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Quote:So, as others have said, carry a "cover" commlink, PDA, etc, which is connected to wireless, but not to anything important on your body. It's not like you want to advertise your smartgun link while you're undercover, anyway.Originally Posted by KaiThe;other thing to keep in mind is where and how you are operating. If today, you walked around with a cassette walkman or an 80s brick cellphone, you'd get wierd looks. People with hard wired systems will get odd looks, and suspicious ones in sensitive areas. If the plan is to blend in and go undercover then you are making yourself look like a target. If you only run around in black form fitting armor at night and the solution to any problem is 'kill it', well that may not much matter to you though :7
Still, 4e is better about giving hackers toys to play with, including drones, etc, that HAVE to be run by wireless. Messing with comms is still a useful thing to do, especially on stealth missions where raising the alarm can cause a big problem. -
Quote:I would say reduce the number, not eliminate entirely. Redside seems to be pretty good about this, IMO, so you can use that model.1. Remove the random missions that contacts give out. Instead, make it so that they only give out their story arc missions, the way the new contacts in Praetoria do. I understand why they were set up that way originally, but they just aren't needed anymore, and frankly, they detract from the story arcs.
Also, ditch "talk to XXXX Liason" missions. If you want them to give a spiel about PvP zones or Hazard Zones for the newbies, fine, but don't make people run over to them (often in a different zone) for no good reason.
Quote:2. Change the contacts so that they give you their cell phone numbers much earlier, ideally after doing a single mission for them. This makes any running between zones that you need to do much less painless.
Quote:4. Fix the story arc missions so that unless there is a good, story-related reason for it to be otherwise, all of the missions are in the zone that the contact is in. I understand that there are reasons that certain missions should be in certain zones, and I'm fine with that. But if you're just doing 3 different 'defeat all' missions to gather information, there's no need whatsoever for those 3 missions to be in 3 different zones (none of which is the zone that the contact is in). -
My ideal case is if Rest had some small non-time cost, instead of a recharge.
Say, if it caused debt equal to half the xp earned from an even level minion. You have a strong incentive to avoid using it excessively, but you're never have to wait around for anything, and since the cost is small, you'll probably advance faster than if you waited to recover health/endurance normally.
That's my crazy idea. Commence Flames in 3, 2, 1... -
I've often thought "D&D isn't a fantasy game, it's a medieval superheroes game".
Quote:Harder, at a given level of strength; 2d10 is more damage than any ordinary weapon. Of course, getting hit by Thor's hammer hurts more than a monk's punch, because a) Thor is probably stronger, and b) The hammer is (very) magical.Unarmed Strike: A monk can hit as hard as anyone wielding a weapon
This is really just more super-acrobatics/agility.
Quote:Abundant Step:
Tongue of the Sun and Moon: another learned skill, as normal people can learn multiple languages
Don't forget the resistance to non-magical weapons.
All my D&D books are packed away now, but as I recall a 20th Warlock would have some notable superpowers (flight, energy blasts, etc), too, as would anybody using Incarnum. Spellcasters are somewhat harder to classify, but the consensus at the Char. Op. board was that most primary spellcasters where more capable than an equivalently leveled and optimized Warlock.
Of course, some of the more extreme optimization results can go way up the scale; even ignoring Pun-Pun, there are a number of infinite damage tricks and other such things. -
Quote:Because preventing "misses due to gravity and wind" was never part of the skill required to begin with?The laser guns used by the Pentathlon does have recoil and use a mechanical trigger, except for the barrel it's pretty much built the same as an air soft gun. Costs, both monetary and to the environment (trying to find pellets after misses due to gravity and wind and msifires), are probably one of the things the Olympic commitee is attempting to aliviate with this change.
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I do think you need some sort of resource depletion mechanic, and some cost to using all your resources in a given combat.
If the only balancing factor is "surviving an encounter" than you either have encounters where everybody except scrappers, brutes, and tankers (and maybe MMs) are screwed, or the only relevant factor is damage, with defenses and endurance efficiency irrelevant.
That said, long waits as balancing are really annoying, and I think that the time currently associated with Rest is sufficient balance, so I support the proposal. -
Quote:A good argument for the police, where I can resign if conscience demands, over the army.It sounds good, but the problem with that is you're shifting the responsibility to someone else - putting your powers under the control of someone else's judgement.
Going back to Rorschach being an example of the vigilante taken to the logical conclusion (the one-man judge, jury, executioner) another character from Watchmen shows the other extreme, the hero who is government sanctioned, working within the law, taking orders - The Comedian; this guy really doesn't have a moral compass, he doesn't need one, someone else tells him what to do, who to kill.
Still, I think the problem in Watchmen's Vietnam isn't the Comedian, it's Dr. Manhattan. He provides an "I Win" button for the United States, and power corrupts collectively as well as individually. The Comedian, despite being a dick, doesn't really do that. Also, Alan Moore thinks the United States is significantly more corrupt than I think it is, so in his mind the gap between reality and Watchmen is smaller than in mine.
If I ever actually find myself in a truly corrupt society, that would change my choices (or convince me to move); if I lived in Praetorian Earth, I would have fewer qualms about being a "vigilante" (fewer moral qualms anyway, I might be more afraid for my own skin). But I don't think the United States (or Canada or anywhere I know of in the EU) justifies violent defiance of the law. Even if I had the power to unmake current government institutions, and create new ones, I'm not confident I'd do a significantly better job to justify the violence and pain caused by the upheaval. In terms of reforming society, I suspect I could do a better job as Bruce Wayne (using money and influence) than Batman (using violence).
There's a reason I said I don't want to be Emperor of the World, even if I have the super-powers to demand it. Can you design institutions to prevent corruption, even among people on whom the institutions are forcibly imposed? Or do you simply plan to knock-off people who, in your sole opinion, are corrupt? How do you tell? You're not the only person in the world who dislikes corruption; if it were easy to unambiguously identify, it wouldn't exist.
Quote:As soon as the powers that be learned of this amazing cop who was bullet-proof, or that soldier who could shoot lasers from his eyes, they'd be re-assigned faster than you could say 'shady government conspiracy'.
I think the government-sanctioned route has the potential to be far worse.
If they want to use me for morally bankrupt black-ops, they'd be stupid. If I see something that really offends my conscience, I can always back out and/or go public; they can't easily pressure or "disappear" me like a normal operative, because I'm a super-hero. Also, I don't think that sort of thing goes on too often in real life (not that governments don't do shady or illegal things, but usually not in massive conspiracies). That sort of thing might make a good plot ("I'll play along until I can get the proof on my Bat-Camera"). -
The "things that are otherwise enjoyable" part disqualifies a lot of stupid villains, because they often make the whole plot seem stupid.
With that in mind, I'd nominate the Marquis de la Montalban from Sid Meier's Pirates!. In an otherwise enjoyable game, plotwise he provides moustache-twirling evil combined with a ridiculous reaction to being beaten, all while breaking the difficulty curve by being MUCH harder than any other swordfighting opponent and having a base that is annoying to find even after you get the map. -
With Batman/Daredevil level powers, I'd probably go Blue Steel and join the police, or more likely the military. Allows me to use my powers within the law, and at least nominally with 2nd opinions in case I suffer a momentary lapse in judgement. Also provides me with a wage for my do-gooding.
At least, I hope I'm that good a person. It's possible I'll go Rogue, steal enough for me, my family, and friends to live in material comfort, and maybe a few random acts of feel-good vigilantism and/or robin hood robberies.
With Superman or Dr. Manhattan level power, I have a hard time believing I'd resist the urge to acquire material wealth. If I can leverage my powers to create inventions, all well and good, I'll do that, and live off the proceeds. If not, well, it's probably tribute time (though I'd try to only extort totalitarian regimes). Other than that, I'd do what I could in terms of major disaster relief, prevention of clear and egregious human rights abuses and genocides, and try to referee any major wars, at least as far as my conscience demands. But I don't want to be Emperor of the World.