Full Support/Healer Build
To echo some of the suggestions already made;
An Illusion/Thermal Controller or Illusion/Empathy Controller would be an excellent choice - pets, buffs/debuffs, heals, good times!
A Dark/Elec Defender would also be a decent choice - 2 pets, endurance (mana) drain, debuffs, heals, fun times!
Also - Robert_B is correct - Gravity Control is *so* much fun
@Jay Leon Hart
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A full support build is actually very viable, full healing build not so much.
I'd vote for Illusion/Empathy controller as full support. You make a few summons here and there, confuse or hold a foe then spend the rest of your time healing and buffing teammates.
You'll manage to help with aggro, crowd control, deal with pesky/dangerous foes, keep your teammates green and blue bars full save them from mez effects and pass out fort left and right like its going out of style. (Early on give it to tanks and melee folks, later on squishys who do a lot of damage) Just use it every time its up on someone different.
Trying to get into full support on the defender side of things is mostly a waste because teams won't need as many heals the more you progress. Controller has slightly lower mods but more than makes up for it with the utility provided.
at this rate - i strongly suggest trying out all the power sets found in the controller & defender :P
they all do well in their own way in mitigating damage - eventually you'll find one that feels serviceable and also enjoyable
There have been a few comments to the effect of
CoH places a MUCH higher emphasis on preventing damage than on taking it and then healing it. |
Let us consider one of the simplest Defender types, the Force Fielder, and totally unprotected teammates, like Blasters. Force Fielders have only three major powers that prevent damage to teammates: two "small bubbles" that defend against different types of incoming damage, which you put on each ally, and one "large" bubble that is centered on you. It takes around 25% of your playtime, or less, to keep the whole team protected.
The small bubbles stop about 50% of the incoming damage [from level 22 on]. The large bubble stops about 30% of the incoming damage [again, from level 22 on.] So your teammates can have about 80% of incoming damage prevented, with just those three powers. Meaning 20% gets through. This is the equivalent of everyone on the team being five times as tough to kill.
To get the same level of protection through pure healing, you'd have to heal every teammate for 4 times their total HP, every fight.
(A Force Fielder with maneuvers will block roughly another 10% of the damage, meaning only 10% gets through and teammates are TEN times as tough.)
To make healing look even worse: as levels go up, difficulties go up, and fights get tougher. There's more danger of teammates getting hit 2 or 3 times in quick succession and dying on the spot. You need VERY fast reflexes to save such a teammate using heals only.
If you love healing and don't want to do anything else, you can play a healer in this game. It won't be terrible. You will probably even have time to shoot badguys!
If you want to be the most effective support character in the game, pure healing isn't the way to go. (Force Fields isn't the way to go either, but that's a slightly more complex discussion. )
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Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
To echo some of the suggestions already made;
An Illusion/Thermal Controller or Illusion/Empathy Controller would be an excellent choice - pets, buffs/debuffs, heals, good times! A Dark/Elec Defender would also be a decent choice - 2 pets, endurance (mana) drain, debuffs, heals, fun times! |
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
I know people want to discourage the whole Defender = Healzor thing (with good reason!), but my support-concentrated Empathy Defender is still one of my favorite characters. Are they needed? Hell no. But they can make sub-par teams good, and good teams awesome. I am thoroughly glad that most defenders take a good balance of primaries and secondaries, but the occasional all-support-for-story-reasons kind of character isn't an abomination to be stamped out forever.
My Empathy/Electric Defender is squarely focused on buffing and healing. He only has five of his attacks, and of those only three have any reasonable slotting for damage. However, I always make sure to use Short Circuit, especially with Power Build Up. Making the entire mob unable to attack is a great thing. After that, I've got some Leadership and Concealment powers as well, plus recall friend, just to help my teammates. It's worth noting that I spent most of my time while leveling this character in a duo with a Scrapper. Before they changed AVs, we duoed just about every one in the game.
Also, even with a number of toggles, I find that I don't need Stamina on this character. Recovery Aura and Conserve Power from my ancillary just about always take care of me. I19 will just make things easier. Also, I made a second build just for the times when I needed to bring more damage. Highly recommended.
In any case, if you do try to make a all-support character, go ahead. But also make sure to try a more balanced character, and hell, all sorts of characters! Variety is the spice of life, and the vast number of different kinds of characters is probably the number one reason that I still play this game almost six years after I started.
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There is a reason why I've bolded this specific section, because it's not actually odd that you're finding this. When you get one emp or maybe two emps playing this way, it is entirely logical that they're going to "find" that they're "having to heal more": the more teammates you have, the more enemies spawn. The logic behind this is not that the other players can suddenly take on more than the usual amount, but that you will be contributing to the offensive efforts to take down these foes. When you don't, those foes head towards that awkward blaster who now requires some assistance to either stay up or put them down. You choose to help him stay up, he takes longer to put them down; you are effectively the source of your team's healer dependencey. There is nothing odd about it. You may certainly be having fun, but a great many players will not have fun teaming with you and just because they don't voice any opposition to it doesn't mean they're having fun.
To the OP: a great many people have suggested a controller for a "pure support" character, and I am inclined to agree. Mind control/empathy is certainly a good, safe choice, but you might also consider illusion control/empathy. You have many summons who can do your dirty work for you. You click, they appear, you can go back to supporting the team while letting them do their thing. I highly recommend it over making a defender and ignoring half of your powers. |
Again, one of the worst parts of a thread like this is telling a new person how they should play. Me? I prefer to play scrappers. I thought up a concept, and made a new character, figured it would be a fun challenge to see if I could get to 50 and only take the mandatory attack power. I have done the IO'd out character.
My point is that with this game there IS room to play themed characters that do not conform to the flavor of the month.
Nor do I think it is important to have an advanced degree in mathmatics to succeed at the game.
