Secret Identities


Amerikatt

 

Posted

Maybe a different approach to the "secret identity" idea could be to give characters their own personal space or apartments or housing. It would be a great way to introduce players to base building on a small scale, and would help RP'ers with the type of immersion I think the OP is looking for. Just my thoughts. YMMV.


 

Posted

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Originally Posted by BlueTurbo View Post
Maybe a different approach to the "secret identity" idea could be to give characters their own personal space or apartments or housing. It would be a great way to introduce players to base building on a small scale, and would help RP'ers with the type of immersion I think the OP is looking for. Just my thoughts. YMMV.
I think the suggestion to have "personal bases/apartments" is probably one of the all-time top ten suggestions this game has had for years. There are probably more people who want this just in general than anything "secret identity" related.


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Originally Posted by Lothic View Post
I think the suggestion to have "personal bases/apartments" is probably one of the all-time top ten suggestions this game has had for years. There are probably more people who want this just in general than anything "secret identity" related.
Having our heroes and villains be entirely homeless and existing as if "on top" of the game world, rather than IN it has always been a big beef of mine. Having personal apartments, paid for with personal funds and not subject to rent would be great.

Of course, the base building mechanic sucks harder than a Singularity next to a Hurricane, so I'm not sure how much that would help. Base building would first need to undergo a serious retooling to make it so that it doesn't take days of training and weeks of hard labour to crank out one lousy base that doesn't look like a level out of Doom II, in my opinion.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

It would be nice if you could label your costumes.

Sometimes you see a superhero dressed different during war time or when he first starts out and then develops into a new costume as time goes on. Example that guy with the red white and blue shield.

I have a toon that was in the Praetorian wars and have different costumes to show his before, during and after the war looks. Though it is hinted in his story / Bio. It would be cool if I could label the costumes, so if someone was inclined to read the Bio he would get the costume concept a bit more.


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Originally Posted by ForeverChild View Post
Has CoX ever considered giving players secret identities?
It's been years since I've seen anyone suggest this. I've always been in favor of it, even though way back when Cryptic brushed us off by saying that our real world lives are our secret identities.

Yes, we can reserve a costume slot for civilian attire and hit the walk key, but our character name won't change and any bad guy near our character's level will attack.

I would like a secret identity "slot" that would use an NPC model, complete with NPC name, whose superhero persona would not be identifiable by other players. Also, villain NPCs would not attack as civilians are beneath their notice.

Secret identities would not be able to enter mission doors or PvP zones, too exploitable. Otherwise, walking/running movement and the ability to use portals. Perhaps our secret identities could be randomly asked by the game to become hostages in newspaper missions? (I bet NCSoft could think of plenty to do with secret identity characters.)

Anyway, the idea adds depth to the game, and more depth in CoH/V is always a good thing.


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Posted

Thing is, this secret identy deal would only work in Heroes. Villians can't have that because they went to prison and then got freed by Recluse so they have no need for a second persona because they either work for Recluse or for themselves which means no need for a day job. You're robbing people and looting artifacts. Who needs a job when you can just steal and hoc? Praetorians already have a secret indentity as a hero or villian when they infiltrate Prime Earth. Yeah they could make a third persona but as soon as the war breaks out, Cole's gonna rat on you and then you're getting hunted down by an angry mob and your SG kicks you out and then you get deported for entering this dimension illigally and it turns into this whole "thing". So yeah.....


 

Posted

My main characters both fight in street clothes... one in a grey teeshirt, blue jeans and sneakers, the other in a black tank top, cargo pants and boots. >_>

Of course, my hero just added "-Man" to the end of his real name to create his superhero persona, and he's not at all concerned with keeping his powers a secret.


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Originally Posted by Dark Lost View Post
Thing is, this secret identy deal would only work in Heroes. Villians can't have that because they went to prison and then got freed by Recluse so they have no need for a second persona because they either work for Recluse or for themselves which means no need for a day job. You're robbing people and looting artifacts. Who needs a job when you can just steal and hoc?
I disagree. A smart villain can put a secret identity to brilliant use. There are certain things you can do when you're just Joe Schmoe, respectable citizen, that you can't do when you're Dread Lord Deathwalker, because no one will have anything to do with you, and your enemies can make things really complicated for you when you're wearing your costume.

If you just want to go out for a night on the town to catch Harry Potter and the Deathly Hollows at the nearest theater without having to take an army with you, eat some popcorn, and chill out, it's easier to do that unmolested if you can dress down, buy a ticket, and watch the flick. If you're in costume, you have to take the employees hostage, force them to do your bidding, and stave off any heroes who might come to stop you. Chances are, you won't get to watch the movie the way you want to.

Just saying.


 

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Originally Posted by TyrantMikey View Post
If you just want to go out for a night on the town to catch Harry Potter and the Deathly Hollows at the nearest theater without having to take an army with you, eat some popcorn, and chill out, it's easier to do that unmolested if you can dress down, buy a ticket, and watch the flick. If you're in costume, you have to take the employees hostage, force them to do your bidding, and stave off any heroes who might come to stop you. Chances are, you won't get to watch the movie the way you want to.
Again, that's what a lot of villains do. Plenty of bad guys have no respect for people and society, and as such wouldn't even consider trying to hide their identity. Especially when it comes to monstrous villains, like say Killer Crock, you have plenty of characters who WOULDN'T "dress down," even if they could.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by TyrantMikey View Post
If you just want to go out for a night on the town to catch Harry Potter and the Deathly Hollows at the nearest theater without having to take an army with you, eat some popcorn, and chill out, it's easier to do that unmolested if you can dress down, buy a ticket, and watch the flick. If you're in costume, you have to take the employees hostage, force them to do your bidding, and stave off any heroes who might come to stop you. Chances are, you won't get to watch the movie the way you want to.

Just saying.
Was Dillinger in disguise when he went to the theatre the night he was gunned down by the police? He wasn't. He made no effort to conceal his identity. He rightfully assumed that no ordinary citizen would get involved because they were afraid of his reputation.

The woman that actually notified the cops he was at the movies was another criminal. She ran a brothel and was undergoing deportation from immigration. She cut a deal with the feds to turn him in so she could stay in the country.

Villains have more to fear from their own associates than they do the average citizen.


 

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Originally Posted by Forbin_Project View Post
Was Dillinger in disguise when he went to the theatre the night he was gunned down by the police? He wasn't. He made no effort to conceal his identity. He rightfully assumed that no ordinary citizen would get involved because they were afraid of his reputation.

The woman that actually notified the cops he was at the movies was another criminal. She ran a brothel and was undergoing deportation from immigration. She cut a deal with the feds to turn him in so she could stay in the country.

Villains have more to fear from their own associates than they do the average citizen.
That explains why everytime I go to Kings Row to rob the bank, the cops and Longbow are everywhere. WHO BLABBED?


 

Posted

Quote:
Originally Posted by TyrantMikey View Post
I disagree. A smart villain can put a secret identity to brilliant use. There are certain things you can do when you're just Joe Schmoe, respectable citizen, that you can't do when you're Dread Lord Deathwalker, because no one will have anything to do with you, and your enemies can make things really complicated for you when you're wearing your costume.

If you just want to go out for a night on the town to catch Harry Potter and the Deathly Hollows at the nearest theater without having to take an army with you, eat some popcorn, and chill out, it's easier to do that unmolested if you can dress down, buy a ticket, and watch the flick. If you're in costume, you have to take the employees hostage, force them to do your bidding, and stave off any heroes who might come to stop you. Chances are, you won't get to watch the movie the way you want to.

Just saying.
Did you have to use the word unmolested? Uninterrupted works just as well. Dirty mind +5!


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Was Dillinger in disguise when he went to the theatre the night he was gunned down by the police? He wasn't. He made no effort to conceal his identity. He rightfully assumed that no ordinary citizen would get involved because they were afraid of his reputation.

The woman that actually notified the cops he was at the movies was another criminal. She ran a brothel and was undergoing deportation from immigration. She cut a deal with the feds to turn him in so she could stay in the country.

Villains have more to fear from their own associates than they do the average citizen.
Not quite the same. Dillinger didn't run around in tights and pain pads. I'd hazard a guess that the average citizen on the streets couldn't have pointed him out in a line-up. But that's just a purely hypothetical situation. If he'd been wearing the kinds of outfits we wear in the game, that would have been a different story.


 

Posted

Quote:
Originally Posted by TyrantMikey View Post
Not quite the same. Dillinger didn't run around in tights and pain pads. I'd hazard a guess that the average citizen on the streets couldn't have pointed him out in a line-up. But that's just a purely hypothetical situation. If he'd been wearing the kinds of outfits we wear in the game, that would have been a different story.
Paragon City is literally inundated with caped crusaders and super villains. They are so commonplace that I'd say the average citizen only recognizes the most famous/infamous. Why they even ride the train/ferry side by side.

