Change the way MM secondary power Pet buffs are applied


Adeon Hawkwood

 

Posted

I think implementing Willpower, Invuln, and SR blasters would roughly as silly as allowing Defenders to self-buff, and that it will likely be a cold day in Hell before the devs have suffered sufficient brain damage to allow it.

It's been said before, and no I can't find the source, that buffs are allowed to be as ridiculous as they are mostly because they cannot be applied to self.

...

In fact, go ahead and push for this. It may allow buff/debuff to be brought back down to the land of sanity without causing raeg the likes of which big G has never seen.


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

I think parts of my suggestion have been lost in this thread so Ill redefine.


1) Allow BOTH a ST and PBAoE button for the same power.
Both icons use the same slottings.
So if I have to re-summon 1 pet I can use the ST version. If a new Team member joins the team I can use the ST version. If Tank is over there and the rest are right here I can use ST on Tank (if within range) and the PBAoE for the others surrounding me.
If the game does not have a way to mark my pets differently from other MM pets and actual team members well add that functionality.
Just because the game cant currently do something doesnt mean this idea should be written off. If the amount of reprogramming involved is considered by the DEVS to be too much for too little benefit then so be it.


2) Count total END used based on number of buffed Pets.
Same as (1) above. If this cant be done currently how hard is it to add it? If it is too hard for the benefit then, again, so be it.


3) Apply PBAoE buffs to self.
No.
Disagree this should ever be done.
Every AT is meant to have some kind of weakness. Tanks do less damage. Scrappers have less defence/res/HP. Blasters have limited/no Def/Res. Etc etc.


Let me add that while I am NOT a programmer I do work WITH Programming, Development, Deployment and BA teams. If a customer of ours requests a new feature and we agree that it will benefit the majority of our customers, we see what amount of effort is required and if the cost does not outway the benefit we do it as part of our normal development cycle.
Just because our software does not currently have code to allow a new feature does not mean we will dismiss all such requests.

New growth often means new code.


 

Posted

Quote:
Originally Posted by cybermitheral View Post
1) Allow BOTH a ST and PBAoE button for the same power.
Both icons use the same slottings.
So if I have to re-summon 1 pet I can use the ST version. If a new Team member joins the team I can use the ST version. If Tank is over there and the rest are right here I can use ST on Tank (if within range) and the PBAoE for the others surrounding me.
A plausible implementation without creating two buttons is as follows: If a target is selected, then the single-target version will be used. If no target is selected, then the PBAoE will be used.

Other people do have a point that it is a bit annoying to gather for the PBAoE buff. From the recipient point of view, they want to be buffed while moving and fighting, not stopping every 4 minutes to be buffed. I don't know if it's too much to ask for, but it would be ideal if the PBAoE buff can be very long range without requiring line of sight, then people don't need to gather for the buff.

Quote:
Originally Posted by cybermitheral View Post
Let me add that while I am NOT a programmer I do work WITH Programming, Development, Deployment and BA teams. If a customer of ours requests a new feature and we agree that it will benefit the majority of our customers, we see what amount of effort is required and if the cost does not outway the benefit we do it as part of our normal development cycle.
Just because our software does not currently have code to allow a new feature does not mean we will dismiss all such requests.

New growth often means new code.
It's a valid argument to say that certain suggestions are less likely to happen because coding is involved. It is good that people think about coding when they consider a suggestion. However, it is a bit annoying when people jranger whenever coding is needed. After all, suggestions and ideas are often about new things, and the nature of new things is that new code is needed, as you said. In addition, the decision of whether coding worth the money or not should be made by dev, not players. But I believe a good suggestion should be able to live through such generic criticism.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
There is an existing method to choose between single-target and PBAoE buff. If a target is selected, then the single-target version will be used. If no target is selected, then the PBAoE will be used. Such scheme is currently used in upgrading pets.
Am I misunderstanding something? When I use enchant undead without a target, it selects one for me, then on the second click works as an AoE.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
But you have no problem with them softcapping the Blaster standing next to them? Not to mention the fact that your SR Scrapper has much higher damage, more comprehensive mez protection, DDR and scaling resists.
No, because that same Defender is also buffing me, giving me more defense to overcome whatever defense debuffs that get through, enemy tohit, etc. They're also giving me toxic and end drain resistance. It'd be about the same as me using Elude on top of my toggles without the recovery and speed buffs or the nasty crash.

