Update: Strike Force Saturdays


Chef_Inferno

 

Posted

I'm always up for attempting a Masters run, so long as no one objects and if someone dies we continue on instead of restarting to try again.

I also have a good variety of ATs at 50 that I could switch to if needed to help balance the team better.



 

Posted

Quote:
Originally Posted by Zaloopa View Post
I'm always up for attempting a Masters run, so long as no one objects and if someone dies we continue on instead of restarting to try again.

I also have a good variety of ATs at 50 that I could switch to if needed to help balance the team better.
I'm planning on coming along, hoping for a master attempt. Last Master of badge I need . But I won't be too worried if it doesn't pan out.


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Posted

Yep, almost had that masters badge! Still, it was a fun run and we lasted until the big ambushes during the reichsman fight. We had a full team and finished in 1:46, which is pretty good time considering we were taking it slow the whole time. Since I was focused on keeping everyone buffed I only got a couple of action screenshots.



I've decided to do 2 strike forces next weekend, since the next one on the List is the Mender Silos Strike Force, which is very short. So after that I will start up an Apex Strike Force! Come on out next weekend to beat up the freedom phalanx and then go fight off some inter-dimensional invaders! Meet up in Villain Ouroboros next Saturday, March 5th, at 5pm PST/ 8pm EST!



 

Posted

The double-header went great this week. We had 7 people for the mender silos strike force and finished somewhere around 28 minutes (didn't get a screenshot for that one )



Everyone stayed for the Apex run we did next, and we got a blaster to fill up the team. We finished this one in 34 minutes AND got all the Master badges!

As usual, here's some extra screenshots!

Now, we've finally made it to the end of the List, so next week will be the Tin Mage strike force. So if you need a break from running Numina/Ice Mistral for the weekly strike target, meet up in the Rikti War Zone next Saturday, March 12th at 5pm PST/8pm EST!



 

Posted

Quote:
Originally Posted by Zaloopa View Post
Everyone stayed for the Apex run we did next, and we got a blaster to fill up the team. We finished this one in 34 minutes AND got all the Master badges!
/e clap

Well done!


 

Posted

For the Tin Mage run this saturday we're probably going to try for all the master badges like we did with apex, but I'm not really going to worry about midnight dodger. I know many people have already gotten it, but I never have so I don't really know how to go about it. I'll probably still try for it, but not very hard.



 

Posted

Quote:
Originally Posted by Zaloopa View Post
For the Tin Mage run this saturday we're probably going to try for all the master badges like we did with apex, but I'm not really going to worry about midnight dodger. I know many people have already gotten it, but I never have so I don't really know how to go about it. I'll probably still try for it, but not very hard.
You generally have to make a choice between getting the Midnight dodger badge and the hacker badge because getting one makes it extremely difficult to get the other - specfically, if you are running around clicking on the glowies in the warehouse to beat the 30 second timer you are not going to be able to set up so that you can take out director 11 without any deaths to tripmines, so you usually have to pick one or the other.

The only way to be SURE to get the dodger badge is to have a large percentage of the team bring all 3 warburg nukes, shivan shards, a vanguard heavy and everyone have some form of flight. You enter the warehouse and to NOT clear the glowies. Instead, wait for all the ambushes to spawn and clear them. Then you click all the glowies but one on the center and gather there. Summon your shivans + vanguard heavies, buff up the group and all the pets with bio nukes + any group buffs, have everyone hover far enough off the ground so that they won't set off director 11's trip mines and click on the last glowie. Taunt director 11 to the group of pets, drop chem nukes and regular nukes on him and let the pets finish him off - all the players need to stay in the air and only use ranged attacks, if even that.

You can get the dodger badge by luck as well - but you have to be really lucky. The above method is the only way I have done it. Not everyone has to bring nukes+pets - but I would probably want at least half the team to do so. If you are not sure you have what you need to get the dodger badge I would suggest just going for hacker.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
You generally have to make a choice between getting the Midnight dodger badge and the hacker badge because getting one makes it extremely difficult to get the other - specfically, if you are running around clicking on the glowies in the warehouse to beat the 30 second timer you are not going to be able to set up so that you can take out director 11 without any deaths to tripmines, so you usually have to pick one or the other.

