Ice and Why?


abnormal_joe

 

Posted

Ok Making this simple.......Why Take Ice Armor......Now my main is a Ice/SS so i'm not hating on ice i'm just asking all the Ice Armors out there why Take Ice over any other Primary? I'm also asking this cause i feel like the only Ice tanker on any server anywhere some times.


 

Posted

I've had an Ice/Axe tank for a while and he's one of the more fun tanks i have.. He's very Theme build (he's a viking and i made him before the SD/ Influx of them) and i love not having to worry about endurance thanks to having a full set of Performance Shifter in Energy Absorbsion... 3 baddies and i'm full again...
I can imagine a lot of people not playing Ice because
A) they don't like the look of the ice armor
or
B) Defense based tanks take a while to get going and you need to understand how Defense works to get the most out of them..

besides let everyone ignore the set... i like having a non-FOTM character


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Posted

There are several reasons to take Ice Armor:

a) It has the best taunt aura of any tank primary -- if you want to skip Taunt, this armor set can do it more easily than any other. Plus, Chilling Embrace adds Slow and -Damage, too!

b) Some people like the concept of Ice Armor. And some people want a Defense-based armor that is typed instead of positional and isn't Stone.

c) Endurance -- wonderful endurance recovery makes it a good pairing for a high endurance-using secondary.

d) A nice AoE damage aura -- and the other armors with a damage aura are Resistance based, except Stone, which is ugly.


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Posted

Quote:
Originally Posted by glasswalkerny View Post
I've had an Ice/Axe tank for a while and he's one of the more fun tanks i have.. He's very Theme build (he's a viking and i made him before the SD/ Influx of them) and i love not having to worry about endurance thanks to having a full set of Performance Shifter in Energy Absorbsion... 3 baddies and i'm full again...
I can imagine a lot of people not playing Ice because
A) they don't like the look of the ice armor
or
B) Defense based tanks take a while to get going and you need to understand how Defense works to get the most out of them..

besides let everyone ignore the set... i like having a non-FOTM character
This would have a lot to do with it; based on teaming with various Ice tankers they seem a bit squishier than average also. I'm sure that this can at least mostly be alleviated by good IO bonuses. I've a friend with a 40-something Ice tanker and he seems squishier than my 40 something Shield tanker. Maybe his build is off but he's very experienced and knows IO bonuses quite well.

In my opinion the primary reason to roll Ice though is it's aggro management... nothing can grab aggro faster or hold it better than an Ice tank.


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Posted

Quote:
Originally Posted by Dark_Razor View Post
Ok Making this simple.......Why Take Ice Armor......Now my main is a Ice/SS so i'm not hating on ice i'm just asking all the Ice Armors out there why Take Ice over any other Primary? I'm also asking this cause i feel like the only Ice tanker on any server anywhere some times.
I wouldn't take ice armor over any other armor persay, however it is strong. It is weak in the low levels, but all defense sets are.

I went through a ice/ice tanker, ice/fire tanker, ice/dm tanker, and finally settled with ice/electric tanker. She now sits at lvl 45 right at this moment.

Energy absorbtion is a nice power, not only as a def/rec power, but slotted with 2 SO end mods it will take -48% of up to 10 baddies endurance. so with hasten or enough rech, you can double stack it for 20% defense, and completely sap the spawn. a spawn that can't act is a spawn that sealed their fate.

Also from a real tanker stand point, Ice with permafrost has a 90% resistance to rech debuffs and slows, which makes it easy for yu to manipulate spawn placement, and have powers up like "taunt" to pull off of squshies. Also with the exzemption of DA I think Ice is still the agro king.

Chilling embrace has one of the highest agro modifiers, and icicles (dmg aura) will aid to. not only does CE have the slows but it has 15% dmg debuff to up to 10 baddies. so 15% +24% tough (if you take it) gives you 39% smashing and lethal damage resistance.