The tights and capes are so much a part of everyday life that the citizens ignore them unless there is some fighting/crime going on/happening.


 

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Originally Posted by ForeverChild View Post
Has CoX ever considered giving players secret identities? this is what i'm proposing:
  • create a new costume slot which only has access to civilian costume pieces.
  • lock that toon out from primary and secondary powersets, leaving only inherent such as sprint, rest, brawl...
  • players in their secret identities would get tips in the day job locations

this would allow it to be totally optional whether players wanted to have a secret identity or not, but with the incentive of tip missions. also, it would create a new vulnerability for characters. can you imagine walking down the streets of Atlas Park as a civilian and being attacked by Hellions - only to emote into your costume and do battle? so cool!
Do not want. Aside from the fact that I can't really see the point of crippling my characters for no real gain, there's the fact that almost every single one of my characters is a demon, dragon, plant person, werewolf, cyborg, obvious mutant, or is in some other way pretty much incapable of having a "secret" identity. (Beast Boy: "But... take off my mask? What about my secret identity?" Raven: "What secret identity? You're green!") Also, aside from a very small selection of heroes who basically transform into someone else (Captain Marvel/Shazam and the Hulk) most heroes still have full access to their powers all the time. Bruce Wayne doesn't actually become a klutz, Superman and Spiderman still have their super strength, and the Martian Manhunter is still a powerful shapeshifting telepath.

Anyway, as others have pointed out, the game allows you to do this now. Make a suitably boring costume, and use the Walk power. If you *really* want to cripple yourself with a level drop, go ahead and get an Ouroboros mission that maxes out at level five, that way every enemy in the game has a good chance to one-shot you as you stumble past.


 

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Originally Posted by Lothic View Post
I think between using the Walk power, Day Jobs and the costume slots we have most of what you propose can be handled by simply RPing it. Instead of the Devs giving us a full-blown dedicated secret identity system all we really need is the ability to have more than 5 costume slots per character. If the Devs allowed us the option to buy more slots that would solve most lingering RP limitations like this.
You would also need to have two names per character. You are walking around as Clark Wayne in civilian clothes and then you respond to trouble and you transform into SuperBatguy with your superhero costume.


@Joshua.

 

Posted

From some perspectives, having per-costume slot names would be very cool for certain characters, so you appeared as "Clark Kent" rather than "Superman" in slot 2, and so on.

(Or, in my case, allow my Warshade to change names from Michael Mordecai to Una Mordecai - they're a couple who share the same physical space post-merge, kind of like Starhawk and Aleta from Guardians of the Galaxy...)

It would, of course, be a nightmare to orchestrate since names are unique, so forget it.


 

Posted

Too bad there's no Superman-style change of clothes emote.


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Posted

Something I'm reminded of with this talk of secret identities, is I've always wanted to be able to give my characters a "nickname." When I name them, I tend to give them full names. For instance, there is the Herald of Light. But, really, are you going to say that every time you speak with him? Because that turns into "Good night, John Spartan. Be well!" No, you'll call him just the Herald, as most people I've had him team with actually do. Or how about Revenant Jack? Long, cumbersome name, right? Well, people usually call him Jack, or on rare occasions "Rev."

Even the eponymous Samuel Tow never gets called that. Ever. Unless someone copy-pastes my name out of the forums (as evident by the presence of the underscore), it's usually just "Sam," even from people I don't actually know on occasion.

But my contacts, being that they use direct text replacements, just use $name. They can't use a nickname for me, because the system isn't smart enough to come up with one. So why not let me come up with one and supply it for the system to use? For instance, I have one name field which is my character's actual name and the name that I need to use for invites, kicks, promotions and so forth. Another name is "nickname" or "civilian name" or whatever else you want to call it. This is the name I actually want contacts, civilians, villains and so forth to use when they are addressing me directly. So it'll be "Did you hear that Samuel Tow is a really disagreeable fellow?" vs. "Hey, Sam, you suck!" World of difference.

Civilization games have always done that, as far back as I can remember. They give you the ability to cite a name, to cite a name, and then another name for rulers to use when addressing you, as some languages have differences there (like mine does). Then you have the name of the nation, the adjective for a member of this nation, the plural of said adjective and a few other things. So you'd have something like "Australia" "Australian" "Australians." Or, as might be the case for me "България" " Българин" "Българи" "Българино" just as an example of a language where these vary a bit more.

So, yes, I'm definitely in favour of "cosmetic alternate names."


