Is the accuracy in this game suspicious to anyone else?
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Just jumped into some greys with BA on - only tohit messages I saw were misses. it was real quick before work, here's a copy of the chat log - http://www.verbthis.net/hit.txt
I notice your last session showed 134 misses and 9 hits, which implies your entire recorded session generated 143 ticks of Blazing Aura, with a tick being one pulse of BA hitting one target. That's like the number of BA ticks you'd generate in about a minute or two of game play. That doesn't sound right.
Also, my Blazing Aura does seem to be hitting targets at a much higher than 5% hit rate when I watch the actual damage. |
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That matches what I saw. So its probably a bug. I'll report it to the devs: its not the first time a power wasn't reporting tohit in chat, and it makes herostats statistics invalid for that power until its fixed.
Just jumped into some greys with BA on - only tohit messages I saw were misses. it was real quick before work, here's a copy of the chat log - http://www.verbthis.net/hit.txt
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That character seems to be excluded from my logs. I've turned it on for most of my characters and all my new ones get it turned on automatically now, but he's an old one and I guess I haven't turned it on for him.
When you actually look in your combat chat, do you actually *see* tohit rolls and hits or misses from Blazing Aura? Something like "Blazing Aura had a 95% chance to hit, and rolled a 46.23." or similar message? Or are you just getting the "Blazing Aura deals 37.07 points of fire damage to X" and "Blazing Aura missed!" messages and the miss rolls ("Blazing Aura had a 95% chance to hit, but rolled a 96.23.")
I notice your last session showed 134 misses and 9 hits, which implies your entire recorded session generated 143 ticks of Blazing Aura, with a tick being one pulse of BA hitting one target. That's like the number of BA ticks you'd generate in about a minute or two of game play. That doesn't sound right. |
I play that character as a duo with my wife who has never changed her difficulty. While 134 for both missions seems pretty low we are frequently only fighting 1-4 enemies at a time who all died quickly (sometimes to a single Burn/Spin combo). The number of attempts is a lot less than all my other powers - Swipe was executed 269 times (29 misses) and even Spin was done 169 times (8 misses) so yeah... it seems incredibly low.
Being a logging/herostat problem seems a lot more likely than the alternative - that my perception about the power being nearly useless was true.
Thanks for the followup guys.
It's just a symptom of how computer random number generators work. After all, the numbers aren't truly random, but influenced by a random number "seed". As a result of how these algorithms work, computers can and often do get "stuck" in a range of numbers from time to time.
This is no more true of random number generators than it is of "genuinely random" numbers. It never has been. There is no more "getting stuck" for a PRNG than there is for actual random numbers coming from pure chaos.