Perma-Double Rage Jab Buzzsaw?


AnElfCalledMack

 

Posted

Quote:
Originally Posted by FitzSimmons View Post
Nemesis staff, sands of mu, black wand, that stuipid ghost slaying axe and I think temporary powers aren't affected by the damage crash.

So you can still be pretty busy duing those 10 seconds.

This is true, you can use these Vet powers if you have unlocked them to keep yourself active. You get one at 12 months, two at 33 months and 3 at 54 months. Your out if you just hopped on when GR launched lol

Quote:
Originally Posted by KillerShrike View Post
The 10s of damage flooring is really not a big deal. On my SS I do one of several things while in damage crash mode:

.
*Take a moment to reflect on how awesome my character is and all the stompin he did while double stacked rage put his damage buff at 160%

HAHA


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

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Originally Posted by JuliusSeizure View Post
The recharge on a skill takes place after it has finished animating. Jab animates in 1.07 seconds. You had the recharge down to .57 seconds, so that would be one Jab every 1.81 seconds, roughly, with server ticks.
Ah, crud, you're right.


 

Posted

Quote:
Originally Posted by FitzSimmons View Post
Nemesis staff, sands of mu, black wand, that stuipid ghost slaying axe and I think temporary powers aren't affected by the damage crash.

So you can still be pretty busy duing those 10 seconds.
Temp powers other than those you listed are affected by damage buffs and debuffs. Makes the hand grenades pretty nice with rage and fury and elec fences to keep the mobs from flying back.


 

Posted

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Originally Posted by The Original Clutch View Post
At first i thought they changed rage in the last year, turns out they didnt and this is false. You still have to sit around for 10 seconds doing -9999% damage every 70-100 seconds depending on how much recharge your build has.
1) Rage was changed, though I don't know when. I never made it to the level where you get Rage before the change, as I was playing an Inv/SS Tanker, whom I didn't like, and deleted around Level 10-ish, so I don't know what the exact change was, but it had to do with the crash, making it less severe. I think the crash used to drain all of your End, like a Blaster/Corruptor Nuke...

2) It's -9,990% Damage. Double-Stacked Rage will not do anything about that, but it WILL negate the Defense DeBuff that comes with the Rage Crash.




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Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
For those certain AE farms that take 4 minutes, I don't even use Rage at all. I determined activating Rage actually slows me down because of the amount of red inspirations that are used.
Ok, just tested it out. I started timing the mish the second i was done loading it and stopped the timer the moment i click the glowie.
Without rage my average time was 4min 2sec to finish the mish.
With rage (clicking it every time its up) my average time was about 3min 32sec.


And interestingly I feel that reds actually slow me down because of the rather low dmg buff they give combined with the fact that they still appear to have an activation time. I've never actually tested this out though.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Kheldarn View Post
1) Rage was changed, though I don't know when. I never made it to the level where you get Rage before the change, as I was playing an Inv/SS Tanker, whom I didn't like, and deleted around Level 10-ish, so I don't know what the exact change was, but it had to do with the crash, making it less severe. I think the crash used to drain all of your End, like a Blaster/Corruptor Nuke...
.
You lost a ton of defense, had a mild end crash, and missed pretty much all of your attacks for 10 seconds. It was a crash most people had to excuse themselves from fights for.


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"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
You lost a ton of defense, had a mild end crash, and missed pretty much all of your attacks for 10 seconds. It was a crash most people had to excuse themselves from fights for.
I think it was -20% Defense (irresistible), -Endurance, and 10 seconds of only affecting self.

They basically buffed rage, which wasn't needed, but it certainly improved gameplay as nothing is more annoying than not being able to Taunt or do anything but heal.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
I think it was -20% Defense (irresistible), -Endurance, and 10 seconds of only affecting self.

They basically buffed rage, which wasn't needed, but it certainly improved gameplay as nothing is more annoying than not being able to Taunt or do anything but heal.
You're right, my mistake. Still, it was a seriously hampering crash.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Ah, OK. I know that at the time I first ventured into SS, it was the Dreaded Rage Crash. So, even though I didn't know what, exactly, it did, that initially kept me from making an SS character.

I didn't even realize it had been changed when I made my SS/WP Brute, until after I hit 50.




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Posted

Quote:
Originally Posted by ultrawatt View Post
Ok, just tested it out. I started timing the mish the second i was done loading it and stopped the timer the moment i click the glowie.
Without rage my average time was 4min 2sec to finish the mish.
With rage (clicking it every time its up) my average time was about 3min 32sec.


And interestingly I feel that reds actually slow me down because of the rather low dmg buff they give combined with the fact that they still appear to have an activation time. I've never actually tested this out though.
Alright, I did a series of tests of using and not using reds, along with using, not using Rage and stacking Rage. I'm not sure if we're using the same mission, but here are the results I got:

No Rage, no reds - 3:20
Rage, no reds - 3:00
No Rage, reds - 2:15
Rage, reds -2:30
Stacking Rage, no reds - 2:49
Stacking Rage, reds - 2:23

In this case stacking Rage is better than not stacking it because the mission is completed before the second crash. Although, like I said before, I've found that not using Rage and just popping reds in this particular mission works the best, for me. As far as using inspirations slowing you down, just pop them when your AoE's are recharging, ST attacks aren't needed for this.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Used my own farm with constant ambushes and sef rezing mobs that takes a bit longer. Now I don't have constant double rage but it comes up every 70 seconds or so depending on the FF proc. Tests with rage have me popping it off every time it comes up. I started the timer right before I engaged the mobs from the same spot each time to prevent time difference between loading screens.

Without rage and without reds -5:22
Without rage and with reds - 4:47 Huh, go figure, stuff dies faster when you do more damage.

With rage and without reds - 5:01
With rage and with reds - 4:18 clearly the overall damage is better even when having to deal with multiple rage crashes. But what about just 1 rage crash? Did the tests again without double rage and only having 1 aplication up at all times.

With single rage and without reds - 5:05
With single rage and with reds -4:35.

So the best times are when you hit rage as soon as it is up and pop reds when they drop. If anyone is suprised by this, seek help.

And to the OP, if you are getting that much recharge, use the other tools, not jab.


 

Posted

I'd like to add that the mission I used did have self rezing mobs. I ran without bosses, so I'd like to do these tests again when I have time with bosses on to see what results I get.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

damn you all for being right >.< (since all i had was meh gut feeling wasnt really suprised)

Just tested out stacking rage and reds got about 2:50 average.

I was however suprised by just how much it helped my time. I dont even think i ever ended up using more than like 4-5 reds in a run cuz i would only pop them when i dont have AoE up and that actually doesnt happen too often.

Edit: i am also using a self rezzing ambush farm


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by HelinCarnate View Post
And to the OP, if you are getting that much recharge, use the other tools, not jab.
Agreed; in my initial delusion, I didn't take into account animation times, and was hoping that a jab-only attack "chain" would be hideously wonderful. This has turned into an interesting thread though; thanks to everyone for the analysis.