Alpha Slot
Well now, would we get the bonus JUST to any actual slottable +Defense powers, or to our Combat Attribute stats? For example, I just spent a huge chunk of influence building my fire blaster for ranged defense. I managed to get him to 41% ranged defense (with Hover activated). I was hoping that the Incarnate slot would help me hit the soft cap of 45%. But the 41% I have now is from set bonuses in powers throughout his build, not just +DEF powers. As far as actual slottable +DEF powers, I only have Tough (or Weave? whichever) and I guess Hover. 20% bonus to the DEF of those two powers would be worthless, in my case.
I have 41% ranged defense from slotting multiple sets of Thunderstrike, from Trap of the Hunter, Lockdown, Numina's etc. There's no way I'm ditching all those sets, so...maybe I'd be better off going the Damage route with my alpha slot, and forgetting about using it to soft cap my ranged defense? |
For my Energy/Energy/Force I can't decide between Musculature and Spiritual. I have no need for accuracy or endurance. Damage would mean more damage all the time with all attacks, and recharge would mean BU, Aim, AoEs, and nuke up more often. Just typing that out and looking at my powers to notice none of my attacks have more than 68% recharge makes me feel like that would be the better option (it'd also up regen and stun). But at the same time, I could have something like +32% damage all the time if I got the Very Rare musculature.
Tough choice.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Quickfrost (Ice/Ice/Arctic blaster): Endurance/Range (Further range on Bitter Ice Blast and holding people before they know what's hit them, and cutting down on Ice's quite peaky end costs? Sweet.)
Zortel (Energy/Energy/Force Blaster) Recharge/Stun (Making my melee attacks hit more often, stun for longer, and recharging all my things like power boost, boost range and such more? Excellent.)
Those are the only two I have worked out yet for the Uncommons. Got a Fire3, Electric3 and a DP/Psi Blaster to decide on.
With the information here, I was wondering what people are planning.
I have a high recharge build for my Fire/Elec, so the Spiritual Tree is wasted due to the diminishing returns of recharge. I can make a case to slot the Cardiac, Musculature, or Nerve trees, so it's not looking like an easy decision. |
Virtue: @Santorican
Dark/Shield Build Thread
For my Energy/Energy/Force I can't decide between Musculature and Spiritual. I have no need for accuracy or endurance. Damage would mean more damage all the time with all attacks, and recharge would mean BU, Aim, AoEs, and nuke up more often. Just typing that out and looking at my powers to notice none of my attacks have more than 68% recharge makes me feel like that would be the better option (it'd also up regen and stun). But at the same time, I could have something like +32% damage all the time if I got the Very Rare musculature.
Tough choice. |
I'd like the +damage for Zube, but the immobilization duration and defense debuff effects from the very rare would be wasted on him. Which sucks.
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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The more I think about it the more I lean toward recharge. I'd also get a small bonus for regen and my two stun powers. And more recharge means more nukes, more BU/Aim, and more defiance (if I can steadily attack). Damage would be cool but... I have a lot of powers that could use more recharge.
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Damage all the way. The Recharge+Heal is tempting for Mental Manipulation, though.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Is the Alpha slot thing explained anywhere from scratch?? I've not been paying attention to updates and have no idea what or how this will work, I checked the link that the OP added and it looks nice but means nothing to me so far...
Oh and is this parto of i19, or part of GR?? Do you need GR to access it?
Cheers, hope this doesn't disrupt the thread too much but it was things said in the thread that raised my questions
Thanks.
Consciousness: that annoying time between naps.
http://goingrogue.eu.cityofheroes.co.../overview.html
It was due to be released as part of going rogue but was pushed back so I assume GR is required to use it.
http://goingrogue.eu.cityofheroes.co.../overview.html
It was due to be released as part of going rogue but was pushed back so I assume GR is required to use it. |
Consciousness: that annoying time between naps.
http://goingrogue.eu.cityofheroes.co.../overview.html
It was due to be released as part of going rogue but was pushed back so I assume GR is required to use it. |
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
I have 41% ranged defense from slotting multiple sets of Thunderstrike, from Trap of the Hunter, Lockdown, Numina's etc. There's no way I'm ditching all those sets, so...maybe I'd be better off going the Damage route with my alpha slot, and forgetting about using it to soft cap my ranged defense?