Mu patron vs fire app


BunnyAnomaly

 

Posted

Going to be taking one of these on my main. Wondering on the differences between the aoe attacks. I'll be using Eagle's claw + aoe for bonuses, as they have bigger radius' than dragon's tail. I'm wondering which attack is better. It looks like the mu lighting aoe does less damage, but wondering how crits affect this. Does it crit on just one hit of the dps, or each of them. It seems like fireball will just be better damage with higher crits as its mostly front loaded damage. Although you can get the mu aoe for only two attacks instead of three, I believe, which would save power pick of the immob or char which I don't plan on using, although I plan on using the st ranged attack and slotting it with purps.

Which aoe is better?


 

Posted

Can't say for certain with those particular powers - but I've always noticed criticals on damage-over-time attacks to double the full amount, and not just the first "tick". DM's Midnight Grasp and half the attacks in Fire are good examples.


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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch

 

Posted

Has anybody tried both of these?

Seems like only the last attack double crits on shadow maul for DM, but thats the only one ive been using a lot lately, don't have MG for concept reasons on my dm/inv


 

Posted

Quote:
Originally Posted by theheat View Post
Has anybody tried both of these?

Seems like only the last attack double crits on shadow maul for DM, but thats the only one ive been using a lot lately, don't have MG for concept reasons on my dm/inv
Many (if not most) of the proliferated Epics were not given the proper adjustments when exchanged. Dominator's APPs "overpower" (like Controllers do) instead of "domination," for example. I believe Scrapper's PPPs don't critical at all. I could be wrong, and if so please correct me. The dataview in Mid's has been accurate with other proliferations I've tested, and it suggests that Scrapper PPPs do not in fact critical.

Hopefully all of these pools will be fixed in the near future.

If it does critical (if not, when it's fixed), all the extra damage will be upfront.
Mu's damage is slightly lower, and it's all over time, but most of the other data matches.

Honestly, I would base it on the other powers in the pool, theme, and what damage types you already do. For Brutes and Tankers I'd strongly vote for Mu because there's 2 more AoEs in their version of the pool. For Scrappers, Mu Bolts is a bit better than Fire Blast, and like you said you only need 2 powers for the AoE. If you go with Fire you could pick up a hold (Char) and a decent AoE debuff.

I would say go for Mu if you really just can't decide.

What's your secondary?


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Apparently Ball Lightning does more damage than Fireball via Mids, have same recharge, end cost, range and radius. Ball Lightning is just a hair slower than Fireball in activation, but hardly a deal breaker when it's a .07sec difference. You can pick up Ball Lightning at 44, you can't get Fireball till 47.


 

Posted

Ball Lightning does slightly less damage than Fire Ball, but you don't have to use up two power picks to unlock it. If you have the three powers to use, take Fire Ball for better damage. If not, take Ball Lightning.

The crits affect 100% of the damage in Ball Lightning, but only the frontloaded damage in Fire Ball, AFAIK.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
Apparently Ball Lightning does more damage than Fireball via Mids, have same recharge, end cost, range and radius. Ball Lightning is just a hair slower than Fireball in activation, but hardly a deal breaker when it's a .07sec difference. You can pick up Ball Lightning at 44, you can't get Fireball till 47.
Ball Lightning does DPS too. Good catch about the higher damage though. It's the same way with Stalkers. For some reason, according to Mid's at least, Ball Lightning is just awesome for Stalkers and Scrappers.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

PPPs definitely do critical because my scrapper has the Mu pool for concept. Both Ball Lightning and Mu Bolts crit with what feels like the same frequency as all my other attacks.

Ball Lightning:
18.77 + 4*11.26 = 63.81.
Those numbers taken from in-game, not Mid's or RedTomax.

RedTomax puts Fireball at:
12.51 smashing + 43.59 fire + .8*3*6.26 = 71.124

With crits, however, the numbers change. Ball Lightning gets it's entire damage multipled out, while Fireball loses the ticks of damage.

Ball Lightning with 5% crit:
67

Fireball with 5% crit:
73.939

Ball Lightning with 10% crit:
70.191

Fireball with 10% crit:
76.907

The damage is very, very close, but slightly in favour of Fire. What little gap there is closes with crits because Fireball doesn't benefit as much from them as Ball Lightning. Ultimately with 100% damage enhancement, doing 15 more damage is really meaningless to me.

FYI: Mu Bolts and Fire Blast have the same damage scale, however Fire Blast has an 80% chance of an additional ~25 damage. This extra damage is not increased by criticals.


 

Posted

Cool thanks for the info.

Looks like using either attack after eagle's claw (for the increased chance of crit) will work, and that ball lighting will do more damage as the rate of crit goes up. As long as they were relatively close I was probably gonna go with mu just because of not having to take f'n char or the immob, as ma/sr is super tight anyways, least mine will be, or hell might not be after i19. I have a feeling that extra powers will be awesome, but the extra slots still won't be there. Ah well.

Mu it is. Thanks for the info.