Fix tethering and running away PLEASE!
Agreed. I never liked the tether mechanic when it was introduced in Beta. A much, MUCH better idea would be 'Anti-aggro' zones around vulnerable areas, like Trainers, stores, contacts etc. Something that hits mobs with a -9999% perception auto or something, anything that makes them head directly back to their spawn with no other effects.
But tethering is a poor substitute for Police Drones when it actively hampers normal gameplay.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It's not "broken" - that is, tethering is working as intended.
That said, I also said in beta I didn't like it. I didn't like it when dealing with mobs in Aion, either - and they tend to hit harder and take longer to kill. Doesn't make it any less irritating here.
Eh, I'm going to just voice my opinion on tethering because I seem to be a minority. I actually rather like it as a mechanism. I've had it work against me before, sure, but I really don't find it all that bad.
Sure, it could stand to be tweaked, but I haven't got anything against it.
I agree, it's extremely irritating. It's like the enemies get to cheat - whenever they're in trouble they just run a short distance away, instantly heal to full, and then untargettably saunter back to their original position. Their tendency to randomly run away was already irritating - letting them instantly heal to full when they do it is beyond ridiculous.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
It's not "broken" - that is, tethering is working as intended.
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This is demonstrably not happening.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Does tethering mean we can add bile spraying sharks to the water red side?
I'm getting MIGHTILY sick of having to do "kill # [Faction]" missions with squishies because of the tethering mechanism. ESPECIALLY when, instead of trying to attack me, they run all over the place.
Then invariably hit the tether, regen EVERYTHING I just spent time whittling off them, AND ARE NOT SHEDDING AGGRO. I had a "Defeat 5 Destroyers" mission and tried to jump a Big Dog. I had him down to about 33% HP after chasing him all over his tether zone in the park in Imperial City. He hit his range cap and went unhittable, regenned everything, and walked back to his starting point, from which he proceeded to Hurl a boulder at me. Please pardon my Rikti, but this is absolute BULLCRAP. I can handle the running. It's annoying as hell, but I can cope. I can handle the tethering (going unhittable and walking back to starting position). It's annoying as hell but I can cope. But the fact that they get 100% HP back and aren't losing aggro on you is just ridiculous! Please, for the love of Bob, FIX THIS. Either that or rip one or BOTH of these mechanisms out of the damn game. I should NOT be having to jump on grey-conning mobs just because I can't insta-kill anything else before this run away-tether crap kicks in. I understand that you want to prevent griefing from dragging mobs into areas populated by people who may not be ready to handle them. However, I think the situation and it's frequency are vastly exaggerated. Leaving this setup as a solution in search of a problem. |
OMG then just get rid of it. How big of a problem is that anyway, especially with agro caps in the game, and most zones have people super sidekicked in them now anyway. Just about every zone has some type of area that is a safe zone, if nothing else park yourself in the AE building whenyou afk or just stand around.
If tethering stays in place for NPCs then i want it for my characters as well. If i roam x feet from where i start a fight, i get to be untouchable and get all my HPs restored. Sound fair, whats good for the goose.,...
Wow. I have no clue what you guys are talking about. I must've missed a patch note or something.
I haven't noticed any change in mob behavior at all. Granted I've been playing in Prae mostly since it launched and haven't touched any of my Primals. Run the Nance arc blueside with 2 Praetorians so far.
I haven't noticed anything new in the mobs behavior.
Then again it might be the AT's I'm running. MM's, Blasters and Brutes mainly.
I usually mow everything down before it has a chance to notice I'm there.
Is this more noticeable at higher levels? If so I might have to log some in and see this new mechanism in action because frankly it sounds ridiculous.
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Keep Calm & Chive On!
I'm getting MIGHTILY sick of having to do "kill # [Faction]" missions with squishies because of the tethering mechanism. ESPECIALLY when, instead of trying to attack me, they run all over the place.
Then invariably hit the tether, regen EVERYTHING I just spent time whittling off them, AND ARE NOT SHEDDING AGGRO.
I had a "Defeat 5 Destroyers" mission and tried to jump a Big Dog. I had him down to about 33% HP after chasing him all over his tether zone in the park in Imperial City. He hit his range cap and went unhittable, regenned everything, and walked back to his starting point, from which he proceeded to Hurl a boulder at me.
Please pardon my Rikti, but this is absolute BULLCRAP.
I can handle the running. It's annoying as hell, but I can cope.
I can handle the tethering (going unhittable and walking back to starting position). It's annoying as hell but I can cope.
But the fact that they get 100% HP back and aren't losing aggro on you is just ridiculous!
Please, for the love of Bob, FIX THIS. Either that or rip one or BOTH of these mechanisms out of the damn game.
I should NOT be having to jump on grey-conning mobs just because I can't insta-kill anything else before this run away-tether crap kicks in.
I understand that you want to prevent griefing from dragging mobs into areas populated by people who may not be ready to handle them. However, I think the situation and it's frequency are vastly exaggerated. Leaving this setup as a solution in search of a problem.
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