Hand Clap


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Posted

Has it ever been explained why certain AV/Heroes version of Hand Clap does damage while the players version does not?.

I think Super Strength would be a lot more fun and not so single target only if Hand Clap was made to do some damage (even if it was on the level of Whirling Hands).

Thoughts?


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
not so single target only
Are you ignoring Footstomp, by chance?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Novella View Post
Has it ever been explained why certain AV/Heroes version of Hand Clap does damage while the players version does not?.

I think Super Strength would be a lot more fun and not so single target only if Hand Clap was made to do some damage (even if it was on the level of Whirling Hands).

Thoughts?
It needs something to be worth taking: Low accuracy, mag 2 stun, and Knockback(seldom if ever desired).


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by macskull View Post
Are you ignoring Footstomp, by chance?
No Mac. I am not ignoring Foot Stomp and all its wonderful glory, but waiting 32 levels as a Brute or 38 levels as a Tanker for your only area of effect power is a bit extreme in my opinion.

Most other sets have an area of effect attack earlier in the build and Super Strength has Hand Clap which could be changed to be an area of effect and still not make the set over powered.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
No Mac. I am not ignoring Foot Stomp and all its wonderful glory, but waiting 32 levels as a Brute or 38 levels as a Tanker for your only area of effect power is a bit extreme in my opinion.

Most other sets have an area of effect attack earlier in the build and Super Strength has Hand Clap which could be changed to be an area of effect and still not make the set over powered.
Superstrength is the most overpowered Melee set in the game.

You can have Hand Clap do AoE if you turn Rage into Build Up. Then it would still be insanely powerful.


 

Posted

Compared to Kin Melee.....EM is insanely overpowered so yeah, suck it KM


 

Posted

Quote:
Originally Posted by Novella View Post
No Mac. I am not ignoring Foot Stomp and all its wonderful glory, but waiting 32 levels as a Brute or 38 levels as a Tanker for your only area of effect power is a bit extreme in my opinion.

Most other sets have an area of effect attack earlier in the build and Super Strength has Hand Clap which could be changed to be an area of effect and still not make the set over powered.
Hand Clap is an AoE, just not AoE damage. SS also gets Taunt at level 10/12. KoB's gauntlet radius is also a very impressive 17 feet.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I'm strictly referring to damage AoE which Hand Clap is not. The gauntlet radius of Knockout Blow is also irrelevant seeing as Gauntlet does not help you defeat enemies.

As to the person that said Super Strength is the most overpowered melee set in the game I have to disagree highly. Energy Melee does consistently more damage than Super Strength unless you are on a Brute in which case SS is very powerful.

If Hand Clap did the same damage as Whirling Hands it would not be overpowered being Whirling Hands does terrible damage as it is since its smashing damage over energy damage.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
I'm strictly referring to damage AoE which Hand Clap is not. The gauntlet radius of Knockout Blow is also irrelevant seeing as Gauntlet does not help you defeat enemies.

As to the person that said Super Strength is the most overpowered melee set in the game I have to disagree highly. Energy Melee does consistently more damage than Super Strength unless you are on a Brute in which case SS is very powerful.

If Hand Clap did the same damage as Whirling Hands it would not be overpowered being Whirling Hands does terrible damage as it is since its smashing damage over energy damage.
SS is leaps and bounds ahead of Energy in mob mowing after level 39. Yes, it is extreme you have to wait that long. But it is also extremely good. If you want more damage from your own attacks, play a brute. If you want to play the extreme defense/aggro AT and have early damage and AoE punch, team with a blaster, then Gauntlet will help you defeat enemies.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Novella View Post

As to the person that said Super Strength is the most overpowered melee set in the game I have to disagree highly. Energy Melee does consistently more damage than Super Strength unless you are on a Brute in which case SS is very powerful.
You gonna try to somehow back up that completely inaccurate statement? Because it doesnt take a genius to realize hitting just 3 people with a rage-buffed FS outdamages ET. How often do you hit two or more people with FS?

Energy melee does consistently less aoe damage than almost (almost may be putting it nicely) every other set in the game. Energy melee does not even do the most single target damage. Even with both its big hitters.

Seriously, how does your statement make sense to you...


 

Posted

Quote:
Originally Posted by Novella View Post
I'm strictly referring to damage AoE which Hand Clap is not. The gauntlet radius of Knockout Blow is also irrelevant seeing as Gauntlet does not help you defeat enemies.

As to the person that said Super Strength is the most overpowered melee set in the game I have to disagree highly. Energy Melee does consistently more damage than Super Strength unless you are on a Brute in which case SS is very powerful.

If Hand Clap did the same damage as Whirling Hands it would not be overpowered being Whirling Hands does terrible damage as it is since its smashing damage over energy damage.
lawlz

You're hilarious Novella with your Energy Melee fixation.

SS is miles better then Energy Melee due to Rage and Footstomp.


 

Posted

I can't imagine how anyone can portray SS as mediocre. You get the mainstay of your single target attacks early (incredibly early on brute, since they have them by level 8), and while the aoe is a long wait, it's also one of the best aoe's available to melee sets.

I haven't seen anyone talk in any positive way about EM since they nerfed ET.


 

Posted

None of these posts has anything to do with my initial question, but I will address them anyway.

Quote:
Originally Posted by StratoNexus View Post
SS is leaps and bounds ahead of Energy in mob mowing after level 39. Yes, it is extreme you have to wait that long. But it is also extremely good. If you want more damage from your own attacks, play a brute.
Exactly, after level 39. What happens before you get Foot Stomp? You have a completely single target focused power set that can be out damaged by many other melee sets.

I know that Foot Stomp is wonderful, but I am not talking about Foot Stomp, that is completely irrelevant to anything I am talking about.


Quote:
Originally Posted by RabidBrian View Post
You gonna try to somehow back up that completely inaccurate statement? Because it doesnt take a genius to realize hitting just 2 people with a rage-buffed FS outdamages ET. How often do you hit two or more people with FS?

Energy melee does consistently less aoe damage than almost (almost may be putting it nicely) every other set in the game. Energy melee does not even do the most single target damage. Even with both its big hitters.

Seriously, how does your statement make sense to you...
There is nothing inaccurate about my statement. Looking at my posts after replying to Mac and you will see I am talking about the set prior to getting Foot Stomp, hence my post talking about the lack of area of effect damage.

Additionally last I checked, Tankers do not get Rage so its foolish to even mention it.

Energy Melee does more damage than Super Strength prior to Foot Stomp and that much is blatantly obvious since smashing damage is resisted much more commonly than energy damage is. Can SS do more damage than EM? Sure. Fury and double stacked Rage can easily make it surpass EM, but those are special factors and factors that do not apply to every person playing the SS set.

I think a better question is how does my statement not make sense to you?

This is not a topic about whether EM is better than SS or vice versa. I am simply asking if it has even been explained why certain NPC's can do damage with Hand Clap where as we cannot.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
I think Super Strength would be a lot more fun and not so single target only if Hand Clap was made to do some damage (even if it was on the level of Whirling Hands).

Thoughts?
Heh, I love how anviliciously this speaks of Energy Melee


 

Posted

Quote:
Originally Posted by Novella View Post
Additionally last I checked, Tankers do not get Rage

...

Quote:
I am simply asking if it has even been explained why certain NPC's can do damage with Hand Clap where as we cannot.
Probably much the same reason that BaBs has an AoE version of Energy Transfer, or Statesman/Hero 1 can become 100% resistant to most types of damage, or Ghost Widow has a mag 100 hold, or Nemesis bosses have a version of PFF that makes them phase, and so on. In short, NPCs cheat in order to make up for their lack of intelligence.

There is nothing wrong with Super Strength - it's got good single-target and great AoE, with the price being that you have to wait until a higher level to get access to that AoE. Unfortunately, in the case of Psi Assault people complained about having to wait, so the set was rebalanced and now it's simply mediocre.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I think the question is would you be willing to remove the damage from Foot Stomp to put it in Hand Clap.

Personally, if I were to try to fix the power, I would make it a short range cone in front of the caster. Then it could do damage about the likes of Jacob's Ladder or Shadow Maul. And the knockback would be more controlled, you could direct it if you wanted to throw foes into a corner, or into another Tanker or Brute.

Then again, if we're going to "fix" Hand Clap, I'd like to hear what you plan to do about Fault, Lightning Clap, and Ice Patch, not to mention Stun or even Touch of Fear. (especially since Cobra Strike no longer lacks damage)


 

Posted

Quote:
Originally Posted by Novella View Post
Exactly, after level 39. What happens before you get Foot Stomp? You have a completely single target focused power set that can be out damaged by many other melee sets.

I know that Foot Stomp is wonderful, but I am not talking about Foot Stomp, that is completely irrelevant to anything I am talking about.
Powers cannot be balanced in isolation of the rest of the powerset. What Foot Stomp and Rage do is very relevant.

Most Tanker sets do not get real AoEs until 28. Not even Fiery gets three 15 foot radius AoE powers, much less two 15 foot AoE powers with massive mitigation (only Stone and SS can boast that).