So you want to make a pure healer? I say go for it.
Sure... you can crunch the numbers and then solo AVs and such. But if you just want to play the game and have fun... heck do what you want.
I can say that most PUGs I've been on have asked to add my Emp Defender to their friends list because they want to group with her again.
Just saying, there is no right or wrong way to play. So long as you and the group are having fun. That as has been pointed out is the, well, point.
Hmm in that case I will try a Controller. I was checking through the Primary Power set though.. which set would work better or is it personal preference? I quite like the idea of Stone, Illusion, Ice or Mind.
|
As others have said, "full support" really isn't needed or a good idea. Concentrate on all aspects of your character, including damage.
One thing that hasn't been emphasized here is Villains. An Ice/Dark or Fire/Rad Corruptor would bring both excellent support and damage to a team.
I would like to summon a pet that does dmg whilst I can sit back and heal/buff but would also like to mezz/trap foes from attacking players. I will take a look through the Controller forum and see what information I can find. |
Mastermind.
Anything/Dark Miasma is what you want. Dark Miasma has a couple of holds, IIRC, as well as an excellent heal and several absolutely top-rank debuffs. The debuffs are the queens of that set but don't overlook all the other excellent powers.
I'd recommend any MM except Ninja for just starting out. Thugs would be excellent, but Robotics and Demons would also be very good. Zombies and Mercenaries are ok and would do fine for a concept build.
Mastermind. Anything/Dark Miasma is what you want. Dark Miasma has a couple of holds, IIRC, as well as an excellent heal and several absolutely top-rank debuffs. The debuffs are the queens of that set but don't overlook all the other excellent powers. I'd recommend any MM except Ninja for just starting out. Thugs would be excellent, but Robotics and Demons would also be very good. Zombies and Mercenaries are ok and would do fine for a concept build. |
(coincidentally my first toon was a ninja/dark mm lol)
If a person wants to play a class that heals a lot then Empathy covers that. Please do take the attacks, slot them, and use them. If a person just wants to be a full support healing based character, roll a controller. Controllers are the support class no matter what silly things some of the outliner controller builds do. Controllers tend to be more fun for me anyway. I've made healers be bored and even reroll after being on one of my teams where I was playing a controller.
Pure healer builds do work and are very popular in this game. Choose all your primary powers and stealth+superspeed so you can fade into the background. Also get recall friend so if things go very bad you can run away and revive everyone.
In the 40s you will find you are not needed for that anymore and you can respec for more attacks and choose an aggressive ppp set.
Note you can have 2 builds and it is worth it for a defender as the pure healer build does not need to be expensive.
Choose all your primary powers and stealth+superspeed so you can fade into the background. Also get recall friend so if things go very bad you can run away and revive everyone. |
Something even more effective than fading into the background? Not being there at all. It frees up a spot for someone who actually wants to do something and will contribute, not leech xp and influence off a team.
In the 40s you will find you are not needed for that anymore and you can respec for more attacks and choose an aggressive ppp set. |
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
Something even more effective than fading into the background? Not being there at all. It frees up a spot for someone who actually wants to do something and will contribute, not leech xp and influence off a team. You're not needed for this in the first place. You're needed to contribute effectively. Wallflowering isn't effective contribution, so why build this way up until a specific point? |
Tell: RU healor?
--->Tell: No, I R Controller (or whatever buff class I happen to be on.)
I feel it should also be mentioned that the Holy Trinity of MMOs, Tank/Healer/DPS, isn't necessarily in 95% of this game's content. Does it work? Yes, perfectly. But a team of well-played anythings works just as well. So don't worry if you wind up on a team with six Blasters and a Scrapper. As long as they know what they're doing, they should do fine.
I'll also go and throw in that you can make a pure-support toon without heals. An Earth/FF Controller will probably keep the team alive just fine, for example, and has no heals in the primary and secondary. Debuffing enemies into mush also works very well in this game. Though, except Cold and Trick Arrow, most sets with a debuff emphasis do have a heal (granted, most buff sets do too). But a Radiation Emission character, for example, can severely reduce the foe's ability to fight and take hits, making fights both quicker and safer at the same time.
I'd definitely take the pure support for a spin to give it a try. In fact, give it several tries with different AT/set combos if you wish. But, I recommend giving more "aggressive support" set-ups a look at some point too.
Not really. When I see "healor lft" I keep steppin'
Tell: RU healor? --->Tell: No, I R Controller (or whatever buff class I happen to be on.) |
Do you play on Virtue? Will you be my friend?
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
"healer" works pretty well, in the first 10 levels of the game. It is desired for considerably longer than that, by people who learned to like it in the first 10 levels...
What's that? Experienced players get past the first 10 levels of the game in an hour and a half?
Well... I didn't start out experienced, did you?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
It's been stated already but for what your describing I would do a Controller instead, specifically a Thermal one. You get basically the same Heals that Empathy does and buffs (Forge and the two resistance shields) and a Clear Mind (Thaw) power, a good Rez (better then Emp does) plus you get some debuffs that Empathy does not have.
For the Control set, I would go Plant, it's a good first Controller set, yes the pet is not considered top tier (like Fire or Stone) but the level 8 power Seeds of Confusion is IMHO the best power in the game, you cast this power and the mob's turn on each other, freeing you to attack and buff more since you'll have to heal less.
For a "more fun" Controller set, I would go Gravity, I just loss tossing the foes around and the last two powers (Wormhole and the Pet Singularity) are also top notch. Mind you, your tank isn't gonna like it as much since they generally prefer to Heard around them and you'll be tossing foes left and right (Tanks.. Bah... Glory seeking attention hogs!).
You'll get all the Heals/Support you want and still be quite useful at higher levels since you'll offer more then just "green numbers"
-Rb