Scorpion Shield and Hero Merits


Amy_Amp

 

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Originally Posted by Crysys View Post
Sorry to necro-post but I wanted to comment on something said in the post above me.

The Villain Tips have a few missions where you outright _kill_ an NPC. In one, you even cause someone's grandmother to have a heart attack and die as you attempted to "fool" a relative into doing your bidding. I'm trying not to give spoilers here so pardon my vagueness.

My point is I took a full hero to redside and back just for a PPP. I tried to work the rationale into my character bio as a brief stint with a cursed relic. But the Villain missions are definitely dark and evil. It makes it hard to play off as a ruse when you commit murder or manslaughter.

Well since it's your character, even though you are playing through a mission for villains, you could just as easily make it as an "undercover" operation where any killing of NPC's be "rescue operations" for them.

When it comes to characterizations, the field is far and wide. I plan on going villainside with an idea for a time traveling supernatural hunter, but I don't plan to play out his receiving ghost widows training as part of his IC history as much as I will simply use the set as his original abilitys that were forgotten/hindered due to his time traveling experience.

I do feel though that the Hero epics could have had the same "patron" type mission to match both sides but all in all, I play how I want to play and work my way around or with the Lore if needed. Villain patron pools just happen to be something else one needs to work around. And I honestly don't mind because it gives my build/character a bit more in the way of customization and also makes it more unique.

That uniqueness is worth it to me.



 

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Originally Posted by Moonlighter View Post
I was saving up for a PvP IO, but after a month and a half I had 14 and I need 35? I'm all for rare drops but seriously?
What I don't get is why people don't use 2 A-merits for something like a LotG: def/+recharge, craft it, sell it, and repeat the process until you can just buy the PvP IO outright. 15 of those with a profit of 120 mil(estimate) means you are well over 3 bill and you have 5 merits left over.


 

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Originally Posted by Slazenger View Post
If Orange PvP recipes are 35 merits why arn't pve orange recipes the same price they are suppose to be the same rarity, so the line that these pvp recipes are rare just dosen't cut it for me.
Well, if as few people played PVE as play PVP, maybe PVE orange recipes WOULD be as expensive.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Originally Posted by Amy_Amp View Post
What I don't get is why people don't use 2 A-merits for something like a LotG: def/+recharge, craft it, sell it, and repeat the process until you can just buy the PvP IO outright. 15 of those with a profit of 120 mil(estimate) means you are well over 3 bill and you have 5 merits left over.
I get 15*120 million = 1.8 billion, not 3 billion. Am I doing it wrong?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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If nothing else you should just buy miracle: recoverys instead of lotg globals and at least make the 2.5ish billion you'd need to simply buy the dang io. At least, I always seem to sell those for a lot more than lotg globals lately!

On the subject of switching sides as a ruse, it doesn't seem like you'd even have to be all that subtle about it given the intellect that Black Scorpion is implied to have. You could probably get away with just jingling your car keys in front of him while you reached into his pocket and grabbed the shield were he not standing in the same room as all of his coworkers.


 

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My latest project has been to revisit all the 50's I don't play on my home server, and either delete them, or figure out what isn't fun about playing them any more, and fix whatever that is. Turns out, most of the problem with each of them has been a lack of defense. So, I have had this peculiar conga-line of characters going red side to get their nifty villain armors. Since you are considering this trek, thought I would share some of my experiences so you can avoid my mistakes, and maybe get an idea of what to expect.

1. I found the vigilante to villain missions really vile, so be prepared. Apparently, one does not just think "hmm, a life of larceny sounds good." No, one is forced to murder people repeatedly, often only because the victim said something to bruise one's ego. I believe (in my own head, if nowhere else) that one can be a dedicated bad guy, without being any sort of murderer, much less a sociopathic serial-killer. A white collar criminal is not an option here, unless you exercise a lot of denial and imagination, but luckily, since I am pretending to be a super hero in a made up game, I feel I have those qualities in excess! MENTAL HEALTH TIP: Don't read anything in the missions at all if you have an alternate idea of why and how your hero turned evil. If that is "cheating", too bad. I feel it is just as "cheat-worthy" of the writers to insist all villains must enjoy torture, murder, and the pain and suffering of others, so there! (Defensive? Moi?)