The only way to be SURE to get the dodger badge is to have a large percentage of the team bring all 3 warburg nukes, shivan shards, a vanguard heavy and everyone have some form of flight. You enter the warehouse and to NOT clear the glowies. Instead, wait for all the ambushes to spawn and clear them. Then you click all the glowies but one on the center and gather there. Summon your shivans + vanguard heavies, buff up the group and all the pets with bio nukes + any group buffs, have everyone hover far enough off the ground so that they won't set off director 11's trip mines and click on the last glowie. Taunt director 11 to the group of pets, drop chem nukes and regular nukes on him and let the pets finish him off - all the players need to stay in the air and only use ranged attacks, if even that.

You can get the dodger badge by luck as well - but you have to be really lucky. The above method is the only way I have done it. Not everyone has to bring nukes+pets - but I would probably want at least half the team to do so. If you are not sure you have what you need to get the dodger badge I would suggest just going for hacker.
Wow, yeah, probably not going to get it then. I try to keep these weekly SFs casual so they're more friendly for people who haven't run them before. If we get it by luck that's great, but the whole pet/nuke thing seems excessive to me. Thanks for the info though, sometime I'm sure I'll form up a team with the specific intent to get this badge and that method is probably what I'll use.



 

Posted

Wasn't there another method, in which you could get both? I seem to recall on one run where one person stayed outside while everyone else ran in and clicked. The person outside would then Assemble the Team and then we'd deal with the ambushes as they came out. After that, we went back in, flew to ceiling and then dealt with Director 11 from there. Does that not work anymore?


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Posted

Quote:
Originally Posted by StarGeek View Post
Wasn't there another method, in which you could get both? I seem to recall on one run where one person stayed outside while everyone else ran in and clicked. The person outside would then Assemble the Team and then we'd deal with the ambushes as they came out. After that, we went back in, flew to ceiling and then dealt with Director 11 from there. Does that not work anymore?
Well, I am fairly sure that if you click on all the glowies in the 30 second window the warworks ambushes do NOT come, so there would be no reason to stick outside and deal with them. What you could do is designate 1 person as glowie clicker and have everyone one else fly up above trip mine level and then try to kill director 11 with ranged fire. That could work but would still be a lot more iffy than the pet assault + nukem from orbit method as it takes a lot of damage to kill Director 11 and the longer it takes, the more chance of someone getting to close to the ground and hitting a trip mine, or getting hit by something that cancels fly (don't malta throw web nades?).


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
Well, I am fairly sure that if you click on all the glowies in the 30 second window the warworks ambushes do NOT come, so there would be no reason to stick outside and deal with them. What you could do is designate 1 person as glowie clicker and have everyone one else fly up above trip mine level and then try to kill director 11 with ranged fire. That could work but would still be a lot more iffy than the pet assault + nukem from orbit method as it takes a lot of damage to kill Director 11 and the longer it takes, the more chance of someone getting to close to the ground and hitting a trip mine, or getting hit by something that cancels fly (don't malta throw web nades?).
Yep, Tactical Operatives and Operation Engineers both use web grenades. I know the strategies in beta were to have MM pets take out Director 11's mine layers, but I know they fixed that since then. I'm assuming the Director himself can't be pulled outside, because that would be the standard way of doing it by now. It just seems odd to me that flight would be the only non-luck based way of doing this, even though jet packs are very common now.



 

Posted

And so we finish yet another round of Strike Force Saturdays. The Tin Mage run went well, we didn't get the midnight dodger badge of course, and we also missed out on kitty's got claws because bobcat aggroed too soon, but it was still a fun run and finished at just over 35 minutes.

Here's some action screenshots.

Now that we're about to start over at the beginning of the List again, I decided I'd take this opportunity to start up a fresh thread for Strike Force Saturdays. Check the new thread for next week's info!