Alpha Slot


Auroxis

 

Posted

Quote:
Originally Posted by Chyll View Post
The way I've been told it worked in GR Beta was, that it would add a bonus of 20% (in this case defense) to any, and all, powers you had that was slottable for defense. And depending on the level (common, uncommon, etc.) it ignored a portion of ED diminishing returns in those powers, so it would push beyond current limits. I cannot say if that has changed at this point.
Well now, would we get the bonus JUST to any actual slottable +Defense powers, or to our Combat Attribute stats? For example, I just spent a huge chunk of influence building my fire blaster for ranged defense. I managed to get him to 41% ranged defense (with Hover activated). I was hoping that the Incarnate slot would help me hit the soft cap of 45%. But the 41% I have now is from set bonuses in powers throughout his build, not just +DEF powers. As far as actual slottable +DEF powers, I only have Tough (or Weave? whichever) and I guess Hover. 20% bonus to the DEF of those two powers would be worthless, in my case.

I have 41% ranged defense from slotting multiple sets of Thunderstrike, from Trap of the Hunter, Lockdown, Numina's etc. There's no way I'm ditching all those sets, so...maybe I'd be better off going the Damage route with my alpha slot, and forgetting about using it to soft cap my ranged defense?


 

Posted

Quote:
Originally Posted by Dr_Arcanus View Post
Well now, would we get the bonus JUST to any actual slottable +Defense powers, or to our Combat Attribute stats? For example, I just spent a huge chunk of influence building my fire blaster for ranged defense. I managed to get him to 41% ranged defense (with Hover activated). I was hoping that the Incarnate slot would help me hit the soft cap of 45%. But the 41% I have now is from set bonuses in powers throughout his build, not just +DEF powers. As far as actual slottable +DEF powers, I only have Tough (or Weave? whichever) and I guess Hover. 20% bonus to the DEF of those two powers would be worthless, in my case.

I have 41% ranged defense from slotting multiple sets of Thunderstrike, from Trap of the Hunter, Lockdown, Numina's etc. There's no way I'm ditching all those sets, so...maybe I'd be better off going the Damage route with my alpha slot, and forgetting about using it to soft cap my ranged defense?
The benefit only applies to slottable +DEF powers. It will raise all of them you have, so assuming you have [combat jumping], [maneuvers], etc. it will boost each of those. AT a guess, that would get you close or above. Keep in mind, later boosts in the tree provide a larger bonus and ignore more of ED, so ultimately Alpha will get you to your target.


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Posted

For my Energy/Energy/Force I can't decide between Musculature and Spiritual. I have no need for accuracy or endurance. Damage would mean more damage all the time with all attacks, and recharge would mean BU, Aim, AoEs, and nuke up more often. Just typing that out and looking at my powers to notice none of my attacks have more than 68% recharge makes me feel like that would be the better option (it'd also up regen and stun). But at the same time, I could have something like +32% damage all the time if I got the Very Rare musculature.

Tough choice.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quickfrost (Ice/Ice/Arctic blaster): Endurance/Range (Further range on Bitter Ice Blast and holding people before they know what's hit them, and cutting down on Ice's quite peaky end costs? Sweet.)

Zortel (Energy/Energy/Force Blaster) Recharge/Stun (Making my melee attacks hit more often, stun for longer, and recharging all my things like power boost, boost range and such more? Excellent.)

Those are the only two I have worked out yet for the Uncommons. Got a Fire3, Electric3 and a DP/Psi Blaster to decide on.


 

Posted

Quote:
Originally Posted by Dark_Healer_NA View Post
With the information here, I was wondering what people are planning.

I have a high recharge build for my Fire/Elec, so the Spiritual Tree is wasted due to the diminishing returns of recharge. I can make a case to slot the Cardiac, Musculature, or Nerve trees, so it's not looking like an easy decision.
Or what you can do is decrease the amount of recharge bonuses and supplant them with the spiritual tree and then focus on other aspects of your build.


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Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Dispari View Post
For my Energy/Energy/Force I can't decide between Musculature and Spiritual. I have no need for accuracy or endurance. Damage would mean more damage all the time with all attacks, and recharge would mean BU, Aim, AoEs, and nuke up more often. Just typing that out and looking at my powers to notice none of my attacks have more than 68% recharge makes me feel like that would be the better option (it'd also up regen and stun). But at the same time, I could have something like +32% damage all the time if I got the Very Rare musculature.

Tough choice.
Indeed.

I'd like the +damage for Zube, but the immobilization duration and defense debuff effects from the very rare would be wasted on him. Which sucks.


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Posted

Quote:
Originally Posted by Zubenelgenubi View Post
Indeed.

I'd like the +damage for Zube, but the immobilization duration and defense debuff effects from the very rare would be wasted on him. Which sucks.
The more I think about it the more I lean toward recharge. I'd also get a small bonus for regen and my two stun powers. And more recharge means more nukes, more BU/Aim, and more defiance (if I can steadily attack). Damage would be cool but... I have a lot of powers that could use more recharge.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
The more I think about it the more I lean toward recharge. I'd also get a small bonus for regen and my two stun powers. And more recharge means more nukes, more BU/Aim, and more defiance (if I can steadily attack). Damage would be cool but... I have a lot of powers that could use more recharge.
I didn't even think of the Spiritual Alpha Slot affecting Health, haha, thats a pretty nice bonus.


 

Posted

Damage all the way. The Recharge+Heal is tempting for Mental Manipulation, though.


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Posted

Quote:
Originally Posted by Auroxis View Post
Damage all the way. The Recharge+Heal is tempting for Mental Manipulation, though.
It's rech/heal/stun, ie a great choice for /EM too.


 

Posted

Is the Alpha slot thing explained anywhere from scratch?? I've not been paying attention to updates and have no idea what or how this will work, I checked the link that the OP added and it looks nice but means nothing to me so far...

Oh and is this parto of i19, or part of GR?? Do you need GR to access it?

Cheers, hope this doesn't disrupt the thread too much but it was things said in the thread that raised my questions

Thanks.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Sweetcake View Post
http://goingrogue.eu.cityofheroes.co.../overview.html

It was due to be released as part of going rogue but was pushed back so I assume GR is required to use it.
Thank you x


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Sweetcake View Post
http://goingrogue.eu.cityofheroes.co.../overview.html

It was due to be released as part of going rogue but was pushed back so I assume GR is required to use it.
GR is indeed required for this.


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