Content Revamp


Dark Lost

 

Posted

It's obvious that there have been some major changes in the way story arcs are written over the years. Many of the oldest blueside arcs are extremely dated and, to be quite honest, not all that fun to play due to the way they're set up. Redside has a bit of this, but not nearly as much, due to it being newer. I think it's time to do something about this. The problems stem mostly from the fact that you get a ton of random missions that don't relate to the story arc at all, and many of the story arc missions send you all over the city, leading to you spending more time running around than you do actually running the story arc missions. There's several simple things that could be done to fix this.

1. Remove the random missions that contacts give out. Instead, make it so that they only give out their story arc missions, the way the new contacts in Praetoria do. I understand why they were set up that way originally, but they just aren't needed anymore, and frankly, they detract from the story arcs.

2. Change the contacts so that they give you their cell phone numbers much earlier, ideally after doing a single mission for them. This makes any running between zones that you need to do much less painless.

3. Make sure that contacts give out the missions in their story arcs in the same order to everyone. This makes it much easier to run a story arc in tandem with someone else.

4. Fix the story arc missions so that unless there is a good, story-related reason for it to be otherwise, all of the missions are in the zone that the contact is in. I understand that there are reasons that certain missions should be in certain zones, and I'm fine with that. But if you're just doing 3 different 'defeat all' missions to gather information, there's no need whatsoever for those 3 missions to be in 3 different zones (none of which is the zone that the contact is in).

Number 4 would obviously be the most work, but even making the other 3 changes would make people far more likely to run the story arcs I think. And standard code rant applies of course, but on the surface, it seems like it would be a LOT less work to make those changes than to create an equivalent number of new story arcs.


 

Posted

Umm I think number 2 is already done. At least in Praetoria it is.


 

Posted

1. /signed

2. /signed. And how about cell phones for the dang detectives.

3. /unsigned. I like having the freedom to work on story-arcs in the order I want to do them.

4. /signed.


 

Posted

Quote:
Originally Posted by Dark Lost View Post
Umm I think number 2 is already done. At least in Praetoria it is.
That's what he's getting at. Praetoria's done an incredibly good job with it's contacts, story arcs, missions, etc. They referenced this in point 1. The tech needs to make it's way to at least blueside first.


And on that note, I support a revamp of the old story arcs very much, but another huge gripe I've always had is we need better starting contacts for blueside. Imagine being a new player, rolling up your first character ever and taking in the scenery of Atlas Park. You get to see the awesome statue, you're right in front of City Hall, and you see so many superheroes all around you. You're just on a comic book high. Then you go meet your first contact and they are...a random citizen in drab looking clothing. Or just some random scientist. Even Azuria just looks plain.

The starting contacts need an extreme revamp to at least make them stand out and look like they're actually somebody in a superhero comic book world. The game severely goes downhill at this point, forcing you to work for so many random citizens that appear incredibly lackluster. It's just not as much fun as opposed to working with someone who's a superhero in their own right, or looks like an important scientist as opposed to the sickly ones we get stuck with.

I'm not saying every contact should be Superman or Batman, but right now they're just a bunch of poor-looking, sick citizens.


 

Posted

Quote:
Originally Posted by firespray View Post
1. Remove the random missions that contacts give out. Instead, make it so that they only give out their story arc missions, the way the new contacts in Praetoria do. I understand why they were set up that way originally, but they just aren't needed anymore, and frankly, they detract from the story arcs.
No thanks. There are quite a number of standalone missions that are either legitimately good, or expand on the lore of the game.

Quote:
2. Change the contacts so that they give you their cell phone numbers much earlier, ideally after doing a single mission for them. This makes any running between zones that you need to do much less painless.
It seems like I always end up saying "didn't they already do this?" every issue, but agreed.

Quote:
3. Make sure that contacts give out the missions in their story arcs in the same order to everyone. This makes it much easier to run a story arc in tandem with someone else.
Definitely.

Quote:
4. Fix the story arc missions so that unless there is a good, story-related reason for it to be otherwise, all of the missions are in the zone that the contact is in. I understand that there are reasons that certain missions should be in certain zones, and I'm fine with that. But if you're just doing 3 different 'defeat all' missions to gather information, there's no need whatsoever for those 3 missions to be in 3 different zones (none of which is the zone that the contact is in).
I don't see this as a pressing need, but it has merit.