2. I discovered that it's really pretty easy to solo the tips and the patron pool arc. In fact, you don't need to complete the PP arc, you just do the first 5 (I think?) missions. To my delight, I discovered that you also get a free respec. when you unlock the patron pool! The time it takes to do these missions is about the same amount of time to get the tip missions (go to sharkhead) and complete them, which isn't too long, especially if you do some stealthing.
The downside is that this arc was written eons ago when it was MMO fashion to make you do any number of pointless things, all at the furthest possible location. I've only done GW's arc, but TWICE Ghost Widow makes you go from some far-flung island back to Grandville to talk to Scirocco... WHO IS STANDING ACROSS THE TABLE FROM HER! The only tough mission in her arc before you unlock the PP is the last one, when you have to kill Numina (an EB), and stupid Longbow keep spawning to try to protect her. My dark defender died a lot before figuring out how to survive it. TIP: LOTS of big green and purple insp,, including extras in your e-mail.

3. This same dark defender decided to pick up the Incarnate arc over there while trying to pick up a few villainside badges. Found that they had changed the 1st Trapdoor mission since I'd last done it, and I couldn't figure out how to defeat him (have since figured it out and soloed it on other defenders, so it is doable). Couldn't find a team to assist, so went hero side to get some help. SURPRISE! It's a different Ouroboro! (??!) And it's a different Mender! (!!??) You CAN'T do it heroside! Nor can you drop the mission unless standing next to alternate, evil-side mender. No, you have to go back to full villain! (!!!!) Aarrgh! TIP: you can open the alpha slot doing BAF and Lambda, but you will carry that stupid Trapdoor mission forever, unless you go evil again.

4. The Scorpion Shield armor is really quite attractive. In fact, I can think of several toons who would use that effect as an aura, were it available at the tailor. It's a ripply glow - purple till they let you color pool powers - that is far enough outside your costume to not hamper your look. The downside is that the other powers are not so hot. The immob is a good one, but it's only single target, so not all that useful for AoE's like Rain of Fire, or Hot Feet. On the other hand, it was that very immob which allowed me to survive the Honoree in the incarnate arc on a solo defender! Still, I really, really miss my fire epic powers on each toon who has lost them - they are just that good. But alas, I can't use any epic powers at all if I'm dead.

5. It doesn't matter which patron arc you take - when you unlock one patron pool, you unlock them all. Also, of course, they do not disappear when you return blueside - all the patron pools and epic ones will continue to be available to you.

6. I don't RP with others much, but I do RP the essence of the toons I'm playing (if that makes sense), and there are many of my heroes who just would not go villain for any reason. Gotta honor the spirit of the toon, is my feeling. So some of these would (and did) use the gawd-awful ugly armor available to heroes. For controllers anyway, both earth and ice armors are available. Both, butt-ugly. However, none of my blasters has the need for armor. The melee fighting blaster is ice primary with lots of holds. Another has the energy secondary with perma-boost range, and almost never dies because she's too far away. The fire blaster has devices secondary, which offers a lot of mitigation, and also rarely dies. She also took the Cardiac alpha for the extra range, though it's really not all that much range. However, in a long fight, you can maneuver to find the position where you can hit them, but most of them can't quite reach you.
My point being, are you sure you need the defense armor? Are there other means available to you, if you don't really want to take the trip to the dark side? For squishy toons who have to be in melee range (kins, hot feet users, heavy AoE users, blappers) then getting defense armor might be your best bet.
Another alternative is to figure out what TYPE of damage you're dying from, and use set bonuses to defend against that particular type. If you are a range-only blaster, then perhaps just a lot of ranged defense might be enough for you? My fire/rad troller was constantly getting mezzed. To the extent that it was really not fun playing her at all. I read in the forums that most mez attacks have a ranged component, so I tried that before taking her villianside, even though I was pretty sure it wasn't going to work - I was in melee range all the time, after all. To my HUGE (and delighted!) surprise, my 36% ranged defense worked beautifully! I have no idea why, since I also read how little you actually defend against by having that much under the soft-cap.

That's all I can think of, though likely will remember something else as soon as I post this. Hope something in this might help, but regardless, I certainly wish you the best of luck with whatever you choose. Happy hunting!


 

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Originally Posted by Sailboat View Post
I get 15*120 million = 1.8 billion, not 3 billion. Am I doing it wrong?
I'm going to blame my current sleeping pattern on this.


