Fiery Embrace


Aett_Thorn

 

Posted

Is it working properly?

It says +dam but I monitor damage in combat atributes, but dont see it increasing when FE is selected. Just thought I'd ask. I'm sure it is otherwise there would be tons about it on the forums.

Was just wondering.


 

Posted

That's how it used to work. Now it adds a proc effect to every attack individually. It actually works much better that way.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I suppose you can think of FE adding a 100% Fire Proc to each attack now(and procs never show in attributes)


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
I suppose you can think of FE adding a 100% Fire Proc to each attack now(and procs never show in attributes)
If the proc buffs or debuffs an attribute, it will show up in the attribute monitor.

FE doesn't show up because it doesn't change the damage bonus anymore.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
If the proc buffs or debuffs an attribute, it will show up in the attribute monitor.

FE doesn't show up because it doesn't change the damage bonus anymore.
Precisely.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

FE used to be kind of like build up. It's not any more. In my opinion, it's crazy better than that now.

Every attack you have deals some amount of damage. Let's pick an attack and say it deals 100 damage. You slot it up with enhancers, and it deals around 195 damage.

Now you fire off FE. For the next 20 seconds (for Brutes, Scrappers and Tankers) this power now does 195 damage plus around 40 fire damage. (If I remember right, the rule of thumb was that FE adds around 40% of the power's base, unslotted damage. Maybe it was 45%.)

Here's the awesome part. That 40% (or maybe 45%) extra fire damage can be buffed. This is unlike any other source of bonus damage in the game. Let's say you're a Scrapper. If you pop off Build Up, you get +100% damage bonus for about 10 seconds. That means our example attack would now deal 295 damage + around 80 fire damage, because Build Up grants its +100% damage bonus to both the base 100 damage and the 40 fire damage.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Here's the awesome part. That 40% (or maybe 45%) extra fire damage can be buffed. This is unlike any other source of bonus damage in the game.
Well, except for crits/containment and DP ammo


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I really haven't messed with DP, so I wasn't aware it had an effect like this, but I meant it's unlike any grantable damage bonus in the game. No one gets to turn on dependable crits for 20 seconds.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
FE used to be kind of like build up. It's not any more. In my opinion, it's crazy better than that now.

Every attack you have deals some amount of damage. Let's pick an attack and say it deals 100 damage. You slot it up with enhancers, and it deals around 195 damage.

Now you fire off FE. For the next 20 seconds (for Brutes, Scrappers and Tankers) this power now does 195 damage plus around 40 fire damage. (If I remember right, the rule of thumb was that FE adds around 40% of the power's base, unslotted damage. Maybe it was 45%.)

Here's the awesome part. That 40% (or maybe 45%) extra fire damage can be buffed. This is unlike any other source of bonus damage in the game. Let's say you're a Scrapper. If you pop off Build Up, you get +100% damage bonus for about 10 seconds. That means our example attack would now deal 295 damage + around 80 fire damage, because Build Up grants its +100% damage bonus to both the base 100 damage and the 40 fire damage.
Is this right? I thought the FE bonus would do 45% of whatever final damage figure your attack was doing (in other words INCLUDING Enhancements)

So in other words in your example the vanilla attack does 145 damage (100 + 45 fire). The Slotted with 3 Damage SOs does 282.75 damage (195 + 87.75 Fire from FE) and the Slotted with Damage plus Build Up does 427.75 damage (295 + 132.75)

I remember looking at this in Mids and for my BS/Fire and the total Mids was reporting for Headsplitter using this sort of combo was somewhere around 650+. Plugging the 162.5 base value from Red Tomax instead of 100 gives me a final figure of 692 so that sorta tallies with what I remember too.

Can't double check with Mids now though and so I (and/or Mids) could very well be wrong here (and Red Tomax doesn't have the new listings for the changes so I can't check there either if the FE damage is marked as ignoring Enhancements).

If I am wrong it means I'm now kicking myself (more) for not opting for a Fire Brute instead (my old Stone/Fire Brute is locked EU side and my BS/Fire scrapper is only 32 so I haven't had a chance to try it out yet)


 

Posted

I've tracked down the i18 Patch Notes and FE does get affected by enhancements, so my figures above seem to be correct for a level 50 BS/Fire. This makes me happy.

A critting, built-up, FE backed Headsplitter will do over 1100 damage at level 50


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I've tracked down the i18 Patch Notes and FE does get affected by enhancements, so my figures above seem to be correct for a level 50 BS/Fire.
Ah, yeah, I knew this. No idea why it didn't occur to me to include it in my example. I'm going to chalk it up to writing it at the hour I did.

I really, really like the new FE.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Thanks guys I appreciate the knowledge base. I figured it was working as intended but thought I'd ask and now I know.


 

Posted

And Knowing Is Half The Battle !!!

(of course the other half is all blood, pain, and death...but there ya go)


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

G.I. Joe!!

I new someone would quote it


 

Posted

Quote:
Originally Posted by Soulwind View Post
And Knowing Is Half The Battle !!!

(of course the other half is all blood, pain, and death...but there ya go)
Actually, it's 50% Knowing, 25% Red Lasers, and 25% Blue Lasers.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Actually, it's 50% Knowing, 25% Red Lasers, and 25% Blue Lasers.
Forever fighting the evil forces of...BLUE LAZERâ„¢...


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU