Secret Identities
Maybe a different approach to the "secret identity" idea could be to give characters their own personal space or apartments or housing. It would be a great way to introduce players to base building on a small scale, and would help RP'ers with the type of immersion I think the OP is looking for. Just my thoughts. YMMV.
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I think the suggestion to have "personal bases/apartments" is probably one of the all-time top ten suggestions this game has had for years. There are probably more people who want this just in general than anything "secret identity" related.
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Of course, the base building mechanic sucks harder than a Singularity next to a Hurricane, so I'm not sure how much that would help. Base building would first need to undergo a serious retooling to make it so that it doesn't take days of training and weeks of hard labour to crank out one lousy base that doesn't look like a level out of Doom II, in my opinion.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It would be nice if you could label your costumes.
Sometimes you see a superhero dressed different during war time or when he first starts out and then develops into a new costume as time goes on. Example that guy with the red white and blue shield.
I have a toon that was in the Praetorian wars and have different costumes to show his before, during and after the war looks. Though it is hinted in his story / Bio. It would be cool if I could label the costumes, so if someone was inclined to read the Bio he would get the costume concept a bit more.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Yes, we can reserve a costume slot for civilian attire and hit the walk key, but our character name won't change and any bad guy near our character's level will attack.
I would like a secret identity "slot" that would use an NPC model, complete with NPC name, whose superhero persona would not be identifiable by other players. Also, villain NPCs would not attack as civilians are beneath their notice.
Secret identities would not be able to enter mission doors or PvP zones, too exploitable. Otherwise, walking/running movement and the ability to use portals. Perhaps our secret identities could be randomly asked by the game to become hostages in newspaper missions? (I bet NCSoft could think of plenty to do with secret identity characters.)
Anyway, the idea adds depth to the game, and more depth in CoH/V is always a good thing.
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Thing is, this secret identy deal would only work in Heroes. Villians can't have that because they went to prison and then got freed by Recluse so they have no need for a second persona because they either work for Recluse or for themselves which means no need for a day job. You're robbing people and looting artifacts. Who needs a job when you can just steal and hoc? Praetorians already have a secret indentity as a hero or villian when they infiltrate Prime Earth. Yeah they could make a third persona but as soon as the war breaks out, Cole's gonna rat on you and then you're getting hunted down by an angry mob and your SG kicks you out and then you get deported for entering this dimension illigally and it turns into this whole "thing". So yeah.....
My main characters both fight in street clothes... one in a grey teeshirt, blue jeans and sneakers, the other in a black tank top, cargo pants and boots. >_>
Of course, my hero just added "-Man" to the end of his real name to create his superhero persona, and he's not at all concerned with keeping his powers a secret.
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Thing is, this secret identy deal would only work in Heroes. Villians can't have that because they went to prison and then got freed by Recluse so they have no need for a second persona because they either work for Recluse or for themselves which means no need for a day job. You're robbing people and looting artifacts. Who needs a job when you can just steal and hoc?
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If you just want to go out for a night on the town to catch Harry Potter and the Deathly Hollows at the nearest theater without having to take an army with you, eat some popcorn, and chill out, it's easier to do that unmolested if you can dress down, buy a ticket, and watch the flick. If you're in costume, you have to take the employees hostage, force them to do your bidding, and stave off any heroes who might come to stop you. Chances are, you won't get to watch the movie the way you want to.
Just saying.
If you just want to go out for a night on the town to catch Harry Potter and the Deathly Hollows at the nearest theater without having to take an army with you, eat some popcorn, and chill out, it's easier to do that unmolested if you can dress down, buy a ticket, and watch the flick. If you're in costume, you have to take the employees hostage, force them to do your bidding, and stave off any heroes who might come to stop you. Chances are, you won't get to watch the movie the way you want to.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If you just want to go out for a night on the town to catch Harry Potter and the Deathly Hollows at the nearest theater without having to take an army with you, eat some popcorn, and chill out, it's easier to do that unmolested if you can dress down, buy a ticket, and watch the flick. If you're in costume, you have to take the employees hostage, force them to do your bidding, and stave off any heroes who might come to stop you. Chances are, you won't get to watch the movie the way you want to.
Just saying. |
The woman that actually notified the cops he was at the movies was another criminal. She ran a brothel and was undergoing deportation from immigration. She cut a deal with the feds to turn him in so she could stay in the country.
Villains have more to fear from their own associates than they do the average citizen.
Was Dillinger in disguise when he went to the theatre the night he was gunned down by the police? He wasn't. He made no effort to conceal his identity. He rightfully assumed that no ordinary citizen would get involved because they were afraid of his reputation.
The woman that actually notified the cops he was at the movies was another criminal. She ran a brothel and was undergoing deportation from immigration. She cut a deal with the feds to turn him in so she could stay in the country. Villains have more to fear from their own associates than they do the average citizen. |
I disagree. A smart villain can put a secret identity to brilliant use. There are certain things you can do when you're just Joe Schmoe, respectable citizen, that you can't do when you're Dread Lord Deathwalker, because no one will have anything to do with you, and your enemies can make things really complicated for you when you're wearing your costume.
If you just want to go out for a night on the town to catch Harry Potter and the Deathly Hollows at the nearest theater without having to take an army with you, eat some popcorn, and chill out, it's easier to do that unmolested if you can dress down, buy a ticket, and watch the flick. If you're in costume, you have to take the employees hostage, force them to do your bidding, and stave off any heroes who might come to stop you. Chances are, you won't get to watch the movie the way you want to. Just saying. |
Was Dillinger in disguise when he went to the theatre the night he was gunned down by the police? He wasn't. He made no effort to conceal his identity. He rightfully assumed that no ordinary citizen would get involved because they were afraid of his reputation.
The woman that actually notified the cops he was at the movies was another criminal. She ran a brothel and was undergoing deportation from immigration. She cut a deal with the feds to turn him in so she could stay in the country. Villains have more to fear from their own associates than they do the average citizen. |
Not quite the same. Dillinger didn't run around in tights and pain pads. I'd hazard a guess that the average citizen on the streets couldn't have pointed him out in a line-up. But that's just a purely hypothetical situation. If he'd been wearing the kinds of outfits we wear in the game, that would have been a different story.
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The tights and capes are so much a part of everyday life that the citizens ignore them unless there is some fighting/crime going on/happening.
Has CoX ever considered giving players secret identities? this is what i'm proposing:
this would allow it to be totally optional whether players wanted to have a secret identity or not, but with the incentive of tip missions. also, it would create a new vulnerability for characters. can you imagine walking down the streets of Atlas Park as a civilian and being attacked by Hellions - only to emote into your costume and do battle? so cool! |
Anyway, as others have pointed out, the game allows you to do this now. Make a suitably boring costume, and use the Walk power. If you *really* want to cripple yourself with a level drop, go ahead and get an Ouroboros mission that maxes out at level five, that way every enemy in the game has a good chance to one-shot you as you stumble past.
I think between using the Walk power, Day Jobs and the costume slots we have most of what you propose can be handled by simply RPing it. Instead of the Devs giving us a full-blown dedicated secret identity system all we really need is the ability to have more than 5 costume slots per character. If the Devs allowed us the option to buy more slots that would solve most lingering RP limitations like this.
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@Joshua.
From some perspectives, having per-costume slot names would be very cool for certain characters, so you appeared as "Clark Kent" rather than "Superman" in slot 2, and so on.
(Or, in my case, allow my Warshade to change names from Michael Mordecai to Una Mordecai - they're a couple who share the same physical space post-merge, kind of like Starhawk and Aleta from Guardians of the Galaxy...)
It would, of course, be a nightmare to orchestrate since names are unique, so forget it.
Too bad there's no Superman-style change of clothes emote.
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Something I'm reminded of with this talk of secret identities, is I've always wanted to be able to give my characters a "nickname." When I name them, I tend to give them full names. For instance, there is the Herald of Light. But, really, are you going to say that every time you speak with him? Because that turns into "Good night, John Spartan. Be well!" No, you'll call him just the Herald, as most people I've had him team with actually do. Or how about Revenant Jack? Long, cumbersome name, right? Well, people usually call him Jack, or on rare occasions "Rev."
Even the eponymous Samuel Tow never gets called that. Ever. Unless someone copy-pastes my name out of the forums (as evident by the presence of the underscore), it's usually just "Sam," even from people I don't actually know on occasion.
But my contacts, being that they use direct text replacements, just use $name. They can't use a nickname for me, because the system isn't smart enough to come up with one. So why not let me come up with one and supply it for the system to use? For instance, I have one name field which is my character's actual name and the name that I need to use for invites, kicks, promotions and so forth. Another name is "nickname" or "civilian name" or whatever else you want to call it. This is the name I actually want contacts, civilians, villains and so forth to use when they are addressing me directly. So it'll be "Did you hear that Samuel Tow is a really disagreeable fellow?" vs. "Hey, Sam, you suck!" World of difference.
Civilization games have always done that, as far back as I can remember. They give you the ability to cite a name, to cite a name, and then another name for rulers to use when addressing you, as some languages have differences there (like mine does). Then you have the name of the nation, the adjective for a member of this nation, the plural of said adjective and a few other things. So you'd have something like "Australia" "Australian" "Australians." Or, as might be the case for me "България" " Българин" "Българи" "Българино" just as an example of a language where these vary a bit more.
