Aggro cap increase.
This is a ridiculous idea that wouldn't make the faintest ounce of sense in-game or on a mechanical level.
Yes, please!
I yearn for the good old days of someone pulling the entire zone in Perez Park and nuking them!
=P
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So since we have recently been getting stuff that previously we were told, "aint gonna happen" I figure I may as well ask for something that probably will never happen as well.
<snip> Thoughts? |
Things we've gotten a flat-out "no" to:
Rolling back ED.
Purchasable (with RL money) inf.
Those two have been an explicit no, and I wouldn't hold your breath on anything that the devs have outright said "no" to, as we aren't going to get those.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Well true enough. While some things were never said as a flat out no, we were told for a long time that they would probably not happen.
Custom colors
Market mergers
Improvements to PVP (ok so they are still "looking into this")
Other things we have been begging for, for a long time but never got a yes or no like
Mailing items and inf
Trading between sides
Im sure there are lots more but Im tired and cant really think at the moment.
Anyway, Im not asking to be able to heard zones and nuke. There would still be a target limit on attacks including taunt, just the ability to have more mobs attacking you.
From a non farming standpoint it can get frustrating when you taunt and attack everything you can around you and there are still mobs that bleed off and slaughter your sqishie friends. From a farming standpoint, it would make it a little easier for the top end tanks/brutes to gather mobs so there would be less running around.
Castle just spoke to this recently in a comment that Tankers are not meant to be able to lock down *ALL* incoming attacks. That's a design decision. Can it change? Yes, it most definitely can. Will it ever change? I can't imagine a scenario where it ever will.
While the Tanker-Blaster duo loved the unlimited agro cap, every other AT hated it and were left with nothing to do. Removal of the agro cap will create City of Blasters and Tankers.
I say this not because I think this will convince you, but to let newbies know why things are the way they are.
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Oh I don't need convincing. I know it will probably never happen. Just thought I would throw it out there. Not going to go on a butane crusade or anything just because I don't get my way.
Honestly my motive is pure farming. I would just like to be able to get 2 or 3 groups together without having to have half the spawns wander back, only to return later when they wonder what happened to their friends. If that means I have to take more damage to do it then I can live with that. As long as it is optional.
Yea I know you can run an AE arc where you are constantly surrounded, but I would rather get the chance for purples instead of a bunch of tickets.
Probably won't happen but never hurts to try.
While I really wouldn't want this to become City of Dumpster Divers again, I would like to be able to hold aggro on 2-4 full groups at "x8" and drag them all to my BBQ Pit.
I'll increase your face's aggro cap!
I wouldn't mind seeing classes with taunt in their primary/secondary pools being able to hold more aggro.
If it aint broke..dont touch
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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So since we have recently been getting stuff that previously we were told, "aint gonna happen" I figure I may as well ask for something that probably will never happen as well.
Have a slider to increase the aggro cap. This option would only be on tanks and brutes and perhaps scrappers as well. The low end and default option would be the current aggro cap, as you get higher in level you could increase it to a point where you can stay alive and protect your team. There are times when you run into multiple spawns and while your tank/brute/scrapper may be able to handle themselves vs all those mobs, the blaster or defender may not be able to handle the bleedover. Lol, who am I kidding. I want this to make it easier for farming. But hey being able to set your mish to x8 made farming much easier so I figure what the hell. I am not asking for a return of the days where there was no aggro cap, just the ability to say, double it.
Since the fury change, brutes can currently maintain decent levels of fury even with a tanker on the team spamming taunt. Therefore, there should not be any major crying about aggro hogs on teams.
Thoughts?