Hoarfrost is great max HP+heal. and hibernate with just two heal SO' will take you from 1 hp to your max in 10 seconds or so. I have heard on the forums that people whine bout newb icers being called "hybernoobs." well those people are idiots. what is taunt duration on a even con at lvl 50, 42 seconds? Even if you don't run your agro aura's if you use a AE attak, gauntlet will hold he duration of your hibernate.

A key weakness to ice is of course fire, but mor important, defense debuffs. Mine isn't soft capped yet (45% def) so quite a few enemys can best her. but with a decent team and smart play with hibrnate, energy absorbtion, lightning rod, Hoar frost, I have been able to do quite a bit, even with out fighting pool.

My ice/electric/pyre is by far one of my fave tankers. Ice is one of those defenses that don't need alot of mitigation from the secondary to survive either. and with your rage crashes energy absorbtion will make that a moot problem. My wife has a ice/ss. She is a beast pve/pvp. She has no slotting save you SO's, but she can hold her own in the PvP zones, and on most situations on PvE.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

edit: It seems I type too slow.

Possible 100% slow resistance. An ice tank can walk right over caltrops or a quicksand patch and not notice them.

Endurance: With the exception of electric armor, ice armor provides so much endurance through energy absorption and hibernate that even if recovery is floored the ice tank can still continue with only minor adjustments to endurance management.

Taunt: Chilling embrace is arguably the best and most useful taunt aura available to tankers. First, it activates every half a second, faster than any other tanker aura, making it quite easy to quickly run around a room and taunt everything; this is in contrast to slower auras like blazing aura and mud pots where something can walk right by the tanker without ever being taunted.
As well, chilling embrace adds a visual indicator of what it's hit. While the duration of the taunt and the duration of the visual effects will not be the same, it is as close to an indicator that any tank will ever have of what is or is not taunted. This is all in addition to the fact that it is the earliest available taunt aura and adds survivability that is superior to most early toggles (by itself).

Defense sets such as ice armor are cheaper and easier to gain significant gains through invention set bonuses by reaching the defense softcap. The available powers lend themselves very well towards high amounts of recharge, if however expensive, without sacrificing survivability... and unlike some powersets large amounts of recharge do not present a problem with endurance management that has to solved with additional expensive IOs.

When someone sees an ice tank, they know they're looking at an ice tank without having to click on the character. $$


 

Posted

I think folks tend to avoid it for three reasons.

1.They don't realize the EA is a a great way to alpha a spawn and is more important as a +def power than it is as late in the fight recovery power.

2.They don't quite know how to effectively use Hibernate, which is a great tier 9 if you slot a bit for taunt duration and time it properly.

3.Perhaps most important, it totally obscures any costume you might have.


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Posted

Quote:
Originally Posted by protector_knight View Post
Chilling embrace has one of the highest agro modifiers, and icicles (dmg aura) will aid to. not only does CE have the slows but it has 15% dmg debuff to up to 10 baddies. so 15% +24% tough (if you take it) gives you 39% smashing and lethal damage resistance.
-dmg effects do not stack with resists in that fashion. I've been seeing this a lot lately and it's never been true. -dmg works the same way as damage enhancements, which is calculated separately from resists. Otherwise we would bypass 95% resistance of an enemy when we enhance our powers with 95% damage.

-dmg != +resist


 

Posted

Quote:
Originally Posted by abnormal_joe View Post
I think folks tend to avoid it for three reasons.

1.They don't realize the EA is a a great way to alpha a spawn and is more important as a +def power than it is as late in the fight recovery power.

2.They don't quite know how to effectively use Hibernate, which is a great tier 9 if you slot a bit for taunt duration and time it properly.

3.Perhaps most important, it totally obscures any costume you might have.
Mine has a mother earth concept, which first concept she uses ninja run and looks like a orb of light. Pulled off massivly love it.

Second concept she is a never melthing ice with a internal flame. with the exception of glacial armor, that concept is pulled off too.

I made note of the costume problem, and turned that into my strength, a matalic siver female humannoid, that shines as bright as a star and uses conflicting worldly elements to inflict justice apon those who taint her lands.

Course that is me... meh.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Quote:
Originally Posted by Dersk View Post
-dmg effects do not stack with resists in that fashion. I've been seeing this a lot lately and it's never been true. -dmg works the same way as damage enhancements, which is calculated separately from resists. Otherwise we would bypass 95% resistance of an enemy when we enhance our powers with 95% damage.

-dmg != +resist
thanks for that correction, cuz this is like the third time I poste that in this forum through the years and no one corrected it. Good show.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

From a numbers standpoint, anyone can get pretty amazing defense through IO sets now. If you use a resistance-based set and slot for defense, then you get significantly tougher. With Ice, you'll never be able to get your S/L/E/N resists even to half the level of your resistance-based peers and 1/3 is likely out of reach for all of them. You'll be able to softcap defenses, but so will those resistance-based sets (they just have to spend more). The debuffs are nice, but don't match the combo of high resists and high defense for survivability.

And, of course, the set just looks terrible. The armors desperately need a more form-fitting look.


 

Posted

now i've talked to alot of people on champion about why they don't take ice over any other set and it comes down to mostly that ice "Looks Crap"

i can understand in 2006 that is all they could do to make ice look better but in 2010 with GR coming out and the change to the graphics engine why can't they do something to make Ice armor look more fitting

If Iceman looked like a ice tanker he would of got killed off of the X-men comics the issue he got put in

Dev's its time to redo the look of Ice Armor

You guys tell me what you think?


 

Posted

I did have a Ice/Stone tanker for a while that I got to quite a high lvl (44 I think) but at the time I didn't want to invest the time/Inf to soft cap him as other projects came along and after running an ITF and several missions involving the original Rad blasting Clockwork and having cascading defence failure every single mob I deleted him.

I retconned the character into a Willpower/Ice tank but I do miss my Ice Armour tank because of the sheer agro pulling power he had. I am thinking of rolling a new one with a different secondary and try it again.

I would love a tighter fitting Ice Armour look to but thankfully because of power customisation you can make the bulky armour less obvious now.


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Posted

Quote:
Originally Posted by Dark_Razor View Post
now i've talked to alot of people on champion about why they don't take ice over any other set and it comes down to mostly that ice "Looks Crap"

i can understand in 2006 that is all they could do to make ice look better but in 2010 with GR coming out and the change to the graphics engine why can't they do something to make Ice armor look more fitting

If Iceman looked like a ice tanker he would of got killed off of the X-men comics the issue he got put in

Dev's its time to redo the look of Ice Armor

You guys tell me what you think?
I find people who play ice either like the way it looks or the make it work.

For example my Ice/Ice I've had for years and before power customisation had light blue armour/costume pieces and a glowing white aura, she went from hero to ice-cube before charging into combat.

One of her costumes though is black and white, and with black or white Ice powers its almost completely clear, so her costume is visable.

My Ice/KM however I fear is going to be obscured when I get glacial armour, I would like/enjoy a redesign of Ice/'s appearance, but I would want/beg it to be an option, instead of a decision, I'd like my Ice/Ice to keep the "spikey ice-cube." appearance, but I would want a "low key" on my Ice/KM.

However, I don't see much you could do, a tighter/closer to the body version would actually obscure the costumes even more, as with the large cubes on each bodypart they are rather translucent, the only viable option I could see would completely conflict with costume auras (Aka keep CE the way it is, maybe have icicles thinner and "shoot out" or remain constant and break/regrow like spines. And with FA/EA/Glacial have a smaller bulk and have pieces of ice fall off much like the stones?/rumble? costume aura.)

One thing I do love about being Ice/ is that you can be seen a mile off, in raid such as MSR/CoP where everyones grouped up on one target its pretty easy to spot Ice tankers and Stone tankers, but Ice even more because of how much glow the armour has.


 

Posted

1. I made an Ice/Electric Tanker to combine endurance drains. This can be done on an elec/elec, but Ice/ is defensive based and has a max hit point power.

