Best Scrapper PvE DPS
Bottom line: if you're looking for the absolute best on-paper level 50 money is no object scrapper damage dealer, you're probably looking at either Dark Melee/Shields or Fiery Melee/Shields. Maybe Claws/Shields for AoE more than single target. Or, if you're going all out on recharge and willing to do the homework yourself, KM/Shields for single target may be a strong play.
|
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
To be too serious, when DPS is the topic, we also tend to be talking about hard targets, since hard targets are where DPS is most relevant. For regular spawns, burst and AoE damage are more relevant. For the harder of the hard targets, "kill them before they kill me" isn't a particularly good mitigation strategy, because they're going to be in your face for quite a while, and are putting out damage at a clip. I say this while currently leveling two Scrappers that I'm building and playing more like blappers (MA/Fire and Electric/Fire). So I'm not saying that pure damage is a bad strategy in general, just that it is of much more limited use against the kinds of targets that DPS is most relevant to.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
The original topic was about primary powers. Tho I just realised Fiery Embrace is not a "build up"-like power, it allows you to go beyond the damage cap. Anyone knows how AAO, Follow Up or Power Siphon works in term of buff stacking?
The original topic was about primary powers. Tho I just realised Fiery Embrace is not a "build up"-like power, it allows you to go beyond the damage cap. Anyone knows how AAO, Follow Up or Power Siphon works in term of buff stacking?
|
Followup is a fast-animating, low damage attack that adds a smallish bonus to hit and damage every time it hits. With lotsa recharge, it is fairly easy to stack it up twice and pretty much keep it that way IF you are quick between spawns.
Power Siphon is a no-damage click power that enables all of your OTHER attacks that hit to add damage buffs as an inherent freebie for as long as it lasts. In effect, with a very fast attack chain, it steadily ramps up your bonus damage to a peak, then it ramps back down again after it expires.
Of the three, AAO is hands-down the best in my opinion. It is automatic, and functions best when in a target rich environment. There is zero negative impact to your attack chain, because it requires zero animation time. There's no chance to miss, it requires no monitoring or care. Just cram yourself into the midst of the baddies and lay waste.
Followup is very nice, except that it displaces more potent attacks in your attack chain and can miss. Make no mistake, it's very nice, and very worth it, but with some issues. It also has a 'ramp up' time if you ever pause more than second or two between fights. In practice it feels a bit like chasing a brute's fury bar: If you pause, you lose.
Power Siphon is even slower to ramp up than Followup, but peaks a lot higher and lasts a lot longer. if you have a pause in attacking you have to wind it up again. It's like followup on steroids. The real joker is the fact that the KM tier9, on a scrap, has a 20 percent chance per hit of recharging it instantly.
If so, you can then fire it up again as soon as it expires. The downside is, it's finicky. You have to monitor your buff status closely, which I find a pain. YMMV.
Is that what you were after?
The original topic was about primary powers. Tho I just realised Fiery Embrace is not a "build up"-like power, it allows you to go beyond the damage cap. Anyone knows how AAO, Follow Up or Power Siphon works in term of buff stacking?
|
kin/fire has some serious potential, but I don't know of anyone who's managed to come up with a calculation that accounts for all of it's complexities.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
No no no, my point is: Scrapper damage cap is +400% (and you hit that on second FS and about steady on that with a good Kin), Fiery Embrace raise it OVER it because its not couted on the +damage line. What about the other damage boost?
No no no, my point is: Scrapper damage cap is +400% (and you hit that on second FS and about steady on that with a good Kin), Fiery Embrace raise it OVER it because its not couted on the +damage line. What about the other damage boost?
|
That said, Shred has good points:
KM/fire can stack (I believe) Power Siphon and Fiery Embrace. The numbers here.... Whew.
Claws/fire, Dark Melee/fire, and Dual Blades/fire can stack followup/soul drain/blinding feint and Fiery Embrace. Less impressive than the above, but still not shabby by any stretch.
KM/sd can stack Power Siphon and AAO. This is subject to the usual damage caps, though.
Of the above, the least twiddly would be the KM/sd. By a wide margin.
The reason DM/sd does so well currently (in single target DPS) is via stacking self-buffs like this.
....
...which naturally segues into my Standard Rant number 3, "When are the Dev's going to address infinitely stackable buffs?"
But that's a topic for another day.
Fiery Embrace is the only power in the game (that I know of so far) that has the new 'added damage' mechanism.
|
IMO, Defiance should have been handled this way as it would have been a much more controlled way to balance AoE vs single target attacks (in addition to a few other benefits).
...which naturally segues into my Standard Rant number 3, "When are the Dev's going to address infinitely stackable buffs?"
|
*Edit: I was wrong and just thinking of how the extra mez works. Domination's extra damage was a straight up damage buff.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
No no no, my point is: Scrapper damage cap is +400% (and you hit that on second FS and about steady on that with a good Kin), Fiery Embrace raise it OVER it because its not couted on the +damage line. What about the other damage boost?
|
Saying FE allows you to go over the damage cap is kind of like saying putting five damage procs into Brawl allow it to go over the damage cap of Brawl. I understand the sentiment that is being attempted to be expressed, but its something to avoid because it can cause confusion when people try to figure out what's going on and end up thinking the wrong things about the power.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Fiery Embrace is not a damage buff, and thus has nothing to do with the damage buff cap (and what we call the "damage cap" is really the "damage buff cap"). Fiery Embrace is more like a proc: when its up your attacks do a separate "tick" of damage. That tick is pure damage, not a damage buff.
Saying FE allows you to go over the damage cap is kind of like saying putting five damage procs into Brawl allow it to go over the damage cap of Brawl. I understand the sentiment that is being attempted to be expressed, but its something to avoid because it can cause confusion when people try to figure out what's going on and end up thinking the wrong things about the power. |
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
How does FE actually work now? I know it is affected by other effects/powers (rage, fury, etc.), but what about +damage % bonuses from IOs?
How does FE actually work now? I know it is affected by other effects/powers (rage, fury, etc.), but what about +damage % bonuses from IOs?
|
For example, imagine an attack that normally deals 100 lethal damage. With no +dam and FE active, it would deal 100 lethal damage and 45 fire damage. With 95% +dam and FE active, it would deal 195 lethal damage and 87.75 fire damage. Essentially, FE provides you with roughly a 45% increase in your total DPS because it simply makes you attacks deal more base damage.
Am I perceiving this right when I think 'Wow, this should make FE for brutes very strong,' because they're pouring it through so much baseline damage buff? Or am I just counting six of one and half a dozen of the other?
That's a good question. I'll leave that to the math people.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Am I perceiving this right when I think 'Wow, this should make FE for brutes very strong,' because they're pouring it through so much baseline damage buff? Or am I just counting six of one and half a dozen of the other?
|
On the flipside, I'm sure it's crazy with scrappers. Power Siphon can be a very reliable +100% dmg buff even early game for it to be pretty amazing.
I'd assume that the extra buff from fury is countered by the lower base damage that Brutes do, just like with all Brute attacks. I'd expect it to be a wash. I haven't actually checked anything, though. Hmmm, I'm actively leveling two /Fire characters. You'd think I'd pay attention, but I totally wing it while I'm leveling. And I think next on the list of things I want to check the numbers on is the new Martial Arts. Then I should have a look at Kinetic Melee. Maybe then Fire. Then Kinetic Melee/Fire, since that's bound to be confusing. So many numbers to crunch, so little time. Maybe I should play the game some time too.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Domination had it (and still has a form of it, with added mez instead of damage).
|
nope, Domination was a straight-up +dam.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
Am I perceiving this right when I think 'Wow, this should make FE for brutes very strong,' because they're pouring it through so much baseline damage buff? Or am I just counting six of one and half a dozen of the other?
|
Upon second thought, I don't know if FE hits can crit, so that might throw things off, but it will still be pretty close.
As I said in my first post in this topic:
If all you care about is damage, the ONLY CHOICE is fire melee.
It's fire melee.
Really, honest to god, it's FIRE MELEE.
Go forth and commence burnin'.