Quote:
Number 4 would obviously be the most work, but even making the other 3 changes would make people far more likely to run the story arcs I think. And standard code rant applies of course, but on the surface, it seems like it would be a LOT less work to make those changes than to create an equivalent number of new story arcs.
To be honest, I wouldn't be surprised if a majority of folks who refuse to run story arcs are the same people who endlessly run newspaper missions. It's pretty obvious that particular group doesn't care about story or clever mission design, just convenient XP. See also: The AE debacle.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
No thanks. There are quite a number of standalone missions that are either legitimately good, or expand on the lore of the game.
I hadn't thought about that really. They already give you choices of two different missions a lot of the time, so maybe instead of getting rid of the random missions, they could just give you a choice of either a random mission or the first/next mission in their story arc. That way the people who want to do some of the random missions they give out can, and the people who want to get straight to the story arc can do that as well.

Quote:
Originally Posted by IanTheM1 View Post
To be honest, I wouldn't be surprised if a majority of folks who refuse to run story arcs are the same people who endlessly run newspaper missions. It's pretty obvious that particular group doesn't care about story or clever mission design, just convenient XP. See also: The AE debacle.
Could be, I don't know. The XP thing is part of it for me (if you factor in travel time, random runner missions that aren't very good xp, but waste time, the missions to talk to security chiefs and PVP liasons, and all the other crap that they give you on a regular basis, the story arcs are FAR less xp/time than radio missions). However, it's more the fact that although the story arc missions are usually more entertaining than radio missions, the random crap I have to go through to get them is so irritating that it's just not worth it.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
3. /unsigned. I like having the freedom to work on story-arcs in the order I want to do them.
You can't really do this now though. Most of them, it's just a couple missions that they give out of order. As far as I know there aren't any arcs that you can completely pick and choose what order you run them in.


 

Posted

Quote:
Originally Posted by firespray View Post
I hadn't thought about that really. They already give you choices of two different missions a lot of the time, so maybe instead of getting rid of the random missions, they could just give you a choice of either a random mission or the first/next mission in their story arc. That way the people who want to do some of the random missions they give out can, and the people who want to get straight to the story arc can do that as well.
Yeah, all that would really need to be changed is having them cough up their story arcs immediately. This would also help reduce the pressure of outleveling arcs.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by firespray View Post
2. Change the contacts so that they give you their cell phone numbers much earlier, ideally after doing a single mission for them. This makes any running between zones that you need to do much less painless.
Actually, this has been done for most, if not all, regular (non-Detective) contacts in the game.
It was done, I want to say either in I16 or I17. After you run the first mission and return to clear it with the contact, you should get the ability to call them.

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

Posted

All I think should be done is to remove the "Talk to (PvP zone) Liason!" and "Talk to (Zone) Security Chief!" missions from regular contact and add them to a newbie-help contact. The number one thing that deters me from doing story arcs is having to run across three zones just to talk to someone who has information about something I'm not interested in. Especially without the cell phone number... and these missions are usually the first that contacts give out.


 

Posted

Quote:
Originally Posted by firespray View Post
You can't really do this now though. Most of them, it's just a couple missions that they give out of order. As far as I know there aren't any arcs that you can completely pick and choose what order you run them in.

Strange I usually have 2 choices to select from a contact unless it's at the end of what it has to offer.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
3. /unsigned. I like having the freedom to work on story-arcs in the order I want to do them.
I think he's referring to the individual stories within an arch, which for a couple of archs *cough*Striga*cough* come in Random order making it so that people on the same arch ending up having to redo missions so other party members who did not get the right mission can end up getting it taken care of.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by firespray View Post
1. Remove the random missions that contacts give out. Instead, make it so that they only give out their story arc missions, the way the new contacts in Praetoria do. I understand why they were set up that way originally, but they just aren't needed anymore, and frankly, they detract from the story arcs.
I would say reduce the number, not eliminate entirely. Redside seems to be pretty good about this, IMO, so you can use that model.

