Bugged Bodyguard


Alkirin

 

Posted

Has anyone else faced some serious bugs with respect to how MM pet AI is working?

I found that I had to work down to +1/x2 when soloing because I can't really handle any higher when defensive follow essentially renders my pets docile (particularly at higher difficulty, mobs like to ignore my pets and target me directly - even when I take no personal action against them, so BG mode is essential).

Not only that, but I'm noticing seriously choppy response on other things, like attack commands that pets don't respond to (when I need them to focus, they only pause to respond then continue to attack their separate targets). Worse, I think is when I use the goto command and they literally just ignore it.

This isn't a lag thing, as this happens when things are running smoothly. Anyone else having problems?


 

Posted

I've had the docile affect when using Defensive follow.

Caused me much faceplanting in my mayhem mission, what with the targeted ambushes...

I haven't seen too much of the other 2 problems though, but I tend to go into the middle of fights and let my pets take most of the aggro so I can heal them.


 

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Nothing consistent, but during the fight in the Nova Warden arc where you have to capture "Patient Zero" my henchmen refused to reply to attacks on me for most of the battle. I had to beat the enemy down with my veteran powers.


Arc #40529 : The Furies of the Earth

 

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remember, Follow Defensive takes a few seconds to activate Bodyguard protection. Goto Defensive on the other hand activates Bodyguard straight away, and they begin responding to threats against you, straight away.


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Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

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Quote:
Originally Posted by Kiwi View Post
I've had the docile affect when using Defensive follow.

Caused me much faceplanting in my mayhem mission, what with the targeted ambushes...

I haven't seen too much of the other 2 problems though, but I tend to go into the middle of fights and let my pets take most of the aggro so I can heal them.
Oh, worst for me is when one of the mobs runs away, and my pet goes chasing after them. By the time they actually respond, they've already charged dead into the next group.


Quote:
Originally Posted by Mega_Jamie View Post
remember, Follow Defensive takes a few seconds to activate Bodyguard protection. Goto Defensive on the other hand activates Bodyguard straight away, and they begin responding to threats against you, straight away.
Hmm...I'll start trying that and see if it works. Will be bittersweet as there's flaky response to even the goto command.

Thing is, the problem only started about a week or so ago after GR went live. I thought it was just me at first, but began to wonder. Just seeing if anyone else had this issue.


 

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Quote:
Originally Posted by Mega_Jamie View Post
remember, Follow Defensive takes a few seconds to activate Bodyguard protection. Goto Defensive on the other hand activates Bodyguard straight away, and they begin responding to threats against you, straight away.
Follow Defensive delay only noticably took effect if you set them in that mode during or just prior to a fight, now that delay is occuring as soon as you use a lift, or other form of zoning in missions.

They also randomly delay attacking during fights, and I've noticed that they will actually stop attacking all together during a fight if you happen to stun, fear or hold the mobs. They seem to stop attacking if the MM is no longer holding aggro - I have to spam provoke constantly now to try to get them to initiate attacking.


http://www.scene-and-heard.com/cov/covsig.jpg

 

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Quote:
Originally Posted by Tangler View Post
Unless you need the protection from bg, I would try having a command that sets some or all of your pets to passive mode to reduce any conflicts between the AI and your future commands.
At higher difficulty, it's vital. There isn't usually enough time to 'respond' to someone that targets you directly (especially since it's inconsistent when you are targeted) before they thrash your HP in seconds flat.

Granted, I probably should just do lower difficulty if I'm walking that fine of a line to begin with, but still.


 

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Quote:
Originally Posted by Scene_EU View Post
Follow Defensive delay only noticably took effect if you set them in that mode during or just prior to a fight, now that delay is occuring as soon as you use a lift, or other form of zoning in missions.

They also randomly delay attacking during fights, and I've noticed that they will actually stop attacking all together during a fight if you happen to stun, fear or hold the mobs. They seem to stop attacking if the MM is no longer holding aggro - I have to spam provoke constantly now to try to get them to initiate attacking.
They have always stopped attacking when foes were mezzed or stunned because of defensive mode however the docile after zoning bug is new. A "fix" is to set them on attack/defense because they will switch back to bg mode after the mob is defeated of course you will still have to survive the first mob.


 

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Originally Posted by _Klaw_ View Post
They have always stopped attacking when foes were mezzed or stunned because of defensive mode
they didn't stop attacking if the mob originally started to attack, then got mezzed/stunned halfway through - they used to keep attacking them until they were dead. I now frequently have half health mezzed mobs and my pets go docile


http://www.scene-and-heard.com/cov/covsig.jpg

 

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I completely disagree with you about this historical fact however I do not have vids.


 

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The docile effect you guys are talking about only happens when you issue the Follow command. It can be Aggressive/Follow or Defensive/Follow; it doesn't matter. I actually like this effect. Let me give you a scenario:

You're in a big open area, and mobs start ambushing you from all angles. But wait! There's a small corridor you can pull them to if only you can tell your pets to stop attacking AND stay in BG mode at the same time. Then you remember, you can keep issuing the follow command to stop them from attacking for a bit AND walk to the corridor with your pets in tow without having them attack everything and stay back in that room or lose BG mode by going Passive.

I use this quite a bit in PvP along with Defensive/Goto and Defensive/Stay, as those two commands also offer BG mode protection. Here's another scenario for PvP instances:

Oh no, my idiot pets just aggroed a big mob of Longbow while I was attacking a Scrapper. How will I move out of range of the Longbow mob and keep BG mode on without my pets attacking those NPCs while the scrapper is still on me? I know! I can either use the Defense/Goto command and send them somewhere else, all the while staying close to them so I maintain BG mode, and once they reach that point, they will continue to attack the closer threat (scrapper hopefully) WITHOUT a delay. OR, I can keep issuing the Defensive/Follow command and escort my pets out of the Longbow's range, while also maintaining BG mode, AND THEN, if the scrapper is still attacking me, issue the Defensive/Stay command to let them beginning attacking again IMMEDIATELY, while still maintaining BG mode.

