i19 and Acrobatics for a Fire/Fire


Aett_Thorn

 

Posted

So I was thinking of dropping the -4 KB IO's from SS (Zephyr), CJ (Karma) and TP (Steadfast) for Super Jump/Acrobatics since I already have CJ, the only issue I have is its protection. On PWiki and RedTormax it is lists as -7 KB prot and -2 KB prot, does this mean -9 total or -7 then -2? If its -9 then It will be ok for most things, but -7 is to low for most AV/Heroes which have a lot mag 8+ KB powers.


 

Posted

It is -9. Not sure why the two sites have it listed as -7 and -2.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

It has 7 knockup/knockback protection that is unresistable and ignores enhancements, then it has 2 knockup/back protection that is unresistable and can be enhanced by adding enhance knockback enhancements, leaving the unenhanced total protection 9 for knockup/back, along with 2 hold protection and a bit of hold resist. No idea what it can be enhanced to since my MM just stuck an end reduction in there and was done with it.


Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

Ahhh...forgot about that (it's been a while since I took the power). I know that it can be slotted with KB enhancers, which are schedule D (60% for an even-level SO).

3-slotting Acro, then, could get you 7 + (2 * 2.8) = 12.6


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I can understand wanting more slots, but I dunno... having another toggle draining on you is always bad, in my mind. Might be okay if you're not grabbing Tough and Weave as well, but those can help quite a bit if you want to Tank with your Fire/Fire, so I don't know that you would want to drop them.

Once I had an option to not have Acrobatics, I took it. It'll be easier to fit it in with inherent Fitness, sure, but I'm still not sure it's worth it. On my personal tanking build for Fire/Fire, I'm adding in Teleport Friend (slot in Winter's Gift -slow and free up a slot, plus utility on teams), Build Up, and Maneuvers for a LOTG +recharge. I'd rather not waste endurance on Acrobatics.

But maybe I'm still annoyed about all that time when I had to fit it in to my build. Heh.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I can understand wanting more slots, but I dunno... having another toggle draining on you is always bad, in my mind. Might be okay if you're not grabbing Tough and Weave as well, but those can help quite a bit if you want to Tank with your Fire/Fire, so I don't know that you would want to drop them.

Once I had an option to not have Acrobatics, I took it. It'll be easier to fit it in with inherent Fitness, sure, but I'm still not sure it's worth it. On my personal tanking build for Fire/Fire, I'm adding in Teleport Friend (slot in Winter's Gift -slow and free up a slot, plus utility on teams), Build Up, and Maneuvers for a LOTG +recharge. I'd rather not waste endurance on Acrobatics.

But maybe I'm still annoyed about all that time when I had to fit it in to my build. Heh.
True but with i19 I have 3 free power choices, which for me will be SJ, Acrobatics and Conserve Power. With the new Consume up ever 60 seconds and Conserve Power, End really isn't an issue to me ( Miracle and Numina too ).

What taking Acrobatics does do is free up 2 slots, one in SS (Zephyr) and one in Temperature Protecion (Steadfast)and allows me to replace the Karma in CJ with a LoTG 7.5. This allowed me to 6 slot taunt with Perfect Zingers for another 3.125 Def.

Edit:
End usage really isn't that bad even with 6 toggles and Oblits. I took screenshots of Mids and linked them below because I am using a user "modified" version that allows i19 inherant. As you can see 1.33/s out of 3.28/s end for normal and .74/s from 3.63/s for Consume / Conserve


http://members.shaw.ca/sdw/avatars/coh/Scorchy1.jpg

http://members.shaw.ca/sdw/avatars/coh/Scorchy2.jpg

http://members.shaw.ca/sdw/avatars/coh/Scorchy.jpg


 

Posted

i see the idea about getting slots back..and its a clever idea. my only issue is any toggle droppage and yeah having another toggle.

your right with good recovery it isnt an issue..im gonna look it over and see about this of my fire tank as well..im not sure this is the way i wanna go but its a hell of an idea

i wish mids was updated to include iss 19 so i could look it over


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Once I had an option to not have Acrobatics, I took it. It'll be easier to fit it in with inherent Fitness, sure, but I'm still not sure it's worth it. On my personal tanking build for Fire/Fire, I'm adding in Teleport Friend (slot in Winter's Gift -slow and free up a slot, plus utility on teams), Build Up, and Maneuvers for a LOTG +recharge. I'd rather not waste endurance on Acrobatics.

But maybe I'm still annoyed about all that time when I had to fit it in to my build. Heh.
Don't know whether you're using Maneuvers purely as a set mule or not, but if you're planning to run it, it uses a heck of a lot more end than Acro does. (.39 EPS vs .26)

Just sayin'.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Brakner View Post
End usage really isn't that bad even with 6 toggles and Oblits. I took screenshots of Mids and linked them below because I am using a "modified" version that allows i19 configs. As you can see 1.28 out of 3.28 end for normal and .72 from 3.69 for Consume / Conserve
But keep in mind that end usage figure does not take into account the endurance use of any clicks--notably, your attacks. So you won't see the impact of the Oblits on your end bar until you actually play with it.

2.00 EPS recovery sounds like plenty, but spamming attacks that are underslotted for end reduction could still potentially give you some trouble.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
But keep in mind that end usage figure does not take into account the endurance use of any clicks--notably, your attacks. So you won't see the impact of the Oblits on your end bar until you actually play with it.

2.00 EPS recovery sounds like plenty, but spamming attacks that are underslotted for end reduction could still potentially give you some trouble.
Only difference between my build now and the new build is the modified .183/s end Acrobatics and the addition of Conserve Power, if anything I will be better off with the new build since I have a second clicky to mitigate endurance issues. Also, in TF/SF I am mostly using BA, Burn, FSC and Taunt with the occasional single attack when not tab taunting, not hugely end intensive.

P.S. the "total's" screenshot in the second URL is facing 3 opponent's with Consume, with 10 opponents it goes to 4.63/s recovery


 

Posted

Just a thought to consider... the PvPIO PBAoE set Fury of the Gladiator offers a -KB bonus and is very affordable. Minus the unique, you can get the other five for 50 million (or less) if you shop for it. It's not the greatest PvPIO set, but it seems to be perfect for the Fire/Fire tank.

I believe Glad Armor also has a -KB bonus, but is considerably more expensive.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Quote:
Originally Posted by PuceNonagon View Post
Just a thought to consider... the PvPIO PBAoE set Fury of the Gladiator offers a -KB bonus and is very affordable. Minus the unique, you can get the other five for 50 million (or less) if you shop for it. It's not the greatest PvPIO set, but it seems to be perfect for the Fire/Fire tank.

I believe Glad Armor also has a -KB bonus, but is considerably more expensive.
True but if I replaced all 3 sets of Oblits to get the same -KB protection as Acrobatics I would lose a huge 11.25 melee Def, 5.65 S/L Def, think I will stick with the .183/s toggle.


 

Posted

Quote:
Originally Posted by Brakner View Post
True but if I replaced all 3 sets of Oblits to get the same -KB protection as Acrobatics I would lose a huge 11.25 melee Def, 5.65 S/L Def, think I will stick with the .183/s toggle.
Well, you could drop one set of Oblit by simply two-slotting Rectified Reticle in Build Up--I'd suggest the set in BA. Slot 3-4 Eradication instead plus a couple of slots from another set so you get sufficient end reduction.

I think it's also a concern that those Titanium Coating sets are sucking up a lot of slots that you could be using for your attacks. If you used Reactive Armor instead, you'd free up 6 slots and get a fair amount of E/NE def as well.

If you're willing to post your build, I think I can rework it so you have better slotted attacks, less end use and more E/NE defense with the same level of S/L def. (BTW, you really don't need both S/L and melee def. You should stick to either typed or positional defense, trying to do both is a waste of slots and influence, IMO.)


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
If you're willing to post your build, I think I can rework it so you have better slotted attacks, less end use and more E/NE defense with the same level of S/L def. (BTW, you really don't need both S/L and melee def. You should stick to either typed or positional defense, trying to do both is a waste of slots and influence, IMO.)
As I said earleir , I cannot post my build as I use a modified Mids that has i19 inherent fitness built in. you can pretty much see my build from the last screenshot.

I have run every combination of defense possible on this Fire/Fire, he is 6 years old. I find that s/l and melee defense is the best for me. It’s a layered defense so I am not a “ one trick pony “

The 43.8% s/l Def covers all s/l including ranged damage and energy/neg/fire/cold that have s/l components to them .

The 43.2% melee Def covers all melee positional including psi, toxic or anything else not covered by the s/l Def ( to fill in the Def holes )


The only thing that I am susceptible to is ranged psi/toxic, In that case I run like hell into melee as fast as possible


Edit:

I get most of my s/l and melee both from the same sets anyway Kintetics Combats and Obliterations


 

Posted

Quote:
Originally Posted by Finduilas View Post
Don't know whether you're using Maneuvers purely as a set mule or not, but if you're planning to run it, it uses a heck of a lot more end than Acro does. (.39 EPS vs .26)

Just sayin'.
Nope, mostly just a set mule. I'd throw it a slot if I could, but I've been making do with one slot in my hold from the Fire Ancillary for a long time now, and I hate it (tossing my extra slot to my hold, in other words). It's useful to have up often in Malta or Arachnos missions, when you're taking on Hamidon in the LGTF, etc. One slot doesn't seem huge, but it'll up my accuracy, recharge, and duration a fair amount.

