Kinetic Melee accuracy


Agent

 

Posted

I have never had this many problems beating people senseless with my fists. I've run several different kinds of scrappers, and never, never have I had as much of a problem hitting someone than I have with this. I commonly miss around 50% of all my attacks - a ridiculous amount by any standards. I'm thinking the only 'actual' hits I'm getting are the ones forced by the miss-streak system.

Am I going to have to slap down two or three accuracy SO's just to be able to HIT anything?


 

Posted

Kinetic Melee has the same base accuracy as any other set: 75%, with Concentrated Strike being 90%. I suggest you open up Combat Attributes (under Powers) and monitor your last hit chance to see what kind of accuracy you're actually having.


 

Posted

Quote:
Originally Posted by Agent View Post
I have never had this many problems beating people senseless with my fists. I've run several different kinds of scrappers, and never, never have I had as much of a problem hitting someone than I have with this. I commonly miss around 50% of all my attacks - a ridiculous amount by any standards. I'm thinking the only 'actual' hits I'm getting are the ones forced by the miss-streak system.

Am I going to have to slap down two or three accuracy SO's just to be able to HIT anything?
What are you fighting? Rikti drones have high defense, CoT ghosts have big accuracy debuffs. Sky Raiders have those force field generators. If you take down a Nemesis LT enemies nearby will get a big vengeance defense buff. If you let a Paragon Protector go MoG they can be impossible to hit.

There are lots of time in the game where you are just going to miss a lot. There are usually things you can do to adjust for this: mez the ghosts, hit Sky Raider engineers before they can summon the generators, take out Nemesis LTs last, and so on.

And, yeah, I always slap two SOs worth of accuracy into all my attacks. Three is overkill, but two are needed because so many things have high defense or accuracy/to-hit debuffs.


 

Posted

Herostats or it didn't happen.


 

Posted

At level 10, in Praetoria, I've had 7 in a row MISS streaks on occasion. Gets really frustrating watching your green AND blue bars drop like rocks while you do worse than nothing about it by missing everything in touch range for the next 20 seconds. What's really good is when you maneuver to catch three mobs in the Sands of Mu cone ... and watch all three MISS.


It's the end. But the moment has been prepared for ...

 

Posted

Some of the Praetorian mobs (e.g., Resistance) have some defense. You are supposed to be missing more than normal against them.


 

Posted

By level 10 most of, if not all of, beginners luck is gone. You will be missing more there than at level 1 unless you have slotted a ton of TO's in your attacks.


 

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The RNG seems to get worse with every update, but maybe that's just me. My KM is 28 now, with frankenslotted acc, and a kismet. She has 95% chance to hit almost all the time in combat attributes, and rarely hits 4 out of 4 mobs with burst, and that's on normal critters like freaks.


 

Posted

Quote:
Originally Posted by Soul_Fane View Post
The RNG seems to get worse with every update, but maybe that's just me.
So far as I can tell, its not the rand().


Quote:
My KM is 28 now, with frankenslotted acc, and a kismet. She has 95% chance to hit almost all the time in combat attributes, and rarely hits 4 out of 4 mobs with burst, and that's on normal critters like freaks.
Chance to hit all four targets when tohit is at the 95% ceiling: 81.45%. About four out of five times you should hit four out of four targets. One time in five you should miss at least one.

You're probably just remembering the times you miss more often than the times you hit. But you can always turn on chat logging and see for certain.


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Posted

Haven't notice any lack of ACC in kinetic melee on my Stalker.

And I tend to hit 5 with Burst pretty regularly.

That's with about 66% ACC, +18% ACC from Set bonuses, and a Kismet unique.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

The biggest thing I've noticed about KM, accuracy-wise, is that it has a hard time with mobs that apply to-hit debuffs, or that have bonus defense. Power Siphon's to-hit bonus is only 7.5% (as opposed to Build Up's 20%), and it's not really enough to overcome stacked to-hit debuffs. This was particularly noticeable while I was doing the Posi TF tonight with all the Ruin Mages' bubbles and the CoT spectrals debuffing to-hit with their Dark Melee attacks.

I try to make a point to carry some yellows whenever possible on my KM. Long-term, I intend to solve this deficiency with Focused Accuracy.

Edit: Corrected information based on testing I just did that showed that Mids' handling of Power Siphon is wrong. Power Siphon does provide an initial to-hit buff, just a small one, and does not increase it when you hit a target.