Additionally, the Blaster's defense is only good for four minutes and they have to stay close to said Defender. They wander off, they lose around 15-20% defense. Buffs expire, they lose the other part of the defense. Whereas my defenses are constant, self-sufficient, and and on until I tell them not to be on, the Blaster is at the mercy of the Defender's attention span, distance, and if said Defender is staying alive or not.

Now if the Defender could buff himself with the bubbles, he could have constant, self-sufficient defense equal to mine at level 22 with SOs. Sure, he doesn't get scaling resistances, as much mez protection, or defense debuff resistance, but he does have Personal Force Field, Force Bubble, Repulsion Bubble, Detention Field, and loads of knockback that, all combined and used properly, would give him insane survivability and enough defense to exceed SR's main gimmick at an earlier level with just SOs and a power pool pick (comparing to SOed SR, its more even with IOed SR, but that's not considered IOed FF). If that doesn't scream unbalanced to you, then I don't think much of anything will.


 

Posted

I would like to propose a counter suggestion:

Create a new secondary set (defender primary) that implements a "PBAoE" style of buffing as it's primary team buff powers. Make it functionally comparable to other shield sets (in that there are two of such shield powers with several complimenting powers). At a minimum, have one that's defense based and one that's resistance based. I wouldn't want the buffs to be self affecting, similar to Grant Cover, but I'm easy on how the developers choose to work it.


 

Posted

Quote:
Originally Posted by Umbral View Post
And by doing that you can be assured that there would be a massive reduction in the potency of the powers in question. Quite possibly the only reason that the ST buffs we're talking about are so strong is because they can't be applied to the user and are therefore exclusively team support.
that explains why everybody plays FF and Sonic Resonance... /sarcasm off.

Not to say it would boost the useage of these useful powersets but it would make them more manageable. Yeah, they are fairly low-management now, but in all honestly, casting 2 buffs on 7 people is not fun every 4 minutes. I don't want an AoE buff, Problems can arise with that. I'd simply like to see them buff the duration to 10 minutes.

And while we're at it, can we PLEASE fix that bug where if you enter a mission, you can be given the same buff and have it stack (Like getting force field bubble outside, entering then getting buffed again for x2)? Thats really wants stopping the devs from boosting the duration length, so people don't abuse the bug.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
or determine "my pets" from "someone else's pets
Minor nitpick, but the game actually CAN tell the difference. /target_custom_next (and its derivatives) has a mypet and a notmypet parameters to either select only your own pets and everything BUT your own pets. Of course, that doesn't mean it's a mechanic the powers system can use, but the concept is already there.

*edit*
On topic, I've never been a fan of making Mastermind buffs any more... Fat, which they will become if they're made into a single large investment, as opposed to a single-use "small" power. However, I still feel it's irritating to essentially do George Jetson's job every four minutes or so. I don't know what a solution to that would be, but I've always been in favour of just prolonging the buffs. Say 5-10 minutes or somewhere in-between. True, there was that problem of relogging to stack buffs, but...


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Vel_Overload View Post
that explains why everybody plays FF and Sonic Resonance... /sarcasm off.
If you actually consider how much the powersets in question contribute, you'd be surprised by how little those sets get played.

Just because a majority of the playerbase doesn't utilize a set doesn't mean that the set is somehow numerically inferior and therefore in need of a buff. Most of the people that play this game are rather blatantly oblivious and don't even notice the contributions of non-healing-centric support sets.


 

Posted



We've been through this.
It's not going to happen. Other people have explained why.


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