Quote:
Originally Posted by Brakner View Post
True but with i19 I have 3 free power choices, which for me will be SJ, Acrobatics and Conserve Power. With the new Consume up ever 60 seconds and Conserve Power, End really isn't an issue to me ( Miracle and Numina too ).

What taking Acrobatics does do is free up 2 slots, one in SS (Zephyr) and one in Temperature Protecion (Steadfast)and allows me to replace the Karma in CJ with a LoTG 7.5. This allowed me to 6 slot taunt with Perfect Zingers for another 3.125 Def.

Edit:
End usage really isn't that bad even with 6 toggles and Oblits. I took screenshots of Mids and linked them below because I am using a user "modified" version that allows i19 inherant. As you can see 1.28/s out of 3.28/s end for normal and .72/s from 3.69/s for Consume / Conserve


http://members.shaw.ca/sdw/avatars/coh/Scorchy1.jpg

http://members.shaw.ca/sdw/avatars/coh/Scorchy2.jpg

http://members.shaw.ca/sdw/avatars/coh/Scorchy.jpg
I can see what you're going for, I just hate Acrobatics with a passion, not to mention the KB hole in general for Dark and Fire. Don't see any reason why those sets have it: no good performance or "feel of the set" reasons fly with me, either.

As it is, I still wish I could grab more from my Ancillary on my tanking build. I have a need to teleport teammates often enough that getting that power would be nice (and free a slot in my build), wouldn't mind more recharge from fitting and LotG +recharge in somewhere is the easy way to do that.

Just find what works for you and go with it, just wanted to note the options out there. For your build... you might get more slots if you did things different with Health and didn't have to 5 slot it. Probably would help if I had more slots in mine (just have a Numina's in the default slot), but I don't want to take the slot from anywhere else.

Anyway, I'm rambling. Nice thing about builds in CoX is that we have so many options.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Just find what works for you and go with it, just wanted to note the options out there. For your build... you might get more slots if you did things different with Health and didn't have to 5 slot it. Probably would help if I had more slots in mine (just have a Numina's in the default slot), but I don't want to take the slot from anywhere else.

Anyway, I'm rambling. Nice thing about builds in CoX is that we have so many options.
I could take out 3 or 4 of the slots but I find the 260% regen really does help. With 2452 hp's it gives me 26.5 hp per second regen, this might not sound like much but if you add it to the 940 hp's from healing flames it equals 1285 health every 13 seconds.

Like you said though, so many options and builds

Edit:

I managed to dowload the old mids and put it in a seperate directory, this is what I will be running now untill i19 comes out.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1394;689;1378;HEX;|
|78DA9D53DB4E1351143D435B4AE994B694D2963BE5DA1606FAE625D118810443B10|
|2F2A492118FA5910CB553137DF303F0F2AE7E88F1C5BB7E841F62E2A5EEBDD72909|
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|A18F21CE906048310C31BC6268FF01B6F5F3BA|
|-------------------------------------------------------------------|


 

Posted

Yeah, I'd like to get some more slots in there, myself. *sighs* That's technically an argument for Acrobatics with the new setup, but I still find myself wanting more powers than I can get as well.

I could use that freed up slot in Health, I know, but I rather feel like being able to use my hold is going to help a lot more. When I want that hold up, it's going to do me a lot more good than a bit more regeneration.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

A Knockback question If I decide not to go the acrobatics route.

Right now I go with a Steadfast, Karma and Zephyr for -12 KB protecton, is this to much do you think? I would really like to free up a slot for something else, problem is I have always run -12 so I am not sure if its to much or just enough. If I take one out will get knocked down a lot?

The only thing that has ever knocked me down with -12 was the Freedom Phalanx in a LRSF( think it was BaBs and States ) and I think Reichman in the Khan TF did too ( cant remember ). What is the average knockback strength of AV's / mobs in most TF's other than those?

P.S oh ya, Mary in a Katie does too.


 

Posted

First off what level do u have zephyr at? 2nd off what powers do u have the other 2 powers on that might count for Mary in the katie, secound most AVs is Kb of 10, but some times they stack to get more KB, I like your idea of taking accro, since so far my fav tank is my fire/fire tank, but i am going to keep those others for the simple fact I do hami which most mitos dose 10 KB but some times you might get hit with 2 or 3 of them. Second off you got KBed by Reich? I have the same KB protection as u do but not once did i get KBid by Reich, as for the AVs in the LRSF both states and BaB have I believe 15 KB each on one of there attacks. Now if you went at it agienst them both that would be 30.