New Power Pool: More Slots!
/unsigned. can we wait and see what the devs have in store to replace the inherent fitness pool before we go suggesting anything?
/unsigned
Only because with that many slots, why even have assignable slots at all? You may as well automatically have the powers given to you with six slots as a default. Characters are already powerful to the point that the game is very easy, giving more slots just makes them even more powerful and would trivialize current content even more. The change in Fitness, making it inherit, means every player becomes more powerful automatically. They either have enhanced recovery/regen/speed if they didn't choose Fitness before, or they get to choose up to four additional powers (depending upon how many powers were chosen from the Fitness pool).
Powers don't need to be six-slotted to make a difference in gameplay. Even attacks can get by with as little as two or three slots. Every single power six-slotted to max out all or most of its attributes is a lot of power that's unneeded with the current difficulty of the game.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
/unsigned
Only because with that many slots, why even have assignable slots at all? You may as well automatically have the powers given to you with six slots as a default. Characters are already powerful to the point that the game is very easy, giving more slots just makes them even more powerful and would trivialize current content even more. The change in Fitness, making it inherit, means every player becomes more powerful automatically. They either have enhanced recovery/regen/speed if they didn't choose Fitness before, or they get to choose up to four additional powers (depending upon how many powers were chosen from the Fitness pool). Powers don't need to be six-slotted to make a difference in gameplay. Even attacks can get by with as little as two or three slots. Every single power six-slotted to max out all or most of its attributes is a lot of power that's unneeded with the current difficulty of the game. |
I'm not sure... which... position to take in this fight.
For starters, let's go over some of the core assumptions many forum users are making in this issue:
- All Players Slot IO's
- All Players Slot Health or Stamina with a significant number of slots
- Content is too easy for the average player
These three assumptions are all dead wrong from the known information available to the player.
All Players Slot IO's
All Player's Slot Health and Stamina with a Significant number of slots
We actually know that the developers base content against Single Origin enhancement builds, since these limits are predictable under ED at all levels. We actually know, from the market performance, that not all of the player-base participates in the Invention System. We also have stated anecdotes from many players that they no longer use IO's.
Point of fact then: The entire player base does not Slot IO's.
This is one of my personal biggest problems with Dark Armor. Nothing torques me off faster than somebody blabbing that dark armor can be fixed with a little IO work.
HELL NO, THAT IS NOT AN ANSWER
If a power set requires IO sets to be functional, that power set is broken. Requiring IO's to make a power set functional is a huge separator between players that can afford to sink in time to farm and abuse the market, and between players who may only have a weekend or so to play.
This argument is derived from two anecdotes commonly passed around among players. The first is the instruction to pump an additional two slots into Stamina to either rack up on straight endurance return, or to slot the proc for performance shifter. There are also common instructions to use Health as the proc base for Numina and Miracle, and many armor type builds (stalker, brute, scrapper, and tank) put 4 slots into Health to fuel the Uniques.Content is too easy for the common player
While we do know that a vast overwhelming majority of all created characters eventually take or have the Fitness pool in their builds, we don't actually know what the slotting on those look like.
Going back to the fact that the majority of the game doesn't actually leverage the IO system, we can safely presume, not assume, that a significant percentage of the player base that has the Fitness pool probably doesn't really slot Health out, and that Stamina's Average is probably only a second additional slot.
Now, if the developers own data-mining shoes that a majority of the player base does sink slots into Health and Stamina, then there would be a basis for adding additional slots into a build.
This is an opinion that just torques me off. Every single player I've ever met that espoused this opinion hasn't fought Malta, hasn't fought Carnies, hasn't run a Shard Task Force, hasn't faced off against Devouring Earth with Pet drops, has a tricked out IO build, and generally runs Radios and AE's.Now, with the three main assumptions being made by both sides having been dealt with, what exactly do I think should be done?
One of the ... features ... of the Tip System that I've enjoyed is that the Tip System forces players to go up against the harder NPC classes. Sure, you can buy a purple or pvp recipe through the Tips system, but you are going to have to earn that recipe.
The fact is, the majority of the player base does not run Tricked Out IO builds. We've been over that. The majority of the player base still runs on Single Origin Enhancements. Considering that even IO'd players have issues against the current end game classes, to say nothing of whatever Mr. Miller has up his sleeve for Incarnate content, a few extra slots isn't going to make that big of a difference to the vast majority of the game.
Well. My gut reaction is to come down on the side of players asking for more slots.
For most of the single origin builds I have made over the years, an additional 3 slots would cover my normal slotting for Health / Stamina, allowing me to add at least an extra slot to each potential new power I could take.
If the developers were open to suggestions on what would be a good time to give those slots, I would suggest giving them at level 50, awarding six slots for the final level rather than three slots.
I don't understand this? You asking for more slots? Or a power pool that give you more slots? then it won't be a power pool............
I thought the point of the upcoming Incarnates thing was to do something like this. So... no thanks, not needed.
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
Hmm, honestly? Eh, why not? More versatility is always good, and with ED it would be hard to abuse the system {probably}.
Do we know if the new inherent Fitness Pool will be slottable (like Brawl can be slotted)?
What will the values be (same or different)?
If they are slottable and the values the same then people will probably still slot them the way they do now meaning no "additional" slots.
We're already getting more slots with the incarnate system. Way I see it making Fitness inherent helps balance the new slots we'll be getting. Players now have to choose if they are going to spend them on their new free powers or use them to make their other powers more powerful.
Edit: yes I am aware that Incarnate slots do not equal regular slots. They will in fact affect powers globally.
Do we know if the new inherent Fitness Pool will be slottable (like Brawl can be slotted)?
What will the values be (same or different)? |
Nothing mentioned on the second, so no change is assumed.
__
@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)