More generic power discription and animations.
For the animations, check out Castle's post in the "Archetypes and Powers" general forum. He's asked what sets we would like to have alternate animations for.
As for the power descriptions, they are there to provide a little bit of flavor. If they go against your character's abilities or how you see them, write that into your bio, and ignore the power descriptions.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I would love to see some power sets, Dark Melee and Armor come to mind, have more generic flavor descriptions. What I mean is instead of "you tap into the netherworld...blah blah", that it has a description where it does not clash with the players concepts. My mutants do not tap into the netherworld they tap into themselves. The same goes for the animations for Dark melee (especialy for stalkers), dark blast, miasma, etc. They need alt power animations that do not have the skulls etc.. Its just too magical for non-magic concepts. I would love to play a mutation dark melee stalker but I can not get around the assassin strike having a Huge Freaking Skull shooting at my target, just doesn't feel Mutation to me :/
Sorry had too much caffeine this morning. |
Where concept clashes, feel free to ignore the flavor descriptions. I'm of the opinion that what you write in your bio may override the power descritions, at least to some degree.
You are playing a character in an established world of specific lore. Expect for some powers to come from specific sources.
I really don't think about the power descriptions much, especially if they don't fit with the character concept. Now the descriptions of DOs and SOs do get ignored, and they really should be genericised.
I would love to see some power sets, Dark Melee and Armor come to mind, have more generic flavor discriptions.
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"Laura Hope was once a famous Medium and Spiritualist until she made contact and began to channel the spirit of an ancient Knight in the service of Light. He taught her how to contact her Indwelling Spirit and use it for Justice. Releasing the Light of her Spirit, she takes the villainous energy of evil-doers and reflect it back onto them, bringing about their defeat. This also allows her to heal and aiding those in need. Lumin stands in her silver and black armor as a shining example of Justice."
However, I do like the idea of alternate animations.
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Lumin (D4,50), Caelestes Lux (PB,50), Corpus Operandi (MM,50)
I just change the descriptions to match the idea of the hero/villain. This is the brief bio on my Dark/Dark Defender:
"Laura Hope was once a famous Medium and Spiritualist until she made contact and began to channel the spirit of an ancient Knight in the service of Light. He taught her how to contact her Indwelling Spirit and use it for Justice. Releasing the Light of her Spirit, she takes the villainous energy of evil-doers and reflect it back onto them, bringing about their defeat. This also allows her to heal and aiding those in need. Lumin stands in her silver and black armor as a shining example of Justice." However, I do like the idea of alternate animations. |
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I especially would appreciate a lack of skulls in some dark powers.
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For those who like to stretch power descriptions and pretend dark is sand/water/whichever, the only three powers that involve skulls are Gloom, Terrify and Cloak of Fear, all of which can be skipped.
For those who like to stretch power descriptions and pretend dark is sand/water/whichever, the only three powers that involve skulls are Gloom, Terrify and Cloak of Fear, all of which can be skipped. |
You're playing a set that only has TWO decent single target attacks and you're skipping one because it involves a skull? Okay then, don't complain about those LTs that take forever to kill.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Would it be any better if the power involved shooting smily faces out at people? You could draw your powers from the darkest, most evil sources while pretending loudly to be a good person.
"Repent!"
{white spandex heroine}------>---> {Bad Guy} "Aaaarrrgh!"
For the animations, check out Castle's post in the "Archetypes and Powers" general forum. He's asked what sets we would like to have alternate animations for.
As for the power descriptions, they are there to provide a little bit of flavor. If they go against your character's abilities or how you see them, write that into your bio, and ignore the power descriptions. |
If the powers flavor text goes against your concept, ignore it
That flavor text is just like the names of the powers and ATs, it adds flavor to the general game when people look it over and deciding if they'll use it.
Ie...
"Summon the power of the netherworld" sounds better than "melee attacks that use negative energy damage"
BrandX Future Staff Fighter
The BrandX Collection
I would love to see some power sets, Dark Melee and Armor come to mind, have more generic flavor discriptions. What i mean is instead of "you tap into the neather world...blah blah", that it has a discription where it does not clash with the players concepts. My mutants do not tap into the neather world they tap into themselves. The same goes for the animations for Dark melee (especaily for stalkers), dark blast, misama, etc. They need alt power animations that do not have the skulls etc.. Its just to magical for non magic concepts. I would love to play a mutation dark melee stalker but i can not get around the assassin strike having a Huge Freaking Skull shooting at my target, just doesnt feel Mutation to me :/
Sorry had to much caffinee this morning.