Phenomenal Cosmic Power!
Haven't been really paying attention to beta.
Really dislike the concept of the salvage only dropping from certain task forces. Encourages/forces farming of those exact ones; prefer random chance/drop tables in order to encourage people to do, well, whatever they want for fun instead of being "forced" to run a certain one.
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
From what I understood there were ways to get around the required TFs, possibly involving Incarnate shards?
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
I think you can get it from any level 50 mobs, but those TFs will give you a guaranteed bit of salvage. Not sure if that salvage can drop anywhere, or just in those TFs (or how much salvage type, other than rarity, matters).
I'm debating what to shoot for with some of my guys. If you're already at the def cap or have your resistance (or damage) at the ED cap, will it help much to keep boosting those? I'd have to look at the overall numbers to know.
With tougher content, I would guess all the defense and resist more a Tanker (or whatever AT) can get will help. Hopefully Mid's has a good way of displaying this, as it's always easiest for me to tell with this when I look at the overall numbers.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Now I'm wondering what the next nine Incarnate slots hold...
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AoE powrz
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
I think you can get it from any level 50 mobs, but those TFs will give you a guaranteed bit of salvage. Not sure if that salvage can drop anywhere, or just in those TFs (or how much salvage type, other than rarity, matters).
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I just saw another thread where GG was saying that it took 3 pieces of uncommon Incarnate salvage to create a common Boost, and 4 pieces of common Incarnate salvage to create a piece of uncommon Incarnate salvage... but I honestly don't remember the numbers that well from the second-hand reports I read 4 months ago.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I just saw another thread where GG was saying that it took 3 pieces of uncommon Incarnate salvage to create a common Boost, and 4 pieces of common Incarnate salvage to create a piece of uncommon Incarnate salvage... but I honestly don't remember the numbers that well from the second-hand reports I read 4 months ago.
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Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
those numbers were in the old i18 Incarnate overview thread... but I lost my link to it :[
The only thing I really remember was that crafting the rares took a whole bunch, but you can use vanguard merits to heavily decrease the amount of salvage pieces required.
found it! took forever >:[
http://boards.cityofheroes.com/showthread.php?t=232950
Little ways down.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Yeah, V-merits bring the cost of uncommons down to 24 shards... that's still crazy. Slotting out a Rare or Very Rare boost sounds like it will be an insane grind.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Eh. That might or might not change with this, but the cost makes sense. The boost is significant, and therefore the cost should be as well.
If this system were something you could easily bankroll all your alts into, it's not precisely epic or powerful feeling. Sure, plenty of people are going to get there eventually, and some people are going to farm and grind or whatever for this, but it should be something you have to work at.
The main concern is if you can have enough fun things to do with this. Looks like you can run a lot of decent TFs to get the salvage, plus tips, plus story arcs that we have, etc. It's not like we have to grind all of 1-2 encounters over and over to do this. So no need to grind for any of this, MG. Just have fun running good content when you feel like it.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
What arc gives Incarnate salvage, GP? From what I can tell, it's the listed TF/SFs and V-merits for the G'rai Matter. Unless you're referring to shards which can drop from any lvl 50 or above mob. I don't know the rarity of that, but if I have to do 1,000 lvl 50 arcs, even if I do many different ones, that sounds like a grind to me.
I understand that the power level these boosts grant is so far outside the norm that the devs have to build in a time sink; I just wish it was more elegant, is all. Continuously running TFs/SFs/Trials is pretty much what people do with their 50s now, for inf and purple drops. They're just further incentivizing this activity.
I do like that we have two new Task Forces for those who have unlocked the Alpha Slot.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
So......what is in your silly little head that wouldn't be "grindy" for something like this?
There can't be endless "high level content" that will satisfy everyone. You're going to have to repeat something at some point; that's the entire premise of games like this.
They are certainly adding (more) reason to continue to play "finished" characters. I think the alignment merit stuff was a good change to give reason to play 50s (at least for me), and this is adding on top of it. And it will lead to more "high level only" content in the very near future, which just augments their focus change.
As for rarity, I can't imagine it being any different than other drops/rewards.
I've already forgotten about most of you
So......what is in your silly little head that wouldn't be "grindy" for something like this?
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CoX has the advantage of having a more flexible character system to start in terms of choices of powers and how you enhance them. I just wish the devs could come up with something better than the same ol', same ol'.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
So you're saying "I don't like this system. I want something different. No I have no idea whatsoever what would be better. But fix it! Make it better!"?
I don't think this industry can do something truly revolutionaryly new...yet.
I've already forgotten about most of you
It's less of a cry of "Fix it!" and more of an expression of disappointment of how things are turning out. They have 9 more slots to knock our socks off with, however, so let's hope they have something amazing brewing for I20.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
At work you're supposed to be a team player. a person putting in a request to change something should also give some alternatives to fix the solution. Granted those types of replies aren't the best way to get productivity done, but the originator of the grievance should offer a possible solution to a problem.
Granted, sometimes an alternative solution is not available because of limitations of skills, but they can give general ideas of solutions. At work that is our policy, if something needs to change, justify it and give a possible alternative solution to the problem.
What arc gives Incarnate salvage, GP? From what I can tell, it's the listed TF/SFs and V-merits for the G'rai Matter. Unless you're referring to shards which can drop from any lvl 50 or above mob. I don't know the rarity of that, but if I have to do 1,000 lvl 50 arcs, even if I do many different ones, that sounds like a grind to me.
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I understand that the power level these boosts grant is so far outside the norm that the devs have to build in a time sink; I just wish it was more elegant, is all. Continuously running TFs/SFs/Trials is pretty much what people do with their 50s now, for inf and purple drops. They're just further incentivizing this activity. I do like that we have two new Task Forces for those who have unlocked the Alpha Slot. |
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Mental, from what I have read, the regular salvage can drop from any mob in the 50 range. So this really is casual friendly and you don't have to worry about this being "grindy."
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Even at a more reasonable drop rate, you need 32 shards to make an Uncommon boost. Let's say it's 64 for a Rare, and 98 for a Very Rare. You don't see the problem?
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Post: Issue 19 only introduces one "level" of the Incarnate system; will future free expansions only roll out one additional level at a time, or is this just an "introduction" to the process? IE, will Issue 20 suddenly introduce 5 new Incarnate levels? Bianco: Its an introduction to the Incarnate System and, since I love Top Chef, I like to call it an amuse bouche because its a taste to whet the appetite for more to come from the Incarnate System. Matt Positron Miller would probably call it a Sneak Peek, but I like my reference better. As for timing, rather than dump a stack of Incarnate Levels on the player or force them to wait several-month-long increments between Issues, Positron has publicly stated that he plans to dole them out a bit at a time. So wed seed the first, let players chew on it for a while, and then when the time is right (maybe a month, maybe more, maybe less), the next one is released. This way, the content is as close to a steady stream as we can make it, not trickle-and-starve or flood-and-done. |
To go along with that, Ocho posted that not all the Alpha boosts will be in I19
I've already forgotten about most of you
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
From what I've seen the number of shards required to build an uncommon boost is ridiculous. I can only imagine what Rare and Very Rare would require.
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Ridiculous? hardly. one weekend of average play (a few hours saturday and sunday) got me enough.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
That's good to hear! 32 sounds like a lot, but if the drop rate is reasonable enough, then it's not so bad.
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Now all we get is wishy-washy Mental
Hmmm I take that back. Now all we get is wishy-washy with a hint of "dooom" and "I don't like that!"
I've already forgotten about most of you
Just taking a look at some of the Alpha Slot charts. So, as you go up the ladder, more of your global bonus is unaffected by ED... up to 1/2 and 2/3! That's crazy.
Now I'm wondering what the next nine Incarnate slots hold...
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."