possibilities?
So I was messing around on mids.. and discovered a new possibility. with alignment changes opening up PPP and ancillaries.. new concepts can emerge..
this thread has two parts... 1) guess what my character concept is.. *hint* its a blaster 2) post your newly discovered combinations that make for fun times. I will give a new hint every 3 days, with a full reveal if i ever get the character fully slotted the way I've planned. or if somebody guesses |
i'll be a bit generous, it uses a not so well liked primary set
a fairly common blapper secondary
and could use either mu or mace..
the key is in how its actually played. and why its played that way/what power combinations give it potential
Energy/Energy/Mu using the -kb in the AoE immobilize to counteract the KB from energy blast.
EDIT: I realize that this only works with Mu and not Mace, so this does assume that you made a mistake and if you didn't I apologize .
Mu has a cone that applies a recovery debuff in addition to draining a bit of endurance, so it would make an Electric / Electric Blaster a better sapper. I'm not sure what Mace would bring to an Elec / Elec though, aside from S/L defense that was already available in Ice.
The combination I'm looking forward to is getting an AoE immobilize on an Ice Blaster. I was going to go Ice/Electric/Cold on my Ice/Elec Blapper, but now I'm going to go Ice/Electric/Mace... I still get the S/L defense but I also will be able to root a spawn in place, fire off Blizzard, and then duck out of sight while they eat the entire 15 seconds of DoT.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Another guess: AR/Energy.
Use the AoE immobilize, run away, use Boost Range and AoE them to death from outside thier max range.
while all good guesses only one of you is half right. it is an AR build. it is not, however, an energy manipulator. and the build does utilize an aoe immobilize, but not for knock backs\
so AR/*/??
AR / Fire / Mace or AR / Fire / Mu could both use the AoE immobilize together with Burn, Ignite, Flamethrower, Blazing Aura, and Hot Feet to unleash a truly massive amount of fire DoTs on a group. I'd use Mace for that and try for high S/L defense though... you'll take a lot of melee attacks.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
my guess is AR/MM.
AR/Electric/Mu
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
AR / Fire / Mace or AR / Fire / Mu could both use the AoE immobilize together with Burn, Ignite, Flamethrower, Blazing Aura, and Hot Feet to unleash a truly massive amount of fire DoTs on a group. I'd use Mace for that and try for high S/L defense though... you'll take a lot of melee attacks.
|
the mids dps report is insane.. around 30-40k damage in a minute all with just aoe
but the defense you pointed out is not that important, for one reason.. ignite has a 50 mag fear.. so after its immobile, i just make it cower in fear
and with a chance for hold proc in the immob, further increases survivability
*edit* also with with full auto back in about 20 seconds, its up for every group
and obviously you play this alot like a controller
ignite has a 50 mag fear.. so after its immobile, i just make it cower in fear
|
There are three affects with similar names: Avoid, Afraid and Terorized
Avoid and Afraid are AI only effects, enemies will attempt to get out of the patch causing the effect if possible but other than that will act normally. Terrorized is a soft mez effect halfway between a Hold and a Sleep. Enemies Terrorized will not do anything unless attacked, after being attacked they can act normally for a few seconds before the terror effect reasserts itself. I'm not certain what the difference between Avoid and Afraid is they both seem to cause enemies to leave the area but besides that I'm not sure. I think it might be that Afraid prioritizes moving over attacking and Avoid doesn't but it's hard to be sure.
Hmm. Ar/Fire/Mace sounds good, but I beleive you'll find more use out of AR/Ice/Mace. Cold will add surviveability. Just use your little AoE immob, throw down the Ignite patch, then use your ice manipulation to keep enemies from hitting you too often.
Ar/MM/Mace also sounds tasty.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
That's not actually true. Ignite does have a mag 50 Afraid but you seem to be getting that confused with Terrorized. Afraid means that the NPC AI will prioritize running away until no longer affected by the Afraid. However if they cannot run (due to being immobilized for example) they will attack normally.
There are three affects with similar names: Avoid, Afraid and Terorized Avoid and Afraid are AI only effects, enemies will attempt to get out of the patch causing the effect if possible but other than that will act normally. Terrorized is a soft mez effect halfway between a Hold and a Sleep. Enemies Terrorized will not do anything unless attacked, after being attacked they can act normally for a few seconds before the terror effect reasserts itself. I'm not certain what the difference between Avoid and Afraid is they both seem to cause enemies to leave the area but besides that I'm not sure. I think it might be that Afraid prioritizes moving over attacking and Avoid doesn't but it's hard to be sure. |
another option is AR/EM/MU.. just hand clap them while immobilized with fences to mitigate the KB and aoe stun them .. less aoe dps though
hmm, thought they would be stuck running in place trying to escape..
|

another option is AR/EM/MU.. just hand clap them while immobilized with fences to mitigate the KB and aoe stun them .. less aoe dps though |
eh, if nothing else my build will make ITF go by like a leaf on the wind lol
I would say keep the originally planned sets, but try for s/l defense with bonuses.
Enfeebled Operation gives some in your teir 1 and the aoe immob
Kinetic Combat gives some in fire sword, although it's a tad expensive
Obliteration will give some even though it is mainly used for melee
And those are just off memory, I'm sure you can find more.
you honestly can not go by the numbers in mids. it does not account for resistances enemies will have against damage types. and 30-40k sounds a little high for 1 min. also remember that not all foes will be effected by mez's, so you must have some form of def/resist in your build. more then what you get from a shield.
I miscalculated the first set of numbers, base average dpm is 23k. not accounting for resists and such, forgot that cooldowns follow cast times, not cast initiation.
slotting for defense would make the character more sturdy but doing so removes alot of recharge, so I can slot for either perma hasten, and fastest dps.. or slower, and more survivablity
I miscalculated the first set of numbers, base average dpm is 23k. not accounting for resists and such, forgot that cooldowns follow cast times, not cast initiation.
slotting for defense would make the character more sturdy but doing so removes alot of recharge, so I can slot for either perma hasten, and fastest dps.. or slower, and more survivablity |
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
So I was messing around on mids.. and discovered a new possibility. with alignment changes opening up PPP and ancillaries.. new concepts can emerge..
this thread has two parts...
1) guess what my character concept is.. *hint* its a blaster
2) post your newly discovered combinations that make for fun times.
I will give a new hint every 3 days, with a full reveal if i ever get the character fully slotted the way I've planned. or if somebody guesses