2. Theme! Ice/Kinetic Tanker for a praetorian-robot police theme (I colored the kinetics and ice shields to look like force fields).

3. I like having defensive-based toons prior to IOs so I don't have to go billionare crazy to softcap.

4. The new tanker hit point cap means you get more out of Frostwork.


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Posted

Quote:
Originally Posted by Rejolt View Post

4. The new tanker hit point cap means you get more out of Frostwork.
Minor nitpick: The power is called Hoarfrost. Frostwork is the power in Cold Domination that does basically the same thing for someone else.

Edit: You're actually correct anyway, since Frostwork increases max HP, tankers DO get more benefit out of it now. I was just pointing out that the power in Ice Armor is called Hoarfrost.


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Posted

Quote:
Originally Posted by Dark_Razor View Post
Ok Making this simple.......Why Take Ice Armor......Now my main is a Ice/SS so i'm not hating on ice i'm just asking all the Ice Armors out there why Take Ice over any other Primary? I'm also asking this cause i feel like the only Ice tanker on any server anywhere some times.
My best answer is the results of Tanker Tuesday on Virtue this past week ...
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Hellacious run for me tonight!

Tried running an All tank MoITF.
Were it not for some REALLY bad luck right at the end it woulda been a done deal!

As it was, a single death (though a couple close calls) for the entire TF! And smooth as silk! We didn't "speed". We fought our way to every objective.

And "Lag Hill"? MUCH better lately. MUCH better! I had a couple rubberbands and that's about it. And I get a few of those a night anyhow!

Admittedly, I was a bit timid tonight. My Stone/Dark's active build was less than 3 hours old. So I'd had zero time to break it in. Plus I was playing essentially a PUG (not in the BAD sense mind you, the entire group was EXCELLENT!) Hence we were running +0. Just so I could feel everything out.

Barring the one bad luck death, I think we really set the diff too low.



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MVP has to go to Shirayukihime though. Crazy Ice Tank was our enemy herd-master for the entire run. Left me crying because I couldn't get no aggro! While our run was no speed record, it probably would have taken twice as long were it not for Shira's efforts.
I play Shirayukihime ... an Ice/Ice/Arctic Tanker. Other Tanks have a hard time pulling aggro off me ... even in an all Tanker team-8 situation.

An Ice Tanker operates on the "flypaper principle" in which you draw hostiles in close and grind them into loess wholesale, rather than retail. Once an enemy gets "stuck on you" the only way for them to escape your influence is either knockback or faceplanting. Ice Tankers make for some of the absolute best herding Tankers.


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Posted

Quote:
Originally Posted by abnormal_joe View Post

3.Perhaps most important, it totally obscures any costume you might have.
With power color customization, this isnt really true anymore. My Ice tanker has an almost see thru block of ice on him now and you can see the outfit just fine.


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Posted

Quote:
Originally Posted by Dark_Razor View Post
now i've talked to alot of people on champion about why they don't take ice over any other set and it comes down to mostly that ice "Looks Crap"

i can understand in 2006 that is all they could do to make ice look better but in 2010 with GR coming out and the change to the graphics engine why can't they do something to make Ice armor look more fitting

If Iceman looked like a ice tanker he would of got killed off of the X-men comics the issue he got put in

Dev's its time to redo the look of Ice Armor

You guys tell me what you think?
Though I agree having more armor choices would be nice, Iceman is a bad example.

Bottom right corner, the one that looks like a giant snow cone.
http://en.wikipedia.org/wiki/File:Magnetodebut.png


Dirges

 

Posted

I gave an Ice/EM tank in the upper 20's. I initially built him for PvP but as my altism took over, i left him behind. I think that /Ice coud use a graphics overhaul but other than that, I say it's fine. All of the power sets have there strengths and weaknesses, it's up to the player to make best out of them to match their gaming style


 

Posted

Quote:
Originally Posted by Dirges View Post
Though I agree having more armor choices would be nice, Iceman is a bad example.

