And now, Vanden suggests easily-added Ancillary Power Pools. Again.


Aett_Thorn

 

Posted

In the vein of my APP manifesto, the following Ancillary Power Pools would be relatively easy to add probably, requiring no new art*, and fill in missing niches for character themes.

Defender
Weaponry Mastery:

  • Body Armor (Auto: Self +Res (Smash/Lethal))
  • Cryo Freeze Ray (Ranged Hold)
  • Sleep Grenade (Ranged (Targeted AoE), Foe Sleep)
  • Rifle Butt (Melee, Moderate Damage (Smashing), Stun)
  • LRM Rocket (Sniper (Targeted AoE), Extreme Damage, Foe Knockback)

Frost Mastery:
  • Flash Freeze (Ranged (Targeted AoE), Foe Sleep, Minor Damage (Cold/Lethal))
  • Greater Ice Sword (Melee, High Damage (Cold/Lethal), Foe -Spd -Rech)
  • Frozen Armor (Toggle, Self +Def (Smash/Lethal) +Res (Cold))
  • Hoarfrost (Click, Self Heal, +Max HP, +Res (Toxic))
  • Hibernate (Toggle, Self Intangible, +Regen, +Recovery)

Blaster
Mental Mastery:
  • Dominate (Ranged, Foe Hold, Minor Damage (Psionic))
  • Mass Hypnosis (Ranged (Targeted AoE), Foe Sleep)
  • Mind Over Body (Toggle, Self +Res (Smash/Lethal/Psionic))
  • Levitate (Ranged, Foe Knockup, Moderate damage (Smashing))
  • Telekinesis (Toggle, Ranged (Targeted AoE), Foe Hold, Repel)

Scrapper
Electric Mastery:
  • Electric Fence (Ranged, Foe Immobilize, Moderate Damage (Energy), -End)
  • Tesla Cage (Ranged, Foe Hold, Minor Damage (Energy), -End)
  • Lightning Bolt (Ranged, Foe Moderate Damage (Energy), -End)
  • Voltaic Sentinel (Pet Summon)
  • Ball Lightning (Ranged (Targeted AoE), Moderate Damage (Energy/Smashing), -End)

Archery Mastery:
  • Entangling Arrow (Ranged, Foe Immobilize, -Recharge, -Speed, -Fly)
  • Ice Arrow (Ranged, Foe Hold, -Recharge, -Speed)
  • Aimed Shot (Ranged, Moderate Damage (Lethal))
  • Glue Arrow (Ranged (Targeted/Location AoE), Foe -Speed, -Jump)
  • Fistful of Arrows (Ranged (Cone), Moderate Damage (Lethal))

Tanker
Netherworld Mastery:
  • Torrent (Ranged (Cone), Minor DMG(Smashing), Foe -ToHit, Knockdown)
  • Petrifying Gaze (Ranged, Foe Hold)
  • Dark Blast (Ranged, Moderate DMG(Negative), Foe -ToHit)
  • Night Fall (Ranged (Cone), Moderate DMG(Negative), Foe -ToHit)
  • Tenebrous Tentacles (Ranged (Cone), Moderate DoT(Negative/Smash), Foe Immobilize, -To-Hit)

Lightning Mastery:
  • Electric Fence (Ranged, Foe Immobilize, Moderate Damage (Energy), -End)
  • Tesla Cage (Ranged, Foe Hold, Minor Damage (Energy), -End)
  • Lightning Bolt (Ranged, Foe Moderate Damage (Energy), -End)
  • Voltaic Sentinel (Pet Summon)
  • Ball Lightning (Ranged (Targeted AoE), Moderate Damage (Energy/Smashing), -End)

Corruptor
Freeze Mastery:
  • Flash Freeze (Ranged (Targeted AoE), Foe Sleep, Minor Damage (Cold/Lethal))
  • Greater Ice Sword (Melee, High Damage (Cold/Lethal), Foe -Spd -Rech)
  • Frozen Armor (Toggle, Self +Def (Smash/Lethal) +Res (Cold))
  • Hoarfrost (Click, Self Heal, +Max HP, +Res (Toxic))
  • Hibernate (Toggle, Self Intangible, +Regen, +Recovery)

Combustion Mastery:
  • Bonfire (Ranged (Location AoE), Foe Knockback)
  • Char (Ranged, Foe Hold, Minor DoT (Fire))
  • Fire Armor (Toggle, Self +Res (Smashing/Lethal/Fire)
  • Burn (Location (PBAoE), High Damage (Fire), Self +Res Immobilize)
  • Rise of the Phoenix (Self Resurrect, Foe Knockback, Moderate Damage (Fire)

Materiel Mastery:
  • Body Armor (Auto: Self +Res (Smash/Lethal))
  • Cryo Freeze Ray (Ranged Hold)
  • Sleep Grenade (Ranged (Targeted AoE), Foe Sleep)
  • Rifle Butt (Melee, Moderate Damage (Smashing), Stun)
  • LRM Rocket (Sniper (Targeted AoE), Extreme Damage, Foe Knockback)

Stalker
Conduction Mastery:
  • Electric Fence (Ranged, Foe Immobilize, Moderate Damage (Energy), -End)
  • Tesla Cage (Ranged, Foe Hold, Minor Damage (Energy), -End)
  • Lightning Bolt (Ranged, Foe Moderate Damage (Energy), -End)
  • Static Field (Location AoE, Foe Sleep, -End, -Speed, -Recharge)
  • Ball Lightning (Ranged (Targeted AoE), Moderate Damage (Energy/Smashing), -End)

Bow Mastery:
  • Entangling Arrow (Ranged, Foe Immobilize, -Recharge, -Speed, -Fly)
  • Ice Arrow (Ranged, Foe Hold, -Recharge, -Speed)
  • Aimed Shot (Ranged, Moderate Damage (Lethal))
  • Glue Arrow (Ranged (Targeted/Location AoE), Foe -Speed, -Jump)
  • Fistful of Arrows (Ranged (Cone), Moderate Damage (Lethal))


Brute
Shadow Mastery:
  • Torrent (Ranged (Cone), Minor DMG(Smashing), Foe -ToHit, Knockdown)
  • Petrifying Gaze (Ranged, Foe Hold)
  • Dark Blast (Ranged, Moderate DMG(Negative), Foe -ToHit)
  • Night Fall (Ranged (Cone), Moderate DMG(Negative), Foe -ToHit)
  • Tenebrous Tentacles (Ranged (Cone), Moderate DoT(Negative/Smash), Foe Immobilize, -To-Hit)

Dynamo Mastery:
  • Electric Fence (Ranged, Foe Immobilize, Moderate Damage (Energy), -End)
  • Tesla Cage (Ranged, Foe Hold, Minor Damage (Energy), -End)
  • Lightning Bolt (Ranged, Foe Moderate Damage (Energy), -End)
  • Voltaic Sentinel (Pet Summon)
  • Ball Lightning (Ranged (Targeted AoE), Moderate Damage (Energy/Smashing), -End)

Mastermind
Ebon Mastery:
  • Night Fall (Ranged (Cone), Moderate DMG(Negative), Foe -ToHit)
  • Death Shroud (Toggle, PBAoE Minor Damage (Negative))
  • Dark Embrace (Toggle, Self +Res (Smashing/Lethal/Negative/Toxic))
  • Midnight Grasp (Foe Immobilize, High DoT (Negative))
  • Dark Consumption (PBAoE, Foe Minor Damage (Negative), Self +Endurance)

Rifle Mastery:
  • Body Armor (Auto: Self +Res (Smash/Lethal))
  • Cryo Freeze Ray (Ranged Hold)
  • Sleep Grenade (Ranged (Targeted AoE), Foe Sleep)
  • Rifle Butt (Melee, Moderate Damage (Smashing), Stun)
  • LRM Rocket (Sniper (Targeted AoE), Extreme Damage, Foe Knockback)

Handgun Mastery:
  • Suppressive Fire (Ranged Minor Damage (Lethal), Foe Disorient, Special)
  • Piercing Rounds (Ranged Cone High Damage (Lethal), Foe -Resistance (All), Special)
  • Bulletproof Vest (Auto: Self +Res (Smashing/Lethal))
  • Chemical Ammuniton** (Toggle, Special)
  • Bullet Rain (Ranged AoE, Moderate Damage (Lethal), Special)

If you're wondering why some archetypes and themes aren't on the list, it's probably because I couldn't find enough existing powers in the game to fill up the APPs. I'd love to put a Dual Pistols pool for Scrappers or an Earth pool for Dominators, but there aren't enough existing powers that fit the bill.


*Other than icon art, and we know how hung up on that the devs get...
**Ideally would affect the Thugs attacks


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I must say, I'm a fan of all of these.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Great job!
/signed.
I absolutely love all those ideas.
Specially scrappers got a really nice ancillary sets, much needed for them, and also more variety and possibilities.


 

Posted

Rifle Butt and LRM on an MM?

WANT! NOW!

Both of those would suit Alpha so well. He's just the sort to beat someone up with his gun, simply because he could....then rocket them in the face to add further injury to injury. And probably insults too


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Fun thing about Masterminds is that their damage mods are so low you can give them pretty much any attack and it'd probably be fine. I almost suggested Hail of Bullets in Handgun Mastery until I remembered that there should be a defensive power.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
I almost suggested Hail of Bullets in Handgun Mastery until I remembered that there should be a defensive power.
Well, Hail of Bullets DOES give you a little bit of defense when you use it. I don't think the devs would buy that as sound reasoning though

They look pretty good, I don't see anything obviously problematic.

The only one that strikes me as "why would you take this pool?" is Tanker Netherworld mastery. Why would you want that many cones on an AT that is designed to spend all it's time in the middle of a mob? Don't see anything overpowered about it, just doesn't seem like a pool that many people would necessarily want. I suppose the same could be said for the brute version.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I like these, though I'd also like to see Archery Mastery for Blasters (Having Archery as a seconday.)

I've thought about new APP's too, and this matches what I was thinking pretty well.

Gail's Force would love Rifle Mastery (MM), same with Jan Boa for Handgun Mastery. ... Okay, and Ebon Mastery for Lady Crepusculum.


 

Posted

We gonna need this when I19 go live.
More options!
My scrappers would love both archery and electric ancillary.


 

Posted

Signed again.

Really, why don't we have Bow mastery by now. It's only been 13 issues since archery was added.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Archery came with issue 5? Dayum! This game's gettin' old!


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

I like them all with only a few complaints/nitpicks/things of personal preference:

Quote:
Originally Posted by Vanden View Post
Scrapper
Archery Mastery:
  • Entangling Arrow (Ranged, Foe Immobilize, -Recharge, -Speed, -Fly)
  • Ice Arrow (Ranged, Foe Hold, -Recharge, -Speed)
  • Aimed Shot (Ranged, Moderate Damage (Lethal))
  • Glue Arrow (Ranged (Targeted/Location AoE), Foe -Speed, -Jump)
  • Fistful of Arrows (Ranged (Cone), Moderate Damage (Lethal))
I'm not complaining much here, but I'm curious about where the theme for this comes from. Though I know my Samurai katana scrapper would love it since before they were swordsmen, Samurai were archers.
Also, I may or may not wish that one of the control arrows would be swapped out for snap shot for the sake of scrappers being able to get a full attack chain...

Quote:
Originally Posted by Vanden View Post
Mastermind
  • Bullet Rain (Ranged AoE, Moderate Damage (Lethal), Special)
Oh no.... no no no no... ANYTHING but Bullet Rain! It's one of the most outrageously dumb things that weighs down the entire dual pistols set! Not only does it rip off WANTED wholesale, it rips off the dumbest part WANTED, and won't even let us use it as they used it in WANTED. (I could not shoot a council guy just behind a thin, steel girder due to line of sight... Wasn't the point of "curving the shot" supposed to just that?)

Seriously, can't we just hail of bullets instead? It's not like it'll help a mastermind much.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel
Also, I may or may not wish that one of the control arrows would be swapped out for snap shot for the sake of scrappers being able to get a full attack chain...
Vanden's power choices follow the general order for Scrapper ancillaries:

41 - utility/control
41 - utility/control
44 - ST Blast
44 - Debuff/utility
47 - Cone/AoE blast


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Vanden's power choices follow the general order for Scrapper ancillaries:

41 - utility/control
41 - utility/control
44 - ST Blast
44 - Debuff/utility
47 - Cone/AoE blast
True, but it's not like the Devs cared about it with Hero AT patron power selections. *Rimshot*


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

I absolutely love this thread, and I especially love your Bow Mastery and Blaster Mental Mastery ideas. While reading I was reminded of a post I made in the Power Suggestion Thread on the same vein. It was about a Tanker Munitions Mastery, using one pistol (for shield compatibility) and and grenades/caltrops. Since you didn't include anything similar in your post I feel obligated to bring it up here.

Munitions Mastery - Tanker APP

41 - Web Grenade, Ranged, Foe Immobilize, -Recharge, -Fly
41 - Caltrops, Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed
44 - Pistol, Ranged, Moderate DMG(Lethal), Foe -Def
44 - Sleep Grenade, Ranged (Targeted AoE), Minor DMG(Toxic), Foe Sleep
47 - Hand Grenade, Ranged (Targeted AoE), Moderate DMG(Lethal/Fire), Foe KD

And looking at it again I bet it would work with Scrappers, too, it would just be more unique with Tankers because they don't have WG/Trops access already.


 

Posted

I just wanted to add in something I've been wishing for this entire time: Dual Pistols Mastery. I may need to swap out a few powers, but I'll explain why that is.

Pistols:

1. Suppressing Fire
2. Pistols
3. Swap Ammo
4. Dual Wield
5. Empty Clips

This has one more attack than most other Epics, but that's mostly because Dual Pistols doesn't really HAVE that many support powers - a total of two, in fact. I also moved an attack power up ahead because I wanted to force a pistol power to be taken BEFORE Swap Ammo became available.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

For some reason, I'm thinking Stalkers summoning a pet that's only use is to throw out tiny attacks that draw aggro to the caster is a bad idea.

And How about switching Entangling Arrow with Flash Arrow for Stalkers?