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Samuel_Tow View Post
Something I'm reminded of with this talk of secret identities, is I've always wanted to be able to give my characters a "nickname." When I name them, I tend to give them full names. For instance, there is the Herald of Light. But, really, are you going to say that every time you speak with him? Because that turns into "Good night, John Spartan. Be well!" No, you'll call him just the Herald, as most people I've had him team with actually do. Or how about Revenant Jack? Long, cumbersome name, right? Well, people usually call him Jack, or on rare occasions "Rev."

Even the eponymous Samuel Tow never gets called that. Ever. Unless someone copy-pastes my name out of the forums (as evident by the presence of the underscore), it's usually just "Sam," even from people I don't actually know on occasion.

But my contacts, being that they use direct text replacements, just use $name. They can't use a nickname for me, because the system isn't smart enough to come up with one. So why not let me come up with one and supply it for the system to use? For instance, I have one name field which is my character's actual name and the name that I need to use for invites, kicks, promotions and so forth. Another name is "nickname" or "civilian name" or whatever else you want to call it. This is the name I actually want contacts, civilians, villains and so forth to use when they are addressing me directly. So it'll be "Did you hear that Samuel Tow is a really disagreeable fellow?" vs. "Hey, Sam, you suck!" World of difference.

Civilization games have always done that, as far back as I can remember. They give you the ability to cite a name, to cite a name, and then another name for rulers to use when addressing you, as some languages have differences there (like mine does). Then you have the name of the nation, the adjective for a member of this nation, the plural of said adjective and a few other things. So you'd have something like "Australia" "Australian" "Australians." Or, as might be the case for me "България" " Българин" "Българи" "Българино" just as an example of a language where these vary a bit more.

So, yes, I'm definitely in favour of "cosmetic alternate names."

In game secret identities really are more of an RP thing but something like nickanmes would be very cool!


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Something I'm reminded of with this talk of secret identities, is I've always wanted to be able to give my characters a "nickname." When I name them, I tend to give them full names. For instance, there is the Herald of Light. But, really, are you going to say that every time you speak with him? Because that turns into "Good night, John Spartan. Be well!" No, you'll call him just the Herald, as most people I've had him team with actually do. Or how about Revenant Jack? Long, cumbersome name, right? Well, people usually call him Jack, or on rare occasions "Rev."

Even the eponymous Samuel Tow never gets called that. Ever. Unless someone copy-pastes my name out of the forums (as evident by the presence of the underscore), it's usually just "Sam," even from people I don't actually know on occasion.

But my contacts, being that they use direct text replacements, just use $name. They can't use a nickname for me, because the system isn't smart enough to come up with one. So why not let me come up with one and supply it for the system to use? For instance, I have one name field which is my character's actual name and the name that I need to use for invites, kicks, promotions and so forth. Another name is "nickname" or "civilian name" or whatever else you want to call it. This is the name I actually want contacts, civilians, villains and so forth to use when they are addressing me directly. So it'll be "Did you hear that Samuel Tow is a really disagreeable fellow?" vs. "Hey, Sam, you suck!" World of difference.

Civilization games have always done that, as far back as I can remember. They give you the ability to cite a name, to cite a name, and then another name for rulers to use when addressing you, as some languages have differences there (like mine does). Then you have the name of the nation, the adjective for a member of this nation, the plural of said adjective and a few other things. So you'd have something like "Australia" "Australian" "Australians." Or, as might be the case for me "България" " Българин" "Българи" "Българино" just as an example of a language where these vary a bit more.

So, yes, I'm definitely in favour of "cosmetic alternate names."
I'm pretty sure I got in a stupid debate with you concerning names where I suggested exactly that, Sammy. Theif!

Anyway,

Re: Secret Identities, I think a better application for secret identities would be a minigame of sorts, whereing you balance your super life with your normal life.

I.e: You choose(it'd have to be optional) to have a secret identity at character creation and then you'd go on to flesh out some details

1: Day job( Thing'sd be more vague in this department, Office worker, warehouse worker, student, medical worker, e.t.c.)
2: Family, pick how many family members you'd have, mom, dad, wife, husband kid, up to four

When you finish, you'd have a little meter or icon on screen that would indicate your balance between hero life and normal life, when too much attention was paid to heroing the normal would fall and vice versa.

In order to balance things, you would have to switch into your alternate id/name/costume and go do a fun(hopefully) minigame that pertained to the thing you'd do, work, or socializing with your family/friends.

Of course, that's completely unrelated to the capabilities or mentality of this game, but that's my idea.


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