Bottom right corner, the one that looks like a giant snow cone.
http://en.wikipedia.org/wiki/File:Magnetodebut.png
Heh, yeah, I've seen early images where Iceman wore a top hat and a carrot for a nose. That's right, he INTENTIONALLY made himself look like a snowman.

It wasn't until later that he learned to create more solid ice, and eventually turn into ice himself.


 

Posted

I have an Ice tank that has stalled in the mid 40s. I haven't had a chance to get him to 50 yet.

If you want to know the problem with Ice tanks, take one into the Imperious Task Force. Every single enemy there has a defense debuff. The Cimerorans will hack you to pieces in no time, even if you have capped defenses, unless you have team support to keep you alive.

Defense debuffs have been made very frequent in this game, possibly as a response to IO-ed out defenses. Every enemy with a gun, claw, blade or radioactive blood breaks defenses. This means the defense-only sets are beginning to suffer.

When fighting enemies that have few defense debuffs, Ice is a terrific set. It's combination of extreme slows, taunts, and saps create a tanking experience like nothing else. But it has a vulnerability that's too common right now. Still, it's viable with a good balanced team.


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Posted

Quote:
Originally Posted by RemusShepherd View Post
If you want to know the problem with Ice tanks, take one into the Imperious Task Force. Every single enemy there has a defense debuff. The Cimerorans will hack you to pieces in no time, even if you have capped defenses, unless you have team support to keep you alive.
I'm not saying this is not a problem, but I havent had quite that bad an experience on my Ice Tank. Yes, the Cimmies can hack into your Defense with their debuffs, but I generally find that Energy Absorption and Hoarfrost gives me enough of a cushion to hold out pretty well. I also have Hibernate and while I know some hardcore Tanks may see it as a cop-out, I say if you have a useful tool, use it.

I'm not saying I never die, but I generally find Ice Armor to be pretty sturdy, and fun.


 

Posted

Quote:
Originally Posted by Sir_Lionheart View Post
I'm not saying this is not a problem, but I havent had quite that bad an experience on my Ice Tank. Yes, the Cimmies can hack into your Defense with their debuffs, but I generally find that Energy Absorption and Hoarfrost gives me enough of a cushion to hold out pretty well. I also have Hibernate and while I know some hardcore Tanks may see it as a cop-out, I say if you have a useful tool, use it.

I'm not saying I never die, but I generally find Ice Armor to be pretty sturdy, and fun.
This would match with my experience; I don't have an Ice at a significant level yet but I have main tanked the ITF with both a BS/Shield scrapper and a Shield/Fire tanker with no real problem. The debuffs are pretty frequent but they don't last that long; a brief jump back to allow some of them to wear off and you're fine. If they start getting into you that's what your insp tray is for... the last time I tanked it with my scrapper I think I used about 10 or so small purples the entire TF. My Shield tanker didn't use more than 1 or two.


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Posted

Quote:
Originally Posted by RemusShepherd View Post
If you want to know the problem with Ice tanks, take one into the Imperious Task Force. Every single enemy there has a defense debuff.
Defense debuffs are pretty nasty, but Ice Armor a decent amount of resistance to defense debuffs--51.9% if I'm not mistaken.

Now my EA brute at 54% defense against smash and lethal also with a 51.9% resistance to defense debuffs has been the primary aggro catcher on a dozen or so ITFs, and has actually faired as well if not better than all other tank/brute types other than those using granite.

Ice armor akin to EA, but is capable of even more mitigation via the -damage/-recharge in Chilling Embrace, the massive heal in Hoarfrost, and the get out of jail free card in Hibernate.

Another thing worth mentioning is the fact that Ice Armor has the most persistant taunt aura in the game which allows a tank to be quite mobile without losing aggro. Simply put, if you're standing in one place letting people whack on you repeatedly with swords you're doing it wrong. Ice armor does better when you move like a butterfly and sting like a bee.