we need a pvp dev


Ad Astra

 

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Originally Posted by Memphis_Bill View Post
"The obvious" being which part? I mean, you've just basically said "Nobody's said why it's broken, other than it being broken" in essence - as "The obvious" is different for everyone.
I was trying to imply that the "broken" part was "it's not the way it used to be", with sarcastic undertones. I'll have to work on my delivery.


 

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Originally Posted by Steampunkette View Post
And that's where you're wrong.

You've got the information into their hands. Congratulations. That's all you -can- do. What they -do- with that data is their job. They don't need to talk to the PvPers more in order to find out what's wrong. They know. Now they just need to take time to fix it.
i really don't think time is the issue here. even with everything they've been working on, there is plenty of time within a 3 year span to, at the very least, do simple bug fixes. bugs that have been around that long.

yea, they don't have to talk to the pvp community, but its common courtesy. its not just on the forums either, i've had friends go to SDCC and ask ww about pvp only to get shut down. the fact of the matter is that if any playerbase in any game got a massive change like that to the point where it makes a game not fun, any remaining people who wouldn't have left from /rage would be doing everything they can to try and get a fix.

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All that's left to do for the playerbase is wait. Taking it to the forums won't do anything at this point.
waiting so that the remaining pvp playerbase leaves so the devs don't have to do anything about it? brilliant.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Originally Posted by Quinch View Post
I was trying to imply that the "broken" part was "it's not the way it used to be", with sarcastic undertones. I'll have to work on my delivery.
it has nothing to do with simple nostalgia. there are actually things broken with the system i.e. 3 year unaddressed bugs. the most recent being KM's tier 9 doing double base damage and ultimately being able to consistently do more damage than a built up AS, along with other powers doing more damage than they should (another example i like to use is flurry being a more damaging attack then most sets hard hitting attacks). procs are broken, the way DR hits things isn't consistent therefore giving certain ATs an unfair advantage i.e. regen. among other things, the thread i posted has more information and macskull's open dev letter is even more in depth than that if you want to look at it.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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One PvP dev..so that'll take tht dev how long to do anything to pvp??? think about it yer..


 

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Originally Posted by HardRider View Post
One PvP dev..so that'll take tht dev how long to do anything to pvp??? think about it yer..
lol that's what I was saying.

People act like pvp dev wouldn't have to take AT LEAST 3-6 months to learn every other system and THEN convince the other devs to help him with stuff he didn't know how to do.

I'd rather we get the CURRENT dev team to focus on fixing pvp.

EDIT: Serious question, what specifically does anyone think a pvp would do that is different than what is being done now.

Come in here and post "we are looking into pvp . . ."

So then what? We're still stuck with waiting. and waiting and waiting . . . sound familiar?

As has been ALREADY pointed out both the AE and Bases had their own devs. How many base and AE issues have been addressed in the last 6 months? Riiiiiight.


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Imagine if the PvP community received the PvP equivalent of Animated Tails, Slow Walking, and all the stuff in the party pack. I'd be in Pocket D right now doing the equivalent of cybering my brains out with a catgirl or some ****.


 

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Originally Posted by MrLiberty View Post
Imagine if the PvP community received the PvP equivalent of Animated Tails, Slow Walking, and all the stuff in the party pack. I'd be in Pocket D right now doing the equivalent of cybering my brains out with a catgirl or some ****.
i have an undead cat girl available for you if that ever happens. meow love your brain long time!


A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

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Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...

 

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Originally Posted by Aura_Familia View Post
lol that's what I was saying.

People act like pvp dev wouldn't have to take AT LEAST 3-6 months to learn every other system and THEN convince the other devs to help him with stuff he didn't know how to do.

I'd rather we get the CURRENT dev team to focus on fixing pvp.

EDIT: Serious question, what specifically does anyone think a pvp would do that is different than what is being done now.

Come in here and post "we are looking into pvp . . ."

So then what? We're still stuck with waiting. and waiting and waiting . . . sound familiar?

As has been ALREADY pointed out both the AE and Bases had their own devs. How many base and AE issues have been addressed in the last 6 months? Riiiiiight.
AE And base has their own dev? Did they actually come out and say that or do they just log on different forum names so they look like different ppl?


 

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Originally Posted by Dz131 View Post
AE And base has their own dev? Did they actually come out and say that or do they just log on different forum names so they look like different ppl?
Bases = Sunstorm. Status: Unknown.
AE = Dr. Aeon, former forumite. Status: putting out occasional contests.


 

Posted

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Originally Posted by Dz131 View Post
AE And base has their own dev? Did they actually come out and say that or do they just log on different forum names so they look like different ppl?
How, pray tell, does someone log on as a Redname/Dev if one is not a Redname/Dev?

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Originally Posted by Memphis_Bill View Post
Bases = Sunstorm. Status: Unknown.
AE = Dr. Aeon, former forumite. Status: putting out occasional contests.
Yeah, as I said upthread, Sunstorm has exceedingly rarely been seen in the Base Construction forum since I-13 dropped. He got co-opted into other GoRo stuff, I believe.


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