So, if Fitness becomes inherent...


Amy_Amp

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I sort of agree in that I've always thought Tough and Weave should offer far greater benefit to the soft targets than the hard. To me, a Tanker needing to take Tough/Weave is as ridiculous a notion as Superman wearing a kevlar vest.
My Hard-capped S/L Invuln Tanker dissaproves of you 90% Res to those two all the time? I'll pay the endurance cost and like it, thanks.


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Posted

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Originally Posted by Scarlet Shocker View Post
I'd tend to agree with this. Most builds NEED Stamina - and getting to Stamina is a PITA in itself. There's at least 2 powers most just don't want to take just to get there.

Most other pools are pretty optional, even the travel powers these days, but fitness is about the only definite requisite unless you've got serious End mitigation.
Ever since I bought the martial arts pack, I use Ninja Run and I take both sprint and hurdle anyway, and not take a travel power. The fitness pool isn't the burden it used to be for me anymore.

The only time it's an issue for me is for a character that I want to fly, mostly for concept reasons.


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Originally Posted by BrandX View Post
Next they come up with something like...Tough Inherent.

Passive Resist (S/L)
Passive Resist (F/C/E/N)
Passive Defense (All)
Passive Mez Protection (Mag 3-6 to Hold, Immobilize, Stun, maybe KB)

The catch? You can only have one or the other.
If I could still take Fitness as a Power Pool choice as normal, I'd be totally on board with this idea.


 

Posted

Just wanted to say that I don't see any other power pool changes (Or even these inherent power options) coming along with (or because of) this change with the Fitness Pool.... because... I think making Fitness inherent is just a change for the sake of the Blue Bar and the extreme numbers on how often Stamina is taken and how much of an issue the majority of the playerbase has with endurance management pre-Stamina.

I could be wrong though. In some ways, if that is the entire reason for it, it could be seen as somewhat of a "lazy fix", since they're throwing the other four powers in as inherent powers as well.

Regardless if it were truly a "lazy fix", it is welcome one for the vast majority of players.
And probably worth it, rather than trying to adjust the blue bar game and figure out what to replace Stamina with (Or how to change it).

So, I just see this as entirely focused on the blue bar. And the affect it has on Power Pools is somewhat of a peripheral happenstance.

If ya follow me.


@Zethustra
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and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Tenzhi View Post
If your Fire/Fire tank *needs* Tough/Weave, I'd call that a problem with either the build or the Tanker primary in question. Likely the latter, judging from the general grumbling I've seen surrounding it.
To be fair, Tough adds significant extra survivability for a fire tanker. Debating it's "need' level is a matter of semantics.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
My Hard-capped S/L Invuln Tanker dissaproves of you 90% Res to those two all the time? I'll pay the endurance cost and like it, thanks.
If it's any consolation, I would also say that your Invulnerability Tanker should be able to hit those caps without Tough or IO set bonuses.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

My guess is no new power pool, that part of the intent is to encourage people to take more of the current powers they leave out now due to the "requirement" to fit in three Fitness powers.


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Posted

Quote:
Originally Posted by Vox Populi View Post
Melee ATs would have access to a new Pool that would have ranged and maybe support abilties.
Soooo, like APPs?


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos