Best Scrapper PvE DPS


Arcanaville

 

Posted

Quote:
Originally Posted by Hopeling View Post
Upon second thought, I don't know if FE hits can crit, so that might throw things off, but it will still be pretty close.
It was pushed for in beta, but Castle didn't put it in because the only way he could do it without making it too convoluted was to have the FE portion of the damage crit independently of the normal damage. I would have been perfectly happy with that, but apparently Castle wasn't.


 

Posted

You could look at the Rikti Pylon thread for a list of some individuals' single target damage, which, although variable because of the RNG, can give you a good idea of what's what. I think it's also worth noting that the three highest listed non-shield secondaries in that thread are dual blades, claws, and katana. Pair those with the new /fa, and we'll have to see what people come up with (though trying to survive with /fa and any of those other than kat can be a challenge).


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Posted

Quote:
Originally Posted by Microcosm View Post
You could look at the Rikti Pylon thread for a list of some individuals' single target damage, which, although variable because of the RNG, can give you a good idea of what's what. I think it's also worth noting that the three highest listed non-shield secondaries in that thread are dual blades, claws, and katana. Pair those with the new /fa, and we'll have to see what people come up with (though trying to survive with /fa and any of those other than kat can be a challenge).
And doing it with Katana with a DPS build would be equally challenging. If course, if you ONLY want to test DPS, get help from a Tank. I do think Katana/Fire has a good shot at very high DPS.


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Posted

Ya, at the moment I'm trying to figure out how to make a survivable kat/fire with only one application of divine avalanche (general play), but I'm thinking I'll just have to stick with /electric. Don't think I'd ever attempt a pylon with the former.


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Posted

Unfortunately, even the best DPS set ups on paper don't always have the ability to actually defeat a Pylon before it defeats you. I would have to wonder how good a /fire scrapper could ever be and still stay alive.
Let's just hope that when the full Incarnate system goes live, we won't need to make as many DPS sacrifices to keep up our survivability.


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Best AoE damage, fine with me. At least that's something to cling onto to, considering it has one of the worst amount of damage mitigation.
ahhh yeah....

let's not forget about spines/fire....


thinking of rolling one now...


 

Posted

Briefly, a bunch of the Incarnate options showed up on the regular (not GR beta) test server while GR was still in beta. It included things that were not on the beta server even when the Incarnate system was being tested there.

Hopefully obviously, anything seen there should be considered wildly subject to change. I don't know how wise it would be to discuss what was there in detail, but I will say that very little of it was directly about improving survival. There were definitely some things there that would make our DPS subculture in here salivate big-time.


Blue
American Steele: 50 BS/Inv
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Red
Shadowslip: 50 DDC
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Posted

Well, so far I've seen almost nothing that is about survival out of the incarnate posts. shifting levels is a tad about survival, but more accuracy and damage really. Alpha Slot damage and recharge buffs? And from what I've seen surprisingly large buff numbers too.

My memory is worthless so I wont quote anything but I remember thinking "wow that looks broken, I hope the numbers get smaller before going live".


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