I sometimes also like to "hot-swap" BG mode in PvP situations. If some enemy wants me to make the first move, I either send in half my pets or all of them first. Once I notice them making their move on me, I command my pets to Def/Stay, immediately placing me back into BG mode without making my pets go docile. I can also do the same thing with GoTo to place them near one of two people attacking me to to somewhat control who they will attack first. This is risky in PvP if the enemy has a quick firing Mez attack, but PvP is all about risk.

There are lots of ways to use BG mode. Don't be tethered to Def/Follow all the time.

-Simon


 

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Quote:
Originally Posted by Scene_EU View Post
they didn't stop attacking if the mob originally started to attack, then got mezzed/stunned halfway through - they used to keep attacking them until they were dead. I now frequently have half health mezzed mobs and my pets go docile
If you have so much control in the first place, why stay in BG mode the whole fight unless you are expecting ambushes. In which case, put half in BG mode and half in Aggressive. I find Half and half to be useful on /dark and /storm MMs.


 

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We are not talking about switching to bg mode. A bug has turned up where pets go docile while in bg mode after zoning, like after using lifts or mission doors.


 

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This has proven extraordinarly frustrating doing the jailbreaks in mayhem missions. I go upstairs, a +2 PPD Kheld Boss (or 2) starts hammering me, probably mezzing me (I know, carry BFs). Meanwhile the pets sit there getting whittled down by aoes (or direct attacks if I'm mezzed) and doing NOTHING. This encounter right now is the biggest challenge my MM faces, even over 90% of EBs. For now I have to chew down 2-3 purples and a BF before I can enter the elevator and pray I don't get an unlucky 5% hit, else the def debuff cascade happens real quick.


Global = Hedgefund (or some derivation thereof)

 

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Quote:
Originally Posted by _Klaw_ View Post
We are not talking about switching to bg mode. A bug has turned up where pets go docile while in bg mode after zoning, like after using lifts or mission doors.
Ah that bug. It's been in the game for months already. Not surprised they haven't fixed it yet. Usually is you just do a /release_pets command, the game will kill of your pets and you can try to resummon them.


 

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Quote:
Originally Posted by SimonSayz View Post
The docile effect you guys are talking about only happens when you issue the Follow command. It can be Aggressive/Follow or Defensive/Follow; it doesn't matter. I actually like this effect. Let me give you a scenario:
This is not true.

At worst, you can say it happens when they are on defensive and they stop attacking mezzed mobs that are no longer attacking you as a result.


 

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I'm wondering if this is tied to certain maps. On my Mercs MM the pets were fine on all missions until I got tips mission vs. Arachnos.

The map was one of the Abandoned Rikti ship maps. The pets simply stayed docile no matter how much damage I took..goto, stay, it didn't matter they just stood there not attacking.

Frustrated, I left that mission. After running a couple more I decided to try the troublesome mission again, same thing happened, pets went docile on that map, whenver I tried to use BG-Mode.

I gave up and quit the tip-mission and joined a Citadel Task Force. During the entire TF not a single problem with BG-Mode. I'm convinced something about that particular tip-mission was the source of the problem.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

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Hard to say. In my experience, the problem is inconsistent.

I've had tip/morality missions where they've done fine, and paper/story missions where they've been buggy; and vice-versa.


 

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I find that switching from defensive-goto to defensive-follow always render my pets passive for a while. I have to run around and push em around a bit before they react to fire. Same thing happens when trying to gather my pets for heals with a passive-follow, switching to a defensive-follow.

For the most part I go through fights purely on defensive-follow and defensive-attack, and when I feel the need to gather my pets - I never use a passive-follow, but rather a defensive-goto (which works fine) and then continue to use defensive-gotos to the end of the fight. Only when we are in the clear, dare I switch back to bodyguard with defensive-follow.

Mac


 

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It's strange for me in that I see this constantly on two of my bots MMs but never encounter it on my thugs or demons.


 

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Quote:
Originally Posted by Nalrok_AthZim View Post
So why is the easy way not being mentioned?

If a mob is under a form of control/Mez, and your pets stop attacking... Why are you choosing not to press the Attack command button? He's mezzed! Kick him while he's down! Seriously, explain that one to me because it doesn't make sense.
That's not the problem. The problem is when the minions go 'Derp' when issued certain commands in specific circumstances.

Specifically, either not going into BG mode at all or not responding to threats while in BG mode. It's less of a deal on normal play, but as you press +2 and +3 mobs, that window for AI quirks shrinks quickly.


 

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I don't rely on BG mode often, but I do notice there's a delay between being attacked and when my pets start attacking. Particularly on my Traps and FF MM where it often takes a little time to even be hit by a foe, much less waiting for all my pets to swing into action.

So that's really why I'm not in BG mode often. I'm almost always telling my pets to attack, and I am always working out which target is next, or firing off an attack to get one of the mobs on me, or knocked down, or whatever the effect I might be looking for. Or buffing/healing, or whatever. I just don't find BG mode that worthwhile, and I don't focus on tankerminding. Just me, personally.


 

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Quote:
Originally Posted by SimonSayz View Post
Ah that bug. It's been in the game for months already. Not surprised they haven't fixed it yet. Usually is you just do a /release_pets command, the game will kill of your pets and you can try to resummon them.
except that doesn't usually end well if you just took the elevator up to the 2nd floor in the jail in a mayhem mission with a boss and his friends waiting for you