Also, ditch "talk to XXXX Liason" missions. If you want them to give a spiel about PvP zones or Hazard Zones for the newbies, fine, but don't make people run over to them (often in a different zone) for no good reason.

Quote:
Originally Posted by firespray View Post
2. Change the contacts so that they give you their cell phone numbers much earlier, ideally after doing a single mission for them. This makes any running between zones that you need to do much less painless.
Concur, although they seem to be getting better about this. Actually, I see know reason you shouldn't get a contact's phone after you simply accept the first mission from them.

Quote:
Originally Posted by firespray View Post
4. Fix the story arc missions so that unless there is a good, story-related reason for it to be otherwise, all of the missions are in the zone that the contact is in. I understand that there are reasons that certain missions should be in certain zones, and I'm fine with that. But if you're just doing 3 different 'defeat all' missions to gather information, there's no need whatsoever for those 3 missions to be in 3 different zones (none of which is the zone that the contact is in).
I think that, as a guideline, missions should be in a same zone as the contact, but there are many good reasons to mix things up.


 

Posted

Quote:
Originally Posted by Lycanus View Post
I think he's referring to the individual stories within an arch, which for a couple of archs *cough*Striga*cough* come in Random order making it so that people on the same arch ending up having to redo missions so other party members who did not get the right mission can end up getting it taken care of.

Ok. That I can agree to. Striga is annoying like that.


 

Posted

Quote:
Originally Posted by firespray View Post
1. Remove the random missions that contacts give out. Instead, make it so that they only give out their story arc missions, the way the new contacts in Praetoria do. I understand why they were set up that way originally, but they just aren't needed anymore, and frankly, they detract from the story arcs.
Unsigned. I like my random missions. If you want to run story missions exclusively, abandon the given missions until you receive a story arc one {you'll recognize it through the book icon in your contact list}


Quote:
2. Change the contacts so that they give you their cell phone numbers much earlier, ideally after doing a single mission for them. This makes any running between zones that you need to do much less painless.

Your wish has been retroactively granted.


Quote:
3. Make sure that contacts give out the missions in their story arcs in the same order to everyone. This makes it much easier to run a story arc in tandem with someone else.
To my knowledge, story arcs always run missions from A->B->C etc. Not doing so would result in narrative confusion.

Quote:
4. Fix the story arc missions so that unless there is a good, story-related reason for it to be otherwise, all of the missions are in the zone that the contact is in. I understand that there are reasons that certain missions should be in certain zones, and I'm fine with that. But if you're just doing 3 different 'defeat all' missions to gather information, there's no need whatsoever for those 3 missions to be in 3 different zones (none of which is the zone that the contact is in).
I agree there - less travel time between missions is always good. That would require reshuffling of contact-given missions to ensure that enemies in those missions fit thematically into the zone {Outcasts in Steel Canyon, Trolls in Skyway, etc}.


 

Posted

Quote:
Originally Posted by Quinch View Post
I didn't realize they had done this. I didn't play a lot between I17 and GR. Glad to hear it though.

Quote:
Originally Posted by Quinch View Post
To my knowledge, story arcs always run missions from A->B->C etc. Not doing so would result in narrative confusion.
No, they don't actually. Some of the arcs give certain missions out in a random order. The contact in The Hollows that gives the Frostfire Mission (can't think of his name right now) does this (and I'm sure there are others too). When my wife and I are running missions, it's a pain when he gives her a different mission than I got, since then we have to go through parts of the arc multiple times.


 

Posted

Quote:
Originally Posted by Lycanus View Post
I think he's referring to the individual stories within an arch, which for a couple of archs *cough*Striga*cough* come in Random order making it so that people on the same arch ending up having to redo missions so other party members who did not get the right mission can end up getting it taken care of.
Yeah, this is exactly what I meant. Sorry if it wasn't very clear.


 

Posted

Quote:
Originally Posted by firespray View Post
No, they don't actually. Some of the arcs give certain missions out in a random order. The contact in The Hollows that gives the Frostfire Mission (can't think of his name right now) does this (and I'm sure there are others too). When my wife and I are running missions, it's a pain when he gives her a different mission than I got, since then we have to go through parts of the arc multiple times.
Haven't noticed it. Anyway, abandoning the mission will give you a new random one, so there's a solution already on hand.