Cathedral of Pain


Beef_Cake

 

Posted

Quote:
Originally Posted by Nericus View Post
I have no mixed feelings at all about a Mo-CoP: it shouldn't exist. Standard CoP is just fine.
Well, if a villainside run slowing down to a slideshow reminiscent of the 100+ man Hamidon raids is considered "fine".

Srsly...that was horrible. I was getting close to 1 frame per second at times on that on a Radeon HD 5750. Can't even imagine trying it with anything lesser. And yes, settings were cranked down to pretty low.

If the MoCoP were based on solely YOUR team not using temps and not being defeated, possibly. But relying on 24 people to not be defeated, with no nukes and no shivans on a broken AV? That dog won't hunt monseuir.



 

Posted

Quote:
Originally Posted by InsanityPeak View Post
I really don't see what the problem is. If they added a MoCoP badge, either you earn it, or you don't. They call it a Mo Badge for a reason, and let's face it, sooner or later, we'll get MoCoP groups run in something like half an hour, because enough people are experienced enough with it to even drag a few morons through it.

This kind of thing just takes a little practice.

I'd be for the badge.
I've "experienced" practising during beta. The only way* to currently succeed on a consistent basis is to have everybody on a Vent/TS server and only with a select group of people.

There is a difference between good and bad game design that the Master badges consistently fail to address. They are not good reward design.

Edit:
* I'm sure there are groups that did it without a Vent server, but I wouldn't think they are in the majority that have completed it.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Dark One View Post
Well, if a villainside run slowing down to a slideshow reminiscent of the 100+ man Hamidon raids is considered "fine".

Srsly...that was horrible. I was getting close to 1 frame per second at times on that on a Radeon HD 5750. Can't even imagine trying it with anything lesser. And yes, settings were cranked down to pretty low.

If the MoCoP were based on solely YOUR team not using temps and not being defeated, possibly. But relying on 24 people to not be defeated, with no nukes and no shivans on a broken AV? That dog won't hunt monseuir.
Ok yes, fine is relative and yes CoP needs a little tune up, but nevertheless we need a MoCoP badge like we'd need a hole drilled through our heads.

Now if running CoP helps provide components to craft Incarnate powers like they say the RSF/STF/LGTF/ITF/Khan/CUDA TF/SF's are supposedly able to then that's fine.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
I've "experienced" practising during beta. The only way to currently succeed on a consistent basis is to have everybody on a Vent/TS server [keeping their inane banter to themselves and following instructions from the leader or leaders, and not constantly spamming broadcast for instructions or with inane drivel] and only with a select group of people.
.
Slight fix there.


 

Posted

Quote:
Originally Posted by Nericus View Post
Now if running CoP helps provide components to craft Incarnate powers like they say the RSF/STF/LGTF/ITF/Khan/CUDA TF/SF's are supposedly able to then that's fine.
Actually before the Incarnate System was yanked, there was an option to get a Penumbra of Rularuu incarnate salvage. Most players just converted Incarnate Shards to get this.

I'd also like to point out that master runs were NOT required to get Incarnate Salvage. There wasn't any upgrade or added benefit to doing a master run in terms of Incarnate salvage.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Actually before the Incarnate System was yanked, there was an option to get a Penumbra of Rularuu incarnate salvage. Most players just converted Incarnate Shards to get this.

I'd also like to point out that master runs were NOT required to get Incarnate Salvage. There wasn't any upgrade or added benefit to doing a master run in terms of Incarnate salvage.
Slight clarification: I meant standard CoP, not a MoCoP for incarnate salvage. Also its good that standard runs of the assorted TF/SF's are all that's needed for incarnate drops.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Quote:
Originally Posted by Lothic View Post
I'll just point out that everything you've seen of the Incarnate stuff was specifically pulled out of the GR beta to be "reworked before release". While it's certainly possible everything you saw might remain intact I wouldn't assume that at this point.
Does this sound like they are going to change the Alpha slot?

Originally Posted by Positron
Quote:
Thanks for that. Yes, we're not scrapping the system. We were actually very happy with the beta test of the Alpha slot, as well as acquiring the powers for it. What we DO want you to have is something to do with it! Since Incarnate stuff doesn't exemplar down (by design), we needed to make sure that getting the Alpha slot and abilities wasn't considered "useless".
It seems the only issue they are working out at the moment is something to use it with.
I never assumed they were specifically changing the Alpha slot. That's kind of my point - I'm not assuming ANYTHING about this system until we see how far they decide to change it to make it work.

As for finding "something to use it with" it would seem very obvious to me that the only thing you could use stupid-awesome Incarnate power in this game for is for things EXACTLY like a Mo-CoP. What other kinds of things would you suggest that such a system like the Incarnate system would be used for?

Quote:
Quote:
Don't get me wrong - I'd have mixed feelings about a Mo-CoP. I'm just suggesting that it might be a realistic possibility depending on just how powerful being an Incarnate ultimately makes us.
And like I said, it is highly likely that future master runs will need an "exclude incarnate abilities" setting as well as "no temp powers and zero defeats".
There's no real point in assuming -anything- at this point. For all we know the Devs, in order to solve the "what can we do to give players something to do with the Incarnate system" question might create new content (like for example something like a "Mo-CoP") that would literally REQUIRE you to be an Incarnate to even try it.

Why exactly would it be impossible for there to be "Incarnate-only" content which would turn out to be be as hard as what a Mo-CoP might be? Just because previous MoTFs followed the "no temp powers and zero defeats" model doesn't mean future ones couldn't be even harder/different due to different requirements.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

The problem stems from the fact that the common & uncommon Alpha slot isn't "stupid-awesome". It is an extra 5%-12% bonus to powers that are slotted to ED levels, and up to a 33% bonus to one aspect if it isn't slotted to ED. It is an extra Single Origin in all your powers that a part (1/6 or 1/3) ignores ED -- only for powers that accept that type of enhancement. Does that scream "stupid-awesome" to you?

The only aspect that could affect things is the level shift, and there is already means to balance it out: negative level shifts. Castle already warned players that even though players can get positive level shifts, enemies will get the negative level shifts.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Isn't the whole idea of a "Master of" badge to show that a group of people have enough synchronization and intelligence to complete a TF/SF in such a manner as to obtain it? The MoCoP wouldn't just be a, "Wow, grats on Mo(SF/TF here), I guess it took you like one post on the forum to coordinate such an effort." If anything, there should be an incentive to a MoCoP for a SG, like I don't know, a permanent IoP object that can be activated to obtain a temporary power?


 

Posted

I personally like the Master of badges, but I will have to say "Hell No!" to this one. Way too many variables to screw things up for everyone. A 8 man team is one thing, but 24, too much can happen. And if 1 teams fails its overwith.

Besides, this is a trial, not a Strike Force or Task force. And I do belive ther isn't a Master of badge for a trial. And I'd like to keep it that way, lets not make these badges trivial.


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]

 

Posted

I'm with Beefers and the others against a MoCoP.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Quote:
Originally Posted by Snow Globe View Post
The problem stems from the fact that the common & uncommon Alpha slot isn't "stupid-awesome". It is an extra 5%-12% bonus to powers that are slotted to ED levels, and up to a 33% bonus to one aspect if it isn't slotted to ED. It is an extra Single Origin in all your powers that a part (1/6 or 1/3) ignores ED -- only for powers that accept that type of enhancement. Does that scream "stupid-awesome" to you?
One more time I'll just point out that it's probably not safe to assume what we think we know about the Incarnate system today will turn out to be the case when it finally goes live. Remember what IoPs were "supposed" to be like before the Devs scrapped that concept?

I'm assuming -nothing- about how it's going to work until it finally gets re-engineered into whatever the Devs need it to be. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Beef_Cake View Post
I personally like the Master of badges, but I will have to say "Hell No!" to this one. Way too many variables to screw things up for everyone. A 8 man team is one thing, but 24, too much can happen. And if 1 teams fails its overwith.

Besides, this is a trial, not a Strike Force or Task force. And I do belive ther isn't a Master of badge for a trial. And I'd like to keep it that way, lets not make these badges trivial.
Not exactly sure why a master version of a trial would make these kind of badges "trivial".
And I'm not exactly sure why there could never be a master version of a trial either. *shrugs*

As MMOs age there's always a tendency for the Devs to add increasingly difficult content to challenge top end players. I'd have to say all this negative reaction to the idea of a super-hard challenge (like a mythical Mo-CoP) is more or less shortsighted. If the Devs don't specifically introduce a Mo-CoP it's still fairly likely that we're eventually going to get something equivalent to what that would be like.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
Not exactly sure why a master version of a trial would make these kind of badges "trivial".
And I'm not exactly sure why there could never be a master version of a trial either. *shrugs*

As MMOs age there's always a tendency for the Devs to add increasingly difficult content to challenge top end players. I'd have to say all this negative reaction to the idea of a super-hard challenge (like a mythical Mo-CoP) is more or less shortsighted. If the Devs don't specifically introduce a Mo-CoP it's still fairly likely that we're eventually going to get something equivalent to what that would be like.
I don't think that a MoCop would trivialize the Mo badges, however an MoCop badge based on no one of the 24 people in the trial getting killed would likely be more impossible to obtain then finding the Holy Grail.

Also isn't the CoP still a bit buggy?


 

Posted

Quote:
Originally Posted by Nericus View Post
I don't think that a MoCop would trivialize the Mo badges, however an MoCop badge based on no one of the 24 people in the trial getting killed would likely be more impossible to obtain then finding the Holy Grail.

Also isn't the CoP still a bit buggy?
Yes Castle confirmed the current CoP is allowing the AV to shoot through his "Affect Self Only" shield. We can only assume this trial will be a bit easier when he isn't randomly one-shoting squishies with impunity.

But as far as a possible Mo-CoP goes who's to say exactly what the requirements would be. It's possible it'd follow the standard "no deaths, no temp powers" paradigm but they could easily come up with almost anything to make it harder. As Beefy pointed out this is a trial not a TF/SF so the details of what would make it a "master level trial" could be fairly different.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
Yes Castle confirmed the current CoP is allowing the AV to shoot through his "Affect Self Only" shield. We can only assume this trial will be a bit easier when he isn't randomly one-shoting squishies with impunity.
Actually Castle said that they couldn't replicate it.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Actually Castle said that they couldn't replicate it.
I volunteer to head into a mish with the devs and show them.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Lothic View Post
Yes Castle confirmed the current CoP is allowing the AV to shoot through his "Affect Self Only" shield. We can only assume this trial will be a bit easier when he isn't randomly one-shoting squishies with impunity.

But as far as a possible Mo-CoP goes who's to say exactly what the requirements would be. It's possible it'd follow the standard "no deaths, no temp powers" paradigm but they could easily come up with almost anything to make it harder. As Beefy pointed out this is a trial not a TF/SF so the details of what would make it a "master level trial" could be fairly different.
I'm quite confident that at the very least, the No Death rule would be in place for any and all Mo badges.

Also I can confirm that CoP is indeed bugged as we just ran one and the AV was indeed blasting us through his own shield. Also once his shield goes down and we pound him until the shield is restored, his regen rate seems a bit...high....even for an AV.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
I volunteer to head into a mish with the devs and show them.
Or else record the thing with the AV blasting away with the shield up and then youtube it and give them the link to it.


 

Posted

Quote:
Originally Posted by Nericus View Post
Or else record the thing with the AV blasting away with the shield up and then youtube it and give them the link to it.
While I didn't youtube it, I did a demorecord and posted a link for Castle to download it. I also dug through the demofile and found where he attacked me. I posted screenshots and where to find the offending attacks in the file. I even posted pictures of the offences (above).




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

No mention of the SG badge in this thread ?

100 successful runs of the CoP, I hope that gets dropped to 25 or so in the future.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Actually Castle said that they couldn't replicate it.
Yet, anyway.

When a bunch of users can easily generate recordings documenting a bug and a Dev responds with something like "they couldn't replicate it" that disconnect usually means something more along the lines of Castle telling us, "That bug is going to be relatively hard to solve and instead of getting the players' hopes up that we're going to be able to fix this quickly I'd rather be non-committal about it."

Trust me - as software engineer with nearly 20 years of professional experience I've heard just about every "the dog ate my homework" type of excuse when it comes to software issues. Reading between the lines of "Dev-speak" becomes pretty easy to do...

It's not that I'm trying to take anything away from the fine work people like Castle do.
It's just that based on that response it's likely we won't see a fix for this issue instantaneously.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
No mention of the SG badge in this thread ?

100 successful runs of the CoP, I hope that gets dropped to 25 or so in the future.
While 100 times is a bit much that badge is actually farmable by even one person, assuming that person was so inclined to waste 100 solid hours doing it. Despite what the badge says it's keyed to trial attempts, not successes.

From what I understand the number needed for this badge was originally more like 25 successful completions at one point, but the Devs couldn't get the badge counting to trigger reliably upon successful trial completion.

Apparently the switch to 100 attempts was a compromise for making the badge technically easier to earn because now all you need to do to get credit for it is to be in SG mode at the "end" of the trial regardless if the trial ends successfully or if you run out of time after a full hour.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
When a bunch of users can easily generate recordings documenting a bug and a Dev responds with something like "they couldn't replicate it" that disconnect usually means something more along the lines of Castle telling us, "That bug is going to be relatively hard to solve and instead of getting the players' hopes up that we're going to be able to fix this quickly I'd rather be non-committal about it."
Actually in this case I think they were running a test bed without watching the results (simulated scenarios) without realizing that the AV wasn't generating combat or system spam...




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Actually in this case I think they were running a test bed without watching the results (simulated scenarios) without realizing that the AV wasn't generating combat or system spam...
Clearly whatever "testing" they did with this didn't catch the problem either during beta or since then.

I just was a little incredulous about Castle's claim about not being able to "replicate" this problem when apparently pretty much any player could manage that with a demorecord and a few minutes of time. Let's just say that his statement didn't really pass my initial "stink" test.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