 

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Originally Posted by _eeek_ View Post
My point being, are you sure you need the defense armor? Are there other means available to you, if you don't really want to take the trip to the dark side? For squishy toons who have to be in melee range (kins, hot feet users, heavy AoE users, blappers) then getting defense armor might be your best bet.
Eeek, great post. I agree with all your points on soloing the Vig and Villain Tips. And like you I was horrified at how vile and dark they were. I was expecting "dastardly deeds" and instead got missions where I would intentionally kill a young kid that was trying to use me as a role model. Its some dark stuff...good storytelling, but given my hero status, it really was hard to see myself doing some of these things. You "arrest" blue side. Red side, you kill and abuse. But the missions weren't hard....just set difficulty low if you want to do them quickly. Good advice to ignore the text....not for us goody-two-shoes.

On your point I quoted, here's the thing with Scorp Shield (or Shadow Meld which is a PPP I took for my scrapper when I went redside). Those are great powers available without a lot of trash powers as pre-req's. For a min-maxer, you likely want zero useless pre-req's and the best power you can get, even if it doesn't quite match thematically. But there's a limit to how far you'll go. Throwing Ice Armor onto a sword-and-board crusading time traveling knight isn't likely going to win anyone over. In PVP maybe, but not when you are working a tight build and need to min/max your powers and slots both.

So I just concocted a "I was temporarily possessed by the debil" story and worked it into my character for why I went redside for the power. BTW...Shadowmeld is a GREAT +DEF power. Highly recommended, especially for regenners who are going after incarnates. MOG>Shadowmeld>Shadowmeld>Barrier>MOG>Shadowmeld>Shadowmeld.....fantastic defense, lets you really focus your IO's on recharge instead.


 

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I've had two threads necro'd in the last two days. Weird.

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What I don't get is why people don't use 2 A-merits for something like a LotG: def/+recharge, craft it, sell it, and repeat the process until you can just buy the PvP IO outright. 15 of those with a profit of 120 mil(estimate) means you are well over 3 bill and you have 5 merits left over.
I've never seen the PvP +Def recipe for sale.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

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Originally Posted by Moonlighter View Post
I've had two threads necro'd in the last two days. Weird.



I've never seen the PvP +Def recipe for sale.
Well, necro'd again; if you can get that much Inf together, head over to the Markets & Inventions forum. There's typically at least one person advertising a Glad Unique for sale.


 

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Originally Posted by Moonlighter View Post
Arghhh...

I... can't... spend... my... hero... merits... for a minimum of a week. And I can't start the stupid process of going villain to get this power.

/bangs head against wall
You can START the process, you just can't finish it.

I'm unsure if you can keep them as a Vigilante. If you can, you can run your tips while you wait to spend the merits.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Wanted_NA View Post
2) The AoE immob in Mace Mastery is just...yummy for some blasters. Especially Fire and /Fire ones. It makes powers like Rain of Fire, Burn, and Hotfeet more effective since enemies can't run away then. Of course it's also quite helpful for AoE damage auras in general.
Its also a really great spot for the Enfeebled Operation set.


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Originally Posted by Obitus
That said, if I'm right about the devs' intentions here, then it really is crappy that Villain Epics require an alignment shift, but Hero Epics don't.

Technically they are not called "Hero" Epics and "Villain Epics".

They are called "Epic Power Pools" and "Patron Power Pools".

Nothing is required for the unlock of "Epic Pools", and all characters must align themselves with a Patron and do one of their story arcs to gain access to all of the "Patron Power Pools".

Coincidentally, you must be a villain to align yourself with a Villain patron.


 

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Originally Posted by Slazenger View Post
Yeah I looked into that for a while but PvP recipes don't seem to be in line with game, I hear alot of people say these are rare and the values for them should equate that?????. Sorry but they are orange recipes not purple not platinum not made of Gold.
Well, the big thing about PvP recipes is that for all intents and purposes they have a zero drop rate in normal play (including normal PvP in most cases). They can pretty much only be gotten as drops from farming for hours and hours under perfectly controlled conditions and even then they are rare. When you have maybe one of a given recipe drop a day across all servers (not counting alignment merit purchases) it's going to be insanely expensive...

And yes, they should probably be a different color... maybe gold.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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