bot/traps.
I noticed a massive difference, but that could also be cuz i added hasten to my build. Hasten, with just the base slot, the spiritual boost, and my already high global recharge, is about 5 or so seconds off of perma. If I have to do a lot of resummoning, my end bar takes a hit, but being able to perma 2 acid mortars, and if i time it right, have 3 mortars up for awhile is more then worth it. Plus the rare/very rare will benefit tactics, seeker drones (both me and my bots) as well as other things.
Definitly liking the improvements.
Do we know if Alpha works on normally unenhanceable pet powers?
e.g. Ninja defense?
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
I picked up the tier 2 spiritual (recharge/heal) on my nec/dark last night and I'm really happy with that choice. With my slotting (all 4 procs squeezed in) I was missing out on some recharge on my Extraction and had no heals slotted on the pets - so bringing my Extraction back up to over 100% recharge (not to mention allowing me to swap a rech for range in Tar Patch & more frequent holds & fears) AND giving all my pets a 33% boost to healing? GOLD.
Sure, I do miss having that little extra bit of damage, and I'm hard on my end bar - but I added about 6 points of end and the perf shifter proc (and I have no accolades on this guy yet), so I'm really not doing too badly there.
All in all, I think that rech/heal is a one of the better syngergized routes for necromancers (and demons, although there Cardiacs are going to be a tough choice) and also for dark.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
No - it's a global Enhancement - imagine that there is an extra slot in all your powers that relates to the Boost you choose. If it can't be slotted for normally, imagine that slot is empty for the power!
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For example, a Ribosome Exposure (End/Res) being slotted into Kuji-in Rin enhancing the psi resistance of the power, even though it doesn't take +RES IO's.
Similarly, Mind Link cannot be slotted with generic RCH IO's, but DEF/RCH IO's affect recharge in that power.
What I don't know is if that effect applies to Alphas or not.
[I'm like 12 shards from finding out for sure myself.]
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
Similarly, Mind Link cannot be slotted with generic RCH IO's, but DEF/RCH IO's affect recharge in that power.
What I don't know is if that effect applies to Alphas or not. |
"The Alpha Slot Incarnate Boosts give their enhancement aspects to every power that a character has that can utilize it. For instance, if a character has a boost that reduces endurance costs, every power that takes endurance to use would be decreased (almost every single power a character has access to). If a character has a boost that increases Fear duration, Touch of Fear would be increased, but Power Bolt would not, since it does not have Fear. If a power cannot slot a certain enhancement (such as Recharge in Mind Link), the boost does not apply to that power."
See http://paragonwiki.com/wiki/Alpha_Slot for more detail.
For example, a Ribosome Exposure (End/Res) being slotted into Kuji-in Rin enhancing the psi resistance of the power, even though it doesn't take +RES IO's.
Similarly, Mind Link cannot be slotted with generic RCH IO's, but DEF/RCH IO's affect recharge in that power. What I don't know is if that effect applies to Alphas or not. |
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
It doesn't. As per ParagonWiki...
"The Alpha Slot Incarnate Boosts give their enhancement aspects to every power that a character has that can utilize it. For instance, if a character has a boost that reduces endurance costs, every power that takes endurance to use would be decreased (almost every single power a character has access to). If a character has a boost that increases Fear duration, Touch of Fear would be increased, but Power Bolt would not, since it does not have Fear. If a power cannot slot a certain enhancement (such as Recharge in Mind Link), the boost does not apply to that power." See http://paragonwiki.com/wiki/Alpha_Slot for more detail. |
Guess I'll switch my Nin/Dark to End/Res then, and slot shadowfall for def.
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
It applies to all of your powers. Your pets are your powers. So lets say you take Musculature, you boost there DMG.
Level Shift
Rare and very rare Alpha Slot abilities apply a level shift, which effectively increases the character's combat level.
http://paragonwiki.com/wiki/Alpha_Slot_Abilities
My question is, does that also raise your pets level?
I really, really, really hope that is not the case. The purple patch already hurts MMs when it comes to the new content and this will only make it worse.
EDIT:
Here are Acanaville's posts on the subject, obviously these are coming from a player and not a dev so it's not guaranteed but it's probably as good as we'll get for now.
http://boards.cityofheroes.com/showp...&postcount=481
http://boards.cityofheroes.com/showp...&postcount=509
http://boards.cityofheroes.com/showp...&postcount=510
I would imagine that the level boost is the exact same game mechanic used for the level debuff in the new Incarnate TFs. If your pets lose some levels when under the debuff, then they should gain some levels based on the level boost. Besides if pets aren't affected by the level boost, then it would be a bug since other AT's power would be buffed to accommodate a level boost.
The first step in being sane is to admit that you are insane.
It definitely does.
And all of the Alpha Slot bonus that by-passes ED also applies to your Pets as well. So the initial 33% boost will have about 5.5% that by-passes ED, the uncommon Boost will have 11% that by-passes ED. That should put you well over 100% in whatever category you choose (assuming you where at least close to the ED cap before).