Underwater storyarchs


Anti_Proton

 

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Originally Posted by Memphis_Bill View Post
Y'know... looking at the "glass tunnels" and talking about flooding, that could be an interesting (if technically possible or not) mission setting -quite possibly for a non combat mission as well.

- Do nothing and seal the tunnel. Less XP, innocents dead, long way around to the other part of the base.
- Seal the breech. (Depending on powersets, possibly having a temp power to do so as well. Interesting use of laser beam eyes?)
- Save the people inside (unconscious) before the tunnel floods. Save them, but the bad guy escapes you.
- Blow the tunnel breach wider. Kills the bad guy, as well as the innocents, and your contacts - well, you'll have to find what's going on on your own. They're NOT happy with you.

... or something like that.
Cool ideas, really. Though maybe if they can't do a real time flooding of a place, simply put in a mission timer.
I also like the idea of getting temp powers/new uses of existing ones to deal with a mission.
Just as long as in this case, it would be auto-hit. Nothing frustrates me more than the fact that I can miss with a fire extinguisher. (The thing already has the worst recharge time and animation time, though I do understand these are probably because there's supposed to be multiple people helping you put out the fires)


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Originally Posted by Samuel_Tow View Post
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Originally Posted by Dz131 View Post
there was underwater area in Champions online and it pretty much the worst area ever. Aggro from every direction and it's really hard to tell if you're going to be in aggro range because all the mobs are basically floating in the air with no shadows/surface to tell distance.
I agree that those are very irritating but what bugs me more is how I can use fire powers underwater. It's as immersion breaking as seeing people using a grappling hook to swing from the clouds when they are in the desert or crossing a lake in the wilderness.


 

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Originally Posted by Forbin_Project View Post
I agree that those are very irritating but what bugs me more is how I can use fire powers underwater. It's as immersion breaking as seeing people using a grappling hook to swing from the clouds when they are in the desert or crossing a lake in the wilderness.
I had a lot of "fun" chucking barrels at scuba divers underwater. I'm reminded of Spoony reviewing Final Fantasy X Blitzball, and players' ability to kick the ball underwater like it's on an open field: "I don't care if you're Harry ******' Potter and you fired the ball out of a bazooka! The ball ain't flyin' like that!" Same feeling - I don't care if I have super strength. A barrel ain't flyin' like that!


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Timed underwater stealth escort missions. Do it.


 

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Underwater combat (that is, combat while submerged in water) would be tricky
I would agree with this if we didn't have animations already in the game for fighting while using Hover or Fly [weightless]. 'Port those over to the underwater zone and I don't see a problem....?

The main work is aready done: make it happen, Devs. My people want to swim around, dammit!


 

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Originally Posted by Bad_Influence View Post
I would agree with this if we didn't have animations already in the game for fighting while using Hover or Fly [weightless]. 'Port those over to the underwater zone and I don't see a problem....?
If you don't see a problem, then you're not really looking. Some animations exist, but a lot of powers make no sense to either work the way they work or look the way they look underwater.

And I'm not talking about simple things like electricity (which should be invisible in water) or fire (which should create large amounts of bubbles). I'm talking about simple things like storm clouds, hurled boulders (which require a bottom, no less) and fast-moving acrobatic like Eagle's Claw or Eviscerate.

You can place characters in a hover and dunk them underwater. That much is easily provable. What's not as easily provable is doing this in a way that feels like actually being underwater, as opposed to floating through blue caves where Earth and Stone users are totally SOL.

I've seen Champions attempt. It doesn't look like water and it doesn't feel like water. All the fish and standing plants don't make up for my ability to throw barrels Donkey Kong style and hold my breath indefinitely.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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As other have suggested, I love the idea of an domed underwater zone, but not so much a wet one IN the water. A domed Atlantis zone (Perhaps a Rogue/Vigilante exclusive zone!) sounds very cool and there are many great suggestions in this thread that could make it very cool.

Picture Atlantis an domed city between Paragon City and the Rogue Isles. It is shaped like a snowflake. One arm controlled by 5th column, another controlled by Acrachnos, one controlled by Longbow and Wyvern, and one by Aeon & Crey Corp, and finally one free for all PVP. The last arm and the dome would be a chaotic co-op zone with all factions vying for control. . Perhaps yet other factions would have smaller remote mini bases of their own.

Sounds like an entire update to me though. Animations of things swimming outside and new structures to fit a domed environment would take a huge amount of effort, but still, it would be very cool!

And then a full blown lunar zone! And how about an alien world? A cloud city! Heh heh heh
the dreams can go on, but I am probably not really being practical.


 

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I would say the underwater area in the zone would simply be a medium to travel through between mission locations. The open zone could be populated with Coralax and various other sea creatures, but players could purchase cheap temp powers that would allow them to battle them on even terms.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

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Originally Posted by Anti_Proton View Post
I would say the underwater area in the zone would simply be a medium to travel through between mission locations. The open zone could be populated with Coralax and various other sea creatures, but players could purchase cheap temp powers that would allow them to battle them on even terms.
Thus giving BABS a breakdown making him go insane and trying to kill everyone. The reason the Underwater zone is hard to do is underwater combat.

Thus the suggestions to create an underwater environment that doens't involve combat while submerged.


 

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Originally Posted by Samuel_Tow View Post
If you don't see a problem, then you're not really looking. Some animations exist, but a lot of powers make no sense to either work the way they work or look the way they look underwater.

And I'm not talking about simple things like electricity (which should be invisible in water) or fire (which should create large amounts of bubbles). I'm talking about simple things like storm clouds, hurled boulders (which require a bottom, no less) and fast-moving acrobatic like Eagle's Claw or Eviscerate.

You can place characters in a hover and dunk them underwater. That much is easily provable. What's not as easily provable is doing this in a way that feels like actually being underwater, as opposed to floating through blue caves where Earth and Stone users are totally SOL.

I've seen Champions attempt. It doesn't look like water and it doesn't feel like water. All the fish and standing plants don't make up for my ability to throw barrels Donkey Kong style and hold my breath indefinitely.
Correct. WoW's answer to underwater combat was to use all the standard animations underwater, and it looks (to say the least) terrible.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill