A, AR, or DP?


Ace_of_Hearts

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Does anyone know if the new oil slick, for trick arrows, works as advertised?
I'm not sure how it was advertised, but I use it on my Illusion/TA Controller these days and it's AWESOME - lights every time with apprentice charm, does lots of damage, and hits an enormous crowd.


 

Posted

Quote:
Originally Posted by GreenBone View Post
I'm not sure how it was advertised, but I use it on my Illusion/TA Controller these days and it's AWESOME - lights every time with apprentice charm, does lots of damage, and hits an enormous crowd.
Poor ignite.


 

Posted

performance: Archery

shear fun" AR or DP.

Archery gets really boring on the flashy part really fast. sharp pointy sticks hurt but they don't explode enough or make giant puddles of fire.

Ignite is an awesome power solo or not. Full Auto isn't the key power for AR, it's Ignite for sure, and Ignite combined with, say, Tar Patch or Sleet or Freezing Rain is just awe inspiring.

Oh and DP is shiny.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Does anyone know if the new oil slick, for trick arrows, works as advertised? If so, I think that just reinforces that ignite is simply underwhelming in its current state, and another edge to archery.

Ignite was "overpowered" back when the cap was level 40, and I still can't see how the recent nerf was warranted.
Yes Oil Slick works 1000% of the time, even outside now and in AE! Woot! Ignite was def a big hit to AR it's a shame. AR is awesome though the same goes for Archery I love slotting the knockdown proc in RoA and Full Auto muahaha!



 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
As for bean bag I like it a lot to be honest, but to really make use of it you will probably need recharge. But without the recharge it still works against minions and Lt's.
Or Bosses if your secondary has a disorient to stack with it.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Or Bosses if your secondary has a disorient to stack with it.
This is why I enjoy my DP/TA character -- instead of disorient, I'm stacking holds with Ice Arrow and Suppressive Fire. Take that, bosses!


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Or Bosses if your secondary has a disorient to stack with it.
Absolutely.


 

Posted

I admit Ignite was broken but it's not like it was something that needed to be fixed ASAP...in fact...I think not that many players knew about how powerful it was..or if they did they kept quiet lol.



 

Posted

Quote:
Originally Posted by Negate View Post
I admit Ignite was broken but it's not like it was something that needed to be fixed ASAP...in fact...I think not that many players knew about how powerful it was..or if they did they kept quiet lol.
I don't think it was broken, and the nerf was unjustified. Back in the day caltrops + ignite was broken pre ED.

But lets face it, the AR set is missing AIM because of ignite, and as such, it needs to be as powerful as AIM.


 

Posted

Indeed AR is powerful...but compared to Archery it's a little lackluster now sine the Ignite nerf...They nerfed the recharge and dmg correct? I Wish I would of kept my notes.



 

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People here are underestimating just how good Flamethrower is...

Flamethrower has a damage scale of 1.936.
Fireball is 1.26 (with an admittedly much better cast time).

Flame Thrower + Full Auto does more damage than any nuke a Corruptor has, and doesn't crash. It's penalty is longer cast time and it takes ~7 seconds to complete.


 

Posted

Quote:
Originally Posted by BunnyAnomaly View Post
People here are underestimating just how good Flamethrower is...

Flamethrower has a damage scale of 1.936.
Fireball is 1.26 (with an admittedly much better cast time).

Flame Thrower + Full Auto does more damage than any nuke a Corruptor has, and doesn't crash. It's penalty is longer cast time and it takes ~7 seconds to complete.
Hmmm...I don't believe this is correct.


I'm pretty certain that both Blizzard and Inferno will definitely do more damage than Full Auto+FlameThrower, and Blizzard even more-so once Scourge territory is reached. Now, if "damage-over-a-certain-time-period" is what were talking about, sure, FA+FT is superior to both Inferno and Blizzard since they don't drain your endurance and you can re-use them together every 30 seconds. But if we're talking about a "one-strike" assault, then no, they do not compare to a real nuke imho.


...but eh.....I'm still in the camp of folks who think AR needs a buff...


 

Posted

I've played Archery and DP (have no experience with AR) and can definitely say that Archery is my most favourite set in the game.

Prior to level 32 and RoA you get inherently good accuracy and recharge with archery. If you slot correctly you get a real slick combo going with Blazing Arrow ----> Snap Shot -----> Aimed Shot ----> Snap Shot back to blazing arrow (you need to slot for a bit of recharge) and these three powers are available really early.

In terms of AoE, you have three powers - fistfull, EA and RoA. Fistfull imo has limited uses. Archery powers have excellent range except fistfull. I just find it annoying to fire off an RoA, EA and then have to get closer to fire off fistfull. I personally respec'd out of it and have never missed it.

EA is not as good as it seems. To me the damage is always a little bit meh. Again I rarely use it.

RoA is my all time favourite power (so far). I personally never get bored of it. Just watch it on Crey Tanks they tend to laugh at RoA because they seem to have high lethal resistance.

I have limited experience with corruptors and limited experience with dark powers however I can say on my stormy defender she can get pretty destructive with freezing rain + aim + RoA. There is no reason why tar patch would not work just as well in place of FR, if not better.

For me Archery gets the vote!


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

I just made a DP (level 20atm) an can deff tell it doesn't hit hard at all. The secondary i chose was Traps. So everyone is tell me I'm pretty much wasting my time if i like doing damage, and this guy wont bloom?

guess i should make a fire/dark like everyone else


 

Posted

Quote:
Originally Posted by Swinci View Post
I just made a DP (level 20atm) an can deff tell it doesn't hit hard at all. The secondary i chose was Traps. So everyone is tell me I'm pretty much wasting my time if i like doing damage, and this guy wont bloom?

guess i should make a fire/dark like everyone else
That is a friggin awesome combo...just the only thing that in MY mind wouldn't go so well with that combo is the fact the mobs will try run away from you and DP excels when things are closely packed. I would go with Archery or Ar with traps but DP Can work with traps...I just wouldn't do it.



 

Posted

Quote:
Originally Posted by Swinci View Post
I just made a DP (level 20atm) an can deff tell it doesn't hit hard at all. The secondary i chose was Traps. So everyone is tell me I'm pretty much wasting my time if i like doing damage, and this guy wont bloom?

guess i should make a fire/dark like everyone else
Use incendiary ammo and your damage will go high. Ive always wanted to make a DP but idk why I always end up not making one x.x Bored of AR and ive remade my archer many times now because I keep switching secondaries at lv l12 ish


 

Posted

DP seems like it is very proc friendly with the wide range of secondary effects in its attacks.