So, yes, I'm definitely in favour of "cosmetic alternate names."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Something I'm reminded of with this talk of secret identities, is I've always wanted to be able to give my characters a "nickname." When I name them, I tend to give them full names. For instance, there is the Herald of Light. But, really, are you going to say that every time you speak with him? Because that turns into "Good night, John Spartan. Be well!" No, you'll call him just the Herald, as most people I've had him team with actually do. Or how about Revenant Jack? Long, cumbersome name, right? Well, people usually call him Jack, or on rare occasions "Rev."
Even the eponymous Samuel Tow never gets called that. Ever. Unless someone copy-pastes my name out of the forums (as evident by the presence of the underscore), it's usually just "Sam," even from people I don't actually know on occasion. But my contacts, being that they use direct text replacements, just use $name. They can't use a nickname for me, because the system isn't smart enough to come up with one. So why not let me come up with one and supply it for the system to use? For instance, I have one name field which is my character's actual name and the name that I need to use for invites, kicks, promotions and so forth. Another name is "nickname" or "civilian name" or whatever else you want to call it. This is the name I actually want contacts, civilians, villains and so forth to use when they are addressing me directly. So it'll be "Did you hear that Samuel Tow is a really disagreeable fellow?" vs. "Hey, Sam, you suck!" World of difference. Civilization games have always done that, as far back as I can remember. They give you the ability to cite a name, to cite a name, and then another name for rulers to use when addressing you, as some languages have differences there (like mine does). Then you have the name of the nation, the adjective for a member of this nation, the plural of said adjective and a few other things. So you'd have something like "Australia" "Australian" "Australians." Or, as might be the case for me "България" " Българин" "Българи" "Българино" just as an example of a language where these vary a bit more. So, yes, I'm definitely in favour of "cosmetic alternate names." |
In game secret identities really are more of an RP thing but something like nickanmes would be very cool!
^
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Something I'm reminded of with this talk of secret identities, is I've always wanted to be able to give my characters a "nickname." When I name them, I tend to give them full names. For instance, there is the Herald of Light. But, really, are you going to say that every time you speak with him? Because that turns into "Good night, John Spartan. Be well!" No, you'll call him just the Herald, as most people I've had him team with actually do. Or how about Revenant Jack? Long, cumbersome name, right? Well, people usually call him Jack, or on rare occasions "Rev."
Even the eponymous Samuel Tow never gets called that. Ever. Unless someone copy-pastes my name out of the forums (as evident by the presence of the underscore), it's usually just "Sam," even from people I don't actually know on occasion. But my contacts, being that they use direct text replacements, just use $name. They can't use a nickname for me, because the system isn't smart enough to come up with one. So why not let me come up with one and supply it for the system to use? For instance, I have one name field which is my character's actual name and the name that I need to use for invites, kicks, promotions and so forth. Another name is "nickname" or "civilian name" or whatever else you want to call it. This is the name I actually want contacts, civilians, villains and so forth to use when they are addressing me directly. So it'll be "Did you hear that Samuel Tow is a really disagreeable fellow?" vs. "Hey, Sam, you suck!" World of difference. Civilization games have always done that, as far back as I can remember. They give you the ability to cite a name, to cite a name, and then another name for rulers to use when addressing you, as some languages have differences there (like mine does). Then you have the name of the nation, the adjective for a member of this nation, the plural of said adjective and a few other things. So you'd have something like "Australia" "Australian" "Australians." Or, as might be the case for me "България" " Българин" "Българи" "Българино" just as an example of a language where these vary a bit more. So, yes, I'm definitely in favour of "cosmetic alternate names." |
Anyway,
Re: Secret Identities, I think a better application for secret identities would be a minigame of sorts, whereing you balance your super life with your normal life.
I.e: You choose(it'd have to be optional) to have a secret identity at character creation and then you'd go on to flesh out some details
1: Day job( Thing'sd be more vague in this department, Office worker, warehouse worker, student, medical worker, e.t.c.)
2: Family, pick how many family members you'd have, mom, dad, wife, husband kid, up to four
When you finish, you'd have a little meter or icon on screen that would indicate your balance between hero life and normal life, when too much attention was paid to heroing the normal would fall and vice versa.
In order to balance things, you would have to switch into your alternate id/name/costume and go do a fun(hopefully) minigame that pertained to the thing you'd do, work, or socializing with your family/friends.
Of course, that's completely unrelated to the capabilities or mentality of this game, but that's my idea.
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Maybe a different approach to the "secret identity" idea could be to give characters their own personal space or apartments or housing. It would be a great way to introduce players to base building on a small scale, and would help RP'ers with the type of immersion I think the OP is looking for. Just my thoughts. YMMV.