Yes, until level 39 a SS tanker is just great at single target damage, although they have great AoE aggro control despite that. Even if YOU were willing to give up something for damage in Hand Clap, I am pretty sure the devs are not willing to make that kind of a change.

Quote:
Originally Posted by Novella View Post
I am simply asking if it has even been explained why certain NPC's can do damage with Hand Clap where as we cannot.
Because balancing powers for NPCs is different than balancing powersets for players.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Then again, if we're going to "fix" Hand Clap, I'd like to hear what you plan to do about Fault, Lightning Clap, and Ice Patch, not to mention Stun or even Touch of Fear. (especially since Cobra Strike no longer lacks damage)
Leave my Fault, Ice Patch, and Touch of Fear alone, thankyouverymuch. Unlike, say, Lightning Clap or Stun, those powers are actually quite useful - Fault lets me shut down every NPC in a spawn except bosses, permenantly; Ice Patch isn't a click that only knocks back mobs once (rather it persists and NPCs keep flopping around as long as they're in the patch); and Touch of Fear comes with a sizable tohit debuff.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Which AV/Hero is doing damage from Handclap?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Novella View Post
Additionally last I checked, Tankers do not get Rage so its foolish to even mention it.
did you seriously type that?

Quote:
Originally Posted by New Dawn View Post
Which AV/Hero is doing damage from Handclap?
Statesman/Reichsman immediately comes to mind and I think Back Alley Brawler as well.


 

Posted

Quote:
Originally Posted by New Dawn View Post
Which AV/Hero is doing damage from Handclap?
statesman
reichsman
BABs
imperious (although you never fight him his hand clap does do dmg)

pretty much any NPC AV thats not a custom critter in AE which as hand clap from what ive seen does dmg

as per the OP, i do support giving hand clap some dmg to make it not completely worthless (as for some of your facts, not entirely accurate)

to me hand clap is a cool looking power and would be really awesome but how it is now with the massive kb and the 0 dmg, poeple dont have any reason to even bother taking it unless they want some aggro mitigation during a rage crash


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
did you seriously type that?
Not only did they type that, but they typed that just before they typed the following in the same post:
Quote:
Originally Posted by Novella View Post
Can SS do more damage than EM? Sure. Fury and double stacked Rage can easily make it surpass EM, but those are special factors and factors that do not apply to every person playing the SS set.
It made me giggle.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Peregrine_Falcon View Post
Simple mistake. I was thinking of Fury when I typed Rage. I had more to my post which based around Fury but removed it.

Quote:
Originally Posted by Jade_Dragon View Post
I think the question is would you be willing to remove the damage from Foot Stomp to put it in Hand Clap.

Personally, if I were to try to fix the power, I would make it a short range cone in front of the caster. Then it could do damage about the likes of Jacob's Ladder or Shadow Maul. And the knockback would be more controlled, you could direct it if you wanted to throw foes into a corner, or into another Tanker or Brute.

Then again, if we're going to "fix" Hand Clap, I'd like to hear what you plan to do about Fault, Lightning Clap, and Ice Patch, not to mention Stun or even Touch of Fear. (especially since Cobra Strike no longer lacks damage)
I wouldn't mine having the damage reduced in Foot Stomp and some added to Hand Clap. I wouldn't care if it was a smaller radius than normal PBAoE's, but a little damage would be better than what it currently offers which is basically nothing.

I know nothing about Fault so I can't really chime in on that. I have wanted damage on Lightning Clap for a long time and even made a thread about it a long time ago in the Blasters thread. Ice Patch doesn't need anything changed because of the type of power it is. Ice Patch has far better uses than Hand Clap in my opinion. Stun is another power that I am content with not touching because I like the function of that power. I would like to see the animation shortened, but that's about it. I personally think Touch of Fear is useless on a Tanker or Brute, but that is my opinion. I love the power on Stalkers and Scrappers, but I skip it on my Tanker and would never take it.


Quote:
Originally Posted by Mr. DJ View Post
did you seriously type that?
It was a simple mistake. I know Tankers get Rage, I meant to say Fury.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Not only did they type that, but they typed that just before they typed the following in the same post:

It made me giggle.
Not sure what made you giggle. It's true. Stacked Rage is not something everyone does on the SS characters and since Fury doesn't apply to Tankers that is added damage that Brutes get that Tankers do not get.

Depending on how you build your character you may only have three slots in Rage and just enough recharge to make it overlap once rather than twice or the three times that some builds have.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)